The event begins July 5 and ends July 16.
Throughout this large-scale game event, clans and players should earn Fame Points.
Players can earn Fame Points for participating in battles and these can be exchanged at any time during the event for personal bonuses that can increase the rate of gaining personal Fame Points. Once the event is over, players' accumulated Fame Points can be exchanged for various rewards.
Clans will earn Fame Points both in battle and by meeting special conditions.
At any time during the event, a clan may use a special mechanic that converts a clan's Fame Points into Research Points.
Research Points can be invested in various technologies which increase the rate of gaining clan Fame Points and simplify the clan's actions on the map.
If done effectively, clans that wisely invest their Fame Points will earn even more of them across the battles they fight.
Clans that manage to achieve the optimal balance between accumulating Fame Points and investing them in technology, and that achieve good results in battle, stand the best chance of succeeding in the event.
1. General Rules
1.1. The Fire Trail event will last July 5-16, 05:00 PT | 07:00 CT | 08:00 ET.
1.2. The event is a single stage, with no breaks or days off.
1.3. All clans (both existing and newly created) can participate in the event.
1.4. The map is divided into three fronts: Basic, Advanced, and Elite; access to the territories of the Advanced and Elite fronts is limited.
1.5. Revolts are OFF.
1.6. All battles are in Tier X vehicles.
1.7. The battle duration is 15 minutes.
1.8. “Fog of War” is ON.
1.9. Penalties for no-show in battle are ON.
1.10. Province income in gold is OFF. A province will provide one (1) to two (2) special bonuses to its owner.
1.11. The province owner cannot participate in tournaments in landing provinces, in landing auctions, or in tournaments among challengers in attacks by land on their own provinces.
1.12. Clans can submit applications for landing tournaments in the territory of the Basic front and for landing auctions of the Advanced and Elite fronts, if they own any territories on any fronts.
1.13. Clans cannot attack landing provinces in the territory of the Basic front by land.
1.14. Clans can attack landing auctions in the territories of the Advanced and Elite fronts by land.
1.15. The Headquarters are OFF. Divisions can be created on any province.
1.16. Division creation and upkeep are free.
1.17. Division modules are ON, but limited. All created divisions are automatically equipped with a module — Engineer Battalion — that decreases the lock of movement between owned provinces by 50%.
1.18. Landing provinces within the territory of the Basic front are dynamic and change their location once landing battles are over.
1.19. The maximum number of participants within a landing tournament is 32.
1.20. On the first day of the "world re-division," the maximum possible number of participants in landing tournaments is 16.
1.21. Landing provinces within the territory of the Advanced and Elite fronts are dynamic and change their location once battles are over.
1.22. The maximum number of participants within a landing auction of the territory of the Advanced front is 16, and 8 on the territory of the Elite front.
1.23. The maximum number of landing applications that are available to a clan within the Basic Front is 6.
1.24. Battle shift of 15 minutes is ON for 50% of provinces.
1.25. Vehicle lock is ON in battles for provinces of the Elite front. Basic lock duration is 144 hours.
1.26. Maps:
Abbey* | Fisherman's Bay | Malinovka | Redshire |
Airfield | Himmelsdorf | Mannerheim Line* | Ruinberg* |
Cliff | Karelia | Mines | Sand River |
El Halluf | Lakeville* | Murovanka | Steppes |
Ensk | Live Oaks* | Prokhorovka | Westfield |
*Basic and Advanced Fronts only
2. Special Rules
Within the Fire Trail event, various complex mechanics and notions (that are similar to those of Soldiers of Fortune) will be used. Below is a brief glossary meant to simplify understanding of the mechanics that are described in the document:
Bonuses: | Clan boosts that are available from provinces and received by the clans that own them. |
Clan Tasks: | Tasks that allow you to earnin clan Fame Points, Research Points, and various technologies. |
Fronts: | The playing field is divided into three fronts with different access conditions and mechanics. Each subsequent front has fewer provinces, higher competition, and better rewards. |
Investment: | Special mechanic to convert clan Fame Points into Research Points (required for purchasing technologies). When using the Investment functionality, if a clan that owns provinces on the Event Fronts, it will be automatically removed from the map. |
Laboratory: | Vendor of technologies. Technologies can be purchased for Research Points (that can be exchanged only by exchanging clan Fame Points). |
Landing Auction: | A hybrid of a landing and auction, where some clans make landing bids in clan Fame Points, while other clans participate in the auction via bonuses and technologies. |
Personal Bonuses: | Special boosts received by players in exchange for personal Fame Points. |
Reward Bonuses: | Various rewards that can be received by players in exchange for accumulated personal Fame Points once the event is over. |
Technologies: |
Special advantages received by clans through investment of previously earned Fame Points. |
