Update 7.0: List of Changes

Posted Dec 19 2011 11:38

Version 7.0 Update Notes

Featured Changes

  • Implemented several game clusters (multi-cluster technology).
  • Added the Camouflage Feature: Camo purchase and its mounting are available in the game section "Appearance;" this feature is currently intended for visual customization only, and does not increase tour camo rating.
  • Added the Complaint System: You can choose the complaint type when in battle by right-clicking on the player's nickname shown in the pop-up context menu.
  • Added Levels of Tank Companies Varied by Tier: 
    • Up to Tier IV; up to Tier VI; Up to Tier VIII; and up to Tier X (including Tier X).
    • Implemented tier limits for SPGs in up to Tier IV; up to Tier VI; and up to Tier VIII battles (the next test version will include light tanks limitations).
  • Added a Test System for Recording and Replaying Battles: A "Record battle to replay" setting saves battle videos in "Replays" folder.

Content

  • Added animated birds on several maps.
  • Added new maps: Marsh and Fjords.
  • Fixed multiple bugs, blockings, and jam-ups on the majority of maps.
  • Fixed multiple bugs in tank models.

Changes to in-game characteristics of Nation ammunition, guns, and vehicles:

Germany

  • Guns
    • Added a new special round type for the 8.8cm L/71 gun with damage increased to 240; old type rounds will be sold from ammunition at purchase prices.
  • Vehicles
    • E-50
      • Ammo rack durability decreased by 5%
      • Reload time for the stock turret 8.8 cm Kw.K. 43 L/71 gun changed from 6 to 6.6 s
      • Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 5.8 to 6.4 s
      • Stock turret view range decreased from 460 to 450 m
    • Е-75
      • Reload time for the stock turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.1 to 6.7 s
      • Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 5.8 to 6.4 s
    • G.W. Panther
      • Income decreased by 10%
      • Removed "improved ventilation" equipment; players will be compensated (at purchase price) if they had this equipment installed
    • G.W. Tiger
      • Dispersion for the 170 mm K72 Sf changed from 0.41 to 0.4
      • Dispersion by turning for the 170 mm K72 Sf gun decreased by 5%
      • Income decreased by 20%
      • Reload time for the 170 mm K72 Sf gun changed from 27.3 to 25.5 s
      • Removed "improved ventilation" equipment; players will be compensated (at purchase price) if they had this equipment installed
    • Jagdpanzer IV
      • New armor system (16 groups + spaced armor)
    • Leichttraktor
      • New armor system (16 groups + spaced armor)
    • Panther II
      • Small fixes in gun mantlet armoring
      • Ammo rack durability decreased by 10%
      • Stock turret view range decreased from 460 to 430 m
      • Top turret view range decreased from 460 to 450 m
      • Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.1 to 6.7 sec.
    • Pz.Kpfw. 38 (t)
      • New armor system (16 groups + spaced armor)
    • Pz.Kpfw. 38 n.A.
      • New armor system (16 groups + spaced armor)
    • Pz.Kpfw. 38H 735 (f)
      • Added suspension spaced armor
      • New armor system (16 groups + spaced armor)
    • Pz.Kpfw. B2 740 (f)
      • New armor system (16 groups + spaced armor)
    • Pz.Kpfw. II Luchs
      • New armor system (16 groups + spaced armor)
    • Pz.Kpfw. III/IV:
      • New armor system (16 groups + spaced armor)
    • Pz.Kpfw. S35 739 (f)
      • Added suspension spaced armor
      • New armor system (16 groups + spaced armor)
    • Pz.Kpfw. V Panther
      • Ammo rack durability decreased by 20%.
      • Top turret view range increased from 420 to 430 meters
    • Pz.Kpfw. V/IV
      • Fixes in turret armoring
    • Pz.Kpfw. VI Tiger
      • New armor system (16 groups + spaced armor)
      • Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.8 to 7.5 s
    • Pz.Kpfw. VI Tiger (P)
      • Reload time for the first turret 8.8 cm Kw.K. 43 L/71 gun changed from 7.3 to 8.0 s
      • Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.8 to 7.5 s
    • Pz.Kpfw. VIB Tiger II
      • Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.1 to 6.7 s
      • Reload time for the stock turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.5 to 7.2 s
    • StuG III
      • Hull front armor is now 80 mm
      • New armor system (16 groups + spaced armour)
    • VK 1602
      • Increased minimum battle level
    • VK 1602 Leopard
      • New armor system (16 groups + spaced armor)
    • VK 3001 (P)
      • New armor system (16 groups + spaced armor)
    • VK 3002 (DB)
      • New armor system (16 groups + spaced armor)
    • VK 3601 (H)
      • Aiming time for the 7.5 cm Kw.K. 41 L/58 increased from 1.1 to 2 s
      • Dispersion by a turret rotation and movement for the 7,5 cm Kw.K. 41 L/58 gun increased by 10%
      • New armor system (16 groups + spaced armor).
      • Reload time for the 7.5 cm Kw.K. 41 L/58 gun increased from 3.5 to 4.5 s
    • VK 4502 (P) Ausf. A
      • Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.1 to 6.7 s
      • Reload time for the stock turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.5 to 7.2 s
    • VK 4502 (P) Ausf. B
      • Reload time for the second turret 8.8 cm Kw.K. 43 L/71 gun changed from 5.8 to 6.4 s
      • Reload time for the stock turret 8.8 cm Kw.K. 43 L/71 gun changed from 6.1 tо 6.7 s

