Rolling Steel: Regulations
Contents |
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General Information
- Dates of the event: June 14 through July 12.
- Registration: No additional registration needed.
- Game mode: Soccer mode 2018.
- Event: Four weekly stages. Each week, three leaderboards (one per each role) are created.
- Goal: Place on the leaderboard by total points earned in your best 15 soccer matches.
Example: To join the Striker leaderboard, a player should play at least 15 soccer matches on AMX 13 105 SPORT.
- Reward pool: Unique Styles, Bonds, days of Premium Account, Personal Reserves, Directives for Equipment, Medals and an invitation to participate in the Silver Cup tournament.
Regulations
1. How to participate
1.1. The competition will be held from June 14 23:00 PT to July 12 16:00 PT.
1.2. Only battles in the soccer game mode are counted to participate in the Rolling Steel event.
1.3. The E 100 Sport, T-62A Sport, AMX 13 105 Sport vehicles, and a Garage slot will be added to players' accounts. The crew will comprise only one member.
1.4. Only battles fought during prime-time (10:00 to 23:00 PT every day) count.
2. Tournament description
2.1. The Rolling Steel includes four separate stages:
Stage One | From 06.14.2018 10:00 PT to 06.20.2018 23:00 PT |
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Stage Two | From 06.21.2018 10:00 PT to 06.27.2018 23:00 PT |
Stage Three | From 06.28.2018 10:00 PT to 07.04.2018 23:00 PT |
Stage Four | From 07.05.2018 10:00 PT to 07.12.2018 01:00 PT |
2.2. Within each stage, players compete in three separated leaderboards: Striker, Midfielder, Defender.
2.3. Progress of each player will reset after each stage.
2.4. The top 500 players will receive an invitation to participate in the Silver Cup tournament.
3. Leaderboard Description
3.1. To join selected leaderboard, a player should play 15 or more battles in the vehicle of a particular role, according to the requirements of the leaderboard.
Defender: E 100 SPORT
Midfielder: T-62A SPORT
Striker: AMX 13 105 SPORT
3.2. The leaderboard considers the parameters for battles during the prime-time of the current stage only.
3.3. Points are awarded for actions during the soccer match based on the following rules:
3.3.1. 5 points for scoring a goal
3.3.2. -5 points for scoring an own goal
3.3.3. 5 points for an assist (last 'touch' of the ball by a teammate before the goal is scored)
3.3.4. Minimum of 0 points for one match are allowed
3.3.5. Maximum of 15 points for one match are allowed
3.4. Battle results are collected automatically within the event and are available in the game client.
3.5. Leaderboards are updated once per hour.
3.6. Battles played in a Platoon (including Dynamic Platoons) are counted as well.
3.7. To win the event or take a prize-winning place, a player should occupy a top leaderboard position at the end of the event. Intermediate success is not rewarded.
3.8. If two or more players have equal points on the leaderboard, a set of parameters for the given tank role will determine the winner:
3.8.1. Average win ratio
3.8.2. Average time per match (the quicker the match, the better)
3.8.3. The last match started (the more recent the match, the better)
3.9. If all sorting indicators are equal, the players will receive identical rewards provided for the higher position.
4. Rewards
4.1. There are four prize-winning ranges for each leaderboard:
- 1 - 200
- 201 - 450
- 451 - 700
- 701 - 1,000
4.2. In-game rewards differ for each stage and will depend on the place of the player.
4.3. If all sorting parameters are identical, players will share a single place and will join the same prize-winning league.
4.4. Stage One Rewards:
Places |
Rewards |
1 – 200 |
|
201 – 450 |
|
451 – 700 |
|
701 – 1,000 |
|
4.5. Stage Two Rewards:
Places |
Rewards |
1 – 200 |
|
201 – 450 |
|
451– 700 |
|
701 – 1,000 |
|
4.6. Stage Three Rewards:
Places |
Rewards |
1 – 200 |
|
201 – 450 |
|
451 – 700 |
|
701 – 1,000 |
|
4.7. Stage Four Rewards:
Places |
Rewards |
1 – 200 |
|
201 – 450 |
|
451 – 700 |
|
701 – 1,000 |
|
4.8. If a player takes a prize-winning place in several leaderboards/stages, they will receive rewards for each prize-winning place.
4.9. Each player with a place within the range of 1 - 15 000 in any leaderboard will receive style for the vehicle, which will differ from stage to stage:
4.9.2. Stage Two Style:
4.9.2. Stage Three Style:
4.9.2. Stage Four Style:
4.10. If a player wins several leaderboards/stages that are rewarded with the same style, the player will receive styles for each prize-winning place.
4.11. Each player placing within the range of 1 - 15,000 will receive a medal depending on the leaderboard (vehicle role).
4.12. The quality of the medal will depends on the number of stage, in which the player participated in leaderboards with a winning-prize place.
Striker |
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Midfielder |
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Defender |
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Participated in one stage |
Participated in two stages |
Participated in three stages |
Participated in four stages |
4.13. In addition, the first player in each leaderboard will receive a real-life trophy: a soccer ball with Gianluigi Buffon’s signature.
4.14. If a player wins several leaderboards/stages that are rewarded with the real-life trophy, the player will receive the trophy for each prize-winning place.
5. Results
5.1. In-game rewards for each stage will be provided within 10 days after the end of each stage.
5.2. To receive in-game rewards, log into the game client no later than 360 days after the event end (July 30, 2019).
5.3. Wargaming official representatives will contact winners personally, to collect all needed information to pay the delivery of the real-life trophies.
5.4. Start of distribution of the real-life trophies will start within 14 days of the end of Soccer mode 2018 and will depend on the response rate and the locale of each winner.
5.5 In case there are any issues with distribution of in-game rewards or real-life trophies, please contact Customer Service Center.
6. Violation of the Rules and Penalties
6.1. The Rolling Steel event is subject to the same rules that are applied to Random Battles, all penalties are imposed according to the Game Rules and End User License Agreement.
6.2. If a player violates the Game Rules or the End User License Agreement, they will be excluded from the leaderboard by the end of the stage and won’t receive the rewards. Also, the event vehicle will be withdrawn from their account.
6.3. In case of fixed battles (when a player or a group of players deliberately create conditions that ensure achieving high results in the base experience), the results of the player(s) will be canceled for all vehicles that participated in the event irrespective of the vehicle used in the fake battle. In addition, such players will be punished according to the Game Rules.
6.4. If a player’s account is permanently banned, such players are excluded from participation in the event and from the leaderboards.
6.5. If you think that the ban was wrongful, you can appeal against the decision via the Customer Service Center.
6.6. If the player is unbanned before the competition end, they will be returned to the leaderboards and their results will be restored.
6.7. If the game administration has suspicions of unfair play in the prize-winning battles, they have the right to demand the replays of such battles. If the player refuses to provide the replays, they will be excluded from the leaderboard.