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Global Map: Iron Age | |
EVENT BEGINS: | EVENT ENDS: |
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Monday, July 18 05:00 PT | 07:00 CT | 08:00 ET |
Monday, August 1 05:00 PT | 07:00 CT | 08:00 ET |
In the Workshop, players can use resources received after battles on the Global Map to produce the following:
The Workshop can be found on the Clan screen.
After a battle on the Global Map, participants will receive various resources. The number of resources is the same for all team members and depends on the following factors:
NOTE: If a team destroys zero enemy vehicles in a battle, none of the players on that team will receive resources at the end of said battle.
Resources received in battles can be used to make components. Those components can then be used to produce various items.
Scrap is the initial resource from which other resources can be received. In the Workshop, scrap can be transformed into other resources: ferrous metals, non-ferrous metals, and spare parts. The process of transforming scrap into other resources is instantaneous.
All components can be disassembled into resources. This happens instantaneously as well. The number of resources received will be smaller than the number spent on assembly.
Only one item can be produced at a time. However, a production queue can be set.
Items in the production queue can be moved or removed. When removing an item from the queue (including the current one), the resources will be returned to the inventory in full.
In the Workshop, players can find the battle log, displaying the number of resources that have been earned in all battles since the start of the event.
The Workshop will be available until the end of the period for exchanging Fame Points for reward bonuses (Thursday, August 18 at 05:00 PT | 07:00 CT | 08:00 ET).
Once the Workshop closes, all unused resources will be removed.
Assembled rewards will be credited to players within a few days after the exchange of Fame Points for reward bonuses has ended and the results of the auction have been revealed. The vehicles will be credited on Thursday, August 18 at 05:00 PT | 07:00 CT | 08:00 ET*.
The maximum set of rewards that can be produced in the Workshop during the event: one Permit to Vehicle Auction, one item of equipment, and one choice of Premium vehicle.
*The date of receiving the rewards produced in the Workshop is subject to change.
To participate in the vehicle auction, you will need to produce the Permit to Vehicle Auction, a special item in the Workshop. This permit is produced instantly using pre-assembled components, so there is no need to add it to the queue. However, the permit cannot be disassembled. The production of the Permit to Vehicle Auction will not affect the production of other rewards—these will remain available in the Workshop. Once the event is over, the permits will not be available for production.*
If you take a prize-winning position and claim a reward vehicle, once you receive the vehicle for a leaderboard position in exchange for personal Fame Points, you will not be able to participate in the Vehicle Auction, even if you have a permit for it.
*Permits can be produced until Monday, August 1 at 05:00 PT | 07:00 CT | 08:00 ET.
During the event, all participants will receive experimental modules that affect the technical characteristics of vehicles. These modules can only be used in battles on the Global Map.
Only one experimental module can be mounted on a vehicle at a time, and it will only work for one battle (the module will not be deducted in the event of a technical victory). These modules can be demounted and remounted on vehicles.
Once the event begins, three experimental modules of each type will be credited to all players upon logging in to the game. They cannot be replenished during the event.
If an experimental module is mounted on a vehicle during a battle, it will be marked with a special indicator in the battle interface.
After the event, all unused modules will be removed.
Module | Effect |
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Additional Armor Plating | +20% to vehicle durability +25% to vehicle weight |
Air Conditioning System | +30% to the major qualification of all crew members |
Composite Spall Liners | +10% to vehicle durability +10% to vehicle weight |
Fire-Control System | –20% to gun dispersion |
Heavy Charges | +15% to damage per shot +20% to aiming time |
Supercharging System | +20% to engine power |
To receive the experimental modules, you should log in to the game client once the event begins.
There are three fronts with different access conditions, a different number of personal and Clan Fame Points to earn, and different strategic mechanics.
Each province on the Global Map has a certain number of bonuses that provide strategic advantages to the Clan that owns it.
Bonus distribution for provinces remains unchanged throughout the event.