U.S.A.

  • Ammunition
    • 105mm APCR T29E3M2 round price reduced from 12 to 10 Gold
  • Vehicles
    • M2 Light Tank
      • New armor system (16 groups + spaced armor)
    • M2 Medium Tank
      • New armor system (16 groups + spaced armor)
    • M4 Sherman
      • New armor system (16 groups + spaced armor)
    • M12
      • Fixed gun shields
      • Reduced income by 10%
    • M26 Pershing
      • Gun dispersion by movement reduced by 10%
      • Stock turret view range increased from 430 m to 440 m
      • Top turret view range increased from 450 m to 460 m
    • M37
      • Reduced income by 30%
    • M40/43
      • Reduced income by 20%
    • M41
      • Reduced income by 3%
    • M46 Patton
      • Ammo rack durability increased by 20%
      • Stock turret view range increased from 450 m to 460 m
    • M4A2E4 Sherman
      • New armor system (16 groups + spaced armor)
    • M4A3E8 Sherman
      • 105 SPH M4 L/23 gun added for both turrets
      • New armor system (16 groups + spaced armor)
    • M5 Stuart
      • Change the display of hull armor thickness
    • M7
      • New armor system (16 groups + spaced armor)
    • M7 Priest
      • Reduced income by 8%
    • Ram II
      • New armor system (16 groups + spaced armor)
    • T-14
      • Added spaced armor on sides
      • New armor system (16 groups + spaced armor)
    • T1 Cunningham
      • New armor system (16 groups + spaced armor)
    • T2 Light Tank
      • New armor system (16 groups + spaced armor)
    • T20
      • Ammo rack durability increased by 10%
      • Stock turret view range increased from 400 m to 420 m
      • Top turret view range increased from 420 m to 440 m
    • T29
      • New armor system (16 groups + spaced armor)
    • T30
      • New armor system (16 groups + spaced armor)
    • T32
      • New armor system (16 groups + spaced armor)
    • T34
      • New armor system (16 groups + spaced armor)
    • T40
      • Reduced the repair cost by 60%
    • T92 HMC
      • Reduced income by 15%

U.S.S.R.

