Update 8.11: List of Changes

CONTENTS

Details added March 26, 2014:

  • Fixed issue with artillery vehicles firing shells that did not actually appear

Details added March 6, 2014:

  • Fixed an issue with users not able to log in when CPU usage is high
  • Corrected a synchronization error that occured in conjunction with having an unmanned SU-85I
  • FOV settings have been rolled back to the state that existed in version 8.10
  • Fixed bug in rendering of hit indications
  • Fixed error concerning daily reset time for combat missions progress

New Content

  • New game mode: "Confrontation:" Teams are balanced by nations (U.S.S.R. vs. Germany; U.S.A. vs. France, etc.)
  • New map: "Windstorm:" A 1000x1000m European city map during winter

Maps

  • Various game elements were fixed on the following maps: Erlenberg, Redshire, Highway, Northwest
  • "Port" map completely removed
  • Fixed a bug with entering inside of the building near the cap area in Himmelsdorf (Encounter mode)
  • Performance improved on Hidden Village, Fisherman’s Bay, Serene Coast, Severogorsk and Ensk
  • Excessive brightness of some effects fixed on several maps 
  • Fixed inconsistencies between visual model and damage model for a number of buildings and objects
  • Fixed blinking effects from tank tracks on winter maps
  • "Sacred Valley" map removed from random battles
  • New map variations:
    • "Ruinberg on Fire:" Rainy version of Ruinberg blanketed in fire
    • "Winter Himmelsdorf:" Winter-themed version of Himmelsdorf

Changes to Vehicle Characteristics

  • Reworked the model of T-54

AMX 50 Foch (155):

  • Engine Maybach HL 295 F (1200 h.p.) replaced with Saurer (1000 h.p.)
  • Damage caused by AP-T T368 gun 155mm AC SA58 changed from 850 to 750
  • Damage caused by HEAT T267 gun 155mm AC SA58 changed from 850 to 750
  • Penetration value of the HEAT T267 shells (155mm AC SA58 gun) changed from 408mm to 395mm

Object 140:

  • Price increased
  • Repair cost increased by 25%

Object 268:

  • Traverse speed changed from 30 to 28
  • Dispersion during movement increased by 11%
  • Dispersion caused by suspension traverse increased by 11%
  • Max reverse speed changed from 18 km/h to 15 km/h
  • Reloading speed of 152mm М64 gun changed from 17 sec. to 16.5 sec.
  • Damage caused by UBK551M (152mm M64 gun) changed from 850 to 750
  • Penetration value of shells UBK551M (152mm M64 gun) changed from 450mm to 395mm
  • Damage caused by UBR551M (152 мм М64 gun) changed from 850 to 750

T110E3:

  • Reloading speed of the 155mm AT Gun T7E2 gun changed from 18.3 sec to 17 sec.
  • Damage caused by the AP M111E1 (155mm AT Gun T7E2) changed from 850 to 750
  • Damage caused by the APCR M112E1 (155mm AT Gun T7E2) changed from 850 to 750

T110E4:

  • Reload speed of 155mm AT Gun T7E2 changed from 21 sec. to 19.5 sec.
  • Damage caused by AP M111E1 (155mm AT Gun T7E2) changed from 850 to 750
  • Damage caused by APCR M112E1 (155mm AT Gun T7E2) changed from 850 to 750

WT E-100:

  • Traverse speed of the WT E-100 suspension changed from 30 to 26
  • Turret traverse dispersion of the 12,8 cm Kanone L/61 increased by 212%
  • Turret traverse dispersion of 15 cm Pak L/38 gun increased by 75%
  • Turret traverse speed of WT E-100 changed from 24 deg/sec to 22 deg/sec
  • Durability decreased by 200 hit points

Vehicle profitability changes:

  • 112 profitability increased by 10%. 
  • Conqueror Gun Carriage profitability decreased by 10%
  • FCM 50 t profitability increased by 5%
  • G.W. Panther profitability increased by 5%
  • Lorraine 155 mle. 50 profitability increased by 5%
  • Löwe profitability increased by 5%
  • M12 profitability increased by 3%
  • M6A2E1,profitability increased by 8%
  • Sexton I profitability increased by 10%
  • T34 profitability increased by 5%
  • T-34-3 profitability increased by 10%
  • VK 20.01 (D) profitability increased by 10%
  • VK 28.01 profitability increased by 10%
  • VK 30.01 (D) profitability increased by 10%
  • С-51 profitability increased by 5%
  • СУ-14-1 profitability increased by 5%

