6.4 Patch Notes
General Vehicles and Balance
- Added the German G.W.-E series Panther Tier VII SPGs
- Added the German Löwe Tier VIII Premium heavy tank
- Added the German Pz.Kpfw. 38 (t) n.A. Tier IV light tank
- Added the U.S.A. T92 HMC Tier X SPG
- Added the U.S.S.R. KV-5 Tier VIII Premium heavy tank
- Added the U.S.S.R. KV-13 Tier VII heavy tank
- Added the U.S.S.R. Object 261 Tier X SPG
- Added new gun 3D models to the following tanks: Ferdinand, Jagdtiger, Tiger II, and VK 45.02.
- Fixed hitboxes for the Ferdinand, IS-7, Jagdpanther, Jagdtiger, M41, Panther II, T2 Medium Tank, Tiger, Tiger II, and VK 45.02.
- Fixed minor inaccuracies in hitboxes of several tanks.
- Fixed a number of model and texture bugs.
- Increased match-making value for Tier IX medium tanks.
- Introduced detailed damage mechanics for tracks; reworked durability of tracks and repair time for all vehicles.
- Readjusted maximum range of fire for all shells.
- Readjusted shell velocity for all shells: fixed errors and improved gameplay balance.
- Readjusted visibility of all guns when firing.
- Readjusted visibility parameters of all vehicles while standing still and on the move.
Combat Interface
- Added the display of additional markings above the platooned tanks.
- Added in-battle ignore feature. Press Ctrl and RMB click on the player's nickname to add him to ignore list.
- Added option to change markings above the tanks: "Show the tank's icon," "Show the tank's tier."
- Added pop-up panel with possible actions when player's vehicle is destroyed.
- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.
- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.
- The icon of the player's tank who has killed several allies turns blue.
- Improved the battle statistics interface (press "Tab" button in battle).
- Improved full-screen stretching for battle chat when typing a lot of spaces in it.
- Improved the in-game help window. (press "F1" button in battle).
- Minimap reworked in flash, as well as the rest of U.I.; added the display of different tank classes.
Combat Mechanics
- Added extra checkpoints on tank models for more accurate visibility checks.
- Added first version of moving wrecks of destroyed vehicles.
- Added new maps: Mountain Pass and Prairies.
- Changed damage mechanics for tracks: You can damage tracks if you hit the leading or the rearmost wheel of the tank; it will be much more difficult to detrack it by hitting middle part of the tank.
- Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
- Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
- You can put both repair kits on the same tank together.
- First aid kits work similar to repair kits.
- Credit fire extinguisher will extinguish fire immediately after you manually activate it—by pressing its button in-game.
- Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
- Changed firefighting mechanic: Fire strength decreases with each second; the exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill; as soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.
- Changed fuel tanks' fire mechanics: It catches fire when it is destroyed now; it can't be put on fire after a regular hit.
- Changed mechanics of "Fill tanks with CO2" equipment: Now it increases durability of fuel tank.
- Consumables Extra Combat Rations," "Case of Cola," "Chocolate" consumables are now automatically activated at the beginning of the battle.
- Engine now catches fire, if has received certain fixed amount of damage, which is the same for all vehicles; the purpose is to reduce the ability of low-tier automatic guns to cause engine fire.
- Fixed the condition of getting "Defender" medal: Now it meets the description requirements.
- Fixed the condition of getting "Fadin's Medal," which wasn't granted when the tank was destroyed by splash wave or fire.
- Fixed the condition of getting "Reaper" achievement, which wasn't granted when the tank was destroyed by splash wave or fire.
- Fixed the discrepancy between arcade and sniper reticle when the tank is positioned on a slope.
- Fixed hitboxes of several open top SPGs during a minor contact (ramming) with other vehicles.
- Readjusted visibility calculation for multiple bushes if they are within 15 m range away from the vehicle.
- "Removed speed governor" equipment now damages the engine 50% faster.
- Reworked vehicle movement system: Sticking at vertical surfaces and map borders is nearly eliminated; reduced chance of getting stuck in terrain objects.
Non-combat Mechanics
- Added the automated ban system for teamkillers.
- Added the possibility of dismounting non-demountable equipment ("Rammer," "Coated Optics," and others) for 10 Gold; to dismount it, click the module and choose "dismount equipment" option at the end of the dropdown list.
- Now when leveling the crew (on an elite tank with marked "Rapid crew training"), bonus experience received for the crew is given to the least experienced crew member; the estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.
