Implemented separation of new and experienced players in battles (for tier I–III vehicles)
Reduced view ranges of SPGs
Vehicles
Added the following French vehicles:
FCM 36: tier II light tank
Renault R35: tier II light tank
Somua S35: tier III medium tank
SARL 42: tier IV medium tank
Renault G1: tier V medium tank
AMX 30 1er prototype: tier IX medium tank
AMX 30 B: tier X medium tank
Reworked the following vehicles in HD quality: IS-4, E 100, JagdPz E 100, Pz.Kpfw. IV Ausf. H, ELC AMX
Fixed issues with damage model of the Stuart I
Reduced the view range of artillery
Rebalanced some vehicles
Added the following vehicles to the in-game Store:
AMX Chasseur de char (46), Tier VIII French medium tank
ST-A2, Tier VIII Japanese medium tank
Added to Premium Shop: T-54 first prototype, tier VIII U.S.S.R. medium tank
Maps
Added new map: Overlord
Improved the gameplay features of Live Oaks
Improved the effects on Karelia, Westfield, El Halluf, and Airfield
Fixed issues with the visual and damage models of some environmental objects
Reworked the visual models of some barricades on the Stalingrad map.
Changes to Vehicle Characteristics
France
AMX 105 AM mle. 47: View range reduced from 340 m to 290 m
Bat.-Chatillon 155 55: View range reduced from 370 m to 330 m
Bat.-Chatillon 155 58: View range reduced from 380 m to 340 m
Lorraine 155 mle. 51: View range reduced from 360 m to 330 m
Lorraine 155 mle. 50: View range reduced from 350 m to 320 m
AMX 13 F3 AM: View range reduced from 360 m to 310 m
AMX 13,105 AM mle. 50: View range reduced from 350 m to 300 m
Lorraine 39L AM: View range reduced from 330 m to 280 m
Germany
Pz.Sfl. IVb: View range reduced from 340 m to 300 m
G.W. Tiger (P): View range reduced from 380 m to 340 m
G.Pz. Mk. VI (e): View range reduced from 320 m to 280 m
G.W. E 100: View range reduced from 400 m to 360 m
G.W. Panther: View range reduced from 370 m to 330 m
G.W. Tiger: View range reduced from 390 m to 350 m
Wespe: View range reduced from 330 m to 290 m
Grille: View range reduced from 350 m to 310 m
Sturmpanzer II: View range reduced from 340 m to 300 m
Sturmpanzer I Bison: View range reduced from 330 m to 290 m
Hummel: View range reduced from 360 m to 320 m
Great Britain
Crusader 5.5-in. SP: View range reduced from 370 m to 330 m
Sherman Firefly: View range of the Sherman IC turret increased from 360 m to 370 m
U.S.
M44: View range reduced from 360 m to 320 m
T92: View range reduced from 400 m to 360 m
M12: View range reduced from 370 m to 330 m
M40/M43: View range reduced from 380 m to 340 m
M37: View range reduced from 340 m to 300 m
M41 HMC: View range reduced from 350 m to 310 m
M7 Priest: View range reduced from 330 m to 290 m
T57: View range reduced from 320 m to 280 m
U.S.S.R.
SU-122A: View range reduced from 340 m to 300 m
SU-14-1: View range reduced from 360 m to 330 m
Object 261: View range reduced from 390 m to 350 m
SU-26: View range reduced from 320 m to 280 m
SU-8: View range reduced from 350 m to 320 m
SU-5: View range reduced from 330 m to 290 m
S-51: View range reduced from 360 m to 330 m
Chat
Updated all emoticons
Added the "Accept friend requests" setting. With this setting disabled, all incoming friend requests will be automatically declined
Improved the indicator of online contacts for colorblind players. With the "Colorblind mode" setting enabled, the "In battle" status will be displayed in purple instead of red
Added the ability to create, edit, and delete notes for contacts in your Contact list
Added a "Chat blocked" attribute. The attribute is displayed near the name of those players who are your mutual contacts and were banned by a moderator
Fixed a large number of issues with the interface of new Contact lists added in Update 9.6
Other
Upgraded BigWorld to version 2.8.1
Reworked the display of hits and penetration marks on a vehicle
Reworked some effects of damage caused to game objects by shell hits
Fixed issues with text conditions of some Personal Missions
Fixed some issues with interface in the Stronghold mode
Fixed some minor issues with interface
Fixed an issue with the Motion Blur effect
Fixed some issues with the playback of replays
Fixed issue in calculation of penetration damage to vehicles' screens caused by HE shells - when it was considered that the shell penetrated the main armor and the event "internal explosion" was triggered, which could cause injury to all Crew members, although in this case only some Crew members should be injured
Added the ability to use Combat Reserves in Skirmishes of the absolute format
Added the ability to scale parts of the interface to provide support for higher resolution displays
Fixed issue with the aiming circle declining lower in Arcade aim than in the Sniper mode if the vehicle was standing on an inclined surface
Fixed track tension of HD vehicles in the Premium Garage