Battle Pass: Season IV

Get ready to rumble and boost your progress in the revamped Battle Pass, Commanders! The Fourth Season of this epic progression-based activity, comprising three Chapters, will run for 3 months, from Monday, March 15 at 04:00 PT | 06:00 CT | 07:00 ET, through Tuesday, June 15 at 12:00 PT | 14:00 CT | 15:00 ET. Showcase your skills in intense battles, dominate the battlefield, and get your hands on a host of sweet rewards!
The new Season features three brand-new progressive styles for the three Core Vehicles. You can get these unique skins for free as Base Rewards and upgrade from Level I to Level IV as you accrue Battle Pass Points and reach certain Progression Stages.
 
Level I
Steel cable: You can't go to Antarctica without a steel cable. Cracks in the ice, especially when covered with packed snow, can easily become death traps for a vehicle and its crew.
 
Level I
A chainsaw is a must-have tool in polar winter conditions. It allows for easily cutting snow that hardens into ice.
 
Level I
Searchlight. One cannot do without a searchlight in a search and rescue expedition. The view range is relatively good during polar nights, but visibility drops to zero in a blizzard.
 
Level I
Tracks with wideners spread out the pressure across a wider area—this improvement ensures better crossing capacity for heavy vehicles on surfaces such as marshes or snow. These elements have a rather short service life, but it won't be difficult to replace them if they are lost.
 
Level II
Mine plow supports. Their purpose on this expedition is to extend the support profile of the vehicle to keep it from sinking into snow and slipping into cracks.
 
Level II
Spare cable reel for the harpoon cannon.
 
Level II
Auxiliary searchlight. Judging from the records, the power system of a ship's signal searchlight was modernized to be able to work with the 24V on-board network.
 
Level II
Filter and ventilation unit with an integrated heater. It allows for maintaining a comfortable temperature in the fighting compartment at minimum fuel consumption when the main engine is turned off.
 
Level II
Additional fuel tanks. Arctic diesel fuel is closer to kerosene than diesel, with all the drawbacks such as a lower cetane number and lower lubricating properties.
 
Level III
In extremely low-temperature conditions, the excessive cooling of the engine makes it impossible to reach operating temperature even with closed thermostat valves, resulting in increased fuel consumption. Simple quilted tarpaulin screens help maintain the required temperature conditions.
 
Level III
An unexpected repair is impossible without a heat gun. Starting the engine at temperatures below 40 degrees Celsius without preliminary warming up is impossible as the engine oil is too thick.
 
Level III
Sledge trailer. It triples the transport capacity of the snowmobile and can help evacuate the crew in case of unexpected situations.
 
Level IV
A hard shell made of isolating material prevents the gun barrel from bending in harsh weather conditions thanks to its uniform heating-cooling along the entire circumference.
 
Level IV
A tarpaulin gun mantlet cover. One of the elements that seals the fighting compartment and helps reduce the influence of the external environment on the vehicle's combat performance.
 
Level IV
A can full of technical alcohol, which is an irreplaceable fuel additive in extremely low temperatures. It is needed for a cold start of the engine, and binds condensate in the fuel.
 
Level IV
Reliable start at extremely low temperatures. Amur snowmobile. Vehicle propelled by a modified Whirlwind boat engine with a maximum power of 25 h.p.
Historical Object 705A Polar Bear style
 
Level I
It is not yet clear why the Antarctic Expedition emblems were applied to the vehicle. Perhaps this is part of their original purpose? Anyway, a journey to the South Pole in tanks does not look like a typical peacetime operation.
 
Level I
Ammunition storage for the 40 mm Bofors anti-aircraft gun and a wooden ammo box. Used as storage for small items because there is no way to use them as intended. A canister with fuel for the burner. The tank has a diesel engine, so you can't use its fuel to light a gasoline stove. You have to use something more volatile.
 
Level I
Standard tracks equipped with wideners. They spread out the pressure across a larger area of snow and provide better crossing capacity.
 
Level II
The hydraulically driven winch is the second most important evacuation device on an expedition, in case the first one gets stuck or falls into a crack.
 
Level II
The pulley system provides an almost twofold increase in the tractive power of the winch with a double drop of the drawing speed.
 
Level II
An autogenous gas cutter allows for both warming up food and cutting metal of almost any thickness.
 
Level II
Gas for the torch, burner, and heat gun. This special gas mixture retains its properties even at extremely low temperatures.
 
Level II
Underwater diving equipment. It's hard to imagine a situation that requires a snorkel in Antarctica, but it doesn't weigh too much.
 
Level II
The Eliason Motor Toboggan snowmobile is intended for rescuing the crew and scouting the area if the convoy cannot move further.
 
Level III
DShK anti-aircraft machine-gun. Designed to operate in any weather conditions. Can be fully prepared to fire in 12 seconds.
 
Level III
A tent is a very unreliable shelter in Antarctica. It can instead serve as a temporary cover to perform field repairs.
 
Level III
Pressure ridge breaking device. Appears to be a non-standard tool that's hoisted from a winch. Designed to break small pressure ridges in the wheel space. Prevents the vehicle from becoming stuck on its belly.
 
