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9.7 Public Test

 

Updated 4/10 with a round of bugs squashed! Last chance to try new features until the final release of 9.7!

It's time again for a new World of Tanks Public Test. We're gearing up for the next update by letting everyone sample what we've been working on just before it's wrapped up and ready to go. Not to mention you can help us gather data and feedback in the days leading up to the final update release!

All World of Tanks players are eligible to take part in this Public Test as long as they registered before March 8. You don't need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can, test out new features, and send us your feedback!

Any new or changed content for the Public Test should be considered not final and subject to change upon final update release. We strongly encourage you to send us your feedback and opinions via the forums.

Main Features

    • In Iteration 3: Fixed an issue with switching to an allied vehicle in the postmortem screen
    • In Iteration 2:
    • New permanent teams and ranking structure for Team Battle mode (more info at the start of the Notes)
    • New vehicles: M56 Scorpion tank destroyer (US/VII); T-54 mod. 1 medium tank (USSR/VIII)
    • Removal of Northwest map from random battles
    • In Iteration 1:
    • New lineup of French light and medium tanks
    • New "Overlord" map, inspired by the 1944 Allied landings in Normandy
    • Implemented separation of new and experienced players in battles (for tier I-III vehicles)
    • New HD vehicles (some we showed earlier!)

And more! For the full list of changes, please see the Notes section below.

Ready to Download? New to Testing?

Get the full story on how Public Tests operate in our handy guide.

Public Test Notes

These update notes are preliminary and do not contain full details of some vehicle characteristic changes. The detailed list of these changes will be provided in the final patch notes upon release.

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Iteration 3

  • Fixed an issue with switching to an allied vehicle in the Postmortem mode
  • Improved the performance on the Overlord map
  • Fixed many issues in the new features of the Team Battle mode
  • Fixed some issues with:
    • New Chat functionality
    • Playback of replays
    • Usage of Combat Reserves
    • Interface in Strongholds
    • Certain objects on the Overlord map
    • Models of the following vehicles: AMX 30 1er prototype, FV201 (A45), JagdPz E-100, Somua S35
  • Fixed the issues with landscape on the Overlord map
  • Fixed the issues with the damage model of the IS-4

3/23

  • Fixed many issues in the new Team Battle features
  • Fixed an issue with resetting the Sisterhood of Steel perk when all the experience available to a female crew member was lost
  • Fixed the display of started Personal Missions
  • Fixed the lighting, certain objects, and landscape issues on the Overlord map
  • Fixed a freeze upon loading a map with an open Chat window
  • Fixed a freeze upon entering a training room
  • Fixed the shape of the Object 704's gun mantlet
  • Fixed some issues with the visual models of the following vehicles: FV201 (A45), 8.8cm Krupp-Steyr Waffentrager, Object 244, Т-34-85

Iteration 2

Team Battle Changes

We are testing a revamped Team Battle mode that allows permanent teams. This means that a group of 4-12 players can play together on a regular basis, with their own team name and logo. In addition, these teams will be able to take part in Ranked Battles, which will be held between these permanent teams.

In standard Team Battles, the teams are balanced on the basis of individual tankers' rankings. In Ranked Battles, opposing teams will be chosen on the basis of their team ranking (calculated by the team's success in Ranked Battles), regardless of the statistics of individual tankers.

In Ranked Battles, players will know the map before the battle starts, and whether they are attacking or defending. During the 30 seconds before the start of the battle, players will be able to choose their tanks. If the list of tanks has not been finalised within the 30 seconds, the team goes into battle with the tanks from their battle room.

Fighting in Ranked Battles will give teams a chance to appear on a global Team Battle leaderboard. The leaderboard will be divided globally into six leagues, each with four divisions. Each division can have an unlimited number of groups. However, the maximum number of teams in a group is 50. (Click image to the right for a visual representation of the leaderboard.)

There will be a specific number of points needed in order to qualify for each division. To move from division to division, the team's points will have to either exceed the maximum limit, or be less than a certain number (currently thirty). However, it is impossible to be relegated from the lowest division.

