7.1 released 1/5/12
Version 7.1 Update Notes
General
- Added a preliminary French Tech Tree (18 vehicles):
• AMX 13 75 • AMX 13 90 • AMX 38 • AMX 40 • AMX 50 100 |
• AMX 50 120 • AMX 50 68 t • AMX M4 (1945) • AMX12 t • ARL 44 |
• B1 • Bat.-Châtillon 25 t • BDR G1B • D1 |
• D2 • Hotchkiss H35 • Lorraine 40 t • Renault FT |
- Automatic and semiautomatic guns transferred into a new system of auto-loading multi-round mechanisms
- Maximum battle level for Type 59 increased by 1
- Type 59 battle profitability increased by 5%
- Maximum battle level for Tier IV and Tier V SPGs decreased by 1
- Fixed tank armor: IS-3 (top turret front), IS-4 (hull side and 122mm BL-9 gun mantlet), T95 (hull side armor increased)
- Fixed or reworked tank damage models: StuG III, Pz II Luchs, Pz.Kpfw. B2 740 (f), BT-SV, T95, M5 Stuart, M4 Sherman, Maus (inconsistent front hull penetration by HE rounds)
- TD ISU-152 moved to a new armor system with 16 groups and sided armor
- Churchill moved to a new armor system with 16 groups and sided armor
- Fixed tank camouflage: VK 4502A, KV-220, Pz II, M26 Pershing, M3 Lee
- Fixed bugs in tank models: T1 Cunningham, T34, Maus, Pz III, T-46, Churchill, KV-1S, Object 212, Pz VI Tiger, T32, Grille, Pz.Kpfw. II Luchs, VK3001P, Löwe
- Fixed incorrect gunshot effects: JagdPz IV 7,5 cm StuK 42 L/70 gun, PzVI Tiger 8,8 cm Kw.K. 43L/71 gun, PzIV Ausf. G 7,5 cm Kw.K. 42 L/70 gun
- Fixed the same gun models 7.5 cm L/70 and 8.8 cm L/56 for JagdPanther
- Fixed bugs in burning effects of destroyed tanks
- Fixed some errors on maps: Fjords, Marsh, Steppe, Malinovka
- Fixed Fjords mini map
- Fixed client-to-server synchronization upon tank destruction by ramming
- Fixed ammunition resupply as a default setting
- Fixed impossible-to-close windows of private chat channels
- Added name of tank model (short) after the player's name in parentheses in battle screen for all communications (chat, information about damage and destruction, etc.)
- Fixed cluster indicator in login queuing notification (now visible)
- Fixed bugs in the mechanism for automatic cluster selection on login
- Reduced "end of session" interval when switching from cluster to cluster
- Fixed some bugs with battle replays
- Fixed a client crash after a long loading of battle replays
- Contact list removed from player’s battle log
- Added an interface visibility toggle during battle replays ("v" key)
- Fixed the red "Texture not found" square instead of a clan logo when changing settings
- Added an alternate color scheme for a reload progress-bar and a gun marker
- Fixed bug with not displayed new invitations for an open invite channel
- Fixed blinking of an invite channel in the absence of active invitations
- Fixed a Commander modifier disappearance while hovering a cursor over a crew member
- Fixed bug of loading pre-battle room for ready but un-distributed company players
- Fixed a system message while adding /purchasing an already existing player's tank
- Fixed garage freezing at the game entry with a pressed "Enter" key on the login screen
- Fixed reload indicator "freeze"
- Fixed a tank tier indicator displacement in team lists
- Fixed voice chat malfunction
- Fixed voice chat animation for terminated chat connections
- Restored "tank in company battle" indicator for company battles
- Fixed a bug within ability to press "Ready" once a tank company is in battle
- Fixed a rare bug in random switching to "Not ready" in company interface
- Fixed incorrect message when mounting an "already in depot" consumable
- Fixed a rare bug within ability to close a pop-up modal message when changing graphics settings
- Fixed a display of "Attention to sector" message in chat from an "ignore" player
- Reworked battle menu popping up on pressing "Esc" key
- Added a “background” image for a number of remaining rounds
- Fixed incorrect display of available resolutions when switching from a full screen to window mode
- Fixed a sharp change in transparency of trees when moving in sniper mode
- Fixed short hand names for E-series tanks
- Fixed non-functional interface when switching between tanks in service window
- Fixed client crash when selling modules from depot
- Added a message notifying that a gold camouflage will be destroyed if changed
Changes to the following nations:
Germany
Vehicles:
- Ferdinand:
- 8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 sec
- Jagdpanther:
- 8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 sec
- Leichttraktor:
- Suspension traverse speed increased by 2 deg/sec
- Dispersion from movement and suspension traversing decreased by 5%
- I turret traverse speed increased by 10 deg/sec
- II turret traverse speed increased by 5 deg/sec
- I turret view range increased to 300 m
- II turret view range increased to 350 m
- PzKpfw 35 (t):
- I turret view range increased to 330 m
- II turret view range increased to 370 m