3. Playing Field
3.1. All time zones will play on a single playing field, without regional divisions.
3.2. The playing field is divided into three fronts: Basic, Advanced, and Elite.
3.3. Prime Times of the event: 17:00-21:00 PT | 19:00-23:00 CT | 20:00-00:00 ET.
4. Fronts
There are three fronts with different access conditions, different gain of personal and clan Fame Points, and different strategic mechanics.
Each province of the Global Map has 1 or 2 bonuses that provide strategic advantages to the clan that owns them.
Bonus distribution in the provinces remains unchanged throughout the event.
4.1. Basic Front
4.1.1. On the Basic front, Fame Points can be earned only from battles.
4.1.2. Applications for landings in the territory of the Basic front are available to any clan of at least 15 members, with a Tier X vehicle.
4.1.3. Dynamic landings are available in the territory of the Basic front. At the same time, applications for landing at this front can be submitted by clans that already own provinces at any front.
4.1.4. The Basicc front consists of 123 provinces. Prime Time is 17:00-21:00 PT | 19:00-23:00 CT | 20:00-00:00 ET.
4.2. Advanced Front
4.2.1. On the Advanced front, Fame Points can be earned both for battles and for owning provinces.
4.2.2. There are four ways to gain access to provinces of the Advanced front:
- Capture a province that provides the "application for a landing auction of the Advanced front".
- Purchase the "application for a landing auction of the Advanced front" technology from the Lab.
- Make a bid (in Fame Points) for a landing auction. The minimum bid on the Advanced front is 100 clan Fame Points (see clause 7 of the Rules).
- Complete the "Experienced Raider" clan tasks (see clause 9 of the Rules)
4.2.3. Provinces of the Advanced front provide a 10% bonus to Fame Points earned in battles (as compared to the Basic front — see clause 8 of the Rules).
4.2.4. Owning a province of the Advanced front is rewarded with Fame Points, the number of which decreases for each day of ownership. Fame Points are added during the calculation of the next turn, once battles in the province are over. If a clan leave the map before the turn calculation, it will not receive these clan Fame Points.
Time of ownership of a province of the Advanced front by a clan (play days): | Clan Fame Points: |
---|---|
1 | 4,000 |
2 | 3,000 |
3 | 2,000 |
4 | 1,000 |
5+ | 0 |
Thus, if a clan captures a province of the Advanced front for the first time, it receives 4,000 clan Fame Points. If the clan maintains ownership of the province for the second day, it receives 3,000 clan Fame Points, 2,000 clan Fame Points for the third day, etc.
4.2.5. When a province is captured repeatedly (excluding capture after Investment), the bonus remains unchanged, acting as if a clan owns it. For example, a clan owns a province for three days, then loses it and re-captures it on the following day. In this case, the clan will receive 1,000 clan Fame Points for the first day of repeated ownership and 0 clan Fame Points for the following day.
4.2.6. Investment resets the counter of owning a province. If it is captured repeatedly, the associated income starts anew.
4.2.7. The Advanced front consists of 49 provinces. The Prime Time is 17:00-21:00 PT | 19:00-23:00 CT | 20:00-00:00 ET.
4.3. Elite Front
4.3.1. On the Elite front, clan Fame Points can be earned from battles for owning provinces and for the number of owned provinces.
4.3.2. There are two ways of gaining access to provinces of the Elite front:
- Purchase the "application for a landing auction of the Elite front" technology from the Lab.
