Main Changes
New Tier XI Vehicles
Five new researchable Tier XI vehicles that continue existing vehicle branches have been added to the Tech Tree:
- WZ-219 — Chinese versatile light tank, researched after the WZ-132-1. It features an Infrared Search and Track (IRST) device that scans a sector in front of the player's vehicle, revealing concealed targets before a cooldown. If it reveals an unspotted enemy, the player also immediately becomes spotted. The scan can be stopped manually after a short delay.
- Ho-Ri Shugo — Japanese versatile tank destroyer, researched after the Ho-Ri 3. It features a Coaxial Rocket Launcher mounted in its gun mantlet that fires an unguided low-velocity, high-accuracy rocket with similar properties to HE shells: high damage potential, guaranteed minimum damage, and low penetration. The launcher has a long cooldown independent from the main gun.
- Vz. 63P — Czechoslovakian breakthrough heavy tank, researched after the Vz. 55. It features an Adjustable Fuze Setter that allows the vehicle to adjust the second shell in its magazine after the first is fired. If the first shot penetrates enemy armor, the second shell will deal increased damage; if it fails to penetrate, the second shell will have increased penetration.
- BV-111 — Swedish versatile medium tank, researched after the UDES 15/16. It shares the UDES 15/16's hydropneumatic suspension and also features its own External Ammunition Feed mode. The mode allows it to cause increased damage by firing unitary rounds from an External Ammo Supply Module, at the cost of mobility and fire rate.
- CAV 71 — Italian support medium tank, researched after the Progetto M40 mod. 65. It features a Forced Loading Mechanism that instantly reduces shell reload to a short fixed time. Each use consumes one charge per shell, and charges replenish over time—faster when the clip is full. A set number of charges is available at the start of battle.
New German Heavy Tank Branch
A new branch of German heavy tanks has been added. It begins with the Pz.Kpfw. 55 (Tier VIII) and ends with the Pz.Kpfw. Neu (Tier XI).
All vehicles in the branch feature the Shell Calibration System mechanic, which allows some shell parameters to be modified before firing. Parameters for different shells vary based on the selected firing mode, providing flexibility in a range of combat situations.
Onslaught: Year of the Phoenix
- The 2026-27 Year of the Phoenix will begin with the Season of the Azure Phoenix. Its Annual Reward is the Fireborn, a Tier X Chinese heavy tank based on the BZ-75.
- All players with at least one Tier X or XI vehicle researched will receive the Centurion Action X, E 100, and T110E3 as rental vehicles for Onslaught battles. They come with pre-configured equipment, crew, ammunition, and consumables.
- The Vz. 60S Dravec is no longer available in the mode.
- The regular Sand River, Steppes, Glacier, and Outpost maps have been replaced by nighttime versions with the following changes:
- Maximum view range is reduced to 315 m, draw distance is reduced to 445 m, and all vehicles receive +15% to concealment both when moving and stationary.
- The Comms Center Point of Interest and Divisional Radar Tactical Skill have been replaced by the Observation Post Point of Interest and the Illumination Flare Tactical Skill.
- Illumination Flare lights up a selected area for 25 s: all enemies within it are spotted and take 10% more damage. Players from both teams can see the flare effect above the area, its position and size on the minimap, and which team it belongs to. The area shrinks over time.
- Spawn, base, and Point of Interest locations have been adjusted.
- The Erlenberg map has been removed, while Pilsen and Airfield have been updated.
- Super Platoons are no longer available.
- New tiebreaker rules automatically determine the winner of a battle when time runs out:
- The team with the most surviving players wins.
- If still tied, the team that caused the most damage wins.
- If still tied, the first team that destroyed an enemy wins.
- If no winner can be determined, the match ends in a draw.
- Some Role Skills have been adjusted, but Role Skills for light tanks are unchanged despite new light tank roles.
Matchmaker
The following core improvements have been made to ensure a smoother matchmaking experience:
- Stability during periods of high matchmaking load has been improved.
- Role balance with fewer players in the queue has been improved.
- More comprehensive adjustments have been made to the number and types of vehicles matched in a battle.
- Limits on different types of vehicles have been changed:
- Light tanks are now limited to 2 per team at Tier VII and higher.
- Wheeled Tier VI light tanks are now limited to 2 per team. The maximum number of wheeled light tanks of other tiers is unchanged: 1 per team.
- The matchmaker will now account for new light tank roles to minimize imbalances across teams and tiers (at Tiers VIII–XI) when there is a sufficient number of players in the queue.
- Wheeled light tanks will still be distributed evenly at Tiers VI and higher. This rule may be relaxed when there are fewer players in the queue.
- The conditions for receiving Naydin's Medal have been changed to: Destroy all enemy light tanks (at least 2) in the course of one battle.
