8.0 Public Test Notes [v 8.0.4 News]


Here is a list of the features and changes that will be implemented on the 8.0 public test server.

Test changes from version 7.5 to version 8.0.1 and 8.0.4:

[UPDATE] A list of changes from version 8.0.3 to version 8.0.4 on the test server are now available on the table of contents below.  We'll keep you posted about the start time of the next test server.

Table of Contents:

Please leave feedback in the appropriate forums by clicking the links from the sub-headings


return to top

  • New Premium Tanks
    • Matilda Black Prince
    • Panther-M10*
    • Pz IV Schmalturm*
    • SU-122-44*
    * only available to Super Testers during the test server
  • New Achievements
    • de Langlad Medal: Given to a player who destroys 4+ enemy vehicles that were in the process of capturing the player's base
    • Bombardier: Given to a player who destroys more than one vehicle with one shot.
    • Eyes Forward: Given to the player who provides vision on 5+ targets that are subsequently damaged by allied tanks.  If two players have the same number of damaged vehicles in this manner, the player with the greater amount of XP receives the award.
    • Tamada Yoshio Medal: Given to a player who destroys 3+ SPGs that are at least two tiers higher while driving a light tank, and survives the battle.
    • The following medals have been broken down into three classes:
      • Boelter's 
      • Oskin's
      • Burda's
      • Billote's
  • Miscellaneous
    • Added 'Enhanced Springs', equipment for French and American Vehicles

Game Mechanics

return to top

  • Physics
    • The physics model for tank movement has been drastically changed.  Tanks will now be able to ride over ledges, drive through rivers, push enemy and allied vehicles, etc...
  • Camouflage
    • Up to three camouflage patterns (summer, winter, sand) can be purchased and stored for each vehicle.  The pattern will be selected automatically depending on the classification of the map.  If there is no appropriate pattern, then no camouflage will be applied
    • Camouflage patterns now give 5% camouflage bonus to the vehicle characteristics
    • All camouflage present on tanks at the time of the update will be removed, and a refund for the cost will be returned
  • Game Modes
    • Added the ability to exclude Assault and Encounter from the random rotation in the settings
  • Quick Commands
    • Added target dependent commands for hot-key communications
  • Miscellaneous
    • Added the ability to switch team spots during training battles
    • Added more options to the player complaint system and increased the daily limit from 3 to 5

User Interface

return to top

  • Tech Tree
    • Tree is now displayed horizontally and includes premium vehicles
  • Battle Statistics
    • The after battle report window will no longer open on the map, but open instead in the garage
    • The list of statistics will be much more numerous
  • Quick Commands
    • Radial menu of quick commands has been added
    • Map indicators for commands have been reworked
  • Miscellaneous
    • Added ability to swap to target player's view after death by pressing CTRL and LMB on the allied player's name
    • Added different settings for vehicle markers
    • Added alternative color scheme for vehicle markers
    • Reworked basic interface elements: buttons, windows, backgrounds, checkboxes, etc...
    • Added new hints to the map loading screen
    • Reworked pop-ups during mouse over in the hangar
    • Adjusted scaling of minimap symbols during minimap resize


return to top

  • New sounds
    • Added sounds for driving on sand, wooden bridges, gravel, etc...
    • Added  sound of tank turning, sliding, strong and weak impacts, vehicle vibration while on rough ground, sound of falling in water or from extreme height
    • Improved the sounds of penetration, ricochet, and track critical damage


return to top

Keep in mind that this is only a partial implementation of all the proposed improvements for the graphics and rendering formulas, more will be added prior to the release of the 8.0 update

  • The following maps have been reworked for the new rendering and lighting system:
    • Himmelsdorf
    • Mines
    • Karelia
    • Lakeville
    • Sand River
    • Fjords
    • Mountain Pass
    • Arctic Region
    • Westfield
  • Reworked lighting for all other maps
  • Added wave and water movement with tanks now having the ability to enter bodies of water