- Make a bid (in Fame Points) for a landing auction. The minimum bid on the Elite front is 10,000 clan Fame Points (see clause 7 of the Rules).
4.3.3. Provinces of the Elite front provide a 20% bonus to Fame Points earned in battles (as compared to the Basic front — see clause 8 of the Rules).
4.3.4. Owning a province rewards clans with clan Fame Points, by analogy with provinces of the Advanced front, Rules clause 4.2. Also decreases for each day of ownership. Fame Points are added during the calculation of the next turn, once battles in the province are over.
Time of ownership of a province of the Advanced front by a clan (play days): | Clan Fame Points: |
---|---|
1 | 12,000 |
2 | 9,000 |
3 | 6,000 |
4 | 3,000 |
5+ | 0 |
4.3.5. Clans that own groups of provinces in the territory of the Elite front earn clan Fame Points. At the end of a day of play, clans that own four (4) or more provinces on the territory of the Elite front are rewarded with clan Fame Points, depending on the number of owned provinces when all battles on the provinces are over.
Number of provinces owned by a clan: | REWARD IN Clan Fame Points: |
---|---|
1 | 0 points |
2 | 0 points |
3 | 0 points |
4 | 18,000 points |
5 | 18,000 points |
6 | 36,000 points |
7 | 36,000 points |
8 | 90,000 points |
The clan Fame Points received for owning a group of provinces are added at the end of a day of play. However, if a clan starts Investment while owning a group of provinces on the Elite front, it will receive Research points in full, for all clan Fame Points, including the reward for owning a group of provinces.
If a clan maintains ownership of its provinces until the end of the battles at the provinces and then leaves the Global Map (by starting Investment), it will receive the clan Fame Points.
4.3.6. Vehicle lock is ON in battles for provinces of the Elite front.
- Vehicles destroyed in any battle in the territory of the Elite front get locked for 144 hours, excluding cases of battles against the province owner. Upon winning a battle against the province owner, vehicles get locked for 72 hours.
- The vehicle lock time can be decreased using a special technology.
- Locked vehicles can be used in battles at territory the Basic and Advanced fronts.
4.3.7. The Elite front consists of 15 provinces. Prime Time is 17:00-21:00 PT | 19:00-23:00 CT | 20:00-00:00 ET.
5. Improvements for Clans
A clan can use various bonuses and technologies to accelerate the acquisition of Fame Points.
These are divided into two groups: Technologies that can be purchased from the Lab with Research Points or received as rewards for completing clan tasks, and Bonuses that can be acquired by capturing and owning provinces that provide such bonuses. The effect of bonuses and technologies stack. For more details, see clauses 5.3 and 5.4 of the Rules.
5.1. Research Points and Investment
5.1.1. Investment is a special mechanic by which clan Fame Points can be exchanged for Research Points (at a particular exchange rate). The exchange rate can be improved using particular technologies.
5.1.2. Accumulated clan Fame Points can be exchanged in full or in part. The more clan Fame Points are exchanged, the higher the exchange rate. The number of the clan Fame Points to be exchanged can be set when starting Investment.
5.1.3. When using this mechanic, all made (pending) auction bids are canceled and the clan leaves the Global Map. All accumulated clan Fame Points are exchanged for Research Points. Only the clan leader or Executive Officers can use the Investment functionality.
5.1.4. Basically, the exchange of Fame Points for Research Points is performed after the calculation for the nearest turn.
5.1.5. Investment cannot be started once the Prime Time has begun in the provinces where the clan has appointed battles.
5.1.6. Once Investment has been fulfilled, the possibility to earn the full bonus from provinces of the Advanced and Elite fronts is restored (sections 4.2 and 4.3 of the Rules).
5.1.7. The exchange of Fame Points for Research Points is irreversible (i.e. Research Points cannot be exchanged for Fame Points). Be attentive, especially at the end of the event.
5.2. Laboratory
5.2.1. The Lab is a special store where Research Points can be spent on various technologies.
5.2.2. All currently active clan bonuses can be viewed in the Laboratory.
5.3. Clan Bonuses
5.3.1. Each province on the event map features up to two different bonuses.
5.3.2. Bonuses are activated once a clan has occupied a province and terminated at the point when the clan stops owning the province.
