Posted Dec 19 2011 11:38
Version 7.0 Update Notes
Featured Changes
- Implemented several game clusters (multi-cluster technology).
- Added the Camouflage Feature: Camo purchase and its mounting are available in the game section "Appearance;" this feature is currently intended for visual customization only, and does not increase tour camo rating.
- Added the Complaint System: You can choose the complaint type when in battle by right-clicking on the player's nickname shown in the pop-up context menu.
- Added Levels of Tank Companies Varied by Tier:
- Up to Tier IV; up to Tier VI; Up to Tier VIII; and up to Tier X (including Tier X).
- Implemented tier limits for SPGs in up to Tier IV; up to Tier VI; and up to Tier VIII battles (the next test version will include light tanks limitations).
- Added a Test System for Recording and Replaying Battles: A "Record battle to replay" setting saves battle videos in "Replays" folder.
Content
- Added animated birds on several maps.
- Added new maps: Marsh and Fjords.
- Fixed multiple bugs, blockings, and jam-ups on the majority of maps.
- Fixed multiple bugs in tank models.
Changes to in-game characteristics of Nation ammunition, guns, and vehicles:
Germany
- Guns
- Added a new special round type for the 8.8cm L/71 gun with damage increased to 240; old type rounds will be sold from ammunition at purchase prices.
- Vehicles
- E-50
- Ammo rack durability decreased by 5%
- Reload time for the stock turret 8.8 cm Kw.K. 43 L/71 gun changed from 6 to 6.6 s
- Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 5.8 to 6.4 s
- Stock turret view range decreased from 460 to 450 m
- Е-75
- Reload time for the stock turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.1 to 6.7 s
- Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 5.8 to 6.4 s
- G.W. Panther
- Income decreased by 10%
- Removed "improved ventilation" equipment; players will be compensated (at purchase price) if they had this equipment installed
- G.W. Tiger
- Dispersion for the 170 mm K72 Sf changed from 0.41 to 0.4
- Dispersion by turning for the 170 mm K72 Sf gun decreased by 5%
- Income decreased by 20%
- Reload time for the 170 mm K72 Sf gun changed from 27.3 to 25.5 s
- Removed "improved ventilation" equipment; players will be compensated (at purchase price) if they had this equipment installed
- Jagdpanzer IV
- New armor system (16 groups + spaced armor)
- Leichttraktor
- New armor system (16 groups + spaced armor)
- Panther II
- Small fixes in gun mantlet armoring
- Ammo rack durability decreased by 10%
- Stock turret view range decreased from 460 to 430 m
- Top turret view range decreased from 460 to 450 m
- Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.1 to 6.7 sec.
- Pz.Kpfw. 38 (t)
- New armor system (16 groups + spaced armor)
- Pz.Kpfw. 38 n.A.
- New armor system (16 groups + spaced armor)
- Pz.Kpfw. 38H 735 (f)
- Added suspension spaced armor
- New armor system (16 groups + spaced armor)
- Pz.Kpfw. B2 740 (f)
- New armor system (16 groups + spaced armor)
- Pz.Kpfw. II Luchs
- New armor system (16 groups + spaced armor)
- Pz.Kpfw. III/IV:
- New armor system (16 groups + spaced armor)
- Pz.Kpfw. S35 739 (f)
- Added suspension spaced armor
- New armor system (16 groups + spaced armor)
- Pz.Kpfw. V Panther
- Ammo rack durability decreased by 20%.
- Top turret view range increased from 420 to 430 meters
- Pz.Kpfw. V/IV
- Fixes in turret armoring
- Pz.Kpfw. VI Tiger
- New armor system (16 groups + spaced armor)
- Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.8 to 7.5 s
- Pz.Kpfw. VI Tiger (P)
- Reload time for the first turret 8.8 cm Kw.K. 43 L/71 gun changed from 7.3 to 8.0 s
- Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.8 to 7.5 s
- Pz.Kpfw. VIB Tiger II
- Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.1 to 6.7 s
- Reload time for the stock turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.5 to 7.2 s
- StuG III
- Hull front armor is now 80 mm
- New armor system (16 groups + spaced armour)
- VK 1602
- Increased minimum battle level
- VK 1602 Leopard
- New armor system (16 groups + spaced armor)
- VK 3001 (P)
- New armor system (16 groups + spaced armor)
- VK 3002 (DB)
- New armor system (16 groups + spaced armor)
- VK 3601 (H)
- Aiming time for the 7.5 cm Kw.K. 41 L/58 increased from 1.1 to 2 s
- Dispersion by a turret rotation and movement for the 7,5 cm Kw.K. 41 L/58 gun increased by 10%
- New armor system (16 groups + spaced armor).
- Reload time for the 7.5 cm Kw.K. 41 L/58 gun increased from 3.5 to 4.5 s
- VK 4502 (P) Ausf. A
- Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.1 to 6.7 s
- Reload time for the stock turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.5 to 7.2 s
- VK 4502 (P) Ausf. B
- Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 5.8 to 6.4 s
- Reload time for the stock turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.1 tо 6.7 s
- E-50
U.S.A.