Level III
Provisions and survival tools for unforeseen situations.
 
Level III
A ladder, skis, and ski poles. Will help reach a cliff and scout the location from there.
 
Level III
Gasoline blowtorch, Chinese army helmet, snowshoes. The blowtorch is invaluable when you need to warm something up or kindle a fire. Snowshoes allow for quicker movement over deep snow.
 
Level IV
Additional searchlights. Looking for a plane in Antarctic during a polar winter is like looking for a needle in a haystack. Searchlights increase the chances to find anything, even if only a little.
Historical 121 Icebreaker style
 
Level I
An army backpack with various utility items that can't really fit into the tank destroyer's hatch anymore.
 
Level I
Shackle and sister hook. The shackle is used for connecting cables, sling ropes, and cords, as well as securing pulleys.
 
Level I
A heavy shackle with a pulley system allows for doubling the towing power of the main winch.
 
Level I
Tracks with wideners spread out the pressure across a wider area—this improvement ensures better crossing capacity for heavy vehicles on surfaces such as marshes or snow. These elements have a rather short service life, but it won't be difficult to replace them if they are lost.
 
Level II
Tow ropes, coupling stems, a roll of tarp, shackle and pulley systems, hooks. Judging from the amount of hoisting equipment, anchor stems, and the drilling rig, this vehicle's crew can evacuate heavy machines from any situation, including vertical extraction from a fissure.
 
Level II
Acetylene tanks are a part of a welding kit in most extreme conditions.
 
Level II
A bladestop. Prevents the vehicle from being pulled by the winch when the towing force of the winch is greater than the traction coefficient of the towing vehicle.
 
Level II
American army backback. Probably contains additional supplies.
 
Level II
Panoramic smoke discharging system. Allows for creating a completely opaque temporary smoke screen with a single salvo.
 
Level III
Two pulley systems can create a towing force 3.8 times more than the main winch. A further increase in towing force requires a careful selection of fixing points on the towed vehicle to prevent them pulled away from the hull.
 
Level III
A winch with a engineering boom. The main winch of BREM. The towing force it creates allows it to tow a vehicle faster without laying out additional tackle systems and pulling cables through pulley systems.
 
Level III
A motorized ice drill for creating anchor holes.
 
Level III
A 200 liter (52.8 gallon) fuel barrel. An impressive amount of emergency fuel that requires additional operations to transfer it to the main fuel tanks.
 
Level IV
Mounting a non-standard searchlight of such power surely required modernizing the power supply system of the vehicle.
 
Level IV
A tarpaulin gun mantlet cover. It was created as an analog for Soviet vehicles to prevent heat loss from a vehicle that was not designed to be used in such harsh conditions.
 
Level IV
Light equipment necessary in reduced visibility conditions. In addition to lighting the way, it can serve as an emergency beacon that helps find a lost vehicle.
Historical T110E3 Welsh Blues style
There are tons of great Base and additional Improved Rewards waiting for you in each Season Chapter. In addition to up to three progressive styles, you can get your hands on up to three pieces of any existing Bounty Equipment (including brand-new Bounty Aiming), up to three custom crew members, a bunch of national blueprint fragments (with the opportunity to choose a nation), and more. Check them out.
 
