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Guide to Public Tests

Since we invited you to test Update 9.17, we gathered plenty of feedback on a variety of potential adjustments. We analyzed your suggestions and improved a few elements, resulting in a set of tweaks that you can check out by joining the second Public Test:

Changes to Premium Tanks and French Heavy Tanks

The Löwe gained another boost: a more powerful engine and thicker armor. And based on your feedback, we improved the combat parameters of the American T34 and T26E4 SuperPershing, the M46 Patton KR, and the Chinese 112, as well as for two French heavy tanks: the АМХ 50В and АМХ 50 120. Click the image below for details:

Swedish Tank Destroyers

Based on your input from the first Public Test, we decided to postpone the overmatch and ricochet mechanics revision, initially planned for 9.17. This postponement (explained below) called for a number of adjustments to the tier IX-X Swedish tank destroyers.

Under the current ricochet and overmatch rules, they are extremely vulnerable to shells that are three or more times the nominal thickness of their armor. To fix that, we tweaked their combat parameters boosting their overall durability and reducing the cost of errors in-battle. These changes are designed to make them more fit for short and mid-range combat; while keeping them from getting overpowered.

ParameterStrv 103-0Strv 103B
Switch from Travel to Siege mode

Reduced by 25% (from 2.5 to 2s)

Switch from Siege to Travel mode

Reduced by 40% (from 2 to 1.25s)

Gun dispersion after firing

Increased from 3 to 18

Vertical gun traverse speed

Increased by 50% (from 5 deg/s to 7.5 deg/s)

Forward/reverse speed in Siege mode

Increased from 3 to 10km/h

Increased from 5 to 10km/h

Reload time for Travel and Siege mode

9s (used to be 10.3 in Travel and 7.5 in Siege)

7.7s (used to be 9.33 in Travel and 6.4 in Siege)

Gun Dispersion at 100m in Siege mode

Increased from 0.2 to 0.3

Increased from 0.15 to 0.25

  • Shorter switch between modes: Now you can react faster to ever-changing combat situations.
  • Increased speed: If your next tactical spot is 20 meters away or on the nearest hill, you can reach it in Siege mode. There’s no need to switch to Travel mode. Also, you can now roll out from behind a hill, make several precise shots, then hide again -- all in Siege mode.
  • Reduced accuracy in Siege mode: At first, the accuracy of the Strv 103-0 and Strv 103B was a lot higher than any other tank destroyer. Now it's closer to similar vehicles to prevent the two from becoming ultimate snipers. They are still great, however, and let you pick off enemies’ weak spots from afar.
  • Fixed reload time for both Travel and Siege mode: The Strv 103-0 and Strv 103B had excellent DPM combined with little versatility in play style. But feedback encouraged us to boost their versatility, and balance this out by reducing DPM in Siege and increasing it in Travel. Now, each vehicle deals the same amount of DPM regardless of the mode.
  • Increased gun dispersion in Siege mode: The two TDs used to have zero gun dispersion, which disrupted gameplay. We fixed the issue by adding it. However, the top-tier TDs can still take full aim before they fully reload.
  • Increased vertical gun traverse speed: Now the Strv 103-0 and 103B have better firing mobility in close and mid-range combat: they can take aim at the enemy when firing from an elevated position, even if opponents are quite maneuverable, which adds to the fun.

Swedish Medium and Heavy Tanks

Kranvagn
  • Top engine acceleration dynamics decreased by 22%
  • The drum reload increased from 28 to 33 seconds, and per shot drum reload from 2.75 to 3 seconds
  • The upper front plate in now thinner
EMIL II
  • Top engine acceleration dynamics decreased by 20%
  • Stock engine acceleration dynamics decreased by 17%
  • The per shot reload time increased from 3 to 3.51 seconds for the 10.5 cm TK 105-9 and 12 cm akan L/40 guns
  • The upper front plate in now thinner
EMIL I
  • Top engine acceleration dynamics decreased by 15%
  • Stock engine acceleration dynamics decreased by 17%
  • The per shot reload time increased from 3 to 3.51 seconds for the 10.5 cm TK 105-9 and 10.5cm lvkan m/42 guns
Leo
  • Top engine acceleration dynamics decreased by 28%
  • Pre-top engine acceleration dynamics decreased by 27%
  • Stock engine acceleration dynamics decreased by 7%
Strv 74
  • Top engine acceleration dynamics increased by 16%