- Ammunition
- 105mm APCR T29E3M2 round price reduced from 12 to 10 Gold
- Vehicles
- M2 Light Tank
- New armor system (16 groups + spaced armor)
- M2 Medium Tank
- New armor system (16 groups + spaced armor)
- M4 Sherman
- New armor system (16 groups + spaced armor)
- M12
- Fixed gun shields
- Reduced income by 10%
- M26 Pershing
- Gun dispersion by movement reduced by 10%
- Stock turret view range increased from 430 m to 440 m
- Top turret view range increased from 450 m to 460 m
- M37
- Reduced income by 30%
- M40/43
- Reduced income by 20%
- M41
- Reduced income by 3%
- M46 Patton
- Ammo rack durability increased by 20%
- Stock turret view range increased from 450 m to 460 m
- M4A2E4 Sherman
- New armor system (16 groups + spaced armor)
- M4A3E8 Sherman
- 105 SPH M4 L/23 gun added for both turrets
- New armor system (16 groups + spaced armor)
- M5 Stuart
- Change the display of hull armor thickness
- M7
- New armor system (16 groups + spaced armor)
- M7 Priest
- Reduced income by 8%
- Ram II
- New armor system (16 groups + spaced armor)
- T-14
- Added spaced armor on sides
- New armor system (16 groups + spaced armor)
- T1 Cunningham
- New armor system (16 groups + spaced armor)
- T2 Light Tank
- New armor system (16 groups + spaced armor)
- T20
- Ammo rack durability increased by 10%
- Stock turret view range increased from 400 m to 420 m
- Top turret view range increased from 420 m to 440 m
- T29
- New armor system (16 groups + spaced armor)
- T30
- New armor system (16 groups + spaced armor)
- T32
- New armor system (16 groups + spaced armor)
- T34
- New armor system (16 groups + spaced armor)
- T40
- Reduced the repair cost by 60%
- T92 HMC
- Reduced income by 15%
- M2 Light Tank
U.S.S.R.
- Ammunition
- 180mm F-600D round price increased from 1,890 to 1,980 Credits
- 180mm G-620 round price increased from 1,092 to 1,200 Credits
- 180mm URB-600 round price increased from 1,890 to 1,980 Credits
- 203mm F-625D round price increase from 1,442 to 1,568 Credits
- Guns
- 203mm G-620 cost increased from 1,092 to 1,200 Credits
- Vehicles
- А-20
- New armor system (16 groups + spaced armor)
- А-32
- New armor system (16 groups + spaced armor)
- АТ-1
- New armor system (16 groups + spaced armor)
- BT-7
- New armor system (16 groups + spaced armor)
- IS-3
- Added suspension armour plates
- Changed models and parameters of both turrets
- New armor system (16 groups + spaced armor)
- IS-4
- New armor system (16 groups + spaced armor)
- IS-7
- Added suspension armor plates
- Improved front turret armour
- New armor system (16 groups + spaced armor)
- Reinforced hull stem
- KV
- New armor system (16 groups + spaced armor)
- KV-3
- New armor system (16 groups + spaced armor)
- KV-13
- New armor system (16 groups + spaced armor)
- KV-220
- New armor system (16 groups + spaced armor)
- Matilda
- New armor system (16 groups + spaced armor)
- MS-1
- New armor system (16 groups + spaced armor)
- Object 212
- Income decreased 25%
- Object 704
- Added suspension armor plates
- New armor system (16 groups + spaced armor)
- S-51
- Income decreased 15%
- SU-14
- Income decreased 13%
- New armor system (16 groups + spaced armor)
- SU-18
- New armor system (16 groups + spaced armor)
- SU-76
- New armor system (16 groups + spaced armor)
- SU-85B
- New armor system (16 groups + spaced armor)
- SU-152
- New armor system (16 groups + spaced armor)
- T-34
- New armor system (16 groups + spaced armor)
- Т-44
- Added the 680 hp B-54-6 engine
- Added the second turret LB-1 gun
- Ammo rack durability increased 15%
- New armor system (16 groups + spaced armor)
- Stock suspension traverse speed increase by 2 deg/s
- Stock turret view range decreased from 430 to 420 m
- Top suspension traverse speed increased by 1 deg/s
- Top turret view range increased from 430 to 440 m
- T-50
- Increased minimum battle levels
- Т-54
- New armor system (16 groups + spaced armor)
- Stock turret view range decreased from 430 to 420 m
- Valentine
- New armor system (16 groups + spaced armor)
- А-20
Changes in vehicle prices:
- In Credits
- AT-1: Price reduced from 4,483 to 4,400 Credits
- BТ-2: Price reduced from 7,466 to 7,400 Credits
- Jagdpanzer 38(t) Hetzer: Price reduced from 36,066 to 36,000 Credits
- M2 Light Tank: Price reduced from 4,166 to 4,100 Credits
- M2 Medium Tank: Price reduced from 45,666 to 45,600 Credits
- Marder II: Price reduced from 52,133 to 52,100 Credits
- Panzerjäger I: Price reduced from 3,816 to 3,800 Credits
- Pz.Kpfw. III Ausf. A: Price reduced from 53,133 to 53,100 Credits
- Sturmpanzer I Bison: Price reduced from 6,083 to 6,000 Credits
- Sturmpanzer II: Price reduced from 45,066 to 45,000 Credits
- T18 HMC: Price reduced from 5,316 to 5,300 Credits
- T-26: Price reduced from 54,333 to 54,300 Credits
- T-46: Price reduced from 47,466 to 47,400 Credits
- T82 HMC: Price reduced from 56,933 to 56,900 Credits
- Wespe: Price reduced from 53,533 to 53,500 Credits
- In Gold (used for selling vehicles converting into Credits)
- A-32: Price reduced from 1,250 to 2,500 Gold
- M6A2E1: Price reduced from 10,000 to 7,500 Gold
- Pz.Kpfw. V/IV: Price reduced from 1,500 to 3,000 Gold
Gameplay and in-game mechanics
- Added tracers representation from enemies in sight—the narrow sector in a direction of a player’s gun.
