In the first quarter of 2019, Frontline will return to World of Tanks! This time your favorite game mode has received a slight revamp making it more enjoyable than ever.
We've tried to keep the friendly and relaxing atmosphere, where you can play just for fun, but at the same time give you the opportunity to accomplish more goals. We’re sure you'll enjoy it!
Before we officially launch Frontline, we'd like to make sure that the changes and revisions we've proposed are the best they can be. We also want to see how the updated progression system will work outside test conditions. So, Frontline will be available to everyone in Common Test 3.
Frontline is available during the 1.4 Common Test only for your consideration and for preliminary testing. Testing Frontline now does not imply the mode will launch immediately with Update 1.4. Frontline will be activated separately from it.
Values and various characteristics that are relevant for the Common Test have been changed and do not correspond to those in the final version of the mode!
Frontline Episodes
Frontline in 2019 will not be a short-term event. Instead, it will be a series of events throughout the year. So, every calendar month, Frontline will kick off and be available for one week. Your 2019 Frontline journey will last 10 weeks total. Weeks where Frontline is available are “Episodes” and between Episodes, the mode is unavailable.
Updating Prestige Mechanics
Frontline's core gameplay remains unchanged. With the hectic festive winter period in between, however, let’s kick off with a quick refresher. In Frontline, you can:
- Climb the Ranks from Private to General based on your battle performance.
- Earn special “Frontline Experience” for reaching new Ranks.
- Use Frontline Experience to boost your Frontline Tier.
- Get rewards for reaching certain Frontline Tiers — 30 total!
- Once you reach Frontline Tier 30, activate the special Prestige mechanic to begin the process again and earn even more rewards.
There are some adjustments to make it even more enjoyable. Here’s what’s different:
- You can activate the Prestige mechanic up to 10 times (instead of the previous three) — once for every new Episode of Frontline!
- Achievement of Prestige Levels is limited by +2 Prestige Levels from the current Frontline Episode.
For example, in the second game week you can reach Prestige Level IV, and in the third one you can reach Level V. Thus, starting to play at any time, you can make up for missed Levels.
There is no strict time frame regarding missed Prestige Levels. For example, if you start playing for the first time in Episode 5, you can catch up with the Prestige progression and reach all of the missed Prestige Levels (from I to V) any time you want, starting with the first Prestige Level.
Rewards
Once you’ve reached any Frontline Tier out of 30, you earn a fixed reward: Credits, Regular and Premium Consumables, Directives, and Personal Reserves.
Achieving each Prestige Level rewards you with additional prizes like Bonds, Gold, badges, and medals.
Reward Vehicles
In addition to the standard rewards for reaching a certain Prestige Level, you can earn special Prestige Points. These Points are exchanged for reward vehicles.
The higher the Prestige Level, the more Prestige Points you earn. The more Points you have, the more valuable and attractive tank you can acquire:
1st | STA-2 | Tier VIII Premium Japanese medium tank, which you can also purchase for Gold in the in-game shop |
---|---|---|
2nd | WZ-111 | The Tier VIII Premium Chinese heavy. You can also meet it often in Random Battles. |
3rd | Emil 1951 |
Rare Tier VIII Swedish heavy that's a Frontline-exclusive vehicle and has yet to see combat (other than for testing). The Emil 1951 has already passed through limited tests, the results of which will change its characteristics during one of Frontline Episodes. |
4th | TOP SECRET |
A Tier IX tank. Its name, class, nation, and characteristics are top secret and will be published later during the season. |
Map Rebalancing
Previously, the defending team had some advantages over the attackers. To even the battle odds, we made the following balance adjustments:
- Reduced the durability of main objectives
- Removed a number of defensive positions giving an excessive advantage
- Blocked several tracks, providing safe access behind enemy lines
- In some zones, the terrain around bases is changed to favor of the attacking team
- Removed a number of attacking positions
We made some other slight changes (based on the statistics obtained):
- Changed locations of some Resupply Points
- Blocked a number of imbalanced firing positions previously used as vantage points for attacking Respawns
- Significantly increased damage inflicted on vehicles that haven’t left the inactive zone
- Enhanced combat abilities "Smoke Screen" and "Inspire"
- Slightly reduced damage from Air and Artillery Strike
The map has 5 pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front they can embark on their primary mission and destroy Pillboxes: long-range guns, each with their own HP pool. Pillboxes are protected by armored hoods and virtually impenetrable from head-on. Aim at their rear, where there is significantly thinner armor. The attacking team win as soon as they destroy 3 pillboxes.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
The map has 5 pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front they can embark on their primary mission and destroy Pillboxes: long-range guns, each with their own HP pool. Pillboxes are protected by armored hoods and virtually impenetrable from head-on. Aim at their rear, where there is significantly thinner armor. The attacking team win as soon as they destroy 3 pillboxes.
The map has 5 pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front they can embark on their primary mission and destroy Pillboxes: long-range guns, each with their own HP pool. Pillboxes are protected by armored hoods and virtually impenetrable from head-on. Aim at their rear, where there is significantly thinner armor. The attacking team win as soon as they destroy 3 pillboxes.
The map has 5 pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front they can embark on their primary mission and destroy Pillboxes: long-range guns, each with their own HP pool. Pillboxes are protected by armored hoods and virtually impenetrable from head-on. Aim at their rear, where there is significantly thinner armor. The attacking team win as soon as they destroy 3 pillboxes.
The map has 5 pillboxes. As soon as attackers capture at least one sector within the 2nd defensive front they can embark on their primary mission and destroy Pillboxes: long-range guns, each with their own HP pool. Pillboxes are protected by armored hoods and virtually impenetrable from head-on. Aim at their rear, where there is significantly thinner armor. The attacking team win as soon as they destroy 3 pillboxes.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
There are special spots scattered across the active combat area where you can restore HP, repair modules, replenish ammo and consumables.
Repair and Resupply Zones have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Repair or Resupply zone, you must wait an additional 5 minutes to stock up on rounds and finish repairing the vehicle.
An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
An area on the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: once the attacking vehicles enter the circle, the front begins being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.
Also, in the new season the map will be optimized to ensure stable performance. You will see a noticeable increase of FPS on a PC of almost any configuration. However, Frontline will still require more system resources than regular Random Battles. This is due to several key factors specifically related to Frontline, including the large map size, a large number of objects, vehicles on the field, and activation of Combat Reserves.
Tank rental
This season you have the opportunity to rent tanks specifically for playing Frontline. All rental vehicles will be replicas of existing tanks and are available only for the Frontline mode.
- The base vehicle will be available for rent for Credits throughout the 2019 Season.
- Two (2) Premium vehicles will be available for rent with Gold in each Episode. In all, 10 Premium vehicles will be provided. The pair of vehicles available for rent in each Episode will vary.
The tank rental system will only be available in Frontline!
All Gold spent on rent will be accumulated in a special fund that can be used to get a discount on the purchase of the original version of any leased Premium vehicle.
All detailed information, including rewards and precise specifications will be coming later in a dedicated article, "Frontline: Regulations." Stay tuned!