Panther mit 8,8cm L/71 (Tier VIII German medium tank)
M56 Scorpion (Tier VIII U.S. tank destroyer)
Pz.Kpfw. II Ausf. D (Tier II German light tank)
Object 260 (Tier X U.S.S.R. heavy tank)
Т-55 NVA DDR (Tier IX German medium tank)
T28 concept (Tier VII U.S. tank destroyer)
StuG IV (Tier V German tank destroyer)
Maps
The following maps were corrected and improved: Komarin, Malinovka, Airfield, Arctic Region
Improved performance on the Windstorm map
Changes to Vehicle Characteristics
Fixed some issues with the visual models for the following vehicles: SU-100, IS-7, JagdPanther, M24 Chaffee, Т37, LTTB, Ru 251, Centurion 7/1, КV-85, M5 Stuart, M3 Lee
Fixed issues with the damage models for the following vehicles: M24 Chaffee, KV-85
Display of Camouflage fixed for the following vehicles: Tiger II, E 100
Fixed incorrect designation of the Т67 tank destroyer turrets
Т-34-3: reload time reduced from 14.4 to 13.4s, dispersion on turret traverse reduced by 25%
AT 15A tank destroyer: durability increased from 850 to 1,050 points, maximum battle level lowered to 8
Т-54 lightweight: Fixed concealment coefficients
122mm UOF-471BM shells: Damage increased from 465 to 530
Gameplay
Changed conditions of damage caused by a torn-off turret
Incorrect functionality of ramming when the damage was caused not to the vehicle's side but to the armor on the underbelly (brushing side by side with the KV-5, etc.)
Misses for some series awards are now properly counted
Fixed condition for receiving the Ranger award
Graphics
Fixed decrease in performance when displaying some vehicles in HD quality
Improved performance of shadow rendering and the quality of rendered shadows
Improved performance of frame rendering on most configurations slightly
Improved performance of some elements of the battle interface
Option to turn the triple buffering off/on is now available again in the Graphics settings menu
Fixed issue with graphical artifacts appearing upon screen resolution change
Fixed discrepancies between the visual and damage models for some environmental objects
Some effects of shells hitting various surfaces reworked
Fixed issues with the visual models for some environmental objects
Sound
Improved sounds of vehicle destruction by ramming
Improved sounds of destruction of highly explosive objects
Fixed interruption in the playback of engine sounds when many vehicles stand close together
Interface
Fixed display of the Clan icon in the Garage on screen resolutions greater than 1280 pixels horizontally
List of surnames of crew members expanded
Fixed issues with the text chat functionality in Tank Companies
Fixed display of the icon of the fifth crew member skill
Fixed some issues with interface and gameplay in the Strongholds mode
Fixed disproportion between the size of the markers and the minimap when zooming in
Reworked design of the Game Menu that appears upon pressing the Esc key
Fixed some issues with interface and gameplay in Strongholds mode
Improved backgrounds for some interface windows
Fixed some issues with interface in the Team Battle mode
Fixed functionality of voice chat after rejoining the battle
Fixed issues with the synchronization of data in an open battle statistics window
Allowed adding offline players to operational units, such as Platoons, Tank Companies, etc.
Disabled Chat in the Special Battle invitation window
Fixed ssues with excessively sharp border of dynamic shadows on inclined surfaces
Fixed minor issues with interface
Other Bugfixes and Changes
Fixed issues with the server field resetting upon unsuccessful login attempt with "Auto" option selected (for example, if incorrect password is entered)
Fixed some issues with the playback of battle replays
Fixed some hang-ups and crashes of the game client
Fixed issue with the Platoon channel becoming blocked when creating a Platoon
Fixed issue with the Penalty for Desertion screen appearing when exiting the replay mode
Fixed freeze-up of the Tank Company search window when creating a Platoon
Fixed issues with vehicles being launched into the air when crossing some environmental objects
Fixed discrepancies between the visual and damage models for some environmental objects
Fixed hang-up of game client at the "Updating crew..." stage when returning to the Garage