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Update 9.8: Map Changes

As we roll into Update 9.8, some maps are getting adjusted, and in more than just a few spots. Here's a preview of what's being changed and why!

Karelia

Changes

  • The terrain was made more regular
  • The area in the eastern part of the map was made equally accessible for both teams
  • The plateau was made more "attractive" (for more even distribution of vehicles on the map and gameplay variations)

Reasoning

  • An 8% victory rate disparity between the bases
  • Very uneven terrain

Interactive Panorama

(Requires Adobe Flash)

Sand River

Changes

  • The mountain was made more accessible for the left-hand base's team
  • Height of the slope was reduced, which should fix imbalances in Assault battles
  • Height of a key spot position was reduced, preventing easy defense of the right base in Standard battles
  • Opportunities for long-range fire were removed, allowing the assaulting team to break through the defense of the right base
  • The height of the sand dune was reduced to fix the uneven position of the right base
  • Terrain was made more passable as the number of exit points in the gullies was increased

Reasoning

  • 8% disparity in Encounter battles, 20% in Assaults
  • Very uneven terrain

Interactive Panorama

(Requires Adobe Flash)

Westfield

Changes

  • Multiple balance-related adjustments
  • Height difference was reduced
  • Additional strategic options along the lines were added

Reasoning

  • A 10% disparity on the map that favored the top base

Interactive Panorama

(Requires Adobe Flash)

Siegfried Line

Changes

  • Removed bushes around the pillboxes in the center
  • Pillboxes were made larger
  • The hills were balanced
  • The lakes were reworked so vehicles can get out of them
  • For balance reasons, the position in the lower left corner of the map was removed
  • The terrain in the road area was elevated to increase the assault potential of the direction
  • Balance-related adjustments were made on the right part of the map

Reasoning

  • Addressed complaints that it was too difficult for the assaulting team
  • Requests from the community to increase the number of cover points on the open part of the map (new pillboxes and destroyed vehicles)
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