The leaderboard will run on a season-to-season basis. When a new season starts, the ratings of all teams are reset. The results of the previous seasons will not affect the next.

Details and terminology may change as work continues in the lead-up to the final release of Update 9.7. Stay tuned! In the meantime, please enjoy trying this refreshed mode!

Maps

  • Removed the Northwest map from the Random Battle mode
  • Fixed some clipping on the new Overlord map
  • Fixed the issues with the visual and damage models of some environmental objects
  • Fixed flickering of some objects when rotating the camera in the Premium Garage

Vehicles

  • Fixed positioning of Emblems on the T-15 German light tank
  • Removed changes to shell penetration and vehicle characteristics added in the first Public Test iteration
  • Fixed some issues with the visual model of the AMX 30 B
  • Fixed some issues with the damage models of the following vehicles: IS-5 (Object 730), Renault G1
  • Removed the new visual model of the SuperPershing in order to make improvements to it
  • Increased profitability of the following special vehicles: Object 907, М60, VK 7201, T95E6

System

  • Fixed many hangups and crashes of the game client
  • Optimized performance of the game client on some PC configurations
  • Optimized performance of some special effects
  • Optimized stability of game servers
  • Fixed issue with felled tree trunks not being transparent in some cases in the Sniper mode

Interface/Other

  • Fixed many issues with the new features of Team Battle mode
  • Fixed some issues with the new Chat features
  • Improved hit and penetration marks on vehicles
  • Fixed some issues with interface scaling
  • Fixed issue with unavailability of the 15th Personal Mission

Iteration 1

Vehicles

  • Added the following French vehicles:
    • FCM 36: tier II light tank
    • Renault R35: tier II light tank
    • Somua S35: tier III medium tank
    • SARL 42: tier IV medium tank
    • Renault G1: tier V medium tank
    • AMX 30 1er prototype: tier IX medium tank
    • AMX 30 B: tier X medium tank
  • Reworked the following vehicles in HD quality: IS-4, E 100, JagdPz E 100, Pz.Kpfw. IV Ausf. H, ELC AMX, T26E4 SuperPershing
  • Fixed issues with damage model of the Stuart I
  • Reduced the view range of artillery
  • Reduced penetration of standard shells for some high-tier guns
  • Rebalanced some vehicles

Maps

  • Added new map: Overlord
  • Improved the gameplay features of Live Oaks
  • Improved the effects on Karelia, Westfield, El Halluf, and Airfield
  • Fixed issues with the visual and damage models of some environmental objects