5.3.3. If a clan owns several provinces that provide the same bonus, the effect is not multiplied. A clan gets the effect only from the most effective bonus. For example, a clan owns two provinces, one of which provides a bonus of +3% to clan Fame Points earned, and the other provides a bonus of +10% to clan Fame Points earned. Even with both bonuses active, the clan will only get +10% to Fame Points they earn.
5.4. Technologies
5.4.1. A technology can be received once within the event and remains in effect until it is over.
5.4.2. A technology starts working immediately after being purchased in the Lab, or after a clan has received it for completing a clan task.
5.4.3. The effect of several technologies of the same type stack. Therefore, if a clan gets a technology that provides +5% to clan Fame Points earned, and later acquires a technology that provides +10% to clan Fame Points earned, then the clan will receive a total bonus of +15% to the clan Fame Points they earn.
5.4.4. The cost of technology may change dynamically, depending on the number of clans that purchase that particular technology. The more clans get a particular technology, the less expensive it is for clans that do not yet have it.
5.5. Summary table of bonuses and technologies available during the event:
EFFECT: |
Technologies: |
Bonuses: |
|
---|---|---|---|
Increased number of clan Fame Points earned in battles |
+ |
+ Fronts: Basic, Advanced, Elite |
|
Increased number of clan Fame Points for owning provinces of the Advanced and Elite fronts |
+ |
+ Fronts: Basic, Advanced, Elite |
|
An application for the auction of the Advanced front |
+ |
+ Basic front |
|
An application for the auction of the Elite front |
+ |
– |
|
Increased reward for owning provinces at the Elite front territory |
+ |
+ Elite Front |
|
Increased effect of bonuses provided by provinces |
+ |
– |
|
Decreased duration of vehicle lock |
+ |
– |
|
Increased rate of exchanging clan Fame Points into Research Points |
+ |
– |
|
Increased bonus for winning against an opponent who has more clan Fame Points |
+ |
– |
6. Personal Bonuses
6.1. Players can exchange personal Fame Points for personal bonuses that speed up the process of earning personal Fame Points.
6.2. A personal bonus for personal Fame Points is activated is soon as it is received by the player.
Please note the aforementioned exchange is irreversible, so consider your time and efforts carefully.
Making the correct choices will allow you to earn more Fame Points and achieve a higher rank in the event, while errors in your calculations could lead to ranking lower than you might expect.
7. Landing Auctions in provinces of the Advanced and Elite Fronts.
7.1. Players need to make use of landing auctions to reach the Advanced and Elite fronts.
7.2. There are two ways to participate in an auction: get the access to an auction via a technology or bonus, or make a bid in clan Fame Points.
7.3. The main feature of landing auctions is that there can be more than one winner in an individual auction. Next, the auction winners meet at the tournament. The tournament winner faces the province owner. The maximum number of auction winners depends on the front — 16 winners on the Advanced front, and 8 winners on the Elite front.
7.4. Eight (8) applications for the Advanced front landing auction and 4 applications for the Elite front landing auction are reserved for clans that earn access by capturing a province with the corresponding bonus, or by purchasing this bonus in the Laboratory.
7.5. Until the auction application time ends (one turn before battles start), all clans can make bids using clan Fame Points at the landing auction, or submit landing applications with the clan bonuses and technologies they have acquired.
7.6. One turn before the battle starts, the tournament bracket is created. It includes clans that have applied for a landing auction with bonuses and technologies, clans that have made the highest bids in clan Fame Points, and clans that have landed on the province "by land".
Example: Twenty three (23) clans applied for a landing auction of the Advanced front. 2 clans own provinces that provide the corresponding bonus, and 4 clans have purchased the application in the Laboratory. Fourteen (14) clans have made bids in clan Fame Points, and 3 clans have landed on the province "by land". One turn before battles start, the tournament grid is created. It will include 6 clans that have the corresponding bonuses (2 clans that own the provinces and 4 clans that have purchased the technology), 10 clans that have made the highest bids in clan Fame Points, and 3 clans that have landed on the province "by land". Four (4) clans that have made the smallest bids do not participate in the tournament.
