9.16 Update Notes

Game Features

  • Improved mission UI:
    • Revised entry point for missions and Personal Missions
    • Reworked "Awards" window with award selector and window with more information about Personal Missions
    • Added dropdown for groups of missions for a selected vehicle or type
  • New two-row vehicle selector in Garage (can be disabled under "General" tab of Settings window)
  • Battle improvements:
    • Cross-team battle chat disabled for all game modes except Training Rooms
    • Hover over battle chat to freeze messages, scroll through messages and open context menu with right-click
    • Hover or right-click to restrict messages (chat and voice chat) from particular players for duration of battle in all modes except Training Rooms
    • Messages received before blacklisting player or restricting their messages in battle are hidden
    • Players can complain about the same player only once per battle
    • Chat complaint types: insults and provocation; spam; out-of-game threats; fraud
    • Enable/Disable chat with allies in Settings menu (Random battles only)
  • New player performance notifications on battle interface:
    • Damage panel with total damage caused, total damage blocked by armor, total damage caused with player's assistance
    • More informative/extended battle performance badges: damage caused (amount); damage type (penetration, ignition, or ramming); type of assistance damage (destroying track; spotting); number of detected vehicles or base capture/defense points
    • More informative fire direction indicators: amount of received/blocked damage, enemy vehicle that fired shot, marker and name of vehicle (if spotted). Also, an option that informs players of amount of received/blocked damage for specific shot: wider fire marker background, more damage player's vehicle received/blocked
    • New fire direction indicator: Critical hits are shown in brown, and if one module or Crew member is damaged/injured, indicator displays corresponding icon.
    • "Battle Results" window provides quick access to battle performance summaries
    • This new functionality has its own tab in Settings window
  • Improved Notification Center functionality:
    • Changed design of Notification Center with three groups: informational, social (invitations to Platoons or friend requests), and personal
    • Fixed issue of too-frequent button blinking
    • Added more conspicuous notifications about important events
  • Reduced visibility system delay -- enemy vehicles appear sooner after leaving cover
  • Reduced visibility delay when spotting and in artillery aim view
  • Added option to visit Premium Shop from the Garage
  • Improved Clan functionality:
    • When selecting legionnaires for Skirmishes, both Clan and non-Clan legionnaires can be added
    • The first half of any Industrial Resources earned by legionnaires goes to player with highest Experience in the battle (Skirmish), and the other half resets to zero
    • The matchmaker does not create teams that include players belonging to same Clan
    • Restricted ability to schedule attacks on Clan with Stronghold at level that differs by more than one (i.e., Clan that has level 7 Stronghold can only attack Clans that have Strongholds at levels 6, 7, and 8)
  • New ability to compare vehicles in Garage:
    • Separate window displaying rows of Technical Characteristics and columns representing vehicles selected
    • Can add at least one vehicle to vehicle comparisons (if only one vehicle is chosen, players see how selected modules and Crewmembers affect its technical characteristics)
    • Vehicles that can be compared include unresearched vehicles and vehicles unavailable in Tech Tree (e.g., Type 59). Vehicles received from events can't be compared
  • Added ability to restore vehicles and Crewmembers from game client (restoration will be available upon release of Update 9.16)
  • Enabled an "auto-repair vehicle" function in some types of tournament Special Battles
  • Implemented changes that ensure more precise positioning and eliminate "jerky" vehicles visible from long distances

Sound

  • Extended caliber range: Gunfire sounds now comes in five different calibers (instead of three) in tier VIII-X battles
  • New sound for cartridge reloading. This can provide information about number of shells in cartridge, when last shell in cartridge remains, and notification when last shell fires (i.e., no more ammo)
  • Clearer, more distinctive sounds for when damage is received (0-17%, 18-35%, 35%+)
  • Added sound of damaged (not destroyed) engine -- knocking, clanking, etc.
  • Added notification sound when gun is destroyed and unable to fire
  • Added individual sounds for damage to each module
  • Improved vehicle driving feedback with sounds of switching gears, acceleration and other maneuvering
  • Added option to choose between two sounds for "Sixth Sense" Perk, including selecting your own MP3 file
  • New sounds warning that battle has ended due to last enemy destroyed or base captured
  • Divided interface/notification sliders into interface and voice messages
  • Divided music sliders into in-battle music and in-Garage music
  • New "endless" and nonrecurrent music for Premium Garage
  • Reworked "low quality" sound preset. Now available to all players, and sounds better than before

Technical Improvements

  • Improved algorithm of camera movement and its interaction with objects of different sizes
  • Updated Scaleform SDK to version 4.5.31 with following improvements:
    • GUI supports multithreaded rendering
    • Reduced memory consumption for visual effects
    • Implemented Wwise audio support
  • Improved content scaling
  • Brought back possibility of displaying several windows with different content
  • Solved issue of shifting pages when scrolling or refreshing content
  • Replaced "Back to Garage" button with "Exit" button in replays
  • Changed display of base capture indicator
  • Added icons to Clan notifications settings: Hover over icons for tooltip descriptions

Tanks

  • Added new vehicles: T95/Chieftain; AMX M4 mle. 49; Strv m/42-57 Alt A. 2
  • 15% increase in VK 45.03's profitability
  • Changed technical characteristics of following vehicles:
    • 113: Increased hull armor from 200mm to 230mm (front armor section above tracks)
    • 112: 8% improvement to accuracy during movement and hull rotation and 14% (122mm D-25TA gun) during turret rotation
  • The following vehicles now have HD-quality models: 
    • T2 Light Tank
    • FCM 36 Pak 40
    • AMX 50 Foch
    • 112
    • Pz.Kpfw. III Ausf. E
    • Leichttraktor
    • Pz.Kpfw. III/IV
    • Pz.Kpfw. V/IV
    • Pz.Kpfw. V/IV Alpha
    • Pz.Kpfw. B2 740 (f)
    • Pz.Kpfw. I Ausf. C
    • Durchbruchswagen 2
    • VK 30.02 (M)
    • Crusader 5.5-in. SP
    • Type 5 Chi-Ri
    • Т-26
    • C-51
    • Matilda IV
    • KV-220-2 Beta Test
    • A-43
    • M4A2E4 Sherman

Maps

  • Added Paris map for Random battles mode
  • Improved visual quality of minimaps to be more informative:
    • Better display of terrain
    • Better visibility of unpassable map areas/slopes
    • Structures and cover points are divided and displayed as destructible (white) and non-destructible (black)
    • Slanting lines used to display water where one can drown, and otherwise unreachable/impassable areas
  • Above improvements apply to following maps:
    • Cliff
    • El Halluf
    • Ensk
    • Erlenberg
    • Fisherman's Bay
    • Kharkov
    • Lakeville
    • Malinovka
    • Arctic Region
    • Murovanka
    • Prokhorovka
    • Swamp
    • Westfield
    • Widepark
    • Paris
    • Steppes
    • Siegfried Line
    • Winterberg
    • Ruinberg
    • Redshire
    • Mittengard
    • Ghost Town
    • Himmelsdorf
    • Fjords
    • Airfield
    • Serene Coast
    • Live Oaks
    • Highway
    • Abbey
    • Mines
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