Changes to Vehicle Characteristics

China
  • 121:
    • Reload time of the 122mm 60-122TG gun for the 121 turret reduced from 9,6 s to 9,4 s
    • Dispersion on turret traverse of the 122mm 60-122TG gun reduced by 14%
    • Penetration of the Chuan bei-472 shell for the 122mm 60-122TG gun reduced from 258mm to 249mm
France
  • AMX 105 AM mle. 47: View range reduced from 340 m to 290 m
  • Bat.-Chatillon 155 55: View range reduced from 370 m to 330 m
  • AMX 50 Foch (155):
    • Aiming time of the 155mm AC SA58 gun for the AMX 50 Foch (155) turret reduced from 3 s to 2,8 s
    • Penetration of the AP-T T368 shell for the 155mm AC SA58 gun reduced from 293mm to 272mm
  • Bat.-Chatillon 155 58: View range reduced from 380 m to 340 m
  • Lorraine 155 mle. 51: View range reduced from 360 m to 330 m
  • Lorraine 155 mle. 50: View range reduced from 350 m to 320 m
  • AMX 13 F3 AM: View range reduced from 360 m to 310 m
  • AMX 13,105 AM mle. 50: View range reduced from 350 m to 300 m
  • Bat.-Chatillon 25 t:
    • Dispersion on the move and hull traverse of the Batignolles-Chatillon 25 t suspension reduced by 12%
    • Dispersion on turret traverse of the 105mm mle. 57 (D. 1504) gun reduced by 12%
    • Penetration of the OFL-105-E1 shell for the 105mm mle. 57 (D. 1504) gun reduced from 259mm to 249mm
  • Lorraine 39L AM: View range reduced from 330 m to 280 m
Germany
  • Pz.Sfl. IVb: View range reduced from 340 m to 300 m
  • G.W. Tiger (P): View range reduced from 380 m to 340 m
  • G.Pz. Mk. VI (e): View range reduced from 320 m to 280 m
  • Leopard Prototyp A:
    • Dispersion on the move and hull traverse of the Leopard Prototyp A1 suspension reduced by 9%
    • Dispersion on the move and hull traverse of the Leopard Prototyp A2 suspension reduced by 10%
    • Penetration of the APDS-T M392 shell for the 10.5 cm L7A1 gun reduced from 268mm to 257mm
    • Reload time of the 10.5 cm L7A1 gun for the Porsche Standardpanzer turret reduced from 11.1 s to 10.9 s
    • Dispersion on turret traverse of the 10.5 cm L7A1 gun reduced by 12%
  • Leopard 1:
    • Dispersion on the move and hull traverse of the Leopard 1 suspension reduced by 22%
    • Penetration of the APDS-T M392 shell for the 10.5 cm Bordkanone L7A3 gun reduced from 268mm to 257mm
  • E 50 Ausf. M: Penetration of the Pzgr 40 K shell for the 10.5 cm Kw.K. L/52 Ausf. K gun reduced from 270mm to 259mm
  • Jagdpanzer E 100: Penetration of the PzGr 46 shell for the 17 cm Pak gun reduced from 299mm to 278mm
  • G.W. E 100: View range reduced from 400 m to 360 m
  • G.W. Panther: View range reduced from 370 m to 330 m
  • G.W. Tiger: View range reduced from 390 m to 350 m
  • Wespe: View range reduced from 330 m to 290 m
  • Grille: View range reduced from 350 m to 310 m
  • Sturmpanzer II: View range reduced from 340 m to 300 m
  • Sturmpanzer I Bison: View range reduced from 330 m to 290 m
  • Hummel: View range reduced from 360 m to 320 m
Japan
  • STB-1:
    • Dispersion on the move and hull traverse of the STB-1 suspension reduced by 12%
    • Aiming time of the 105mm Rifled Gun for the STB-1 turret reduced from 2.3 s to 2.2 s
    • Dispersion on turret traverse of the 105mm Rifled Gun reduced by 14%
    • Penetration of the L28A1 shell for the 105mm Rifled Gun reduced from 258mm to 248mm
  • Type 61: Penetration of the L28A1 shell for the 105mm Rifled Gun reduced from 258mm to 248mm
Great Britain
  • Charioteer: Penetration of the APDS L-28 shell for the 105mm AT Gun L7 reduced from 268mm to 257mm
  • FV4005 Stage II: Penetration of the AP Mk. 1 shell for the 183mm L4 gun reduced from 310mm to 288mm
  • Crusader 5.5-in. SP: View range reduced from 370 m to 330 m
  • FV215b (183): Penetration of the AP Mk. 1 shell for the 183mm L4 gun reduced from 310mm to 288mm
  • FV4202: Penetration of the APDS L-28 shell for the 105mm Royal Ordnance L7A1 gun reduced from 268mm to 257mm
  • Centurion Mk. 7/1: Penetration of the APDS L-28 shell for the 105mm Royal Ordnance L7A1 gun reduced from 268mm to 257mm
  • Sherman Firefly: View range of the Sherman IC turret increased from 360 m to 370 m
U.S.
  • M44: View range reduced from 360 m to 320 m
  • M60: Penetration of the APDS-T M392 shell for the 105mm Gun M68 reduced from 268mm to 257mm
  • M48A1 Patton:
    • Dispersion on turret traverse of the 105mm Gun M68 reduced by 33%
    • Penetration of the APDS-T M392 shell for the 105mm Gun M68 reduced from 268mm to 257mm
  • T110E3: Penetration of the AP M111E1 shell for the 155mm AT Gun T7E2 reduced from 295mm to 276mm
  • T110E4:
    • Aiming time of the 155mm AT Gun T7E2 for the T110E4 turret reduced from 2,9 s to 2,8 s
    • Dispersion on turret traverse of the 155mm AT Gun T7E2 reduced by 17%
    • Penetration of the AP M111E1 shell for the 155mm AT Gun T7E2 reduced from 295mm to 276mm
  • T92: View range reduced from 400 m to 360 m
  • M12: View range reduced from 370 m to 330 m
  • M40/M43: View range reduced from 380 m to 340 m
  • M37: View range reduced from 340 m to 300 m
  • M41 HMC: View range reduced from 350 m to 310 m
  • M7 Priest: View range reduced from 330 m to 290 m
  • T57: View range reduced from 320 m to 280 m
U.S.S.R.
  • Object 430: Penetration of the UBR-412PB shell for the 100mm U-8TS gun reduced from 264mm to 253mm
  • Object 140: Penetration of the UBR-412PB shell for the 100mm U-8TS gun reduced from 264mm to 253mm
  • SU-122A: View range reduced from 340 m to 300 m
  • SU-14-1: View range reduced from 360 m to 330 m
  • Object 907: Penetration of the UBR-412PB shell for the 100mm D-54TS gun reduced from 264mm to 253mm
  • Object 263:
    • Dispersion on the move and hull traverse of the Object 263 suspension reduced by 12%
    • Reload time of the 130mm S-70A gun for the Object 263 turret reduced from 10.7 s to 10.5 s
    • Penetration of the UBR-482M shell for the 130mm S-70A gun reduced from 290mm to 270mm
  • Т-62А: Penetration of the UBR-412PB shell for the 100mm U-8TS gun reduced from 264mm to 253mm
  • Object 268: Penetration of the UBR551M shell for the 152mm M64 gun reduced from 303mm to 282mm
  • Object 261: View range reduced from 390 m to 350 m
  • Object 704: Penetration of the UBR-551 shell for the 152mm BL-10 gun reduced from 286mm to 266mm
  • SU-26: View range reduced from 320 m to 280 m
  • ISU-152: Penetration of the UBR-551 shell for the 152mm BL-10 gun reduced from 286mm to 266mm
  • SU-8: View range reduced from 350 m to 320 m
  • SU-5: View range reduced from 330 m to 290 m
  • S-51: View range reduced from 360 m to 330 m