Changes to Overmatch and Ricochet Mechanics POSTPONED

We wanted the mechanics revisions to ensure enjoyable gameplay for the tier VIII-X Swedish tank destroyers. All the data, and your great feedback, showed that the reworked rules significantly influenced gameplay for everyone, and led to things like more ricochets where there used to be zero.

We know neither you nor us want that, so we're taking some extra time to fine-tune the mechanics. Until it's all ready and meets our high standards of quality, we’ll stick to the old, time-proven mechanic for all vehicles, including the Swedish TDs.

Aim Reticles

As part of the 9.17 Test, we created new elements for Swedish tank destroyer aim reticles. The work on them caused a bug that affected aim reticle sizes of all vehicles. You might have noticed it during the 1st Public Test. We fixed it in the 2nd Public Test. The aim reticles are now back to what they used to be in 9.16.

 

Any new or changed content for the Public Test should be considered not final and subject to change upon final update release.

 For the full list of changes, please see the Notes section below.

Ready to Download? New to Testing?

Get the full story on how Public Tests operate in our handy guide.

Public Test Notes

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Iteration 2

Iteration 1

Game Features 

Tanks

Maps

Iteration 2

Issues fixed: 

  • Some vehicles added to comparison when already received by the player
  • Display of tracks of SU-85I
  • Display ofmessages in Chat after player rewinds a battle replay
  • Ability to enter restricted areas on Pilsen, Karelia and Serene Coast
  • Sound effects on the loading screen
  • Windows XP crashing the maximized client after it was minimized
  • Displaying the Pz.Sfl. IVc gun riffling in SD client
  • Applying the changes in the settings after clicking "Apply"
  • Client freezes on login screen
  • Rolling on one side after pressing Space + W or S keys in the Strv 103B, Strv 103-0 and Udes 03
  • Considerable interactions of the rear part of a UDES vehicle with other vehicles when ramming
  • Displaying price icons in the Tech Tree of sold vehicles that participated in at least one battle
  • Dislocated image on client loading screen when 2x scaled
  • Client response when a player completes the forth mission during Battle Training
Changes to vehicles:
  • Löwe
    • Maybach HL 230 engine power changed from 800 h.p. to 1,000 h.p.
    • Increased the thickness of the upper frontal glacis from 130 to 150mm
  • T26E4 SuperPershing
    • Penetration of the AP M77 shell for the 90 mm Gun T15E1 gun increased from 170 to 192mm
  • T34
    • Dispersion on hull traverse of the 120mm Gun T53A1 gun changed from 0.32 to 0.28
    • Dispersion on the move of the 120mm Gun T53A1 changed from 0.32 to 0.28
    • Dispersion on turret traverse of the 120mm Gun T53A1 gun changed from 0.24 to 0.22
    • Aiming time of the 120mm Gun T53A1 gun changed from 3.4 to 3.2s
    • View range changed from 360 to 380m
  • M46 Patton KR
    • Increased the thickness of the turret front
  • 112
    • Increased the thickness of the side bottom skewed area from 60 to 80mm
  • AMX 50 120
    • Gun Depression/Elevation Angles for all guns changed from -6..+6 to -9..+11
  • AMX 50 B
    • Gun Depression/Elevation Angles for the120 mm SA46 gun changed from -8..+11 to -10..+11

Iteration 1

Game Features

  • The Swedish tech tree has new vehicle branches:
    • Light tanks at tiers I-III, medium tanks at tiers IV-VII and heavy tanks at tiers VIII-X: Strv fm/21, Strv m/38, Strv m/40L, Lago, Strv m/42, Strv 74, Leo, Emil I, Emil II, Kranvagn
    • Tank destroyers (tiers VIII-X): These play with distinct firing modes, and can aim using their hydraulic suspension: Pvlvv fm/42, Itv 72, Sav m/43, Ikv 103, Ikv 65 Alt II, Ikv 90 Typ B, UDES 03, Strv 103-0, Strv 103B
  • Removed the "Ranked Battles" tab from the Missions window, since the mode is no longer available in the game.
  • Added a first-person view for Spectators in Training Rooms.
  • The 2-caliber and 3-caliber rules are now a single rule. Now, when a shell caliber exceeds the nominal armor thickness, normalization and ricochet limit angle will be increased depending on the ratio of caliber to armor thickness.
  • Increased the maximum number of participants (including Spectators) in Team Training and Special Battle modes to 20 players. The number of team members remains limited to 15 players. 
  • Sound improvements:
    • New configuration presets for 5.1 or 7.1 surround systems, enabled in the Settings.
    • Improved the collision system with regards to indestructible objects and other vehicles.
    • Added a sound for Auto-Aim: the "locking on a target" event is followed by a sound notification.
  • Enabled award windows for completed missions (previously award windows were enabled only for Personal Missions)
  • Restored the transition between related missions in the "Missions" window
  • When using the comparison feature, the game now saves compared vehicles between game sessions

Tanks

  • The following vehicles have new HD-quality models:
    • SU-85I
    • Conqueror Gun Carriage
    • Pz.Sfl. IVc
    • Pz.Sfl. IVb
    • VK 28.01
    • KV-2
    • Sturer Emil
    • Tetrarch
    • SU-122-44
    • Lorraine 40 t
    • B1
    • SU-76I

The following vehicles have adjusted stats:

  • FV4202:
    • Increased top speed from 35km/h to 40km/h
    • Increased vehicle profitability by 10%
  • Panther mit 8,8 cm L/71:
    • Increased traverse speed of the Panther mit 8,8cm Kw.K. 43 L/71 from 38 to 40
    • Increased engine power of the Maybach HL 230 P30 engine from 600 h.p. to 700 h.p.
  • Löwe:
    • Improved armor
    • Improved gun depression angle from -8 to -10
  • WZ-111:
    • Increased accuracy during movement for the WZ-111 model 2 suspension by 13%
    • Increased accuracy during hull traverse for the WZ-111 model 2 suspension by 13%
    • Increased accuracy of the 122mm D-25TA gun from 0.46m to 0.44m
    • Increased accuracy of the 122mm D-25TA gun during turret traverse by 14%
    • Improved aiming time of the 122mm D-25TA gun for the WZ-111 model 2 turret from 3.4 s to 3 s
    • Improved engine power of the NORINCO 12150L engine from 520 h.p. to 600 h.p.
    • Improved armor
  • M4A1 Revalorisé:
    • Increased accuracy during movement for the M4A1 Revalorisé suspension by 11%
    • Increased accuracy during hull traverse for the M4A1 Revalorisé suspension by 11%
    • Increased accuracy of the 105mm D1504 L/51 gun from 0.36m to 0.35m
    • Increased accuracy of the 105mm D1504 L/51 gun during turret traverse by 19%
    • Improved aiming time of the 105mm D1504 L/51 gun for the M4A1 Revalorisé turret from 2.8 s to 2.4 s
    • Improved engine power of the Continental R975 engine from 460 h.p. to 550 h.p.
    • Changed the Continental R975 engine type from diesel to gasoline
    • Improved gun depression angle from -7 to -10
  • STA-2:
    • Increased top speed from 45km/h to 55km/h
    • Reduced chance of fire for the Mitsubishi 12HM20WT engine from 0.15 to 0.12
    • Increased engine power of the Mitsubishi 12HM20WT engine from 500 h.p. to 570 h.p.
See the In Development section for screenshots!

Maps

  • The following maps' minimaps are visually enhanced:
    • Karelia
    • Pilsen
    • Sand River
    • Mountain Pass
    • Tundra
    • Windstorm
    • Winter Himmelsdorf
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