Content
- Added some new pieces to the current track list.
- Corrected borders and skyboxes' junctions on some maps.
- Corrected a lot of mistakes connected with objects' disposition, passing ability, and getting stuck on most of the maps.
- Fixed full-screen effects on Abbey map.
- Fixed/redesigned hitboxes for a large number of small objects.
- Fixed missing objects on Ensk map when rotating the camera.
- Fixed some sound effects for objects.
- Fixed some sound effects for shots and explosions.
- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water, etc.)
- Reworked base capture circles: Now they reflect the capture radius precisely.
- Komarin map redesigned from the point of view of gameplay: The number of bushes is reduced, buildings for cover added to the central island.
- Optimized texture sizes for some objects and buildings.
- Visually redesigned Pagorki map, map name changed to Mines.
Garage Interface
- Added the adjustable volume suppression of primary sound effects when using voice chat.
- Added advanced voice chat settings: The choice of audio device, connection test, and other.
- Added "asterix" mark for icons of those vehicles which haven't received double experience for a day.
- Added Clan section with its members to the Contacts window.
- Added the display of additional statistics for "Mouse Trap" achievement.
- Added the display of already researched modules for unresearched vehicle.
- Added extra statuses displayed while loading.
- Added the information about the player's clan to player's information window.
- Added new sound effects for some interface elements.
- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.
- Added an option to switch off the display track prints.
- Added an option to switch off smoke and mud effects.
- Added pop-up hint for non-demountable modules.
- Added the possibility to block voice messages from a player both while a battle and in garage.
- Added possibility to close consequently opened interface windows by pressing "Esc" button.
- Added visual display for "talking" players: Training room, platoon/tank company windows, and map loading screen.
- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.
- Changed default display for tank company and platoon channels of the chat.
- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and "105 octane gasoline" consumable).
- Corrected and updated tips displayed when map is loading.
- Corrected skybox rendering in garage when it takes long to download.
- Fixed a lot of minor interface errors.
- Fixed bug with client's hang-up when joining platoon or tank company when voice chat ports are blocked.
- Fixed the "compression" of crew personal data window in some cases.
- Fixed the display of counter for "Invincible" achievement in the general statistics.
- Fixed the display of counter for "Sharpshooter" achievement.
- Fixed bug with Credits counter updating when vehicle comes after the battle.
- Fixed the discrepancy in crew family names in additional information window.
- Fixed the display of pre-battle waiting queue if the player has reclogged in.
- Fixed incorrect resolution of Ensk map at loading screen.
- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).
- Removed duplicated family names from the respective list.
- Reworked old and added new pop-up tips for interface elements in garage.
System and Graphics
- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.
- Added the protection against client-side changing the color, brightness and the time of tracer effects.
- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.
- Adjusted the display of track wheels rotation for large distances and low graphic settings.
- Adjusted the effect of space "compression" when post-processing is switched on and the camera is rotating sharply.
- Adjusted micro-freezes and FPS drops while rendering track prints.
- Changed the display of the track prints; for different types of terrain the prints are different.
- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.
- Changed the settings of objects' rendering check-up.
- Fixed the display of the player's vehicle when switching from arcade to sniper mode.
- Fixed a lot of rendering errors; increased the efficiency of advanced dynamic shadows.
- Fixed some cases with vehicle's "weird" behavior (vehicle doesn't move or moves with delays) when the ping is normal and there are no package losses.
- Fixed the use of graphics settings presets for some old graphic cards.
- Improved auto-detect feature for graphics settings.
- Reworked post-effect displayed when player's vehicle is destroyed.
- Saving screenshots is performed by means of a different application stream; it will fix hang-ups when taking screenshots.
Changes to in-game characteristics of Nation vehicles, guns, and shells
Germany
- Vehicles and Guns:
- Ferdinand:
- Aiming time for 8,8 cm Pak 43 L/71 gun reduced to 2 s
- Aiming time for 10,5 cm Pak L/52 gun reduced to 1.5 s
- Reloading time 10,5 cm Pak L/52 gun increased to 7 s
- Reworked gun mantles
- Side hull armor decreased from 85 to 80 mm
- G.W. Panther:
- Damage for 15 cm s.F.H. 36 L/43 gun shells increased to 1200/900/1200.
- Dispersion during movement and traverse for top suspension increased by10%.
- Hit points decreased by 60.
- Rate of fire for 15 cm s.F.H. 18 L/30 gun set to 3.24 rounds per minute.
