Top forward speed changed from 56 km/h to 77.2 km/h
Depression angle for 75mm Gun M6 changed from -10 degrees to -7 degrees
Reload time for 75mm Gun M6 for T24 turret changed from 4.0s to 3.8s
Dispersion for 75mm Gun M6 changed from 0.4m to 0.39m
Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s
View range for M24 turret changed from 400m to 390m
Aiming speed from 75mm Gun M6 for M24 turret changed from 1.5s to 2s
Ammunition capacity for 75mm Gun M6 changed from 60 to 48 shells
75mm Gun M17 added
76mm Gun T94 removed
Level for M24 turret changed from VI to V
Cost of M24 turret changed from 15,500 to 12,100
Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s
Durability with T24 turret changed from 530 to 400 HP
Durability with M24 turret changed from 580 to 440 HP
M5 Stuart:
Vehicle's model is now HD quality
Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%
Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%
Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%
Traverse speed for VVSS T36E8 suspension changed from 45 to 42
Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%
Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%
Top forward speed changed from 58 km/h to 64.4 km/h
View range for M5 turret changed from 330m to 340m
Depression angle for 37mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees)
Ammunition capacity for 37mm Gun M6 changed from 147 to 123 shells
Dispersion on turret traverse for 37mm Gun M6 increased by 20%
37mm Gun T16 added
20mm Hispano-Suiza Birkigt Gun removed
Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s
View range for M5A1 turret changed from 370m to 360m
75mm Howitzer M3 gun removed
Durability with M5 turret changed from 290 to 320 HP
T18:
Traverse speed for T18E1 suspension changed from 28 to 18
Crossing capacity for T18E1 suspension on solid terrain reduced by 43%
Crossing capacity for T18E1 suspension on medium terrain reduced by 29%
Crossing capacity for T18E1 suspension on soft terrain reduced by 7%
Traverse speed for T18E2 suspension changed from 30 to 22
Crossing capacity for T18E2 suspension on solid terrain reduced by 46%
Crossing capacity for T18E2 suspension on medium terrain reduced by 40%
Crossing capacity for T18E2 suspension on soft terrain reduced by 12%
Top reverse speed changed from 8 km/h to 6 km/h
Reload time for 75mm Howitzer M1A1 gun for T18T47 turret changed from 4.8s to 5.2s
Dispersion on gun traverse for 75mm Howitzer M1A1 gun increased by 12%
Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1s to 2.5s
Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%
Durability changed from 125 to 120 HP
T57 Heavy Tank:
Dispersion on the move for T97 suspension increased by 25%
Dispersion on hull traverse for T97 suspension increased by 25%
Aiming time for 120mm Gun T179 for T169 turret changed from 2.7s to 2.9s
Dispersion on turret traverse for 120mm Gun T179 increased by 29%
T69:
Cost of 76mm Gun T185 changed from 63,000 to 73,000
T71:
Cost of 76mm Gun T185 changed from 63,000 to 73,000
T92:
Dispersion on the move for T92 T80E1 suspension reduced by 11%
Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%
Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%
Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%
Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%
Dispersion on gun traverse for 240mm Howitzer M1 reduced by 3%
M6A2E1:
Maximum battle level reduced by one
M3 Lee:
Vehicle's model is now HD quality
Collision model improved
USSR
IS:
Aiming time for 100mm D-10T gun for IS-122 turret changed from 2.9s to 2.7s
Reload time for 100mm D-10T gun for IS-122 turret changed from 9.3s to 7.6s
Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m
Aiming time for 100mm D-10Т gun for IS-85 turret changed from 2.9s to 2.7s
Reload time for 100mm D-10T gun for IS-85 turret changed from 9.3s to 7.8s
Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m
ISU-152:
Vehicle's model in now HD quality
Collision model improved
KV-1:
Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650
KV-1S:
KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI)
KV-85:
After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI
The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics
Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h
The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun
Object 430:
Reload time for 100mm U-8TC gun for Object 430 turret changed from 6.9s to 6.4s
Dispersion on turret traverse for 100mm U-8TC gun reduced by 25%