  • Ammunition
    • 180mm F-600D round price increased from 1,890 to 1,980 Credits
    • 180mm G-620 round price increased from 1,092 to 1,200 Credits
    • 180mm URB-600 round price increased from 1,890 to 1,980 Credits
    • 203mm F-625D round price increase from 1,442 to 1,568 Credits
  • Guns
    • 203mm G-620 cost increased from 1,092 to 1,200 Credits
  • Vehicles
    • А-20
      • New armor system (16 groups + spaced armor)
    • А-32
      • New armor system (16 groups + spaced armor)
    • АТ-1
      • New armor system (16 groups + spaced armor)
    • BT-7
      • New armor system (16 groups + spaced armor)
    • IS-3
      • Added suspension armour plates
      • Changed models and parameters of both turrets
      • New armor system (16 groups + spaced armor)
    • IS-4
      • New armor system (16 groups + spaced armor)
    • IS-7
      • Added suspension armor plates
      • Improved front turret armour
      • New armor system (16 groups + spaced armor)
      • Reinforced hull stem
    • KV
      • New armor system (16 groups + spaced armor)
    • KV-3
      • New armor system (16 groups + spaced armor)
    • KV-13
      • New armor system (16 groups + spaced armor)
    • KV-220
      • New armor system (16 groups + spaced armor)
    • Matilda
      • New armor system (16 groups + spaced armor)
    • MS-1
      • New armor system (16 groups + spaced armor)
    • Object 212
      • Income decreased 25%
    • Object 704
      • Added suspension armor plates
      • New armor system (16 groups + spaced armor)
    • S-51
      • Income decreased 15%
    • SU-14
      • Income decreased 13%
      • New armor system (16 groups + spaced armor)
    • SU-18
      • New armor system (16 groups + spaced armor)
    • SU-76
      • New armor system (16 groups + spaced armor)
    • SU-85B
      • New armor system (16 groups + spaced armor)
    • SU-152
      • New armor system (16 groups + spaced armor)
    • T-34
      • New armor system (16 groups + spaced armor)
    • Т-44
      • Added the 680 hp B-54-6 engine
      • Added the second turret LB-1 gun
      • Ammo rack durability increased 15%
      • New armor system (16 groups + spaced armor)
      • Stock suspension traverse speed increase by 2 deg/s
      • Stock turret view range decreased from 430 to 420 m
      • Top suspension traverse speed increased by 1 deg/s
      • Top turret view range increased from 430 to 440 m
    • T-50
      • Increased minimum battle levels
    • Т-54
      • New armor system (16 groups + spaced armor)
      • Stock turret view range decreased from 430 to 420 m
    • Valentine
      • New armor system (16 groups + spaced armor)

Changes in vehicle prices:

  • In Credits
    • AT-1: Price reduced from 4,483 to 4,400 Credits
    • BТ-2: Price reduced from 7,466 to 7,400 Credits
    • Jagdpanzer 38(t) Hetzer: Price reduced from 36,066 to 36,000 Credits
    • M2 Light Tank: Price reduced from 4,166 to 4,100 Credits
    • M2 Medium Tank: Price reduced from 45,666 to 45,600 Credits
    • Marder II: Price reduced from 52,133 to 52,100 Credits
    • Panzerjäger I: Price reduced from 3,816 to 3,800 Credits
    • Pz.Kpfw. III Ausf. A: Price reduced from 53,133 to 53,100 Credits
    • Sturmpanzer I Bison: Price reduced from 6,083 to 6,000 Credits
    • Sturmpanzer II: Price reduced from 45,066 to 45,000 Credits
    • T18 HMC: Price reduced from 5,316 to 5,300 Credits
    • T-26: Price reduced from 54,333 to 54,300 Credits
    • T-46: Price reduced from 47,466 to 47,400 Credits
    • T82 HMC: Price reduced from 56,933 to 56,900 Credits
    • Wespe: Price reduced from 53,533 to 53,500 Credits
  • In Gold (used for selling vehicles converting into Credits)
    • A-32: Price reduced from 1,250 to 2,500 Gold
    • M6A2E1: Price reduced from 10,000 to 7,500 Gold
    • Pz.Kpfw. V/IV: Price reduced from 1,500 to 3,000 Gold