- Rate of fire for 15 cm s.F.H. 36 L/43 gun set to 2.92 rounds per minute.
- G.W. Tiger:
- Added AP shells for 21 cm Morser gun.
- Dispersion during movement and traverse increased by 10%.
- Dispersion for 21 cm Morser 18/1 gun decreased to 0.51.
- Hit points decreased by 40.
- Grille:
- Hit points decreased by 20.
- Hetzer:
- Added ventilation equipment.
- Rate of fire for 7,5 cm Pak 39 L/48 and 7,5 cm Stu.K. 40 L/43 gun set to 17.14 rounds per minute.
- Hummel:
- Dispersion during movement and traverse increased by 10%.
- Hit points decreased by 40.
- Rate of fire for 15 cm s.F.H. 13 L/17 gun set to 4 rounds per minute.
- Rate of fire for 15 cm s.F.H. 18 L/30 gun set to 3.24 rounds per minute.
- Jagdpanther:
- Aiming time for 8,8 cm Pak 43 L/71 gun set to 2 sec.
- Aiming time for 10.5 cm Pak L/52 gun set to 1.5 sec.
- Rate of fire for 7,5 cm Pak 42 L/70 gun set to 18.2 rounds per minute.
- Rate of fire for 8,8 cm Pak 36 L/56 gun set to 12.77 rounds per minute.
- Rate of fire for 10.5 cm Pak L/52 gun set to 8.57 rounds per minute.
- Reworked hitbox: Significantly decreased the size of transmission, fixed wrong elements at the rear part, and reworked gun mantles.
- Jagdpanzer IV:
- Rate of fire for 7,5 cm Pak 39 L/48 gun set to 19.35 rounds per minute.
- Rate of fire for 7,5 cm Stu.K. 42 L/70 gun set to 17.14 rounds per minute.
- Rate of fire for 8,8 cm Pak 36 L/56 gun set to 11.7 rounds per minute.
- Jagdtiger:
- Aiming time for 12,8 cm Pak 44 L/61 gun set to 2 s; accuracy set to 2 s.
- Changed model for 12,8 cm Pak 44 L/61 gun.
- Dispersion during movement and traverse decreased 15%.
- Hit points increased by 200.
- Rate of fire for 12,8 cm Pak 44 L/55 gun set to 6.32 rounds per minute.
- Rate of fire for 12,8 cm Pak 44 L/61 gun set to 6 rounds per minute.
- Reworked gun mantles.
- Maus:
- Ammunition set to 68 rounds.
- Reworked gun mantel.
- Reworked hull armoring taking into account armor shielding.
- Panther II:
- Changed the model of the stock turret.
- Reworked gun mantels.
- Reworked the tank research tree: 8,8 cm L/71 gun is now moved to the first turret.
- Weight limit of the stock suspension now allows mounting the 8,8 cm L/71 gun.
- Pz.Kpfw. 38 (t):
- Research branch to Hetzer replaced by a branch to Pz.Kpfw. 38 (t) n.A.
- Pz.Kpfw. 38H 735 (f) (Hotchkiss 39):
- Increased match-making value.
- Pz.Kpfw. B2 740 (f) (B1 bis):
- Hit points decreased by 15.
- Pz.Kpfw. II Luchs:
- Turret traverse for the Pz.Kpfw. II Luchs Luchstrum turret increased from 30 to 45 degrees per second.
- Pz.Kpfw. III:
- Increased passability for stock suspension.
- Pz.Kpfw. III/IV:
- Changed the thickness for front hull armor from 80 to 60 mm.
- Hit points of the Pz.Kpfw. IV Ausf. H turret decreased by 10.
- Hit points of the tank hull increased by 30.
- Increased the front armor for the Pz.Kpfw. IV Ausf. H turret from 65 to 80 mm.
- Maximum speed increased from 43 to 55 km/h.
- Traverse speed increased for the Pz.Kpfw. IV Ausf. H turret from 50 to 60 deg/s.
- Weight of the Pz.Kpfw. IV Ausf. H turret increased from 3,500 to 4,000 kg.
- Weight of the vehicle hull decreased from 14,570 to 13,570 kg.
- Pz.Kpfw. IV:
- Rate of fire for 5 cm Kw.K. 39 L/60 gun with top turret set to 30 rounds per minute.
- Rate of fire for 7,5 cm Kw.K. 37 L/24 gun with top turret set to 17 rounds per minute.
