Battle Pass: Season VII Queen of the Night FAQ

Commanders!

Queen of the Night, Battle Pass Season VII's Extra Chapter, is here! It's your first chance to get the brand-new Czechoslovakian ShPTK-TVP 100 Tier VIII tank destroyer—the first of its kind—and its unique 3D style! You have until Monday, May 23 at 02:20 PT | 04:20 CT | 05:20 ET to complete it.

We've answered some frequently asked questions below, so you can jump straight into the action equipped with all the info you need. Check out the Battle Pass Season VII event guide for more details.

Frequently Asked Questions

How can I progress through the Queen of the Night Chapter and earn the new tank?

Firstly, and most importantly, activate the Queen of the Night Temporary Chapter to start completing it. To do so, go to the Chapter selection screen, select the fourth, additional Chapter, and click "Activate Chapter."

You have approximately 10 days to complete 40 Stages, each bringing 50 Battle Pass Points. As with the other Battle Pass Chapters, Queen of the Night has two Reward Tracks—Base and Improved. Complete the Base Reward Track, and you get the ShPTK-TVP 100; finish the Improved Reward Track, and you get the vehicle's exclusive "Queen of the Night" 3D style, bonds, blueprints, and more.

Can I invest unspent Battle Pass Points into the Temporary Chapter progression?

In general, the Temporary Chapter works the same as the three main Chapters ("Only Dust," "Shattered Windows," and "Dawn Over Ruins") but with a small difference.

Battle Pass Points are earned through battle results, completing daily missions, and as bonus Points from Core Vehicles.

Battle Pass Points earned earlier but not used cannot be invested into the progression of the Temporary Chapter.

Only Battle Pass Points earned while the Temporary Chapter is active count toward its progression. So, if you have undistributed Battle Pass Points, you should invest them into the progression of the three main Chapters.

Are daily missions useful for Battle Pass progression?

Completing three (3) daily missions rewards 45 Points—up to 450 Points during the entire Temporary Chapter period. The missions are available to complete in Random Battles (including Grand Battles). You can change one of the three mission conditions once every four (4) hours.

Completing all three daily missions unlocks a bonus mission. Completing it will earn 25 additional Battle Pass Points. In total, you can earn up to 700 Battle Pass Points from completing daily missions.

A total 2,000 Points are required to complete the Temporary Chapter. The remaining Points can be earned from Random Battles, Ranked Battles, and Core Vehicles.

Do Core Vehicles earn increased Points for the Temporary Chapter, and is there a limit?

Core Vehicles still earn increased Points, making them very effective for completing the Temporary Chapter.

The Core Vehicles for Battle Pass Season VII are the Leopard 1, T110E4, and the Kranvagn. The limit on earning Battle Pass Points remains across the whole Season, including the Temporary Chapter. If you reached the limit previously, the Battle Pass Points won't count toward the progression of the Temporary Chapter when playing in Core Vehicles.

If you hit the vehicle Point Limit after activating the Temporary Chapter, the bonus Points will count towards the progression.

How does the Improved Pass work?

The Improved Battle Pass for the Temporary Chapter costs 2,000. Once you purchase it, you will receive additional rewards for already completed Stages and for completed further Stages. You can also purchase Stages at the cost of 250 per Stage.

Players select the number of Stages to purchase themselves; that's why the cost of completing the Temporary Chapter is defined by the player themselves.

Including the cost of the Improved Battle Pass, it costs 12,000 to purchase all 40 Stages and unlock all rewards.

What can I expect from the reward vehicle, the ShPTK-TVP 100?

The lightly armored Czech Tier VIII tank destroyer has excellent damage per minute and standard-shell penetration. The ShPTK-TVP 100 has a very fast-firing 100 mm cannon, a fully rotating turret, and good mobility parameters. Play cautiously: Its weak armor and limited HP pool are big vulnerabilities.

Rely on its concealment values (using bushes correctly and rolling back from the impact zone after the shot) or support your allies from the rear (at a distance).

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and skills, as well as special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
ShPTK-TVP 100
VIII
Average Damage
250/250/420
 HP
Average Penetration
270/330/100
 mm
Hit Points
1,150
 HP
Top Speed / Reverse Speed
55/20
 km/h
Commander
Gunner
Driver
Loader
Firepower
Average Damage
250/250/420
 HP
Ammunition
66
 shells
Average Penetration
270/330/100
 mm
Gun Reload Time
5.4
 s
Dispersion at 100 m
0.3
 m
Gun Depression / Elevation Angles
−6/20
 deg
Aiming Time
1.3
 s
Shell Types
Shell Velocity
AP
897
 m/s
HEAT
795
 m/s
HE
900
 m/s
Survivability
Concealment of Moving Vehicle
9.63/1.91
%
Hit Points
1,150
 HP
Concealment of Stationary Vehicle
16.07/3.18
%
Hull Armor
65/40/40
 mm
Signal Range
850
 m
Turret Armor
65/40/40
 mm
View Range
370
 m
Turret Traverse Speed
32
 deg/s
Mobility
Engine Power
700
 h.p.
Specific Power
21,9
 h.p./t
Traverse Speed
42
 deg/s
Top Speed / Reverse Speed
55/20
 km/h
   

Dive into the Queen of the Night Temporary Chapter to earn the brand-new ShPTK-TVP 100, its exclusive 3D style, and a host of valuable rewards! 

Roll Out!

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