DAYS A CLAN OWNS A PROVINCE ON THE ADVANCED FRONT (IN GAME DAYS) | CLAN FAME POINTS |
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1 | 4,000 |
2 | 3,000 |
3 | 2,000 |
4 | 1,000 |
5+ | 0 |
If a Clan captures a province on the Advanced front for the first time, it receives 4,000 Clan Fame Points. If the Clan maintains ownership of that province for a second day, it receives 3,000 Clan Fame Points. Then, 2,000 Clan Fame Points for the third day, and so on.
DAYS A CLAN OWNS A PROVINCE ON THE ADVANCED FRONT (IN GAME DAYS) | CLAN FAME POINTS |
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1 | 12,000 |
2 | 9,000 |
3 | 6,000 |
4 | 3,000 |
5+ | 0 |
Clans that own groups of provinces on the Elite front earn Clan Fame Points. At the end of a game day, Clans that own four or more provinces on the Elite front are rewarded with Clan Fame Points, depending on the number of owned provinces after battles in provinces are over.
NUMBER OF PROVINCES OWNED ON THE ELITE FRONT BY A CLAN | REWARD IN CLAN FAME POINTS |
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1 | – |
2 | – |
3 | – |
4 | 18,000 |
5 | 18,000 |
6 | 36,000 |
7 | 36,000 |
8+ | 90,000 |
These Clan Fame Points are added at the end of a game day (at approximately 21:00 PT | 23:00 CT | 24:00 ET). However, if a Clan starts an Investment while owning multiple provinces on the Elite front, they will receive Research Points in full for all Clan Fame Points, including the reward for owning multiple provinces. If a Clan maintains ownership of its provinces until the end of the battles in those provinces and then leaves the Global Map (not by starting an Investment), it will receive Clan Fame Points.
A Clan can use various bonuses and technologies to accelerate their acquisition of Fame Points.
These improvements are divided into two groups:
The effects of bonuses and technologies stack (see more details in the Bonuses and Technologies sections).
Effect | Technologies | Bonuses |
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Increased number of Clan Fame Points earned in battles | Basic, Advanced, and Elite Fronts | |
Increased number of Clan Fame Points for owning provinces on the Advanced and Elite Fronts | Basic, Advanced, and Elite Fronts | |
Personal Fame Points in battles | Advanced and Elite Fronts | |
Application for an auction on the Advanced Front | Basic Front | |
Application for an auction on the Elite Front | Basic and Advanced Fronts | |
Increased reward for owning provinces on the Elite Front | Elite Front | |
Increased effect of bonuses provided by provinces | ||
Decreased duration of vehicle lock | ||
Improved conversion rate for Clan Fame Points into Research Points | ||
Increased bonus for winning against an opponent that has more Clan Fame Points |
EXAMPLE: Two Clans fought a battle. At the end of the battle, the winning Clan has 1,000 Clan Fame Points while the defeated Clan has 101,000 Clan Fame Points. The difference in the number of their Clan Fame Points is 100,000. 3% of this number is 3,000. Thus, the defeated Clan will lose 3,000 clan Fame Points, which will be transferred to the winning Clan.
Where:
Battle Type Multiplier (Battle_type_c)
Battle Type | Multiplier |
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Tournament on a landing province on the Basic front | 1 |
Tournament among challengers on a regular province on any front / Tournament among challengers in a landing auction on the Advanced or Elite front | 5 |
Battle with the province owner on any front | 5 |
Elo Rating Multipliers (Elo_c)
Elo rating of the opponent clan | elo_c |
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≤1,000 | 1.0 |
1,001–1,050 | 1.1 |
1,051–1,100 | 1.2 |
1,101–1,150 | 1.3 |
1,151–1,200 | 1.4 |
1,201–1,250 | 1.5 |
1,251–1,300 | 1.6 |
1,301–1,350 | 1.7 |
1,351–1,400 | 1.8 |
1,401–1,450 | 1.9 |
≥1,451 | 2.0 |
All team players will receive an equal number of personal Fame Points for each battle fought according to the following rules:
Basic Front
Victory | Defeat | |
---|---|---|
Landing tournament | 12 | 5 |
Tournament among the challengers for a province, battle against the province owner in the landing tournament |
20 | 13 |
Advanced Front
Victory | Defeat | |
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Any battle | 30 | 15 |
Elite Front
Victory | Defeat | |
---|---|---|
Any battle | 40 | 17 |
NOTE: Players on the losing team will only receive personal Fame Points based on the results of battles in which their team destroyed at least 5 enemy vehicles.
