At the end of May we announced a new game mode called Strongholds that is currently in development. The announcement was met with curiosity and anticipation, especially from clan players.
Now in preparation for Update 9.3, we’d like to offer you the opportunity to take part in another Public Test of the Strongholds game mode and see the new and improved features with your own eyes! The Strongholds game mode test will be a part of 9.3 Public Test.
Like last time, Strongholds will be available in the game client and is not connected to Clan Wars or the Global Map.
Strongholds represent clan property and consist of a virtual military base, zones surrounding it and auxiliary buildings. Strongholds may be created by clan commanders for free.
Strongholds is a new game mode designed for Clan members. It will become available in the Update 9.2 game client and has no connection to Clan Wars or any other events or activities on the Global Map. Strongholds represent Clan property and consist of a virtual military base, the directions it may be approached from, and a selection of auxiliary buildings. Strongholds may be created by Clan commanders for free.
Strongholds represent a Clan's virtual military base in the game. A Clan can develop its Strongholds, build new structures to get access to various bonuses which the Clan can activate at any time. An example of one of these bonuses would be a Clan that receives increased earnings in Credits, XP, Free XP for all battles. It all depends on strategy.
The current version is only a starting point, as additional opportunities for Clans are being planned. For example, Clans may have the chance to attack other Strongholds and defend their own starting at the 5th level.
And further down the road, there are plans of other types of bonuses that provide unique opportunities during battles, like aerial reconnaissance, artillery fire, creating minefields and more.
|Structure||Reserves||Bonus Type||Maximum Value*|
|Financial Unit||Battle Payments||Increased earnings for all battles (Credits)||Up to 50%|
|Tankodrome||Tactical Training||Increased earnings for all battles (XP)||Up to 50%|
|Military School||Military Maneuvers||Increased earnings for all battles (Free XP)||Up to 50%|
|Training Unit||Additional Briefing||Increased earnings for all battles (Crew XP)||Up to 100%|
|Transportation Unit||High-Capacity Transport||Increased earnings for all Skirmishes (Industrial Resources)||Up to 100%|
In future updates, there will be two additional special Structures that produce reserves associated with the proposed Clan Wars between Strongholds:
Intendancy - "Evacuation" (to mitigate the adverse effects of ransacking)
Trophy Brigade - "Requisition" (to increase bonus for ransacking another stronghold)
The player choses a Construction Site and the type of Structure. If all requirements are met for the construction, the site appears on the "foundation" of the new building. Then industrial resource are transported to the construction site from the place it is stored or they can be earned in battles (see Skirmishes)
Industrial Resources can be transported from one building, including the Command Center, to another within your Stronghold. They are necessary to build Structures, upgrade them, and produce Reserves (bonuses).
Transportation is a long process that is achieved in stages, as the Resources are transported in portions. The portion size depends on the level of the military base.
Reserves are bonuses that can be produced by special Structures and activated for a certain period of time.
There are 2 types of Reserves:
Only one Reserve may be used at one time, while other reserves are placed in storage.
There are several types of Non-Battles Reserves, that are listed above in the Structures section.
There are 10 possible levels for each Reserve. The reserve produced depends on the level of the Structure that produces it. The level of the reserve can be improved by upgrading the level of the Structure. This changes the parameters of the reserve, such as the duration, the size of the bonus, and the time and cost of production.
Each Clan member is attached to one of the Clan's Structures. By default, any member is attached to the Command Center; however, players may choose which structure they wish to attach to within the Stronghold.
There are 3 types of battles in Strongholds:
All types of battles produce Industrial Resources for the Clan members. The number of resources depends on the base XP that the player received from the battle. Industrial Resources earned from battle are stored in the building that the player is attached to. Industrial Resources are then used to upgrade the Clan's Stronghold.
Skirmishes are 15 vs 15 battles with teams randomly matched up of players currently queued in the Skirmish mode. Companies may be created by any player to fight in Skirmishes. However, before joining these battles you’ll need to choose the type of Skirmish, which will define the maximum vehicle tier allowed in the battle.
Currently there are three types of Skirmishes:
The rules of these battles follow standard principles similar to those of the Tank Company battle mode. The battle results determine the amount of Industrial Resources earned by each participant and by the team as a whole.
Clan Wars between Strongholds are in the plans, once the attack and defense of Strongholds is added to the mode. Plans also include Strongholds up to the 10th level.