7.7. If several clans made identical bids, the clan that made the first bid gets priority.
Example: Ten (10) clans have made identical bids for a landing auction of the Elite front. In addition, two clans that own the corresponding technology have applied for this auction. In this case, 8 clans will win the auction—the 2 clans that own the technology and the 6 clans that have made the bids earlier than the other clans.
7.8. All unsuccessful bid amounts are returned to the clans that made them.
7.9. Battles between the auction winners and clans that land in the auction province "by land" are fought according to the standard rules that apply to tournaments among challengers. In addition, the ×5 multiplier is applied to personal and clan Fame Points earned in these battles.
8. Fame Points
8.1. Within the Fire Trail event, clans compete for Fame Points in order to claim the most valuable rewards of the event.
8.2. Both clans and players earn Fame Points in battles.
8.3. In any individual battle, all players of a team earn the same amount of Fame Points that is then affected by the coefficient of each Personal Bonus that is individual to each player.
8.4. The formula for calculating Fame Points earned in battles:
Where:
Fame_Points | Fame Points earned in battle. |
Fame_points_base | The basic number of Fame Points on the Basic front equals 1,500, on the Advanced front equals 1,650 and on the Elite front equals 1,800. |
Battle_type_c | Battle type multiplier. |
Event_value_c | Game event multiplier. |
Еlo_c | Elo rating multiplier, corresponding to the front Elo rating for Tier X vehicles. |
Team_XP | The amount of experience the team has earned in the battle. |
Battle_XP | The total amount of experience the teams have earned in the battle. |
Team_size | The set team size — 15 players. |
Bonus_р | The multiplier provided by active bonuses for Fame Points earned in battles (different for clans and players). |
Technology_р | The multiplier provided by active technologies for Fame Points earned in battles (for clans only). |
Battle type multiplier (Battle_type_c)
Battle Type: | Multiplier: |
---|---|
Tournament among challengers at the landing province of the Basic front | 1 |
Tournament among challengers at a regular province of any front and tournament among challengers at the landing auction of the Advanced or Elite front | 5 |
Battle with the owner on all fronts | 5 |
Elo rating multipliers (Elo_c)
Elo rating of the opponent clan: | Elo_c: |
---|---|
← 1,000 | 1.0 |
1,001–1,050 | 1.1 |
1,051–1,100 | 1.2 |
1,101–1,150 | 1.3 |
1,151–1,200 | 1.4 |
1,201–1,250 | 1.5 |
1,251–1,300 | 1.6 |
1,301–1,350 | 1.7 |
1,351–1,400 | 1.8 |
1,401–1,450 | 1.9 |
1,451 → | 2.0 |
8.5. Personal Fame Points
8.5.1. Within the event, personal Fame Points can be earned only in battles.
8.5.2. Within the event, personal Fame Points can be exchanged for Personal Bonuses.
8.5.3. Once the event is over, personal Fame Points can be exchanged for reward bonuses.
8.6. Clan Fame Points
8.6.1. Clan Fame Points can be earned by fighting in battles and completing special conditions on the Advanced and Elite fronts.
8.6.2. The log of clan Fame Points earned is available in the clan profile on the clan portal.
8.6.3. If a clan that has fewer clan Fame Points beats a clan that has more clan Fame Points (including bids that have already been made but not paid), 1% of the difference in clan Fame Points (including bids that have already been made but not paid) is transferred from the defeated clan to the winning clan. Technologies can further increase this amount to 5% of the difference in clan Fame Points.
- Example: Two (2) clans fought a battle, the winning clan has 1,000 clan Fame Points, while the defeated clan has 101,000 of clan Fame Points by the end of the battle. The difference in the number of their clan Fame Points is 100,000 (3% of this number is 3,000). Thus, the defeated clan will lose 3000 clan Fame Points that will be transferred to the winning clan.
8.6.4. Clan Fame Points can be spent at a landing auction of the Advanced or Elite fronts. The auction system is explained in section 7 of the Regulations.
8.6.5. Clan Fame Points can be exchanged for Research Points, either completely or partially, using the Investment mechanic.