- Added tracers representation from enemies in the SPG mode, if the firing tank is in the view screen.
- Changed the mechanism for finding minimal armor thickness while penetrating with HE rounds.
- Fixed the issue with "Invader" achievement.
- Fixed the issue with not receiving the "Mouse Trap" achievement; all not yet received achievements will be added to the account after a battle, in which at least one tank is destroyed by a player.
- Fixed the rare bug with the low turning velocity of the Pz. IV.
- Fixed the rare issue of scouting the whole enemy team while they are not in sight.
- Fixed the rare issue of the gun sight freezing while it’s moved in sniper mode near a building.
- Fixed the rare issue with the horizontal violent movement of the gun sight while switching into sniper mode.
- Once exiting the battle, your tank will stay on the battlefield till the end of the battle. If it is not destroyed, it will automatically be destroyed at the end.
- The normalization of AP and APCR rounds was slightly downgraded.
Interface
- Added a filter for symbols, smiles and messages spamming in-game chats.
- Added a notification for a successful screenshot.
- Added a notification for attempting to resupply gold ammunition and consumables with gold or without it.
- Added a notification if attempting to sell a tank, which cannot be purchased in the shop (Pz.Kpfw. V/IV, for example).
- Added a notification of reaching the daily tank sale limit.
- Added a notification sound for when the gun reticle is at its smallest.
- Added clan information in the player's statistics window.
- Added more settings for markers above vehicles.
- Added the automatic removal of consumables that cannot be mounted with a current vehicle set-up.
- Added the battle tasks description at the map loading window.
- Added the new mode of representing player lists; Buttons for switching between modes were added as well (Ctrl + Tab as defaults).
- Added the option of mapping the controls on additional mouse buttons.
- Added the possibility to switch to alternative marker colors for vehicles ("Alternative Color Scheme" in Settings).
- Added the representation of awards received by World of Tanks on the login screen.
- Added the sound of friendly base capture notification.
- Added tips for garage interface elements. They can be activated by pressing "F1" button in garage screen.
- The Caps Lock indicator is now enabled on the login screen.
- Changed the sound of collision between a static object and tank at speeds higher than 10 km per hour.
- Changed the sound of hitting and damaging a tank module.
- Fixed and reworked the names of some American vehicles.
- Fixed and reworked the text of some interface tips and dialogue screens.
- Fixed the button order for in-game and garage menus.
- Fixed the representation of additional XP earned in the first battle during specials.
- Functions of personal file opening, demobilization and sending to barracks remapped from Left Mouse Button to Right Mouse Button.
- Improved vehicle markers: Range sorting added.
- Improvements of the mini-map: scale change, transparency change, turning on/off, markers for commands: "Help," "Follow me!," and "Attack."
- In tank crew personal files added representation of XP amount needed for acquiring new skills.
- In tank crew personal files all achievements other than "Battle Heroes" and Epic Achievements were removed.
- In tank crew personal files removed statistics of battles participated and w/l ratio.
- In the battle interface, additional equipment (camo net and binocular telescope) performance will now be shown.
- Removed the control setting "Camera position."
- Reworked players lists in the map loading window.
- Screenshots are now saved into a separate folder.
- While selling a tank you can now quickly remove crew and equipment from it.
System
- Added more settings for special effects.
- Added the "vignette" post-effect.
- Added the new anti-aliasing type—FXAA.
- Completely reworked the mechanics of improved dynamic shadows.
- Fixed some troubles with running the game on multiscreen PC configurations.
- Improved game performance on some PC configurations.
- Improved game settings behavior when using Logitech keyboards and Alienware notebooks.
- Improved the quality of in-game voice chat.
- Reworked the system of special effects; new effects for shots, hits, and explosions.