Public Test of the "Historical Battles" Game Mode

The test is available now!


New game modes are coming, and it’s time to test their functionality! The World of Tanks development team needs to conduct a thorough test and they want you to take part.

The development team want to make the game as good as possible and getting your feedback is a big part of that. Taking part in the public test is your chance to let us know your thoughts and suggestions on upcoming updates. This means we can review your feedback and make any further changes before the update goes live.

All World of Tanks players are eligible to take part in the public test as long as they registered before March 1, 2014. You don’t need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can and send us your feedback!

Main Features of the Public Test

  • Historical Battles
  • Full 9.0 functionality, including turrets blowing off upon ammo rack explosion
  • 3 tanks remodeled in HD (T-54, Tiger I and M4 Sherman)
  • 150 tanks remade for PBS (Physically Based Shading)
  • Maps remade for PBS (Physically Based Shading)

For the full list of changes, please see the Notes section below.

  • The public test will use a new graphic technology called “physically based shading” that is planned to be the basis for the future graphical changes in 2014, such as HD tank models.
  • The public test will include some of the HD models planned for release in Update 9.0, as well as some new physics functions such as turrets being blown off upon the explosion of the ammo rack and realistic suspension behaviour in the HD models. We hope to collect early feedback on these functions so that we can make any necessary changes before the release of Update 9.0.
  • This test’s main focus points are the technical aspects of the new features and the Historical Battles game mode. The content provided for testing should not be considered as final and is subject to change. We strongly encourage you to send us your feedback and opinions as they are very important to help us to improve the features.

How the Public Test Works

To participate in the test you need to take the following steps:

  • Install a small launcher update found here
  • Update World of Tanks via the launcher
  • If you have already installed the Public Test game client, the launcher will update to the new version automatically

Be sure to install the test game launcher in a different folder, rather than the current game client version. Also, close the game client before installing the update.

Please keep in mind certain features of the public test server:

  • Payments are not accepted on the server
  • All test accounts will receive a one-time credit of:
    • 100,000,000 XP
    • 100,000,000
    • 20,000
    • Progress won't be transferred to the main NA server
    • Credits and experience rates will not be increased for this test

Historical Battles Public Test Notes

These patch notes are preliminary and do not contain details of characteristic changes of some tanks. The detailed list of these changes will be provided in the final patch notes upon release.

  • Added new German vehicles:
    • Pz.Kpfw. IV Ausf. A, Tier III Medium Tank
    • Pz.Kpfw. IV Ausf. D, Tier IV Medium Tank
    • StuG III Ausf. B, Tier IV Tank Destroyer
  • Reworked and improved the following vehicles:
    • Т-54
    • Pz.Kpfw. VI Tiger I
    • M4 Sherman
  • Added new “Historical Battle” mode
  • Fixed the suspension issues for improved vehicles
  • Reworked and modified the following maps: “Malinovka”, “Serene Coast”, “Steppes”, “Redshire”, "Mountain Pass," "Severogorsk" and "Pearl River"
  • Removed “Confrontation” Random Battle mode
  • Added new “Graphics” settings window
  • Added the option to reduce the game area resolution while keeping the Graphical user interface (GUI) resolution unchanged (“Dynamic resolution” option in graphics settings)
  • Added the FOV configuration option
  • Added the option for setting “Color filter” intensity
  • Added the option for setting screen refresh rate
  •  Added new animation for turrets flying off tanks due to an ammo-rack explosion
  • Added full screen effect in Sniper mode
  • Added a language indicator to the login screen.
  • Added new awards in Team Battles: “Fighting Reconnaissance”, “God of War”, “Will-to-Win Spirit”, “Crucial Shot”, and “For Tactical Operations”
  • Reworked the “Vehicles” tab in the “Service Record” window
  • Reworked the “Statistics” tab in the “Service Record” window
  • Adjusted the requirements for the “Steel Wall” award
  • Added improvements to certain characteristics of the British Light Mk. VIC and American T7 Combat Car tanks
  • Replaced the after-battle statistics “Potential damage” score with “Damage blocked by armor”
  • Fixed “Voice chat” malfunctions
  • Fixed the visual depiction of the “Dispersion indicator” during battle playback
  • Fixed minor bugs during the battle playback
  • Fixed the issue with artillery shells landing out of the dispersion circle in Artillery mode
  • Fixed the issue with artillery shells exploding in midair
  • Fixed the issue with the game client hanging up on exit
  • Improved the game client performance on some PC configurations
  • Optimized quality of decalsand motion blur effect
  • Fixed the performance issue after enabling track traces
  • Fixed the display of shadows on flora at medium and high settings
  • Fixed the garage notifications and invitation windows
  • Removed the table displaying tiers of vehicles in queue
  • Added a “Ammunition is empty” message when pressing F8 after running out of shells
  • Altered the Auto-Aim point selection system
  • Reworked the auto-detect system for graphics settings
  • Optimized the quality of long lists of vehicles in the “Missions” window
  • Re-mastered the music soundtrack
  • Increased the limit of complaints per day from 5 to 10
  • Altered the complaint titles
  • Moved the “Will-to-Win Spirit” award to “Honorary Ranks”
  • Fixed minor bugs in the “Missions” window
  • Fixed the audio interruptions during automatic gun fire
  • Fixed the disappearing and flickering track traces
  • Fixed the occasional issue with shells hitting vehicles without sound effects
  • Fixed the uncontrolled relocation of destroyed vehicles
  • Fixed the loading icon being displayed every minute while in the Garage
  • Fixed the issue with the “In Depot” icon displaying after removing permanent Camouflage that was purchased prior to the release of 8.11
  • Fixed the issue with the amount of experience displaying in tooltips in respect to researched vehicle or modules
  • In the “Vehicles” statistics tab, the display of statistics by awards obtained in Team Battles
  • Fixed the issue with the occasional delay in awarding or not awarding the “Abrams' Medal”
  • Fixed the win percentage rounding
  • Fixed the issue with connecting to training room voice chat upon client re-launch
  • Fixed the quality issue with the tracer outside of the shell trajectory
  • Added the dynamic target (Gunner's) viewpoint to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints
  • Fixed the issue with after-battle saving of distance from the camera to the player's vehicle
  • Removed the effect ofHigh-Explosive shells exploding when hitting a crew member located outside of a vehicle (for open-type artillery)
  • Fixed the performance issue with the Tank Company filter by Commander's name
  • Decal is a special texture that can be applied over a base texture. For example, bullet or shell holes, logos, etc

Altered the characteristics of the following vehicles:

T7 Combat Car:

  • Increased the maximum forward and reverse speed from 38.6 to 56 km/h, and from 16 to 20 km/h, respectively
  • Altered the ammunition capacity from 1,100 to 1,350 shells
  • 12.7mm MG HB M2, 12.7mm MG HB M2 A and 12.7mm T23 heavy machine guns:
  • Increased the rate of fire per shell container from 450 to 550 r/m
  • Increased the gun range from 350 to 395 m
  • Increased penetration from 22 to 27 mm

Light Mk. VIC:

  • Increased the gun range from 350 to 395 mm
  • Increased the penetration from 25 to 27 mm
Hide Reveal