Frontline 2026: Spring Launch

Date and Time
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Commanders! Frontline returns this spring—bringing back massive 30v30 battles, dynamic scenarios, and a wealth of rewards. Take command of your favorite Tier VIII vehicles and prove your dominance across three vast battlefields!

Battle Scenarios

Frontline delivers a dynamic battlefield experience with three distinct battle scenarios, ensuring every encounter feels fresh and unpredictable.

Standard Battle

Combat Reserves function according to the regular Frontline rules, with no special modifications.

Operational Support

Combat Reserves cooldown time is reduced by 50% at the start of battle or when unlocking a new Reserve, and by 30% upon respawning.

Twist of Fate

Upon reaching certain ranks, choose between two randomly selected Reserves. Pre-equipped Reserves have a higher chance of appearing.

 

Frontline Maps

Fight across three massive Frontline maps, each spanning vast territories and offering diverse tactical opportunities. From open fields to fortified positions, every location demands coordination and smart positioning.
 
 
Normandie
Kraftwerk
Fata Morgana
 
 
 
 
 
 
 
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
 
 
 
 
 
 
 
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

 
 
 
 
 
 
 
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with their own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone

 

Earn Valuable Rewards!

Frontline isn't just about large-scale battles—it's about making every action count. Progress through the event to unlock a wide range of valuable rewards, including bonds, Experimental Equipment, directives, and Battle Pass Points, along with other useful in-game items.

 

 
 
2–4
Battle Pass Points
20
Combat Reserve Points
Bonds
25
Directives
×5
5
Battle Pass Points
20
Combat Reserve Points
×3
Retraining Order
Mentoring License
Experimental Equipment
6–9
Battle Pass Points
20
Combat Reserve Points
Bonds
25
Directives
×5
10
Battle Pass Points
20
Combat Reserve Points
×3
Retraining Order
Mentoring License
Experimental Equipment
11–14
Battle Pass Points
20
Combat Reserve Points
Bonds
25
Directives
×5
15
Battle Pass Points
20
Combat Reserve Points
×3
Retraining Order
Mentoring License
Experimental Equipment
16–19
Battle Pass Points
20
Bonds
50
Directives
×5
Universal Booklet
20
Battle Pass Points
20
Bonds
500
Retraining Order
×3
Universal Manual
Experimental Equipment
 

Get Special Offers!

Date and Time
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Looking to expand your Garage? Take advantage of special offers featuring four menacing Tier VIII predators—the hard-hitting VIII T77 , the sturdy VIII TS-5 , the versatile  VIII Kampfpanzer 07 RH , and the nimble  VIII FV1066 Senlac . Grab these battle-hardened predators at special discounts, or pick them up directly in the game client for gold—then unleash them in Frontline!

Gear Up for Spring in Frontline Style

Celebrate the Spring Launch with exclusive Frontline-themed merchandise. From everyday essentials to collectible items, the latest selection lets you bring the spirit of the battlefield into Spring 2026 and beyond.

Frontline T-shirt

Lead the charge in style—wear your Frontline pride anywhere!

Frontline Hoodie

Stay warm, stay sharp, and fight for Frontline glory.

Frontline Mug

A must-have for every commander—fuel up with this Frontline-ready mug!

Frontline Laptop Sleeve

Defend your laptop with this sleek, Frontline-approved sleeve.

 
 
 

Returning to the Battlefield? This Is Your Moment!

If you haven't rolled out into battle for more than 60 days, log in before 2026-05-07 at 09:00:00 (UTC) to receive a special Welcome Back bonus package to help you jump back into the action.

The battlefield has changed over the last few years, but we've prepared everything to get you back up to speed and into the fight!

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Object 752, Tier IX Soviet heavy tank
Rental Premium vehicle for 30 days
IX Object 752
30 days of WoT Premium Account
Provides +50% to Combat XP, Crew XP, and credit earnings, plus other bonuses.
30 days of WoT Premium Account
Kpz. 3 GST Turm, Tier VIII German tank destroyer
Rental Premium vehicle for 30 days
VIII Kpz. 3 GST Turm
3 pieces of equipment
  • Turbocharger Class 1
  • Improved Hardening Class 1
  • Gun Rammer Class 1
3 pieces of equipment
45 missions: ×5 XP for a victory
3 per day for 15 days, active after the bonus for the first victory of the day
45 missions: ×5 XP for a victory
30 Personal Reserves
  • 15 Personal Reserves: +100% to Combat XP for 1 h (expire in 14 days)
  • 15 Personal Reserves: +50% to credits for 1 h (expire in 14 days)
30 Personal Reserves

To battle, Commanders!

Master the battlefield and secure valuable rewards—Frontline awaits once more!