- Rate of fire for 7,5 Kw.K. 40 L/43 gun with top turret set to 17 rounds per minute.
- Rate of fire for 7,5 Kw.K. 40 L/48 gun with top turret set to 17 rounds per minute.
- Pz.Kpfw. V Panther:
- Front plating for the PV-V Standard turret changed from 110 to 100 mm, shielding for view ports from 16 to 30 mm.
- Increased the front hull armor thickness from 80 mm (upper) and 60 mm (lower) to 82 and 62 mm, also the armor plating over the tracks from 30 to 41 mm, bottom and roof plating from 16 to 17 mm.
- Rate of fire for 8,8 cm Kw.K. 36 L/56 gun with top turret set to 10.34 rounds per minute.
- Rate of fire for 8,8 cm Kw.K. 43 L/71 gun set to 9.84 rounds per minute.
- Pz.Kpfw. V/IV and Pz.Kpfw. V/IV alpha:
- Changed armoring in accordance with the Pz.Kpfw. V Panther.
- Pz.Kpfw. VI Tiger:
- Rate of fire for 8,8 cm Kw.K. 36 L/56 gun with stock turret set to 9.23 rounds per minute.
- Rate of fire for 8,8 cm Kw.K. 36 L/56 gun with top turret set to 10.34 rounds per minute.
- Rate of fire for 8,8 cm Kw.K. 43 L/71 gun with top turret set to 8.82 rounds per minute.
- Significantly decreased the size of the transmission and engine in the hitbox model.
- Pz.Kpfw. VIb Tiger II:
- Front armor of the Henschel turret increased to 185 mm.
- Rate of fire for 8,8 cm Kw.K. 36 L/71 gun with stock turret set to 9.23 rounds per minute.
- Rate of fire for 8,8 cm Kw.K. 36 L/71 gun with top turret set to 9.83 rounds per minute.
- Rate of fire for 10,5 cm Kw.K. 45 L/52 gun with top turret set to 6.82 rounds per minute.
- Rate of fire for 10,5 cm Kw.K. 46 L/68 gun with stock turret set to 5.45 rounds per minute.
- Rate of fire for 10,5 cm Kw.K. 46 L/68 gun with top turret set to 6 rounds per minute.
- Reworked gun mantels for both turrets.
- Thickness of the lower front hull changed from 150 to 120 mm.
- StuG III:
- Rate of fire for 7,5 cm Stu.K. 40 L/43 gun set to 17.65 rounds per minute.
- Rate of fire for 7,5 cm Stu.K. 40 L/48 gun set to 17.65 rounds per minute.
- Rate of fire for 7,5 cm Stu.K. 42 L/70 gun set to 15.38 rounds per minute.
- Sturmpanzer I Bison:
- Dispersion during movement and traverse increased 10%.
- Hit points increased by 10.
- Rate of fire for the 15 cm s.I.G. 33 L/11 gun set to 4.4 rounds per minute.
- VK 30.01 H:
- Rate of fire for 7,5 cm Kw.K. 40 L/43 gun with top turret set to 17 rounds per minute.
- Rate of fire for 7,5 cm Kw.K. 40 L/48 gun with top turret set to 17 rounds per minute.
- Rate of fire for 8,8 mm Kw.K. 36 L/56 gun with top turret set to 9.23 rounds per minute.
- Rate of fire for 10,5 cm Stu.H. 42 L/28 gun with top turret set to 7 rounds per minute.
- VK 30.01 P:
- Rate of fire for 7,5 cm Kw.K. 40 L/48 gun with both turrets set to 17 rounds per minute.
- Traverse speed for stock suspension increased to 28 deg/s.
- Traverse speed for top suspension decreased to 28 deg/s.
- VK 30.02 DB:
- Rate of fire for 7,5 cm Kw.K. 40 L/48 gun with stock turret set to 16 rounds per minute.
- Rate of fire for 7,5 cm Kw.K. 40 L/48 gun with top turret set to 17 rounds per minute.
- VK 36.01 (H):
- Rate of fire for 8,8 cm Kw.K. 36 L/56 gun with top turret set to 9.23 rounds per minute.
- Rate of fire for 10,5cm Stu.H 42 L2/8 gun with stock turret set to 8 rounds per minute.
- VK 45.02 (P):
- Detailed armoring for VK 45.02 (P) Elite turret.
- Detailed armoring for VK 45.02 (P) Standard turret.
- Rate of fire for 8,8 cm Kw.K. 43 L/71 gun with stock turret set to 9.84 rounds per minute.
