Main Changes
Ranked battles
- We added a special progressive decal: Ranked Charge. Its level can be increased in Ranked Battles.
- The coefficients of the "teamkiller" status were revised. Now, a player who systematically stuns allied vehicles will gain the "teamkiller" status faster.
- We improved the mode's interface.
Improvements to Equipment 2.0
- Equipment of an inappropriate class for Tier II–VII vehicles will be demounted once the update is released.
- The vehicle configuration screen interface was improved. It now displays shell prices and improved indicators for different ammo types.
- We implemented “drag and drop” as a way to change the order of shells in the ammo rack.
- Other interface improvements and bug fixes were made.
Changes to the Battle Communication System
- A special setting to disable markers on the map was added. When disabled, the markers for "attention to", "going to", "firing at" (SPGs), and "pre-battle markers" are not displayed. They are still displayed on the minimap and remain interactive.
- The size of markers on the minimap was reduced.
- The height of markers on the map ("Attention to position!", "Aiming here", and "Driving to position!") was increased to make them more noticeable at long distances, behind buildings, and among vehicles.
Clans
Tour of Duty (a new functionality for clan players) was added.
Changed FoV for Widescreen Monitors
The FoV system for widescreen monitors was updated. The amount and quality of information displayed increased.
- Owners of widescreen monitors will notice the difference in the display of information (both vertically and horizontally). The overall image became more convenient and easier to understand.
- Players who use 16: 9 and 4: 3 aspect ratios will not notice any changes.
New Full-Screen Interface Control System (hereinafter referred to as FI):
- FIs are displayed on a new layer.
- FIs are added to the queue and displayed from it automatically (or manually by the player from the Notification Center).
- We implemented a functionality that allows opening dialog boxes and tooltips from FIs.
- We implemented a functionality that allows viewing FIs from the Notification Center after changing the server.
- Fixed:
- Several FIs that have different audio sequences and animations can be opened at the same time.
- FI notifications and dialog boxes no longer overlap.
Maps
- Encounter Battle was added for the following Random Battle maps: Karelia, Westfield, Studzianki, and Pilsen.
- Four maps were reworked to address some balance issues: Berlin, Ruinberg, Erlenberg, and Westfield.
- Fixed issues on the following maps: Sand River, Serene Coast, Redshire, Dreamland, and Arzagir 4.04.
- Vehicle Destruction:
- Revised the logic of vehicle destruction. Now these objects completely absorb only HE (including HESH) and HEAT shells, and other types of shells only lose their armor penetration.
- Objects: cars, trucks, tractors, buses, helicopters, airplanes, etc.
Dog Tags
Dog Tags, a very special feature from last year's TankFest, will be making their return.
- Your Dog Tag is displayed to opponents whose vehicles you destroyed in battle. You will also see Dog Tags of players who destroy your vehicle.
- The updated Dog Tags will consist of the following elements: Background and Engraving.
- The Engraving is the most important part as it displays the main information that your defeated enemies will see. There will be 3 Engraving categories (Skill, Dedication, and Triumph), each of which is designed to show your supremacy over your rivals. Each category has its own conditions to unlock new Engraving types.
- Engravings of the Skill and Dedication categories can be improved from Level I to X, and the Triumph Engravings from Level I to IV. Their appearance will change. To unlock new Engraving levels, the specified conditions should be met.
New Wwise Sound Engine System
Game features:
- Significantly bigger potential for further improvements of sound in the game.
- Memory consumption will decrease (to 15MB).
- Performance will slightly decrease at minimum and low sound quality presets (up to 2.5%).
Daily Missions Rework
The mechanics of Daily Missions were reworked. The prizes for completing missions will become better and more valuable. The list of rewards was extended to include:
- Personal Reserves
- Standard Equipment
- Crew Skins
The difficulty of some missions was increased to reflect the new, more valuable rewards. Missions of higher difficulty will require more time to be completed.
Changes to Technical Characteristics:
The Vertical Stabilizer and its analogs can now be mounted on the Crusader, Covenanter, and A-20.
Changes to the technical characteristics of the following vehicles:
Germany
- Panther mit 8,8 cm L / 71
- Replaced the 8,8 cm Kw.K. 43 L / 71 gun with the 8.8 cm Kw.K. 43 L / 71 mod.Vlt.