8.6.6. Clan Fame Points and invested points are displayed on the Global Map, which allows for the evaluation of opponents in terms of the number of Fame Points they have spent on technologies and the speed at which they are earning clan Fame Points.
8.7. Fixed battles are prohibited by the Regulations. Clans and players that violate the rules will lose all their Fame Points (both clan and personal), and their game accounts will be banned.
8.8. In contradictory cases relating to adding Fame Points (suspicion of fixed battles, etc.), the administration reserves the right to demand the battle be replayed, and screenshots and other related information be provided. If the requested information is not provided, the administration makes a decision at their discretion. We strongly recommend to Enable Battle Recording in the game settings.
9. Clan Tasks
9.1. During the event, clans can complete clan tasks.
9.2. These tasks will be rewarded with technologies, Research Points, and clan Fame Points.
9.3. All clan tasks, their conditions, and rewards are available in the Global Map UI.
Task Name: | Reward: | Task Conditions: | Number of Completions: |
---|---|---|---|
Striking Power | 5,000 Research Points | Win a battle on the Elite front (including battles within landing auctions) | 2 |
Test Strike | 100 Research Points | Capture a province of the Basic front | 3 |
Bypass Strike | 5,000 clan Fame Points | Capture a province of the Advanced front | 3 |
Finishing Strike | Technology: +20% to the clan Fame Points in battles | Capture a province of the Elite front | 1 |
Experienced Raider | Technology: free application for the Advanced front | Capture 10 provinces of the Advanced front | 1 |
Well-Aimed Fire | 50 Research Points | Destroy 50 enemy vehicles at any front | 2 |
10. Special Offer
Clans will be provided with options to invest clan Fame Points into Research Points at a special, increased exchange rate, if certain conditions have been met: If a clan plays battles for at least four (4) days in the event without performing any Investment, it will receive a special Investment offer granting 50% more Research Points. The offer remains available for 24 hours and can be made to a clan only once per event.
11. Progress of the Event
11.1. Before the start of the event, all clans receive 15 Research Points, which can be spent on technology in the Lab.
11.2. On the first day of the event, all provinces of the Basic front will be landing provinces. The maximum number of landing applications is 16.
11.3. Upon the end of battles in landing provinces, dynamic landing provinces of the Basic front will be enabled. The maximum number of applications for this type of landing is 32.
11.4. On the second day of the event, dynamic landing auctions open in the territories of the Advanced and Elite fronts.
11.5. On the last day of the event, after the end of the landing tournament battles, new dynamic landing provinces and auctions are not created.
11.6. The map will be frozen, the event finished, and finalization of results of the Fire Trail event will start on July 16.
11.7. The process of receiving awards and opening access to bond exchange for vehicles will begin on July 19. Attention: The date of receiving rewards may change.
12. Special Penalties for No-Show in Battle
12.1 The total value of penalties will be calculated in relation to the total amount of clan Fame Points, including bids made but not won.
12.2. Clan Fame Points are removed from the clan's account. Thus, following the penalties and auctions results, the clan account can display a negative quantity of clan Fame Points.
Number of battles that were not entered in a reference period: | Maximum number of landing applications: | Clan Fame Points: | Reference period: |
---|---|---|---|
1 | 6 | Penalties shall not be imposed | |
2 | 5 | -10% | 3 days |
3 | 3 | -10% | |
4 | 1 | -10% |
13. Rewards
Rewards within the event are divided into personal and clan rewards, and are received for taking a position in the corresponding Halls of Fame. Moreover, all event participants who have earned personal Fame Points can exchange them for reward bonuses.
Calculation of awarding ranges for clans and players takes place only among the players and clans that managed to enter the Alley of Fame.
To enter the Alley of Fame, a player or a clan has to play at least 5 battles within the event.
13.1. Personal Leaderboard
13.1.1. Players can exchange bonds for a reward vehicle, badges, medals, and the Damascus Steel style as rewards for their personal leaderboard position.
13.1.2. Distribution of bonds by personal leaderboard:
Please note the sums of bonds provided below are imposed with a coefficient based on a clan's position — as result, the reward can be increased up to seven times!