- Rate of fire for 8,8 cm Kw.K. 43 L/71 gun with top turret set to 10.34 rounds per minute.
- Rate of fire for 10,5 cm Kw.K. 45 L/52 gun with stock turret set to 6.82 rounds per minute.
- Rate of fire for 10,5 cm Kw.K. 45 L/52 gun with top turret set to 7.69 rounds per minute.
- Rate of fire for 10,5 cm Kw.K. 46 L/68 gun with stock turret set to 6.67 rounds per minute.
- Rate of fire for 10,5 cm Kw.K. 46 L/68 gun with top turret set to 7.5 rounds per minute.
- Rate of fire for 12,8 cm Kw.K. 44 L/55 set to 4.38 rounds per minute.
- Reworked gun mantels for both turrets.
- Ferdinand:
- Shells:
- 128 mm Pzgr 39: damage increased from 470 to 490
- 128 mm Pzgr 40: damage increased from 470 to 490
- 128 mm Pzgr 39 L: damage increased from 540 to 560
- 128 mm Pzgr 43: damage increased from 540 to 560
- 128 mm Sprgr 18: damage increased from 620 to 630
- 150 mm Sprgr.: explosion radius decreased from 3.75 to 3.57
- 150 mm Sprgr L: explosion radius decreased from 4.06 to 3.57
- 150 mm Sprgr G: explosion radius decreased from 3.75 to 3.57
- 150 mm Sprgr L erz.: explosion radius decreased from 4.06 to 3.57
- 150 mm Sprgr G 36:
- Cost of a shell increased from 12 to 13 Gold.
- Damage increased from 950 to 1200 HP.
- Explosion radius decreased from 5.38 to 5.11
- 170 mm Sprgr 18: explosion radius decreased from 4.81 to 4.59
- 170 mm Sprg18 Ausf. G: explosion radius decreased from 6.95 to 6.57
- 210 mm Sprg 18: explosion radius decreased from 7.35 to 7.0
- 210 mm Sprg18 Ausf. G: explosion radius increased from 10.0 to 10.02
U.S.A.
- Vehicles and Guns:
- M6:
- Gun depression decreased by 4 degrees.
- M7 Priest:
- Hit points decreased by 30.
- Rate of fire for 105 mm Howitzer M2A1 gun set to 7.41 rounds per minute.
- Rate of fire for 105 mm Howitzer M3 gun set to 5.22 rounds per minute.
- M12:
- Rate of fire for 155 mm Gun M1A1 set to 2.82 rounds per minute.
- M26 Pershing:
- Dispersion during movement decreased by 10%.
- M40/M43:
- Dispersion during movement and traverse increased by 10%.
- Hit points decreased by 50.
- Rate of fire for 8-inch Howitzer M1 set to 1.78 rounds per minute.
- Rate of fire for 155 mm Gun M1A1 set to 2.82 rounds per minute.
- M41 HMC:
- Hit points decreased by 60.
- Rate of fire for 155 mm Gun M1918M1 gun set to 3.3 rounds per minute.
- T1 Cunningham:
- Added 20 mm Hispano-Suiza gun.
- T1 Heavy Tank:
- Gun depression decreased by 3 degrees.
- T2 Medium Tank:
- Added 20 mm Hispano-Suiza gun.
- Reworked gun mantel.
- T29:
- Rate of fire for 105 mm Gun T5E1 with top turret set to 6 rounds per minute.
- Т32:
- Gun depression decreased by 4 degrees.
- Rate of fire for 105 mm Gun T5E1 with stock turret set to 5.45 rounds per minute.
- Rate of fire for 105 mm Gun T5E1 with top turret set to 6.32 rounds per minute.
- View range of stock turret decreased to 430 meters.
- Т34:
- Gun depression decreased by 4 degrees.
- Rate of fire for 105 mm Gun T5E1 for both turrets set to 7.5 rounds per minute.
- M6:
- Shells:
- 12.7 mm AP M2: Damage to modules increased from 16 to 20
- 76 mm HE M42B1: Explosion radius decreased from 0.96 to 0.92
- 105 mm AP T32: Damage decreased from 360 to 320
- 105 mm APCR T29E3: Damage decreased from 360 to 320
- 105 mm HE M1: Explosion radius decreased from 1.84 to 1.75
- 105 mm HE M11: Damage decreased from 450 to 420
- 155 mm HE M101: Explosion radius decreased from 4.0 to 3.81
- 155 mm HE M102: Explosion radius decreased from 4.0 to 3.81
- 155 mm HE M101M2: Explosion radius decreased from 5.38 to 5.34
- 203 mm HE A1M1: Explosion radius decreased from 9.81 to 9.54
- 203 mm HE M106: Explosion radius decreased from 6.87 to 6.54
U.S.S.R.
