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9.15.1 Public Test - Test Drive New Features!

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Guide to Public Tests

7/7 The next iteration of 9.15.1 Public test is now live!  

It's time again for a new World of Tanks Public Test! This test isn't quite as huge as the massive test we rolled out for 9.15, but it'll give you a chance to test out new sound improvements, additional HD models and general improvements to map effects.

All World of Tanks players are eligible to take part in this Public Test as long as they were registered within the past two weeks. You don't need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can, and send us your feedback!

Any new or changed content for the Public Test should be considered not final and subject to change upon final update release.

 For the full list of changes, please see the Notes section below.

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Get the full story on how Public Tests operate in our handy guide.

Public Test Notes

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Iteration 2

Iteration 1

Game Features 

Technical Improvements

Tanks

Maps

Iteration 2

Technical Improvements

  • Fixed the issue with the decrease of gamut upon re-entering the game
  • Fixed the issue with the inability to scroll through the vehicle carousel using the mouse wheel after leaving battle
  • Fixed the issue with the inability to repair modules in battle using the mouse
  • Fixed the breadth of the solid aiming circle
  • Fixed the issue with the inability to apply perks and skills from the Crew of the Bat.-Chatillon 25 t AP to all other medium tanks
  • Added support for fractional values of gun elevation/depression angles in simplified technical characteristics
  • Fixed the issue with the inability to adjust the volume of music in the Garage using the slider in Settings
  • Fixed the issue when vehicle markers didn't disappear from the top panel when the appropriate setting was disabled
  • Fixed the issue where vehicle modules were being repaired after the vehicle was destroyed
  • Fixed the issue where the selected type of shell was not highlighted during the countdown before the battle
  • Fixed the issue where the "Attacking X" icon did not disappear from the minimap
  • Fixed the issue where the numbers of Platoons were calculated for both teams when they should have been calculated for each team separately
  • Fixed the issue where the ammo rack detonation icon wasn't displayed above the vehicle
  • Fixed the issue where destroyed vehicles were displayed with the Expanded Minimap Features setting enabled
  • Fixed the issue with the missing line break for the "Ready to fire!" command
  • Fixed the issue where the voice chat was activated when the player clicked on a message
  • Fixed the issue with desynchronization of display of vehicle tracks condition after a critical hit
  • Fixed the issue where the volume of music in the Garage couldn't be adjusted with the music volume slider in Settings
  • Fixed the issue with the disappearance of the vehicle outline when switching from Arcade to Sniper aim
  • Reworked the graphics in the top panel: adjusted the glow of markers for destroyed vehicles
  • Fixed the issue where minimap transparency that was set in the Garage didn't work in battle

Tanks

  • Changed the Crew of the Bat.-Chatillon 25 t AP
  • Fixed the issue with the transparent barrel of the T57 Heavy Tank
  • Fixed the issue with incorrect projection of a user-made Inscription on the sides of the Centurion Mk.7/1
  • Fixed the issue with incorrect display of gun models for the MT-25
  • Replaced the old spline textures of the E 75's tracks
  • Fixed the issue with the missing exception texture for the 113's camouflage
  • Fixed the angle of the armor plate under the side skirts in the model of a destroyed 113

Maps

  • Adjusted the landscape on the Abbey map to prevent vehicles from driving into areas that weren't supposed to be reachable

Iteration 1

Game Features

Improved Sound

  • Added a separate sound for damage from HE shells to your own vehicle (upon indirect hits and splash damage)
  • Added a sound informing that an allied vehicle was destroyed
  • Implemented 3D positioning for the sound of spotting enemy vehicles
  • Reworked the sound of tracks (accentuated the track sound for vehicles with a high-powered gasoline engine)
  • Implemented a sound preset for laptops to adapt the sound scheme for playback on internal speakers at the highest quality possible
  • Added "Bass boost" option

Personal Reserves

  • Personal Reserves can be purchased from the "Personal Reserves" window

Technical Improvements

  • Reworked the effects of vehicle side scraping (now more realistic)
  • Optimized various performance aspects
  • Battle interface is now written in Action Script 3

Tanks

  • ISU-130:
    • Decreased dispersion on the move with ISU-130 suspension by 40%
    • Decreased dispersion on hull traverse with ISU-130 suspension by 40%
    • Changed maximum reverse speed from 12 km/h to 14 km/h
    • Changed top speed from 34 km/h to 38km/h
    • Changed view range of ISU-130 turret from 350m to 380m
    • Changed aiming time of 130mm S-26 gun from 2.5 seconds to 2.1 seconds
    • Changed reload time of 130mm S-26 gun from 12 seconds to 10.3 seconds
    • Changed dispersion of 130mm S-26 gun from 0.4m to 0.37m
  • Replaced the Lorraine 40t with the Bat.-Châtillon 25 t AP
  • Added the following vehicles for Supertesters:
    • Object 257
    • Strv m/42-57 Alt A.2
    • T95/Chieftain
    • VK 65.01 (H)
    • Rheinmetall Skorpion
    • Krupp-Steyr Waffenträger
  • Reworked the following vehicles for HD quality:
    • МТ-25
    • G.W. E 100
    • FV304
    • Jagdpanzer 38(t) Hetzer (Designation changed, previously the Hetzer)
    • Dicker Max
    • Pz.Kpfw. III
    • E 75
    • Waffentrager auf Pz. IV
    • АТ-1
    • AMX 13 75
    • SU-100Y
    • SU-100M1
    • T57 Heavy Tank
    • Großtraktor - Krupp
    • M37
    • 113
    • G.W. Tiger (P)
    • 121
    • M22 Locust
    • FV125b (183)
    • M8A1
    • T-34-1
    • Rhm.-Borsig Waffenträger
    • G.W. Panther
  • Changed the following HD models:
    • Tortoise
    • M103
    • M18 Hellcat
    • Maus

Maps

  • Remade the minimaps for "Prokhorovkz," "Ensk" and "El Halluf"
  • Released the "Paris" map for the first Public Test iteration only
  • Updated effects on the following maps:
    • Training Area
    • Karelia
    • Himmelsdorf
    • Prokhorovka
    • Ruinberg
    • Mines
    • Erlenberg
    • Widepark
    • Sand River
    • El Halluf
    • Airfield
    • Fiery Salient
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