We will also be testing new matchmaking improvements designed to reduce map repetition on the EU1, EU4, and NA3 servers during this version update to ensure their quality and effectiveness. (EU/NA)
New Personal Missions Operation
A new operation has been added to the Sector 3 Personal Missions campaign: Operation Fossa.
- It contains a total of 63 missions, divided into three series of 21 missions each. Each series is designed for a specific group of vehicle types and roles.
- Operation Fossa is completed independently of all other campaigns and operations. When it is activated, your progress in other campaigns and operations, including Sector 3, is paused.
- Each mission grants rewards upon completion, including Campaign Points required to assemble the Fossa VM 68 Tier X German medium tank. Campaign Points can also be earned by completing Daily and Weekly Missions.
- Completing every mission in all three series will complete the operation with honors and grant exclusive additional rewards, including a 3D style for the Fossa VM 68.
Arcade Cabinet: Neon Dash
- The Neon Dash event has been added, with support for additional vehicles and interface improvements.
- New vehicles scheduled for release, including new Tier XI vehicles, have been made compatible with the mode.
- The existing action for transporting the vehicle to the last checkpoint reached is now shown in the in-battle equipment panel alongside abilities. It is labeled Return to Checkpoint and is activated by holding the assigned key.
- A Return to Checkpoint slide has been added to the F1 battle help screen.
- The display limit for the pre-battle Return to Checkpoint hint has been removed.
Waffenträger: Genesis
- Resources for the Waffenträger: Genesis event have been added.
- The event rewards include a new medal and badge.
Spotlight
The pre-battle countdown now features a short cinematic sequence that showcases three vehicles from the player's team based on their recent battle results, customization elements applied, and certain account statistics. This sequence can be skipped by pressing ESC.
Visual Effects
- New shot effects have been added.
- New effects have been added for penetrating hits, non-penetrating hits, and ricochets.
- New hit decals have been added.
- A new slider has been added in Settings → Graphics: "Effect and 3D Attachment Visibility."
- The checkbox setting "Hide 3D attachments in Sniper mode" has been removed.
Sound Effects
- Close gunshot sounds for all calibers have been reworked, updated, and rebalanced.
- Secondary gunshot reflections have been created for five types of environment and implemented on all maps.
- Gunshots can now be heard more clearly on open terrain, near mountains, in dense urban areas, inside tunnels, and in large hangars.
- The new content has been mixed and coordinated with the core game audio.
- Mix adjustments have also been made based on player feedback, and the tank movement audio systems—engine sounds and track early reflections—have been rebalanced in the mix.
Light Tank Roles
- All light tanks from Tier VI to Tier XI, including Premium ones, have been assigned one of three dedicated roles: scout, versatile, or support.
- A total of 33 researchable light tanks from Tier VI to Tier XI have also received balance adjustments.
- Field Modification trees have been updated for the new light tank roles, including Dual Modifications for higher-tier vehicles and role-specific passive bonuses. Previously installed modifications that are affected by the changes will be automatically reset with full compensation in credits.
- Rules on the number of light tanks allowed in a Platoon have been changed:
- Tiers I–V: No restrictions.
- Tier VI: No more than 2 light tanks per Platoon.
- Tiers VII–XI: No more than 1 light tank per Platoon.
- To reflect the new light tank roles, changes have been made to game interfaces, and role filter settings will be reset in players' profiles.
Redeployment Bonus
Players who enter the game after 30 days away will now receive a Redeployment Bonus, which boosts the Combat XP earned for the first victory of the day in each vehicle.
3D Attachments
- The size of the Drum Kit and Concert Speakers 3D attachments has been adjusted.
- Customization slots for 3D attachments have been added to the following vehicles:
U.S.S.R.
- Object 268 Version V
- Object 703 Version II
- Object 274a
- Forest Spirit
- LTTB
- SU-101
- IS-2-II
- T-54 first prototype
- KV-4
- IS-M
- LTS-85
- KV-5
- T-44 lightweight
- IS-3A
- KV-4 KTTS
- IS-6 B
Germany
- Rheinmetall Skorpion G
- Mäuschen
- leKpz M 41 90 mm
- Kanonenjagdpanzer 105
- Jagdpanther II
- Leichter Kpz. 70 (K)
- Panzer 58 Mutz
- WT 12
- M48A2 Räumpanzer
U.S.A.
- T92
- T69
- M26 Pershing
- OCP Peacekeeper
- M41 Walker Bulldog
- T28
- T-832
- Chrysler K GF
- TL-7
- T34
- M-VI-Y
France
- Char Mle. 75
- Miel
- Somua SM
- AS-XX 40 t
- AMX 50 100
- AMX 65 t
- AMX 50 120
- AMX 30 1er prototype
U.K.