FROM: | TO: | BONDS: |
---|---|---|
0% | 1% | 1,000 |
1% | 2% | 950 |
2% | 3% | 900 |
3% | 5% | 850 |
5% | 10% | 800 |
10% | 15% | 750 |
15% | 20% | 700 |
20% | 25% | 600 |
25% | 50% | 500 |
50% | 75% | 250 |
13.1.3. Awards and Conditions for Receiving Them
NAME: | DESCRIPTION: | CONDITIONS: |
---|---|---|
Winner of Fire Trail | Reward to members of the clan that took the first position in the Fire Trail event. |
|
Fire Trail Top 10 | Reward to members of clans that made it into the Top 10 within the Fire Trail event |
|
Fire Trail Top 100 | Reward to members of clans that made it into the Top 100 within the Fire Trail event |
|
Participant of Fire Trail | Commemorative award for active participation in the Fire Trail event. |
|
Epic Win | Reward to the members of the clan that has the longest series of victories |
|
13.1.4. Awards and Conditions for Receiving Them
AWARD: | MEANING: | CONDITIONS: |
---|---|---|
Legend of Global Map | Received for outstanding achievements on the Global Map |
|
Hero of Fire Trail | Reward for joining the 10% top players within the Fire Trail event |
|
13.1.5. Damascus Steel style and its receiving conditions
All players ranking in the top 10% of the personal leaderboard at the end of the event will receive the Damascus Steel style.
13.2. Personal Bonuses
13.2.1. Within the event, personal Fame Points can be exchanged for various bonuses.
13.2.2. Once the event is over, the cost of the reward vehicles is displayed as a number of personal Fame Points. The cost will be equal to the number of personal Fame Points earned by the player who took position 2,200 in the Alley of Fame. In addition to personal Fame Points, to receive a reward vehicle, a player will need 4,000 bonds.
13.2.3. Only a vehicle that the player does not currently have in their Garage can be selected.
13.2.4. All reward vehicles come with the Veteran customization set.
13.2.5. The option to exchange Fame Points for reward bonuses will last until 7:00 CT, August 2.
13.2.6 All reward bonuses and their cost in personal Fame Points will be available in the game client.
13.3. Clan Leaderboard
IMPORTANT!
Please note that some mechanics of the event are irreversible, and can affect the clan's progress in the event in case any unfair actions are performed by clan officers or any accounts are hacked.
Please take your security seriously and consider these hints before the start of the event:
- For clan commanders—be cautious when selecting players who have the access to officer permissions and operations on the map. It is a good idea to limit the number of such players for the duration of the event.
- Never transfer your account to any third party—it is not secure and violates the game rules.
- We strongly recommend changing your account password before the start of the event.
13.3.1. Depending on clan's position on the clan leaderboard, the total amount of players' bonds in this clan is affected by the following multiplier:
FROM: | TO: | CLAN MULTIPLIER: |
---|---|---|
0% | 1% | 7 |
1% | 2% | 6.5 |
2% | 3% | 6 |
3% | 5% | 5.5 |
5% | 10% | 5 |
10% | 20% | 4.5 |
25% | 30% | 4 |
30% | 40% | 3.5 |
40% | 50% | 2 |
50% | 75% | 1.5 |
75% | 100% | 1 |
Thus, if a player is among the top 7% of players by personal Fame Points, and the clan is among the top 7% of clans, a player receives 800 Bonds (by personal leaderboard) *5 (clan multiplier) = 4,000 Bonds.
12.3.2. A player receives a clan multiplier only from the clan to which this player belongs at the moment of the end of the event, and in case the following conditions have been met: At least 5 battles have been fought within the event as a member of this clan following the last application to this particular clan.