Vehicle Rebalancing

return to top

  • Improved accuracy and penetration of 7.5 cm L43, L48 and L70 guns on all vehicles
  • PzIV second turret and 7.5cm L/70 gun removed
  • 100mm D10T2S gun added to the T-54 tank
  • Normalizaion of all AP and APCR round decreased to 4-5 degrees
  • XP Price for researching T-54 tank reduced from 160100XP to 142000XP
  • Armor level of top T-43 turret slightly increased
  • Based on a statistical analysis of many factors, many vehicales have received a preliminary rebalance.  A full list of changes will be made available with the release of the final 8.0 update notes


return to top

  • Fixed rare occurence of 2 vehicles instantaneously turning while rotating into one another
  • Fixed most instances of vehicles becoming stuck on the landscape in maps where the new physics are in effect
  • Fixed the turning of the camera while under bridges or beside large objects after switching between sniper and standard views
  • Fixed the random elevation of the gun while switching between sniper and standard views when under bridges or near large objects
  • Fixed errors in sounds for object destruction

Changes from 8.0.1 to 8.0.2 test

return to top


- Reduced brightness on ‘Mountain Pass’, ‘Fjords’ and ‘Malinovka’ maps
- Changed the place of light source (sun) on maps: ‘Ensk’, ‘Ziegfried Line’, ‘South Coast’
- Reduced shining brightness on some of surfaces in premium and standard garages
- Increased texture quality inside the railroad station on ‘Himmelsdorf’ map
- Returned destruction effects of most objects for settings different from the highest
- Updated minimaps for reworked maps

Tech. Improvements:

- Dramatically increased performance on all maps with new render
- Reworked the ‘auto-detect’ function for graphic settings  
- Reworked ‘specular’ component of tank and environment lighting


- Reworked ramming damage system
- Improved dynamics of driving ‘uphill’ and maneuvering while driving ‘uphill’ for all vehicles
- Changed mechanism of damage calculation from falling
- Fixed the damage mechanics of falling while driving a vehicle on another vehicle
- Removed possibility to set vehicle on fire by falling on it


- Price for all stock modules of Tier 1 tanks set on 0 credits
- Fixed the armoring of IS-4 gun mantlet
- Fixed the armoring of Pz III front plate
- Increased armoring of E-100 and Maus gun mantlets
- Rebalanced all vehicles, introduced in 8.0: PzIV Schmalturm, Object 263, SU-101, SU-100М1, SU-122-54.
- Reworked battle weight and Tier spread for T-127 and Matilda Black Prince


- Added small improvements for after battle statistics window
- In after battle statistics damage dealt to allies now takes in count current Anti-TK rules for platoons and training room
- Vehicles that are currently not available for sales were removed from all Tech Trees
- Removed after battle auto-selection of the vehicle with XP modifier for the first victory enabled
- Added possibility to compare modules from different vehicles in the Tech Tree
- Improved the visibility of SPG dispersion circle on some landscapes
- In Tech Tree a pop-up hint, which displays XP cost and price for the vehicle disregarding its’ current status, was added


- Removed the misleading ricochet sound, when ramming a vehicle
- Fixed sound effects for 17cm GwTiger and JagdPz E-100 guns.
- Fixed sound effects for 15 cm sFH 36 L/30 of Gw Panther.
- Fixed sound effects for SPG leFH18B2. gun
- Fixed sound effects for Т34 gun
- Fixed some discrepancy of guns calibers and their sounds
- Removed the explosion effect sound, when explosions happens inside objects


- Fixed the unavailability of red line on ‘Fjords’ map
- Fixed numerous errors in lighting settings on in-game maps
- Fixed numerous errors in content on new in-game maps
- Fixed the ‘Dealt Damage’ tab in after battle statistics, which previously displayed incorrectly ramming and splash types of damage
- Fixed incorrect display of personal emblems contour
- Fixed the incorrect commands binding for F5 and F6
- Fixed numerous graphic errors in display of personal tank emblems and inscriptions
- Fixed the impossibility to switch teams places in training room
- Fixed the display of personal inscriptions texture borders
- Fixed the lack of destruction effects for some environmental objects
- Fixed the work of ‘Leave the queue’ button after opening statistics window
- Fixed the error with opening a training room creation while resizing the game client window
- Fixed the bright-red ‘lighting’ of trees in semi-transparent state
- Fixed client hanging on ‘Loading Hangar’ after the battle
- Fixed the not working cap on ‘Widepark’ and ‘Cliff’ maps
- Fixed the rounds impact points flashing
- Fixed the bright-red lighting of tracks traces
- Fixed the display of explosion remaining on objects with sophisticated geometry
- Fixed the display of clan emblems instead of penetration marks on vehicles of clan players
- Fixed ‘lags’ and ‘freezes’ of the client with big loss of performance in different places on all maps
- Fixed client hanging when trying to install personal emblems or inscriptions
- Fixed the ability to stay underwater without drowning for T-28 tank
- Fixed lighting setting in standard and premium hangars
- Fixed the disappearance or non-display of drowning indicator in several cases
- Fixed the rare crash to desktop during game client loading
- Fixed rare bugs of ‘Fog of War’ Clan Wars feature
- Fixed the rare desync. of aiming vector and the reticle display
- Fixed previously not working RMB fixation for SPG’s
- Fixed the move of reticle while zooming
- Fixed the ‘Achievements’ point in the battle results system messages for battles with no achievements received
- Fixed rare cases of personal emblems and inscriptions not installing on the vehicle after purchase
- Fixed availability of two similar additional equipment for French TD’s
- Fixed shadows ‘shaking’ while moving the vehicle
- Fixed the binding of radial menu on Mouse Scroll