- Compared to the previous gun, only shell damage changed from 240/240/295 to 280/280/370 HP
- E 50
- Changed the reload time of the 8,8 cm Kw.K. L / 100 gun in the E 50 Ausf. B turret from 5 to 6 s
- Improved the armoring of both turrets
- Changed the penetration value of the PzGr 39 G shell for the 10,5 cm Kw.K. L / 52 Ausf. B gun from 220 to 230 mm
- Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L / 100 gun from 295 to 370 HP
- Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP
- Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP
- Panther II
- Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L / 100 gun from 295 to 370 HP
- Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP
- Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L / 100 gun from 240 to 280 HP
- E 50 Ausf. M
- Improved the turret armoring
- Leopard Prototyp A
- Increased the dispersion during movement of the Leopard Prototyp A1 suspension by 22%
- Increased the dispersion during movement of the Leopard Prototyp A2 suspension by 25%
- Increased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 22%
- Increased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 25%
- Increased the dispersion on turret traverse of the 10.5 cm L7A1 gun in the Porsche Standardpanzer turret by 20%
- Changed the aiming time of the 10,5 cm L7A1 gun in the Porsche Standardpanzer turret from 1.9 to 2 s
China
- T-34-1:
- Changed the dispersion of the 100 mm 44-100JT gun in the T-34-1 model 2 turret from 0.42 to 0.4 m
- Decreased the dispersion of the 100 mm 44-100JT gun during rotation of the T-34-1 model 2 turret by 12%
- Changed the aiming time of the 100 mm 44-100JT gun in the T-34-1 model 2 turret from 2.9 to 2.7 s
- Changed the vehicle durability with the T-34-1 turret from 960 to 1,050 HP
- Changed the vehicle durability with the T-34-1 model 2 turret from 1,050 to 1,150 HP
- T-34-2
- Replaced the 122 mm 37-122JT gun in the T-34-2 model 2 turret with the 122 mm 371-122JTX gun
Compared to the previous gun: - Shell damage changed from 390/390/530 to 360/360/530 HP
- Penetration values changed from 175/250/61 to 190/250/61 mm
- Changed the reload time from 15 to 12 s
- Changed the aiming time from 3.1 to 2.9 s
- Changed the dispersion from 0.48 to 0.44 m
- Changed the dispersion of the 100 mm 44-100JT gun in the T-34-2 model 2 turret from 0.42 to 0.4 m
- Changed the aiming time of the 100 mm 44-100JT gun in the T-34-2 model 2 turret from 2.9 to 2.7 s
- Improved the hull armor
- Changed the vehicle durability with the T-34-2 turret from 1,200 to 1,300 HP
- Changed the vehicle durability with the T-34-2 model 2 turret from 1,300 to 1,400 HP
- Decreased the dispersion during movement of the T-34-2 suspension by 9%
- Decreased the dispersion during movement of the T-34-2 model 2 suspension by 10%
- Decreased the dispersion on hull traverse of the T-34-2 suspension by 9%
- Decreased the dispersion on hull traverse of the T-34-2 model 2 suspension by 10%
- Replaced the 122 mm 37-122JT gun in the T-34-2 model 2 turret with the 122 mm 371-122JTX gun
- WZ-120
- Decreased the dispersion of the 122 mm 60-122T gun during rotation of the WZ-120-1 turret by 12%
- Changed the reload time of the 122 mm 60-122T gun in the WZ-120-1 turret from 12 to 11 s
- Changed the top speed from 56 to 60 km / h
- Changed the vehicle durability with the WZ-120 turret from 1,550 to 1,650 HP
- Changed the vehicle durability with the WZ-120-1 turret from 1,650 to 1,750 HP
- 121
- Improved the hull armor
- Increased the velocity of the Chuan bei-472 shell by 12%
- Decreased the velocity of the Po-122 shell by 9%
- Decreased the velocity of the Sha bao-472 shell by 9%
- Changed the penetration value of the Chuan bei-472 shell from 258 to 262 mm
- Changed the engine power from 580 to 650 hp
- Changed the vehicle durability from 1,950 to 2,050 HP
U.S.S.R.
- Object 140
- Improved the hull armor
- Changed the gun depression angle from -6 to -7 degrees
Fixes and Improvements:
- When a vehicle hits the ground without damaging modules, the sound of taking damage is not played anymore.
- Fixed the description of the Stabilizer Greasing Directive.
- The first tab of Battle Results now displays modules that can be currently researched or researched in the near future.
- The reward screen of Battle Pass was improved.
- Fixed the issue related to management of contact groups that were named using non-Latin characters.
- Fixed the issue when the mounted Camouflage Net did not count towards the additional Personal Mission condition.
- Fixed the issue when the tooltip of technical characteristics did not display the bonus of Bounty Stabilizer.
- Fixed the issue when zoom in sniper mode was set to x8 in each battle.
- Customization elements are no longer displayed on destroyed vehicles.
- Invitations to Dynamic Platoons are no longer displayed after re-entering battle.
- Fixed the issue when the Resupply Circle in Frontline mode was not displayed at a certain view angle.
- The client-server geometry of some objects on maps is synchronized.
- Fixed the issue of frequent pings on the minimap.
Known Issues:
- In some cases, the sequence of events in the damage log is distorted.
- The client cannot be maximized to full-screen mode while the player is having a Skype call.
- The aiming circle oscillates in 16x and 25x magnifications in Siege Mode during Frontline battles.
- The reticle indicator remains on the SPG after switching to Artillery mode if a vehicle partially intersects the red line.
- Events at the end of the battle are not synchronized with the text of the battle result.
- In some cases, the automatic repair / replenishment of ammo and consumables after a battle does not take place, even if the amount of credits on the account is sufficient.
- In some cases, falling trees fall through the terrain.
- Consumables are not replenished from the Depot if the player does not have enough credits for a complete automatic ammunition resupply.
- Consumables are not replenished from the Depot if the player does not have enough credits for a complete automatic ammunition resupply.
- Upon successful completion of the Alliance-14 mission during the Chimera operation, the failed mission icon is displayed after the battle.
- The Marks of Excellence on some vehicles appear double when the camera zooms out.
- The time for the transition to the Garage after applying customization elements increased.