Clans - Champion League Qualifier
Estado del torneo: Terminado Terminado

[Clans] Champion League Qualifier

Estado del torneo:

Terminado Terminado
The Champion League features the top clans facing off against each other in a 14v14, tier X format! Nine of the ten clans have already been confirmed. With two spots up for grabs, does your clan have what it takes to be the best?

Sobre el torneo

  • 16 Equipos confirmados
  • SE + RR Tipo de torneo
  • Entry into the Champion League Premios
  • US 1 Servidor

Detalles del torneo

  • Formato del equipo 14 + 86 suplentes
  • Modo de batalla Ataque/Defensa
  • Nivel del vehículo I - X
  • Nivel total permitido 140
  • Información adicional Players are not allowed to bring any reward tanks. These include, but are not limited to: Clan Wars reward tanks (M60, Object 907, etc.), Rampage reward tank (T-22SR), personal msision reward tanks (T-55A, T28 concept, etc.)

Mapas

Himmelsdorf
Murovanka
Río de Arena
Línea Sigfrido

Equipos confirmados

Equipo Servidor del juego Opción de registro
(Equipo sin confirmar)

Regulaciones

  • Schedule
  • 14/140 Format
  • Tank Composition
  • Group Stage
  • Tiebreaker Round
  • Playoff
  • Useful Links
Schedule

Schedule

  • Group Stage Day 1
    • Monday, March 7th @ 5 pm PT / 8 pm ET
    • Map: Ghost Town
  • Group Stage Day 2
    • Tuesday, March 8th @ 5 pm PT / 8 pm ET
    • Map: Murovanka
  • Tiebreaker (if needed)
    • Wednesday, March 9th @ 5 pm PT / 8 pm ET
    • Map: Himmelsdorf
  • Semifinals
    • Wednesday, March 9th @ 7 pm PT / 10 pm ET
    • Map: Sand River
  • Finals
    • Friday, March 11th @ 5 pm PT / 8 pm ET
    • Map: Siegfried Line
14/140 Format

14/140 Format

  • Battles will last 8 minutes max.
  • All maps are Dual-Cap Attack/Defense mode.
  • There are two sides to each map: attack and defense
    • Attacker wins if their team is able to 1) cap one enemy base or 2) kill all enemy tanks
    • Defender wins if their team is able to 1) successfully defend both bases from the attacker and survive for the full 8 minute timer or 2) kill all enemy tanks.
Tank Composition

Tank Composition

  • Teams may field up to 14 players with up to 140 tier points allowed for tank choices.
  • The maxximum tier allowed is Tier X.
  • Teams must have a minimum of 12 players and 112 tier points. If a team has less than 12 players or 112 tier points, they will be disqualifed.
  • Players are not allowed to bring any reward tanks. These include, but are not limited to
    • Clan Wars reward tanks (M60, Object 907, etc.)
    • Rampage reward tank (T-22SR)
    • Personal msision reward tanks (T-55A, T28 concept, etc.)
Group Stage

Group Stage

  • Teams will play all other teams within their group.
  • Rounds begin every 25 minutes. Within a round, teams will play two maches. One match will be on defense and one match on attack.
  • Each match within a round will last 8 minutes with a 3 minute break between matches.
  • Teams will earn 3 points for a win, 1 point for a draw and 0 points for a loss.
  • Teams will be ranked based on the ratio of points earned vs. points possible, across all Group Stage rounds.
  • The top 4 teams after both days of Group Stage will move on the the Playoffs.
  • Teams will be seeded into the Playoffs based on their overall Group Stage rank.
  • If there is a tie, teams will be required to play a tiebreaker round.
Tiebreaker Round

Tiebreaker Round

The tiebreaker round is ONLY needed if there is a tie in the number of teams moving on to the Playoffs.

  • If two teams are tied for points - playoff tiebreaker
    • Battles will last 8 minutes max.
    • There will be a 3 minute break between battles.
    • This will be a first to three victories out of four battles, alternating attack and defense.
    • If no team earns three victories, then the captain of each team is REQUIRED to send in screenshots of all three tabs for each after battle report as well as the replays to tournaments@wargamingamerica.com within 15 minutes of the completion of the final battle. The team with the most damage done over all battles will be the winner.
    • If teams are still tied, then no team will move on to the playoffs.
  • If 3+ teams are tied - group stage tiebreaker
    • Rounds begin every 24 minutes. Within a round, teams will play two maches. One match will be on defense and one match on attack.
    • Each match within a round will last 8 minutes with a 3 minute break between matches.
    • Teams will earn 3 points for a win, 1 point for a draw and 0 points for a loss.
    • The team with the most points will move on to the playoffs.
    • If there is a tie, then the captain of each team is REQUIRED to send in screenshots of all three tabs for each after battle report as well as the replays to tournaments@wargamingamerica.com within 15 minutes of the completion of the final battle. The team with the most damage done over all battles will be the winner.
    • If teams are still tied, then no team will move on to the playoffs.
Playoff

Playoff

  • The winner of each round is the first to five victories out of eight battles
  • Each battle lasts 8 minutes max with a 3 minute break between battles.
  • Teams will alternate between attack and defense.
  • If no winner is found after eight battles, teams will play a sudden death, tiebreaker match.

Sudden Death Match

  • A single tiebreaker match will be played using the Attack/Defense mode.
  • The match will last 8 minutes max.
  • One team will be randomly chosen to select Attack or Defense.
    • A notification of the tiebreaker and the voting screen will show up in the Notification tab.
    • Each member of the team will be allowed to vote on Attack or Defense
  • After the team has finished voting, a new special battle will automatically start.
Useful Links

Useful Links

Ganadores del torneo

Equipo Equipo Capitán Capitán Servidor del juego Servidor del juego Opción de registro Opción de registro

Recompensa

Lugar Recompensa
1st Place Two open berths in the Champion League

Tipos de torneo

Demasiados equipos para crear una llave: /64

No hay información sobre esta etapa.

Demasiados equipos para crear una llave: /32

No hay información sobre esta etapa.

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