- Vehicles and Guns:
- IS-3:
- Hit points of the hull increased by 100.
- Hit points of the top turret increased by 40.
- Increased passability for top tracks by 5%.
- Maximum speed forward and reverse set from 36 and 16 to 38 and 17 km/h, respectively.
- IS-7:
- Decreased the size of the turret rotation mechanism.
- Reworked armoring on the turret around external machine guns.
- KV-1S:
- Hit points of the hull increased by 100.
- Hit points of the top turret increased by 10.
- Increased passability for medium terrain by 10%.
- KV-220:
- Battle Tier decreased by 1.
- Front hull armoring decreased from 120 to 100 mm.
- Object 212:
- Dispersion during movement and traverse increased by 10%.
- Dispersion for 152 mm BR-2 gun set to 0.43.
- Dispersion for 203 mm B-4 gun set to 0.48.
- Hit points decreased by 90.
- Rate of fire for 152 mm BR-2 gun set to 3.33 rounds a minute.
- Rate of fire for 203 mm B-4 gun set to 1.9 rounds a minute.
- Reworked gun mantel.
- Object 704:
- Aim time decreased to 2.5 seconds.
- Dispersion decreased to 0.34.
- Dispersion during movement and traverse decreased by 10%.
- Hit points increased by 250.
- Horizontal traverse angle for the gun is set to 11 degrees in each direction.
- Maximum speed forward and backward changed from 43 and 14 to 37 and 13 km/h.
- S-51:
- Dispersion during movement and traverse increased by 10%.
- Hit points decreased by 30.
- Rate of fire for 152 mm BR-2 gun set to 3 rounds a minute.
- Rate of fire for 203 mm B-4 gun set to 1.58 rounds a minute.
- SU-5:
- Hit points decreased by 30.
- Rate of fire for 76 mm Gun mod. 1905/30 set to 11.54 rounds per minute.
- Rate of fire for 122 mm Howitzer mod. 1930 set to 8 rounds per minute.
- SU-8:
- Accuracy for 152 mm Howitzer ML-20 mod. 1931 gun set to 0.5.
- Dispersion during movement and traverse increased by 10%.
- Hit points decreased by 50.
- SU-14:
- Dispersion during movement and traverse increased by 10%.
- Hit points decreased by 90.
- Traverse increased by 2 deg/sec.
- Dispersion for 152 mm BR-2 gun set to 0.43 m.
- Rate of fire for 152 mm BR-2 gun set to 3.33 rounds a minute.
- Dispersion for 203 mm B-4 gun set to 0.48 m.
- Rate of fire for 203 mm B-4 gun set to 1.9 rounds per minute.
- SU-18:
- Rate of fire for 76 mm Regimental Gun mod. 1927 set to 9.84 rounds per minute.
- SU-26:
- Rate of fire for 76 mm Regimental Gun mod. 1927 set to 10 rounds per minute.
- T-34-85:
- Hit points of the T-34-85 turret decreased by 20.
- T-54:
- Power of the top engine increased to 700 h.p.
- Price of the top engine increased to 82,300 Credits.
- Weight of the top turret increased by 500 kg.
- Shells:
- 76 mm UOF-354K: Explosion radius decreased from 0.96 to 0.92
- 122 mm UOF-471: Explosion radius decreased from 2.48 to 2.36
- 122 mm OF-420SO: Explosion radius decreased from 2.48 to 2.36
- 122 mm OF-420SOMSh: Explosion radius decreased from 2.68 to 2.36
- 152 mm 53-OF-500:
- Explosion radius decreased from 3.85 to 3.67
- Damage increased from 290 to 330
- 152 mm 53-OF-530: Explosion radius decreased from 3.85 to 3.67
- 152 mm 53-OF-551: Explosion radius decreased from 3.85 to 3.67
- 152 mm 53-OF-551BM: Explosion radius decreased from 5.39 to 5.13
- 203 mm F-625D: Explosion radius decreased from 6.87 to 6.54
- 203 mm F-625DBM: Explosion radius decreased from 9.62 to 9.16
- IS-3:
Patch date was on May 17, 2011.