Dispersion for 100mm U-8ТС gun changed from 0.35m to 0.38m
Т-34:
Vehicle's model is now HD quality
Collision model improved
IS-7:
Vehicle's model is now HD quality
Collision model improved
Transmission of the following vehicles will not be set on fire when hit by a shell:
U.S.S.R.: Object 263
Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I
U.S.A.: T28
Japan: Type 61, STA-1
U.K.: FV215b (183)
Durability of suspension increased for the following vehicles:
Awards from the Battle Heroes category can now be obtained by multiple players
Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
Added bonus to Experience which rewards vehicle non-penetration/ricochet -- applicable only when an enemy shell hits the vehicle's hull (original trajectory of the shell must cross the hull), but does not reduce its HP
Reworked the mechanics of a shell's ricochet after it hit the vehicle: now it continues to move instead of disappearing
Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker
As a result of statistics analysis, lowered the excessively high values for obtaining Marks of Excellence
Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit the track
Added disciplinary penalties for the following instances of unsportsmanlike conduct: Inaction in battle, exiting the battle before vehicle is destroyed, self-destruction
Fixed stuttering when displaying some effects
Graphics
New HD tank models: KV-1S, Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther
Added explosion and burning effects for the following environmental objects: cisterns, barrels with fuel, cars, canisters, munition boxes
Tier VIII-X vehicles with transmission in front are no longer set on fire when a shell hits the transmission
Improved effect of tracers on ricochet
Minor discrepancies between damage models and visual models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152
Fixed display of exhaust fumes for the M44 SPG
Fixed Issues with incorrect display of penetration marks on mantlets and guns of several vehicles
Fixed foliage display on medium and long distances with SLI enabled on Standard graphics setting
Fixed issue with the screen resolution reverting to its default setting after the game client's restart
Fixed issues with a tank's turret falling through the ground after being torn off fixed
Fixed issue when shell tracers were displayed on the opposite side of the vehicle after non-penetration
Fixed some issues with interface in Stronghold fixed
Fixed brief rotation of the vehicle upon its spotting in some cases
Fixed issue when upon spotting a vehicle, its tracks were displayed first followed by the vehicle itself
Minor bugs fixed in visual models of the following vehicles: Tiger I, M7,M103, SU-100
Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44
Fixed issue with the 120mm AT Gun T53 mantlet armoring on the T95 tank destroyer
Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction
Issues with visual models fixed for the following vehicles: M18 Hellcat, T-34-85М, KV-1S, ISU-152, Spähpanzer Ru 251, T49, LTTB, T-34, M41 Walker Bulldog, M24 Chaffee, IS-7, Jagdpanther
Improved the effect of tracers upon ricochet
Sound
Reworked sound filter inside the vehicle's turret
Optimized playback of sound effects
Interface
Reworked design of the top panel in the Garage
Added information about quality of connection in the server selection menu
Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list
Reworked interfaces of battle mode selection, Platoon creation, and the Invite players screens
Fixed some issues with interface in the Team Battle mode
In battle results, statistics for penetrations after ricochets added
Other Bugfixes and Changes
Fixed some memory leaks in battle
Fixed some crashes and hang-ups of the game client
Performance of the game client on some PC configurations improved
Video memory consumption reduced
Fixed issue when player could not file a complaint on an ally with reason "Inaction/Bot" in battle results window
Low performance when entering/exiting the Artillery mode fixed (was not included in iteration 1)
Fixed incorrect display of the effects of shells hitting the ground
Fixed incorrect display of allied vehicles' icons on long distances
Fixed incorrect calculation of record value for the "maximum destroyed per battle" parameter
Fixed discrepancy between the visual and collision models for some objects
Fixed flickering of client reticle when the vehicle is on an inclined surface