return to top

List of changes between test versions 8.0.3 and 8.0.2

  • Partly fixed (approximately 2/3 of the cases) the Frame Rate decrease while a large amount of trees are displayed in Sniper Reticle
  • Fixed the Frame Rate decrease while moving into bushes/trees
  • Changed sound of breaking suspension
  • Fixed audio error of other vehicle sounds, which are situated near player's tank
  • Fixed the low volume of player’s vehicle while being hit.
  • Reworked ricochet sound
  • Fixed the incorrect sound of hitting a stony surface
  • Reworked the sounds of all guns while firing.
  • Reworks the water splash sound replayed when tank enters water
  • Fixed the errors in textures of new TD’s: SU-100-M1, SU-101, SU-122-54
  • Fixed the animation of credits and XP calculations in the afterbattle statistics in case of switching between windows
  • Reworked lighting parameters of major part of special effects
  • Fixed the incorrect display of different amount of penalty on Experience between statistics window and system message
  • Added position fixing in Tech Tree of each nation
  • Fixed the unavailability of notification about end of work of temporary camouflage/emblem/inscription
  • Fixed crashes to desktop while leaving the battle
  • Fixed lighting on maps: Lakeville, Himmelsdorf, Sand River, Steppes, Redshire, Ziegfried Line, Murovanka, Widepark
  • Fixed the not working drowning of the tank on some maps
  • Fixed the minimap on ‘Port’ location
  • Fixed the situation, in which destroyed vehicle displayed as a ‘live’ one and continued to receive damage
  • Fixed the incorrect display of the T110E4 front armor
  • Fixed the overpriced cost of IS-6 camouflages
  • Fixed the errors in vehicle suspension tracks display
  • Made final for version 8.0 rebalance of Object 263, SU-101, SU-122-54
  • Fixed the covering with the wheel ‘Entering the game’ of queue number
  • Fixed the screen freezing on changing emblems
  • Added possibility to disable bloom effect in the game settings
  • Fixed the replaying of base capture sound, while replay is on pause
  • Fixed the low visibility of arcade, sniper and howitzer reticles with new landscape graphics
  • Fixed not always working display of tank icons in afterbattle statistics

return to top

List of changes from v 8.0.3 to 8.0.4

- Fixed the disappearance of tank icons in the team tab of after battle statitstics
- Partly fixed the drop in FPS in Sniper Mode while large numbers of trees are displayed
- Fixed the FPS drop when entering bushes
- Fixed the loss of engine sounds while changing the followed tank in post mortem mode or switching between aiming modes
- Final team statistics expanded to contain all 15 players in one window without necessity of scrolling
- Fixed the disabling of tank controls in the battle for cases where players left previous battle with in-game chat activated
- Fixed excessively dark lighting of Ruinberg map with standard render
- Fixed malfunctioning remapping of ‘number’ and ‘space’ buttons
- Chinese camouflage patterns were tuned according to seasons
- In the game terms, lighting/scouting was replaced by ‘reconnaissance data’
- Fixed error of ‘Grass display in Sniper Mode’ setting
- Fixed acid colors of ‘Westfield’ landscape
- Fixed game freezing upon changing an already purchased emblem
- Improved ‘Mines’ map graphics
- Fixed the color and density of fog on ‘El-Halluf’ map
- Fixed display of black artifacts in the sky while vehicle is moving.

We appreciate all the constructive criticism we receive, so please try to leave feedback in the appropriate forum thread where available.  Click the subheadings to be taken to the topic thread.

Discuss on Discord