Update 9.17.1: German Tech Tree

Ensuring that the vehicle roster stays fresh, exciting, and relevant as the game evolves is the promise we made at WG Fest. And we're kicking this year off by delivering on it with the very first update of 2017.

This revision begins with the German Tech Tree. The growth it’s been through since the game's release messed with the tree’s very structure: today, vehicles united into one branch (and supposedly similar in play style) often differ a lot. Here, we set things right with comprehensive balance changes and the introduction of completely new tanks. Now, let’s get to the full change list.

Heavy Tanks

The Maus heavy branch (as we know it now) is quite a bumpy ride. The VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. are miles apart from the tier X Maus in terms of gameplay. Firstly, after careful consideration, we decided to replace the two with the VK100.01P (tier VIII) and Mäuschen (tier IX). If you researched the tier X Maus, they will be credited to you as researched as well. Everything you've come to expect from heavy tanks, the newcomers are somewhat slow, yet well-protected and pack a punch. Secondly, to further smoothen the succession within the line, we’ll improve the Maus’ combat parameters. It’ll receive thicker frontal and hull armor. The gun handling is going to get easier thanks to a quicker reload time (reduced from 14.9s to 12s) and improved gun stabilization -- one of the best in the game, which isn’t surprising if you consider its size and speed.

We heard the requests to keep the VK 72.01(K) as a unique reward to Clan players. It will remain this way. The fan favorite VK 45.02 (P) Ausf. B and its predecessor VK 45.02 (P) Ausf. A will form an alternative branch ending in a new vehicle: the Pz.Kpfw VII.

This change won’t affect the XP you’ve earned on the VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. The same applies to the Maus: all equipment, camo, emblems and Crew you have for it are there to stay.


Researchable from the VK 45.02 (P) Ausf. B, the Pz.Kpfw VII will mount the 12.8cm Kw. K. 46 L/61 gun, providing a playstyle that’s quite different from the VK 72.01 (K). Also, the latter will get a number of improvements including easier gun handling, an increased penetration value for the Pzgr. 42 shell (the 15cm Kw. K. L/38), and a larger ammo load of 35 rounds. On top of that, the VK 72.01(K) and the Pz.Kpfw VII are getting significantly thicker frontal armor. To compensate for it, we’ll reduce their maximum speed from 43km/h to 33km/h.

If you favor the E-100 line, this bunch will receive a few improvements as well. The E-75 will benefit from better gun stabilization, while the E-100 will get a much-deserved increase to AP shells penetration. Starting in 9.17.1, it’ll be capable of piercing through 246mm with 150mm gun. Finally, moving down the tiers, the Tiger (P) and Tiger I turrets will become more resistant to enemy shells thanks to thicker turret armor.

Medium Tanks

Upon analyzing the combat stats of mid-tier medium tanks, we decided to improve gun handling and boost their mobility a little. Moving to top-tiers, the tier IX E-50 and Leopard Prototyp A will get a considerable power-up:

  • The Leopard Prototyp A's large size, paired with its poor gun depression, often makes it a fairly attractive target. To make it better on uneven terrain, we’ll set its gun depression at -8° (previously -6°)
  • The alternative E-50 gun, 8.8 L/100, will receive a major power boost: better accuracy, rate of fire, and gun stabilization. Moreover, starting in 9.17.1, you’ll be able to mount it on the Panther II

Tanks Destroyers

Although originally designed as vehicle for ambush warfare, the Grille 15 currently plays a lot like a medium tank. Its technical characteristics will be tweaked to make it more suitable for ambush combat: we’ll give it a less powerful engine and worsen its gun handling. Its maximum reverse speed will go down as well.

Premium Vehicles

Update 9.17.1 will introduce a series of tweaks to punch up underperforming Premium vehicles and make battles more enjoyable for them:

Krupp-Steyr Waffenträger
Engine power increased from 140 h.p. to 220 h.p
The Krupp-Steyr Waffenträger will get a 220 h.p. engine, enabling more dynamic gameplay.
Pz.Kpfw. IV Schmalturm
Dispersion on hull traverse and on the move decreased from 0.2m to 0.15m
Dispersion decreased from 0.35m to 0.32m
Dispersion on turret traverse decreased from 0.16m to 0.11m
Dispersion after shot decreased from 4m to 2m
Gun reload time decreased from 4.6s to 4.2s
Added 5mm thick side screens
The Pz.Kpfw. IV Schmalturm will benefit from better gun stabilization and shorter reload time. So, it should be easier to pick off targets.
Dispersion on hull traverse and on the move decreased from 0.19m to 0.15m
Dispersion decreased from 0.35m to 0.32m
Dispersion on turret traverse decreased from 0.12m to 0.11m
Dispersion after shot decreased from 4m to 2m
Gun reload time decreased from 4.5s to 4s
View range increased from 350m to 365m
Maximum forward speed increased from 46km/h to 55km/h
Added 5mm thick screens to front, sides, rear, along turret perimeter, and mantlet front
The work on the Panther M/10 continues. This time we’ll give it a significant boost in speed and a better view range, gearing it up for more dynamic combat. Also, we’ll slightly improve a few of the gun parameters, making it more enjoyable.
Panther mit 8,8 cm L/71
Improved gun mantlet armor
Thicker gun mantlet armor will make the Panther mit 8,8 cm L/71 a little more resilient to enemy shells.

Lastly, we’ll increase APCR shell penetration with the 8.8cm Kw. K. 36 L/56 gun for absolutely all vehicles that have it.

Along with the German Tech Tree revision, 9.17.1 will bring changes to Japanese and American vehicles. To read up on them, head here.

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