- GSOR 3301 AVR FS
- AT 15
- FV4202
China
- WZ-111-1G FT
- WZ-120G FT
- T-34-2
- M41D
- WZ-132
- WZ-120
- WZ-132A
- 110
Japan
- STA-1
Czechoslovakia
- Vz. 71 Tesák
- Šotek
- TVP VTU Koncept
Poland
- CS-53
Sweden
- Lansen C
Italy
- Mars
Light Tank Rebalances
Vehicles
U.S.S.R.
- The following vehicles have been added: IS-7 7x7 (Tier X heavy tank), Object 430U 7x7 (Tier X medium tank), NK-1 (Tier IX heavy tank).
Germany
- The following vehicles have been added: E 100 7x7 (Tier X heavy tank), Fossa VM 68 (Tier X medium tank), Pz.Kpfw. 55 (Tier VIII heavy tank), HWK 40 (Tier IX heavy tank), Versuchspanzer 57 (Tier IX heavy tank), Pz.Kpfw. Neu (Tier XI heavy tank), Kampfpanzer 67 (Tier X heavy tank), VK 45.01 (P) (Tier VI heavy tank).
U.S.A.
- The following vehicle has been added: T110E3 7x7 (Tier X tank destroyer).
France
- The following vehicle has been added: AMX 29 Bélier (Tier X medium tank).
China
- The following vehicles have been added: Fireborn (Tier X heavy tank), WZ-219 (Tier XI light tank).
Japan
- The following vehicle has been added: Ho-Ri Shugo (Tier XI tank destroyer).
Czechoslovakia
- The following vehicle has been added: Vz. 63P (Tier XI heavy tank).
Sweden
- The following vehicle has been added: BV-111 (Tier XI medium tank).
Italy
- The following vehicle has been added: CAV mod. 71 (Tier XI medium tank).
Fixed Issues and Improvements
- Fixed the issue of vehicles receiving damage when their gun intersected with another vehicle's gun near the breech.
- Fixed the issue of the Platoon window camera behaving incorrectly under certain conditions.
- Fixed the issue of the Object 279 early's tracks not being returned to their rollers after repair.
- Fixed the issue of multiple styles being applied to the same vehicle after leaving the Comparison menu.
- Fixed the issue of shell tooltips not reflecting the effect of the fully trained Ammo Tuning perk.
- Fixed the issue of a notification indicating that the Lone Wolf perk was active despite the conditions for its activation not being met.
- Fixed the issue of the Garage and Back buttons being disabled after discarding Dog Tag changes.
- Fixed the issue of the Gorilla firing a false shot in certain situations.
- Fixed the issue of a voiceover line for the Sheriff Will Teasle crew member being played for the wrong gameplay trigger.
- Fixed the issue of training buttons being missing after accessing the crew menu from a vehicle playlist.
- Fixed the issue of the shell icon in the ammunition panel of double-barreled vehicles appearing as unloaded when the gun was fully loaded after firing with both barrels.
- Fixed the issue of the names of destroyed vehicles remaining on the minimap for a short time.
- Fixed the issue of clan emblems being displayed incorrectly on the CS-63's Dromedary 3D style.
- Fixed the issue of Marks of Excellence being displayed on top of the gun inscription in the XM551 Sheridan's Salamander 3D style.
- Fixed the issue of the Scars of the Anomaly 2D style being displayed incorrectly on the WZ-114.
- Fixed the issue of the glowing effect on the Signal Lamp 3D attachment not matching its icon.
- Adjusted terrain and map elements to prevent vehicles getting stuck or entering non-playable areas on Kraftwerk, Mountain Pass, Fjords, Abbey, Live Oaks, Klondike, Nordskar, and Serene Coast.
Known Issues
- The Garage does not load if the game client is closed and then reopened after the player's vehicle is destroyed but before the end of battle.
- The vehicle panel can be scrolled when the left mouse button is clicked rather than held.
- Rental vehicles are incorrectly displayed as unavailable on Personal Missions campaign screens.
- Some Gun Markers are slightly offset from the reticle's Central Marker under certain conditions.
- Volumetric 2D styles disappear from vehicles after viewing their concealment values on the About Vehicle screen.
- Changing vehicle styles sometimes causes the style list to scroll far from the selected one.
- Vehicle suspension and vegetation outlines are sometimes displayed incorrectly on MacOS.
- Parameter values on the Field Modification screen are calculated multiplicatively instead of additively.
- Upon missing a shot in a vehicle with burst fire mechanics, a voiceover line for SPGs is played.
- Progress in the Assistance-8 Personal Mission in the Black Rock operation may be calculated incorrectly.
- Replays crash when attempting to rewind or restart them.
- Sound effects sometimes continue playing from vehicles destroyed by an ammo rack explosion.
- In rare cases, hitting an enemy vehicle does not leave a mark on its armor.
- Hit marks are occasionally cut off on curved parts of a vehicle.