Frontline 2026: Autumn Launch

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Date and Time
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Commanders, Frontline is here for a week of massive 30v30 battles on huge maps with dynamic scenarios, great tactical depth, and a wealth of rewards. Prepare your favorite Tier VIII vehicles (make sure to check the fresh Premium Shop offers) and earn your victories!

Battle Scenarios

Frontline features three battle scenarios to make your 30v30 experience rich and varied.

Standard Battle

Experience the standard Frontline gameplay: Combat Reserves function according to the regular rules, with no special modifications.

Operational Support

Combat Reserves cooldown time is reduced: by 50% at the start of battle or when unlocking a new Reserve, and by 30% upon respawning.

Twist of Fate

Upon reaching certain ranks, choose between two randomly selected Reserves. Pre-equipped Reserves have a higher chance of appearing.

 

Frontline Maps

Battle on three humongous (3 km × 3 km) maps unique to Frontline, each with plenty of tactical opportunities, featuring open space, fortified positions, and chokepoints. Teamwork and quick decision making are required to succeed.
 
 
Normandie
Kraftwerk
Fata Morgana
 
 
 
 
 
 
 
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
 
 
 
 
 
 
 
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

 
 
 
 
 
 
 
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Pillbox

The map has five pillboxes. As soon as the attackers capture at least one sector within the second defensive front, they can embark on their primary mission to destroy the pillboxes—long-range guns each with its own HP pool. Pillboxes are protected by armored hoods and are virtually impenetrable when faced head-on. Aim at their rears, which have significantly thinner armor. The attacking team wins as soon as it destroys three pillboxes.

Defense
Active
Destroyed
Offense
Active
Destroyed
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Resupply Circle

The active combat area is scattered with special spots where you can restore HP, repair modules, and replenish ammo and consumables.

Resupply Circles have a cooldown time. Once you have repaired your vehicle to 100%, you must wait 120 seconds before you can use it again. If you are hit while in a Resupply Circle, you must wait an additional five minutes to stock up on rounds and finish repairing the vehicle.

Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone
Capture Zone

An area of the map where the attacking team can gain control over a particular front. Standard base capture mechanics apply: Once the attacking vehicles enter the circle, the front starts being captured. When the attackers capture a base, they take control of the entire zone, and the next zone (vertically) becomes available for capture.

Captured zone
Uncaptured zone

 

Earn Valuable Rewards

All your smart moves pay off: participate in battles and advance in the event Progression to unlock rewards step by step, including bonds, Experimental Equipment, directives, and Battle Pass Points plus other useful in-game items.

 

 
 
2–4
Battle Pass Points
20
Combat Reserve Points
Bonds
25
Directives
×5
5
Battle Pass Points
20
Combat Reserve Points
×3
Retraining Order
Mentoring License
Experimental Equipment
6–9
Battle Pass Points
20
Combat Reserve Points
Bonds
25
Directives
×5
10
Battle Pass Points
20
Combat Reserve Points
×3
Retraining Order
Mentoring License
Experimental Equipment
11–14
Battle Pass Points
20
Combat Reserve Points
Bonds
25
Directives
×5
15
Battle Pass Points
20
Combat Reserve Points
×3
Retraining Order
Mentoring License
Experimental Equipment
16–19
Battle Pass Points
20
Bonds
50
Directives
×5
Universal Booklet
20
Battle Pass Points
20
Bonds
500
Retraining Order
×3
Universal Manual
Experimental Equipment
 

Check Out Vehicle Offers

Take advantage of four Tier VIII's on sale in the Premium Shop, good for Frontline or any other mode: VIII Brennos , VIII Lorraine 120 Alby , VIII Progetto M35 mod. 46 , and VIII LT-432 .

To battle, Commanders!

Join the epic 30v30 mode—advance toward victories and earn rewards!