Other Bug Fixes and Changes 

  • Size bugs of Nashorn, T-54, Type 59,  and WZ-120 fixed
  • Balance weight for Artillery vehicles reduced by 10%
  • Fixed low point of drowning for M44 artillery 
  • For the sake of unified display, we changed details in the following American vehicles' damaged suspension models: M103, M18 Hellcat, M24 Chaffee, M26 Pershing, M37, M41, M44, M46 Patton, M4A2E4, M53/M55, M60, T110E3, T110E4, T110E5, T26E4 SuperPershing, T29, T32, T34, T57 Heavy Tank, T69, and T92 HMC
  • Fixed errors in visual models for the following vehicles: KV-1S, Lorraine 40 t, M24 Chaffee, Type 3 Chi-Nu
  • Fixed gun models on Conqueror and M48A1 Patton
  • Fixed issues in WZ-120 camouflage patterns
  • In order to decrease Tier VIII vehicle waiting time, removed 12-battle level from MM distribution
  • Added new group operations with crews (e.g., retraining the whole crew and returning the whole crew on the tank)
  • Added possibility to turn off battle chat, which will hide only custom chat text messages, while showing "Attention on minimap" and fast commands.
  • Added possibility to see the history of battle chat
  • Added voice-over for British crews
  • Added new compensation and penalty system for damaging and/or killing allies
  • Added a more easy-to-notice "Fire" icon, made in the same style as drowning icon
  • Added possibility to disable the display of the tank that killed the player
  • Fixed many errors & made general improvements to "Battle Missions" window
  • Added button which leads to tank statistics directly when right-clicking on a tank in the Garage
  • In research and tank research trees, added button which will open selected tank in Garage
  • Added possibility to activate "Fire Extinguisher" consumable, if present, by clicking on the fire icon in the bottom left side of the screen.
  • In post-mortem results, platooned tanks will be displayed first by right-clicking and only after the rest of the team
  • Added reloading time for standard reloading message
  • Added new markers and indicators to reticle settings
  • Fixed the disappearance of achieved mastery badges
  • Fixed work of in-game voice chat in "Team Battle"
  • Fixed some issues in "Team Battle" interface
  • Fixed large performacne drop on some graphic settings during close display of some Japanese tanks
  • Change the principle of camouflage stocking: after purchase of camouflage patterns for Gold, it will remain and can be mounted for free again after use of other camouflage patterns
  • Added two new "Battle Hero" achievements:
    • Main Caliber (new achievement):
      • Cause the highest damage in the course of a battle
      • Must be at least 20% of the enemy team’s total HP
      • Minimum of 1,000 damage caused
      • Player must not hit an ally with a direct shot
      • If two or more players have equal damage and equal claim to Main Caliber, the one with the highest experience earned from the match is awarded
      • Random Battles only 
    • "Tank Sniper" (replaces the "Sniper" Achievement):
      • Cause the highest damage in a battle at distances over 300 meters
      • Minimum 8 shots fired
      • Minimum 85% hit ratio
      • Minimum 80% of hits must cause damage (modules or HP)
      • Must cause more damage than the hit points of the vehicle used, at least 1,000 HP
      • Player must not hit an ally with a direct shotOnly awarded once per battle
      • Not available for SPGs
      • Random battles only 
  • "Sniper" achievement moved to "Special" category. They will still be displayed in "Service Record," but there will be no possibility to receive a new one
  • Added new unique achievements for the "Team Battles:"
    • "Armored Fist:" Destroy the enemy team losing not more than one vehicle
    • "Genius for War:" 100 times receive the biggest amount of XP in victorious battle
    • "King of the Hill:" Be the only battle survivor, driving a tank or TD
    • "Tactical Breakthrough:" Win 3 times in a row, while part of a random team
    • "Wolf Among Sheep:" 100 times deal the biggest amount of damage in victorious battle
  • Fixed the descriptions of some achievements
  • Added display of "Mastery Badge" achievement for cases when player owns the Mastery Badge but completed its conditions again
  • Fixed nonworking display of depot, modules or equipment for tanks, which are not available in the game shop
  • Optimized "Motion Blur" effect
  • In personal tanker record, added display of rates which influence the performance of the tanker
  • Reworked ricochet visual effects
  • Reworked visuals for "Hero of Raisennai" medal
  • Reworked tankers badges of ranks for all nations
  • Fixed several issues with replay recording
  • Fixed some errors with replays playback
  • Fixed the display of speed when moving in reverse
  • Reset and generally decreased FOV for different resolutions and screen ratios
  • Added save of used camouflage pattern between sessions
  • Fixed some errors with UI sounds
  • Fixed non-working save of camera position after battle ends
  • Reworked sounds for falling trees
  • Naidin's medal added to the list of "Courageous Defense" achievements
  • Fixed errors when changing graphical presets
  • Team damage/Team kill provision changes:
    • The team damage and team kill control system has become slightly more strict, while at the same time more factors are taken into account: 
    • Penalty points for particular kind of violations are not accumulated as quickly (i.e. the punishment has been mitigated)
    • The chance of account suspension increases with each consequent damaging of ally vehicles in one battle
    • Damaging your platoon mates now counts towards your rating.Ramming allied tanks is also treated as foul play and an illegal action
    • The accumulated penalty points can be forgiven when destroying the enemy vehicles in battles where the ally team won
    • The term of first suspension has been reduced to one hour

8.10 Update Notes can be found here.

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