9.0.1 Update Notes

  • Fixed a significant amount of client crashes
  • Fixed sticking on 'Updating Tankers' screen that appears when players accept a platoon invitation from a player who is logged into another server periphery and when players are trying to create a tank company while using the training room function
  • Significantly decreased performance drop downs in case of vehicle destruction and vehicle explosions
  • Optimized tank turret fly-off effect
  • Fixed displaying of red textures on destroyed IS-3 guns  
  • Fixed rare bug that caused writing off Gold in case of temporary emblem or inscription purchase

9.0 Update Notes

New Content

  • New game mode: Historical BattleFace off as specific nations and vehicles in battles based on real conflicts. The following historical battles are available: Battle of Kursk, Battle of the Bulge, and Operation Spring Awakening
  • "HD" tank models: Available for a select number of vehicles for the time being. See Graphics section
  • New German vehicles: Pz.Kpfw. IV Ausf. A (tier III medium tank); Pz.Kpfw. IV Ausf. D (tier IV medium tank); StuG III Ausf. B (tier IV tank destroyer)

Maps

  • Performance drop on the Widepark map fixed
  • Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, and Severogorsk maps modified and reworked for better gameplay experience

Changes to Vehicle Characteristics

UK

  • Penetration of the AP W Mk. 1 shells intended for 15 mm Machine Gun BESA changed from 25mm to 27mm

USA 

M2 Light Tank

  • Rate of fire per shell container forthe  Browning MG caliber .50 HB, M2 gun increased by 22%
  • Penetration of the AP M2 shells intended for Browning MG caliber .50 HB, M2 changed from 22mm to 27mm

T7 Combat Car

  • Maximum reverse speed changed from 16 to 20 km/h
  • Maximum forward speed changed from 38.6 to 56 km/h
  • Rate of fire per shell container for Browning MG caliber .50 HB, M2 gun increased by 22%
  • Ammunition capacity of Browning MG caliber .50 HB, M2 gun changed from 1,100 to 1,350 shells
  • Penetration of AP M2 shells intended for Browning MG caliber .50 HB, M2 changed from 22 mm to 27 mm

M4 Sherman

  • 105mm howitzer reload time adjusted from 8s to 9s
  • 105mm howitzer aim time adjusted from 2.3s to 2.5s
  • 76mm M1A1 reload time adjusted from 4.2s to 4.8s
  • Dispersion on the move on hard surfaces increased by 12 percent

Germany

Pz.Kpfw. IV

  • Side screens added
  • Maybach HL 108 TR engine removed
  • Repair costs decreased by 3%
  • Maximum forward speed changed from 48 to 40 km/h
  • Ammunition capacity of 10,5 cm Kw.K. L/28 gun changed from 42 to 59 shells
  • Gun depression of 10,5 cm Kw.K. L/28 changed from -7 to -5 degrees
  • Gun depression of 7,5 cm Kw.K. 40 L/43 changed from -8 to -7 degrees
  • Gun depression of 7,5 cm Kw.K. 40 L/48 changed from -8 to -6 degrees
  • 5 cm Kw.K. 39 L/60 gun removed
  • 7,5 cm KwK 37 L/24 gun removed
  • View range of the first turret changed from 330 to 340 m
  • Hit points with the second turret changed from 460 to 480
  • Hit points with the first turret changed from 420 to 440

Misc.

  • Suspension performance issue for improved vehicles fixed
  • Armor of the following vehicles reworked: Т-54, Т-34-85, М103, Tortoise, Centurion 7/1
  • Names of Pz.Kpfw. IV and StuG III changed to Pz.Kpfw. IV Ausf. H and StuG III Ausf. G, respectively
  • Minor dimensional changes introduced to: Pаnzerjager I, Panzer I, and Sturmpanzer I

Gameplay


  • Random battles in Confrontation mode removed

Achievements / Medals

  • New awards added in Team Battles: Fighting Reconnaissance, God of War, Will-to-Win Spirit, Crucial Shot, and For Tactical Operations
  • Conditions for Steel Wall award changed

Graphics


The following vehicles were reworked with higher-quality models:

  • Т-54
  • Т-34-85
  • Panther
  • Tiger I
  • Maus
  • M4 Sherman
  • M18 Hellcat
  • M103
  • Tortoise
  • Centurion 7/1
  • Implemented tank turrets flying off when ammo rack is destroyed
  • New Graphics settings window added
  • Auto-detect system for graphics settings reworked
  • An option added to reduce game scene resolution while keeping GUI resolution unchanged ('Dynamic Resolution' option in graphics settings)
  • Field-of-View (FOV) configuration option added
  • Option added for setting color filters intensity
  • Option added for setting screen refresh rate
  • New full screen effect in Sniper mode added (can be disabled in Settings)
  • Draw quality of decals and motion blur effect optimized
  • Significant performance issue after enabling track traces fixed
  • Display of shadows on flora at medium and high settings fixed

Interface

  • All music remastered
  • Input language indicator added to login screen
  • Vehicles tab in Service Record window reworked and corrected
  • Statistics tab in Service Record window reworked
  • In after-battle statistics, Potential damage replaced with Damage blocked by armor
  • Voice Chat malfunctions fixed

Replays

  • Visual depiction of Dispersion Indicator during battle playback fixed
  • Minor bugs during battle playback fixed
  • Certain bugs with rewinding/fast-forwarding during battle playback fixed

Other Bugfixes and Changes

  • Issue with artillery shells landing out of aiming circle in artillery mode fixed
  • Issue with artillery shells exploding in midair fixed
  • Issue with game client hanging up on exit fixed
  • Game client performance on some PC configurations improved
  • Notification and invitation windows when in the Garage fixed
  • Table displaying tiers of vehicles in queue removed
  • “Ammunition is empty” message added when pressing F8 after running out of shells
  • Auto-Aim point selection system changed
  • Draw quality of large lists of vehicles in Missions window optimized
  • Number of complaints per day increased from 5 to 10
  • Some complaint types changed
  • Minor bugs in Missions window fixed
  • Audio interruptions during automatic gun fire fixed
  • Issues with track traces disappearing and flickering fixed
  • Occasional issue with shells hitting vehicles without sound effect fixed
  • Uncontrolled relocations of destroyed vehicles fixed
  • Issue with spinning wait icon being displayed every minute while in the Garage fixed
  • Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to 0.8.11 release fixed
  • Issue with amount of experience displayed in tooltips for researched vehicle or module fixed
  • In Vehicles statistics tab, fixed display of statistics on awards obtained in Team Battles
  • Issue with occasional delayed awarding or not awarding Abrams' Medal fixed
  • Win percentage rounding fixed
  • Fixed issue with connection to voice chat of training room upon client relaunch
  • Draw quality issue with tracer outside shell trajectory fixed
  • Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints
  • Issue with after-battle saving of distance from camera to player's vehicle fixed
  • High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs)
  • Performance issue with Tank Company filter by Commander's name fixed
  • Mistakes in descriptions of certain awards corrected
  • Gunshot effects supplemented with dynamic lighting sources
  • Volume of tank engine and suspension sounds reconfigured
  • Effects of dust raised by gunfire debugged
  • Gunfire effects for certain tanks fixed

8.11 Update Notes can be found here.

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