 
Base Rewards
Improved Rewards
White Desert 2D style
A 2D style is a set of customization elements for all map types.
Glacier 2D style
A 2D style is a set of customization elements for all map types.
Ice Coat 2D style
A 2D style is a set of customization elements for all map types.
Progressive style for the Object 705A (four levels)
A progressive style has several progression levels that unlock successively.
Progressive style for the 121 (four levels)
A progressive style has several progression levels that unlock successively.
Progressive style for the Т110Е3 (four levels)
A progressive style has several progression levels that unlock successively.
Credits
The main game currency in World of Tanks.
2,550,000
Personal Reserve: +200% to Crew XP for 1h
When activated, grants additional Crew XP based on the battle results.
x36
Personal Reserve: +300% to Free XP for 1h
When activated, grants additional Free XP based on the battle results.
x36
WoT Premium Account
WoT Premium Account provides access to many additional possibilities in the game.
x12
Universal blueprint fragment
Blueprints are special game items that can be used to gain an experience discount when researching new vehicles.
x150
Orderly Ammo Rack directive
Reduces the loading time by 2.5% if certain equipment items are mounted.
x30
Vent Purge directive
Increases all crew skills by 2.5% if certain equipment items are mounted.
x15
Stabilizer Greasing directive
Reduces dispersion during movement and turret rotation by 5% if certain equipment items are mounted.
x15
Training Booklets to select from
A game item that provides each crew member with 20,000 XP and is consumed when applied.
x12
Training Guides to select from
A game item that provides each crew member with 100,000 XP and is consumed when applied.
x3
Bonds
A currency that can be used to purchase improved equipment, equipment directives, and rare vehicles.
3,000
Token
A currency that can be used to purchase vehicles and special bundles in the Store.
x9
Crew member: Badaev
Players can select the nation and qualification.
Crew member: Ling
Players can select the nation and qualification.
Crew member: Barton
Players can select the nation and qualification.
Due South medal
A commemorative award.
WoT Premium Account
WoT Premium Account provides access to many additional possibilities in the game.
x57
Credits
The main game currency in World of Tanks.
5,400,000
Personal Reserve: +50% to credits for 1h
When activated, grants additional credits based on the battle results.
x36
Personal Reserve: +100% to Combat XP for 1h
When activated, grants additional Combat XP based on the battle results.
x36
National blueprint fragments to select from
Blueprints are special game items that can be used to gain an experience discount when researching new vehicles.
x90
Training Guides to select from
A game item that provides each crew member with 100,000 XP and is consumed when applied.
x12
Personal Training Manual
A game item that provides the selected crew member with 850,000 XP and is consumed when applied.
x3
Garage slot
Allows more vehicles to be stored in the Garage.
x9
Ludmila decal
Customization element.
x6
Meili decal
Customization element.
x6
Ellie decal
Customization element.
x6
Token
A currency that can be used to purchase vehicles and special bundles in the Store.
x9
Standard equipment to select from in the Mobility and Scouting, or Firepower and Survivability categories
Improves a vehicle’s technical characteristics or compensates for its drawbacks. Class 1 equipment, except for some items.
x6
Bounty Equipment to select from
By default, the parameters of Bounty Equipment are the same as those of standard equipment. However, Bounty Equipment can be upgraded for credits.
x3
We’ve added a new reward currency to Battle Pass—Tokens. These are exclusive to certain Progression Stages and are evenly distributed across Base and Improved Rewards. In total, you can earn 18 Tokens: 9 among the Base and 9 more among the Improved Rewards. Use these Tokens to redeem valuable items and rare reward Tier IX vehicles (including two brand-new battle stars) in the new Items for Tokens section of the in-game Store.
IX Object 777 Version II
Average Damage
440/440/530 HP
Average Penetration
258/340/68 mm
Turret Armor
258/225/90 mm
Hull Armor
132/115/45 mm
Hit Points
1,850 HP
IX K-91-PT
Average Damage
390/390/530 HP
Average Penetration
258/315/68 mm
Average Damage per Minute
2,721 HP/min
Hull Armor
260/60/45 mm
Specific Power
20.04 h.p./t
IX Kunze Panzer
Average Damage
390/390/480 HP
Average Penetration
268/300/53 mm
Gun Depression / Elevation Angles
−15/20°
Top Speed
65 km/h
View Range
400 m
 
IX Char Futur 4
Average Damage
390/390/480 HP
Average Penetration
264/330/53 mm
Shells in the Magazine
4 shells
Dispersion at 100 m
0.34 m
Top Speed
60 km/h
IX AE Phase I
Average Damage
400/400/515 HP
Average Penetration
258/340/60 mm
Turret Armor
292/102/51 mm
Gun Depression / Elevation Angles
−10/15°
Top Speed
35 km/h
IX Object 777 Version II
Average Damage
440/440/530 HP
Average Penetration
258/340/68 mm
Turret Armor
258/225/90 mm
Hull Armor
132/115/45 mm
Hit Points
1,850 HP
IX AE Phase I
Average Damage
400/400/515 HP
Average Penetration
258/340/60 mm
Turret Armor
292/102/51 mm
Gun Depression / Elevation Angles
−10/15°
Top Speed
35 km/h
IX Char Futur 4
Average Damage
390/390/480 HP
Average Penetration
264/330/53 mm
Shells in the Magazine
4 shells
Dispersion at 100 m
0.34 m
Top Speed
60 km/h
IX K-91-PT
Average Damage
390/390/530 HP
Average Penetration
258/315/68 mm
Average Damage per Minute
2,721 HP/min
Hull Armor
260/60/45 mm
Specific Power
20.04 h.p./t
IX Kunze Panzer
Average Damage
390/390/480 HP
Average Penetration
268/300/53 mm
Gun Depression / Elevation Angles
−15/20°
Top Speed
65 km/h
View Range
400 m
   
VIII
STG / STG Guard
VIII
T26E4 SuperPershing
VIII
STA-2
VIII
T-34-3
VIII
T-34-3

How to Get the Improved Pass

The Improved Pass is available for 2,500 gold for each Season Chapter on the Battle Pass screen in your Garage or in the in-game shop, or as part of a special package. You can only purchase an Improved Pass for one of the Chapters as you progress in the activity and gradually complete them. You cannot buy an Improved Pass for two or three Chapters at once, or for the next Chapter until the previous one is completed.

Want to save some gold and instantly grab all the Base and Improved Rewards? No problem! Take a look at the two special Battle Pass packages that are available for real money. They contain an Improved Pass for all three Season Chapters, so you can reap the maximum benefits of the Fourth Season. The second package also features a special mission that will reward you with gold.

 
To Battle, Commanders!
Storm the battlefield, engage the enemy, display your tank mastery and earn tons of sweet rewards in Battle Pass Season IV!

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