Fixed battles are prohibited by the Regulations. Clans and players that violate the rules will lose all of their Fame Points (both clan and personal), and their game accounts will be banned.
In contradictory cases related to adding Fame Points (e.g., suspicions of fixed battles, etc.), the administration may demand a battle replay, screenshots, or other related information. If the requested information is not provided, the administration then reserves the right to make a decision at their discretion. We strongly recommend players activate the Enable Battle Recording option in the game settings.
It is prohibited to use the game in any way that is not provided for by the License Agreement, the Game Rules, or other rules of the company, as well as in ways that go beyond the scope of standard gameplay. Passive (pacifist) behavior towards members of another team, Clan, or Clan alliance is prohibited. If violations are detected, the responsible Clans will be removed from the Global Map. In case of repeated violations of the rules, more severe penalties may be imposed on Clans.
Reward:
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A clan may be provided with options to invest Clan Fame Points into Research Points at a better exchange rate if that Clan participates in battles for at least five days during the event without conducting any Investment. In this case, on the sixth day, the Clan will receive a special Investment offer granting 50% more Research Points. This offer will remain available for 24 hours and will only be made to a Clan once during the event.
*The date these rewards are received is subject to change.
The sum of penalties will be calculated based on the total sum of Clan Fame Points, including bids that were made but not won.
Clan Fame Points are removed from the Clan's account. After penalties and winning the auction, the Clan's account may display a negative quantity of Clan Fame Points.
Number of "No-Shows" within the reference period | Maximum number of landing applications | Clan Fame Points | Reference Period |
---|---|---|---|
1 | 6 | Penalties shall not be imposed | 3 Days |
2 | 5 | –10% | |
3 | 3 | –10% | |
4 | ` | –10% |
NOTE: Clans that ignore the mechanics of penalties and accrue them in large numbers may be subject to additional measures of a different kind.
Rewards for the Iron Age event are divided into personal and Clan rewards. These rewards can be received for taking a position in the corresponding (personal and Clan) Alleys of Fame.
Once the event is over, personal Fame Points can be exchanged for rewards.
Only players and Clans that have managed to enter the Alley of Fame will be included in the calculation of brackets of players that receive rewards.
To enter the Alley of Fame, a player or a Clan has to play at least five battles during the event.
Rewards for positions on the Personal Leaderboard include Bonds, Badges, and Medals.
The distribution of Bonds according to the Personal Leaderboard is calculated as follows.
A coefficient based on the Clan's position is applied to the amount of Bonds, as shown below. The reward can be increased up to seven times!
From | Up To | Bonds |
---|---|---|
0% | 1% | 1,000 |
1% | 2% | 950 |
2% | 3% | 900 |
3% | 5% | 850 |
5% | 10% | 800 |
10% | 15% | 750 |
15% | 20% | 700 |
20% | 25% | 600 |
25% | 50% | 500 |
50% | 75% | 250 |
Iron Age: Epic Win Medal Medal | Be a member of the Clan with the longest winning streak by the end of the event. Fight at least five battles in the Iron Age event for the Clan following the last entry to this particular Clan. |
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Iron Age Winner Medal | Be a member of the winning Clan at the end of the event. Fight at least five battles in the Iron Age event for the Clan following the last entry to this particular Clan. |
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Iron Age Top 10 Medal | Be a member of a Top 10 Clan by the end of the event. Fight at least five battles in the Iron Age event for the Clan following the last entry to this particular Clan. Not credited if already awarded the Iron Age Winner Medal. |
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Iron Age Top 100 Medal | Be a member of a Top 100 Clan by the end of the event. Fight at least five battles in the Iron Age event for the Clan following the last entry to this particular Clan. Not credited if already awarded the Iron Age Winner Medal or Iron Age Top 10 Medal. |
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Iron Age Participant Medal | Fight in at least five battles during the Iron Age event. |
Global Map Legend | Be among the top 1% of players on the Personal Leaderboard, and be a member of a Clan belonging to the top 1% of Clans at the end of the event. Fight at least 50% of battles in the Iron Age event for a Clan that is among the top 1% of Clans, following the last entry to that particular Clan. |
Iron Age Hero | Be a member of a Clan in the top 10% at the end of the event. Fight at least five battles in the Iron Age event for the Clan following the last entry to that particular Clan. |
Players who received Medals, the Global Map Legend badge, or the Iron Age Hero Badge will also receive a set of six similar Decals.