- Ammo rack sizes changed for 3.cm Kw.K. 34t L/40 and 3.7cm Kw.K. 38t L/47 guns
- Pz.Kpfw. 38 (t):
- Ammo rack sizes changed for the 3.7cm Kw.K. 38t L/47 gun
- Aim time for the II turret 4.7cm PaK 38t L/43 gun set at 1.5 sec
- Pz.Kpfw. III:
- I turret view range increased to 380 m
Guns:
- 2 cm Kw.K. 30:
- Added a multi-roundreload system with 10 shells per clip and rate of fire 280 rounds/min
- Changed parameters for tanks: Pz.Kpfw. 35 (t), Pz.Kpfw. II
- Penetration with standard AP shells increased to 46 mm
- 2 cm Breda:
- Added a multi-round reload system with 12 shells per clip and rate of fire 240 rounds/min
- Changed basic characteristics: reload time, aim time, gun dispersion
- Changed parameters for Leichttraktor
- Penetration with standard AP shells increased to 30 mm
- 2 cm Flak 38 L/112:
- Added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/min
- Re-adjusted the vehicle gun parameters: Pz.Kpfw. 35 (t), Pz.Kpfw. 38 nA, Pz.Kpfw. II, Pz.Kpfw. 38 (t), Pz.Kpfw. III, Pz.Kpfw. III Ausf. A, Pz.Kpfw. II Luchs, VK 1602 Leopard
- 2 cm Kw.K. 38 L/55:
- Added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/min
Re-adjusted the vehicle gun parameters: Leichttraktor, Pz.Kpfw. II, Pz.Kpfw. III Ausf. A, Pz.Kpfw. II
- Added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/min
- Luchs
- Penetration with a standard AP shell increased to 46 mm
- 3,7 cm Kw.K. 34t L/40:
- Penetration with a standard AP shell increased up to 40 mm
- Penetration with an APCR shell increased to 69 mm
- 3,7 cm Kw.K. 38t L/47 and 3.7 cm PaK 38t L/47:
- Penetration with a standard AP shell increased to 41 mm
- Penetration with an APCR shell increased to 74 mm
- 3,7 cm Kw.K. L/46:
- Penetration with a standard AP shell increased to 40 mm
- Penetration with an APCR shell increased to 74 mm
- 4,7 cm PaK 38t L/43:
- Penetration with a standard AP shell increased to 62 mm
- Penetration with an APCR shell increased to 115 mm
Shells:
- Shell damage of 3.7 cm Pzgr36 increased to 36
- Shell damage of 3.7 cm Pzgr40 decreased to 36
- Shell damage of 4.7 cm Pzgr39t increased to 60
- Shell damage of 4.7 cm Pzgr40t increased to 60
- Shell damage of 4.7 cm Sprg18t increased to 75
U.S.A.
Vehicles:
- M2 Light Tank:
- I turret view range reduced to 300 meters
- M5 Stuart:
- I turret view range increased to 380 meters
Guns:
- 12.7 mm MG HB M2:
- Added a multi-round reload system with 40 shells per clip and rate of fire 450 rounds/min
- Changed gun parameters for the M2 Light Tank
- 20 mm Hispano-Suiza Birgikt Gun:
- Added a multi-round reload system with 15 shells per clip and rate of fire 600 rounds/min
- Changed gun parameters for the T1 Cunningham, T2 Light Tank, T2 Medium Tank, M5 Stuart, M3 Stuart, and M2 Light Tank
- 37 mm Gun M1916:
- Changed basic gun parameters: reload time, aim time, and dispersion
- Penetration with a standard AP shell reduced to 28 mm
- Penetration with an APCR shell reduced to 45 mm
- 37 mm semiautomatic gun M1924:
- Added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/min
- Changed gun parameters: T2 Medium Tank and T1 Cunningham
- Penetration with a standard AP shell reduced to 33 mm
- 37 mm Browning Semiautomatic Gun:
- Added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/min
- Changed gun parameters: T2 Medium Tank and T1 Cunningham
- Penetration with a standard AP shell reduced to 39 mm
- 37 mm M-6 L/53 M2:
- Dispersion reduced to 0.36
- 37 mm Gun M5:
- Changed reload and aim time for the M3 Stuart and T2 Medium Tank
U.S.S.R.
Vehicles:
- BT-2:
- II turret view range increased to 320 meters
- Changed reload and aim time: 37 mm Hotchkiss and 37 mm B-3 guns
- MS-1:
- Traverse speed of both suspensions reduced by 5 deg/sec
- Changed reload time, aim time, and ammo rack size for the 37 mm Hotchkiss and 37mm B-3 guns
- T-26M:
- I suspension traverse speed reduced to 52 deg/sec
- I turret view range increased to 320 meters
- II turret view range increased to 350 meters
Guns:
- 20 mm TNSh:
- Added a multi-round reload system with 20 shells per clip and rate of fire 600 rounds/min
- Changed gun parameters for the BT-2 and MS-1
- Penetration with a standard AP shell increased to 28 mm
- 23 mm VYa:
- Added a multi-round reload system with 9 shells per clip with with rate of fire 300 rounds/min
- Changed gun parameters for the BT-2, BT-7, MS-1, and T-26M
- Penetration with a standard AP shell reduced to 30 mm
- 37 mm Sh-37:
- Added a multi-round reload system with 5 shells per clip and rate of fire 170 rounds/min
- Changed gun parameters for the А-20, Т-46, Т-50, and Т-52
- 37 mm B-3:
- Penetration with an APCR shell increased to 40 mm
- 37 mm Hotchkiss:
- Penetration with an APCR shell increased to 34 mm
- 45 mm 20K:
- Penetration with an APCR shell increased to 88 mm
- 45 mm (1932):
- Penetration with a standard AP shell increased to 51 mm
- Penetration with an APCR shell increased to 88 mm