Chat

  • Updated all emoticons
  • Added the "Accept friend requests" setting. With this setting disabled, all incoming friend requests will be automatically declined
  • Improved the indicator of online contacts for colorblind players. With the "Colorblind mode" setting enabled, the "In battle" status will be displayed in purple instead of red
  • Added the ability to create, edit, and delete notes for contacts in your Contact list
  • Added a "Chat blocked" attribute. The attribute is displayed near the name of those players who are your mutual contacts and were banned by a moderator
  • Fixed a large number of issues with the interface of new Contact lists added in version 9.6

Other

  • Upgraded BigWorld to version 2.8.1. (Some instability in the Public Test client is possible because of this.)
  • Reworked the display of hits and penetration marks on a vehicle
  • Reworked some effects of damage caused to game objects by shell hits
  • Fixed issues with text conditions of some Personal Missions
  • Fixed some issues with interface in the Stronghold mode
  • Fixed some minor issues with interface
  • Fixed an issue with the Motion Blur effect
  • Fixed some issues with the playback of replays
  • Fixed issue in calculation of penetration damage to vehicles' screens caused by HE shells - when it was considered that the shell penetrated the main armor and the event "internal explosion" was triggered, which could cause injury to all Crew members, although in this case only some Crew members should be injured
  • Added the ability to use Combat Reserves in Skirmishes of the absolute format
  • Added the ability to scale parts of the interface to provide support for higher resolution displays
  • Fixed issue with the aiming circle declining lower in Arcade aim than in the Sniper mode if the vehicle was standing on an inclined surface
  • Fixed track tension of HD vehicles in the Premium Garage
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