The top 1,200 players in the event by personal Fame Points earned will be able to receive the new historical 3D style for the 121B, which can only be earned on the Global Map.*
*This 3D style does not include the 121B itself. However, you will receive it even if you do not have the 121B tank in your Garage.
The top 10% of Clan players who end up in the Alley of Fame in the game event will receive the Prospector 2D Style. This look can be applied to any Tier VIII–X vehicle in your Garage.
Only a vehicle that the player does not currently have in their Garage can be selected.
Personal Fame Points can be exchanged for reward bonuses until Thursday, August 18 at 05:00 PT | 07:00 CT | 08:00 ET.
All reward bonuses and their cost in personal Fame Points will only be available in the game client in the Iron Age section of the Clan screen.
All reward vehicles come with the Veteran customization set. All players who previously received the Carro da Combattimento 45 t for a position in the Alley of Fame will receive the Veteran customization set for the Carro da Combattimento 45 t before the start of the Iron Age event.
Clan players will have the opportunity to redeem the new Warrior of the East 2D Style using personal Fame Points. This look can be applied to any Tier VIII–X vehicle in your Garage.
The other four 2D Clan styles (Flame, Prophecy, Retribution, and Reaper) from previous events can also be obtained for personal Fame Points. Participate in the Iron Age event to complete your collection!
The Hellraiser and Namenlos 3D Styles
Two 3D styles are available for the reward Tier X vehicles in the Iron Age event: Hellraiser for the M60 and Namenlos for the VK 72.01 (K).
Some mechanics of the Iron Age event are irreversible and can affect a Clan's progress in the event that any unfair actions are performed by Clan officers or any accounts are hacked. Please take your security seriously and consider these tips before the start of the event:
Depending on a Clan's position on the Clan Leaderboard, the sum of bonds that players in this Clan receive is affected by the following multiplier:
From | Up To | Clan Multiplier |
---|---|---|
0% | 1% | 7 |
1% | 2% | 6.5 |
2% | 3% | 6 |
3% | 5% | 5.5 |
5% | 10% | 5 |
10% | 15% | 4 |
15% | 20% | 3 |
20% | 25% | 2.5 |
25% | 50% | 2 |
50% | 100% | 1 |
For example, if a player is among the top 7% of players by personal Fame Points in the Alley of Fame, and their Clan is among the top 7% of Clans, the player receives 800 Bonds (by Personal Leaderboard) * 5 (Clan multiplier) = 4,000 Bonds.
Players will only receive a Clan multiplier from the clan to which they belong at the moment the event ends and on the condition that they have fought at least five battles as a member of this Clan during the Iron Age event following the last entry to this particular Clan.
Unlike other rewards, Gold is distributed for taking a specific position and not for ending up at the top of the leaderboard. The total prize pool of 1,600,000 Gold will be distributed among clans in the following way:
Position | GOLD Reward |
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1 | 110,000 |
2 | 80,000 |
3 | 55,000 |
4 | 50,000 |
5 | 48,000 |
6-7 | 45,000 |
8-9 | 40,000 |
10-11 | 35,000 |
12-20 | 30,000 |
21-40 | 20,000 |
41-50 | 16,000 |
51-60 | 11,000 |
61-69 | 5,500 |
70-80 | 2,500 |
*The starting date of the auction is subject to change.
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