Gameplay and in-game mechanics

  • Added tracers representation from enemies in sight—the narrow sector in a direction of a player’s gun.
  • Added tracers representation from enemies in the SPG mode, if the firing tank is in the view screen.
  • Changed the mechanism for finding minimal armor thickness while penetrating with HE rounds.
  • Fixed the issue with "Invader" achievement.
  • Fixed the issue with not receiving the "Mouse Trap" achievement; all not yet received achievements will be added to the account after a battle, in which at least one tank is destroyed by a player.
  • Fixed the rare bug with the low turning velocity of the Pz. IV.
  • Fixed the rare issue of scouting the whole enemy team while they are not in sight.
  • Fixed the rare issue of the gun sight freezing while it’s moved in sniper mode near a building.
  • Fixed the rare issue with the horizontal violent movement of the gun sight while switching into sniper mode.
  • Once exiting the battle, your tank will stay on the battlefield till the end of the battle. If it is not destroyed, it will automatically be destroyed at the end.
  • The normalization of AP and APCR rounds was slightly downgraded.

Interface

  • Added a filter for symbols, smiles and messages spamming in-game chats.
  • Added a notification for a successful screenshot.
  • Added a notification for attempting to resupply gold ammunition and consumables with gold or without it.
  • Added a notification if attempting to sell a tank, which cannot be purchased in the shop (Pz.Kpfw. V/IV, for example).
  • Added a notification of reaching the daily tank sale limit.
  • Added a notification sound for when the gun reticle is at its smallest.
  • Added clan information in the player's statistics window.
  • Added more settings for markers above vehicles.
  • Added the automatic removal of consumables that cannot be mounted with a current vehicle set-up.
  • Added the battle tasks description at the map loading window.
  • Added the new mode of representing player lists; Buttons for switching between modes were added as well (Ctrl + Tab as defaults).
  • Added the option of mapping the controls on additional mouse buttons.
  • Added the possibility to switch to alternative marker colors for vehicles ("Alternative Color Scheme" in Settings).
  • Added the representation of awards received by World of Tanks on the login screen.
  • Added the sound of friendly base capture notification.
  • Added tips for garage interface elements. They can be activated by pressing "F1" button in garage screen.
  • The Caps Lock indicator is now enabled on the login screen.
  • Changed the sound of collision between a static object and tank at speeds higher than 10 km per hour.
  • Changed the sound of hitting and damaging a tank module.
  • Fixed and reworked the names of some American vehicles.
  • Fixed and reworked the text of some interface tips and dialogue screens.
  • Fixed the button order for in-game and garage menus.
  • Fixed the representation of additional XP earned in the first battle during specials.
  • Functions of personal file opening, demobilization and sending to barracks remapped from Left Mouse Button to Right Mouse Button.
  • Improved vehicle markers: Range sorting added.
  • Improvements of the mini-map: scale change, transparency change, turning on/off, markers for commands: "Help," "Follow me!," and "Attack."
  • In tank crew personal files added representation of XP amount needed for acquiring new skills.
  • In tank crew personal files all achievements other than "Battle Heroes" and Epic Achievements were removed.
  • In tank crew personal files removed statistics of battles participated and w/l ratio.
  • In the battle interface, additional equipment (camo net and binocular telescope) performance will now be shown.
  • Removed the control setting "Camera position."
  • Reworked players lists in the map loading window.
  • Screenshots are now saved into a separate folder.
  • While selling a tank you can now quickly remove crew and equipment from it.

System

  • Added more settings for special effects.
  • Added the "vignette" post-effect.
  • Added the new anti-aliasing type—FXAA.
  • Completely reworked the mechanics of improved dynamic shadows.
  • Fixed some troubles with running the game on multiscreen PC configurations.
  • Improved game performance on some PC configurations.
  • Improved game settings behavior when using Logitech keyboards and Alienware notebooks.
  • Improved the quality of in-game voice chat.
  • Reworked the system of special effects; new effects for shots, hits, and explosions.
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