9.7 Update Notes

Key Features

  • Updated Team Battle mode
  • Implemented separation of new and experienced players in battles (for tier I–III vehicles)
  • Reduced view ranges of SPGs

Vehicles

  • Added the following French vehicles:
    • FCM 36: tier II light tank
    • Renault R35: tier II light tank
    • Somua S35: tier III medium tank
    • SARL 42: tier IV medium tank
    • Renault G1: tier V medium tank
    • AMX 30 1er prototype: tier IX medium tank
    • AMX 30 B: tier X medium tank
  • Reworked the following vehicles in HD quality: IS-4, E 100, JagdPz E 100, Pz.Kpfw. IV Ausf. H, ELC AMX
  • Fixed issues with damage model of the Stuart I
  • Reduced the view range of artillery
  • Rebalanced some vehicles
  • Added the following vehicles to the in-game Store:
    • AMX Chasseur de char (46), Tier VIII French medium tank
    • ST-A2, Tier VIII Japanese medium tank
  • Added to Premium Shop: T-54 first prototype, tier VIII U.S.S.R. medium tank

Maps

  • Added new map: Overlord
  • Improved the gameplay features of Live Oaks
  • Improved the effects on Karelia, Westfield, El Halluf, and Airfield
  • Fixed issues with the visual and damage models of some environmental objects
  • Reworked the visual models of some barricades on the Stalingrad map.

Changes to Vehicle Characteristics

France
  • AMX 105 AM mle. 47: View range reduced from 340 m to 290 m
  • Bat.-Chatillon 155 55: View range reduced from 370 m to 330 m
  • Bat.-Chatillon 155 58: View range reduced from 380 m to 340 m
  • Lorraine 155 mle. 51: View range reduced from 360 m to 330 m
  • Lorraine 155 mle. 50: View range reduced from 350 m to 320 m
  • AMX 13 F3 AM: View range reduced from 360 m to 310 m
  • AMX 13,105 AM mle. 50: View range reduced from 350 m to 300 m
  • Lorraine 39L AM: View range reduced from 330 m to 280 m
Germany
  • Pz.Sfl. IVb: View range reduced from 340 m to 300 m
  • G.W. Tiger (P): View range reduced from 380 m to 340 m
  • G.Pz. Mk. VI (e): View range reduced from 320 m to 280 m
  • G.W. E 100: View range reduced from 400 m to 360 m
  • G.W. Panther: View range reduced from 370 m to 330 m
  • G.W. Tiger: View range reduced from 390 m to 350 m
  • Wespe: View range reduced from 330 m to 290 m
  • Grille: View range reduced from 350 m to 310 m
  • Sturmpanzer II: View range reduced from 340 m to 300 m
  • Sturmpanzer I Bison: View range reduced from 330 m to 290 m
  • Hummel: View range reduced from 360 m to 320 m
Great Britain
  • Crusader 5.5-in. SP: View range reduced from 370 m to 330 m
  • Sherman Firefly: View range of the Sherman IC turret increased from 360 m to 370 m
U.S.
  • M44: View range reduced from 360 m to 320 m
  • T92: View range reduced from 400 m to 360 m
  • M12: View range reduced from 370 m to 330 m
  • M40/M43: View range reduced from 380 m to 340 m
  • M37: View range reduced from 340 m to 300 m
  • M41 HMC: View range reduced from 350 m to 310 m
  • M7 Priest: View range reduced from 330 m to 290 m
  • T57: View range reduced from 320 m to 280 m
U.S.S.R.
  • SU-122A: View range reduced from 340 m to 300 m
  • SU-14-1: View range reduced from 360 m to 330 m
  • Object 261: View range reduced from 390 m to 350 m
  • SU-26: View range reduced from 320 m to 280 m
  • SU-8: View range reduced from 350 m to 320 m
  • SU-5: View range reduced from 330 m to 290 m
  • S-51: View range reduced from 360 m to 330 m

Chat

  • Updated all emoticons
  • Added the "Accept friend requests" setting. With this setting disabled, all incoming friend requests will be automatically declined
  • Improved the indicator of online contacts for colorblind players. With the "Colorblind mode" setting enabled, the "In battle" status will be displayed in purple instead of red
  • Added the ability to create, edit, and delete notes for contacts in your Contact list
  • Added a "Chat blocked" attribute. The attribute is displayed near the name of those players who are your mutual contacts and were banned by a moderator
  • Fixed a large number of issues with the interface of new Contact lists added in Update 9.6

Other

  • Upgraded BigWorld to version 2.8.1
  • Reworked the display of hits and penetration marks on a vehicle
  • Reworked some effects of damage caused to game objects by shell hits
  • Fixed issues with text conditions of some Personal Missions
  • Fixed some issues with interface in the Stronghold mode
  • Fixed some minor issues with interface
  • Fixed an issue with the Motion Blur effect
  • Fixed some issues with the playback of replays
  • Fixed issue in calculation of penetration damage to vehicles' screens caused by HE shells - when it was considered that the shell penetrated the main armor and the event "internal explosion" was triggered, which could cause injury to all Crew members, although in this case only some Crew members should be injured
  • Added the ability to use Combat Reserves in Skirmishes of the absolute format
  • Added the ability to scale parts of the interface to provide support for higher resolution displays
  • Fixed issue with the aiming circle declining lower in Arcade aim than in the Sniper mode if the vehicle was standing on an inclined surface
  • Fixed track tension of HD vehicles in the Premium Garage

← 9.6 Update Notes

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