12.3.3. Unlike other rewards, gold shall be distributed correlating to a determined position, not for being among a particular percentage of players. The total prize pool of 3,025,000 Gold will be distributed among clans in the following way:
Prize Pool Distribution
ExpandPLACE: | REWARD: | NEXT DELTA: | PLACE: | REWARD: | NEXT DELTA: | |
---|---|---|---|---|---|---|
1 | 200,000 |
50000 |
41 |
30,000 |
0 |
|
2 | 150,000 |
50000 |
42 |
30,000 |
0 |
|
3 | 100,000 |
5000 |
43 |
30,000 |
0 |
|
4 | 95,000 |
5000 |
44 |
30,000 |
0 |
|
5 | 90,000 |
5000 |
45 |
30,000 |
0 |
|
6 | 85,000 |
5000 |
46 |
30,000 |
0 |
|
7 | 80,000 |
5000 |
47 |
30,000 |
0 |
|
8 | 75,000 |
5000 |
48 |
30,000 |
0 |
|
9 | 70,000 |
5000 |
49 |
30,000 |
0 |
|
10 | 65,000 |
5000 |
50 |
30,000 |
10000 |
|
11 | 60,000 |
5000 |
51 |
20,000 |
0 |
|
12 | 55,000 |
5000 |
52 |
20,000 |
0 |
|
13 | 50,000 |
0 |
53 |
20,000 |
0 |
|
14 | 50,000 |
0 |
54 |
20,000 |
0 |
|
15 | 50,000 |
0 |
55 |
20,000 |
0 |
|
16 | 50,000 |
0 |
56 |
20,000 |
0 |
|
17 | 50,000 |
0 |
57 |
20,000 |
0 |
|
18 | 50,000 |
0 |
58 |
20,000 |
0 |
|
19 | 50,000 |
0 |
59 |
20,000 |
0 |
|
20 | 50,000 |
10000 |
60 |
20,000 |
10000 |
|
21 |
40,000 |
0 |
61 |
10,000 |
0 |
|
22 |
40,000 |
0 |
62 |
10,000 |
0 |
|
23 |
40,000 |
0 |
63 |
10,000 |
0 |
|
24 |
40,000 |
0 |
64 |
10,000 |
0 |
|
25 |
40,000 |
0 |
65 |
10,000 |
0 |
|
26 |
40,000 |
0 |
66 |
10,000 |
0 |
|
27 |
40,000 |
0 |
67 |
10,000 |
0 |
|
28 |
40,000 |
0 |
68 |
10,000 |
0 |
|
29 |
40,000 |
0 |
69 |
10,000 |
0 |
|
30 |
40,000 |
0 |
70 |
10,000 |
0 |
|
31 |
40,000 |
0 |
71 |
10,000 |
0 |
|
32 |
40,000 |
0 |
72 |
10,000 |
0 |
|
33 |
40,000 |
0 |
73 |
10,000 |
0 |
|
34 |
40,000 |
0 |
74 |
10,000 |
0 |
|
35 |
40,000 |
0 |
75 |
10,000 |
0 |
|
36 |
40,000 |
0 |
76 |
10,000 |
0 |
|
37 |
40,000 |
0 |
77 |
10,000 |
0 |
|
38 |
40,000 |
0 |
78 |
10,000 |
0 |
|
39 |
40,000 |
0 |
79 |
10,000 |
0 |
|
40 |
40,000 |
10000 |
80 |
10,000 |
0 |
14. Bond Auction
Players who entered the Alley of Fame, but did not earn enough Fame Points to exchange them for a vehicle, can take part in the Bond Auction and try to win one of four clan vehicles:
X T95/FV4201 Chieftain | X M60 |
X Object 907 | X 121B |
14.1. The auction starts from the opening of the window to exchange personal Fame Points for the bonuses on July 19 (Note: The auction start date may change). It ends on August 2
14.2. Players who entered the Alley of Fame, but did not earn enough Fame Points to exchange them for a vehicle, can take part in the Bond Auction and make a bid of at least 4,500 Bonds. Note: Personal Fame Points can be exchanged for bonds and used at an auction.
14.3. A player can cancel a bid at any moment and make another bid.
14.4. At the end of the auction, the players who made the highest 450 bids will receive their selected vehicle from the bid window.
14.5. If there are several players who make the smallest winning bid, the players who made the earliest winning bids receive the vehicles.
14.6. Bids that were made but did not win shall be returned to the players who made them.
For questions, please take a look at our dedicated forum: