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9.10 Public Test

Download Test Client

Guide to Public Tests

Iteration 3 now available!

It's time again for a new World of Tanks Public Test! We're gearing up for the next update by letting everyone sample what we've been working on just before it's wrapped up and ready to go. Not to mention you can help us gather data and feedback in the days leading up to the final update release!

All World of Tanks players are eligible to take part in this Public Test as long as they were registered within the past two weeks. You don't need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can, and send us your feedback!

Any new or changed content for the Public Test should be considered not final and subject to change upon final update release.

Featured Changes

...And more! For the full list of changes, please see the Notes section below.

Ready to Download? New to Testing?

Get the full story on how Public Tests operate in our handy guide.

Public Test Notes

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Iteration 3

Iteration 2

Iteration 1

Iteration 3

  • Fixed hang of the reticle when entering Sniper mode
  • Fixed minor issues with interface
  • Fixed new client hangs/crashes
  • Fixed new issues in new shadow display technique in Improved graphics
  • Optimized client on some PC configurations
  • Fixed the color and scale of the winter Clan camouflage on some vehicles

Iteration 2

Vehicles

  • Fixed issues with the damage models of Т110Е5, Panzerjäger I, Jagdtiger
  • Fixed issues with the visual models of M46 Patton, Leopard 1, IS-7, Object 260, Object 777, Type 95, O-I, SU-122A, Т-28, Pz. Kpfw. 35(t), ARL 44, Type 5 Heavy, Pz. Kpfw. II Ausf. J

Other

  • Fixed issues with Redshire and Ghost Town maps
  • Fixed models of some environmental objects
  • Fixed many issues and introduced improvements in the Rampage mode
  • Fixed hang-up of the reticle when entering in sniper view
  • Removed images with tips from the updated battle loading screen
  • Fixed issues with scrolling in the list of additional Equipment
  • Fixed issue with application of a disciplinary sanction when exiting the battle after a player's vehicle was destroyed
  • Fixed some hang-ups and crashes of the game client
  • Fixed display of textures on the Standard graphics preset for AMD video cards
  • Improved the map loading speed for "Improved" graphics preset
  • Optimized client performance on some PC configurations
  • Fixed issues in the new mechanism of shadow display for "Improved" graphics preset
  • Introduced changes in how water is displayed on "Improved" graphics preset
  • Fixed issue where players were not able to go from a Team Training battle to the Rampage mode
  • Fixed new hints in the Garage and Garage tutorial
  • Fixed issues with conditions/descriptions of some Personal Missions
  • Fixed names and icons of some new vehicles
  • Fixed issues with Strongholds interface
  • Fixed issue where some Epic Medals and Commemorative Tokens were not properly awarded upon fulfillment of necessary conditions in some cases
  • Fixed minor issues with interface

Iteration 1

Maps

  • Removed Hidden Village and Pearl River from Random Battle mode
  • Changed the distribution of maps across different battle levels
  • Fixed various issues and improved gameplay of Redshire
  • Fixed damage models of some environmental objects

Vehicles

  • Added the Japanese heavy tank technical branch, tiers II through Tier X:
    • I-Go/Chi-Ro, Type 91, Type 95, O-I Experimental, O-I, O-Ni, O-Ho, Type 4 Heavy, Type 5 Heavy
  • Reworked 20 vehicles in HD quality:
    • T-28, SU-76M, SU-122A, Pak 43 Jagdtiger, JagdPanzer IV, Leopard Prototyp A, Pz. Kpfw. 35(t), Marder II, Panzerjäger I, Sturmpanzer II, VK 16.02, Leopard, Pz. Kpfw. II Ausf. J., M41 HMC, T71 (name changed to T71E1), T110E5, M2 Light Tank, AMX M4 45, ARL 44, Black Prince, Type 59
  • Fixed issues with damage models of the following vehicles: M6A2E1, T32, T110E3, T110E4, Caernarvon, Panther /M10
  • Fixed issues with models of the following vehicles: М46 Patton, Heavy Tank No.VI
  • Improved aiming and dispersion on turret traverse parameters for the Maus

Other

  • Fixed issues, made improvements to Team Battle mode
  • Fixed issues, made improvements to functionality of Dynamic Platoons
  • Reworked the battle loading screen
  • Added hints for certain Garage UI elements
  • Reworked the effects of shells hitting the ground
  • Fixed issues in the new shadow displays for Improved graphics preset
  • Changed the default value for certain graphics settings
  • Optimized certain aspects of game client performance
  • Fixed issue with "square" special effects displayed on some AMD video cards with certain AMD driver versions installed
  • Fixed display of hit effects on vehicles
  • Fixed functionality of autosearch in the Team Battle mode
  • Fixed positioning of some Emblems on different sides of the turret
  • Fixed issue with the flickering of semi-transparent vegetation at some graphics settings
  • Fixed names of some modules of Soviet vehicles
  • Fixed sorting of vehicle type indicators on the score panel
  • Fixed issue with inability to decline a Platoon invitation received in battle
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