WGL - WGLNA Silver League Season II 2017 Qualifier
Tournament status: Finished Finished

[WGL] WGLNA Silver League Season II 2017 Qualifier

Tournament status:

Finished Finished
The number of teams advancing to the Silver League will be determined after registration is closed. THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR SILVER LEAGUE SEASON II 2017 SO SIGN UP NOW.

About

  • 58 Confirmed teams
  • RR Tournament bracket
  • Berth in the WGLNA Season II 2016 - 2017 Silver League Prize pool
  • US 1 Server

Tournament details

  • Team format 7 + 3 in reserve
  • Battle mode Attack/Defense
  • Vehicle tier VIII - X
  • Allowed total tier 68
  • Additional information Teams may be composed of any tanks available in the game regardless of the tech tree they are available in, with the exception of the special and unique tanks that were given as prizes in different campaigns, such as the VK 72.01 (K), the Object 907 or the M60, T22, T55A, Obj 260. If you have a question of a specific tank is allowed please contact the admin team before using it at WGLNA@eslgaming.com   The use of all in-game camo, consumables, equipment and any other in-game assets is allowed. The maximum tier for vehicles allowed in WGLNA Battles is Tier Ten (10). The total amount of vehicle tier points in one team must not exceed sixty-eight (68) points (for a Team of seven (7) Players). All tanks in official play are equal in points to their tier with a maximum tier of ten (10). i.e. an IS-7 is a Tier Ten (10) tank and is equal to ten (10) points Playing with less than five (5) players in a Battle will result in a forfeit of that Battle

Maps

Prokhorovka
Murovanka
Steppes
Mines
Ruinberg
Himmelsdorf
Ghost Town
Cliff

Confirmed teams

Team Game server Registration option
(Team unconfirmed)

Regulations

  • Schedule
  • General Information
  • Mods
  • 7/68 Format
  • Group Stage Victory Conditions
  • Tiebreaker Victory Conditions
  • Map Rotation
  • Tank Composition
  • Reporting Match Scores and Disputes
  • Useful Links
Schedule

Schedule

  • Monday January 9 @ 17:30 PT / 20:30 ET - Group Stage Day 1
  • Wednesday January 11 @ 17:30 PT / 20:30 ET - Group Stage Day 2
  • Friday January 13 @ 17:30 PT / 20:30 ET - Group Stage Day 3
  • Saturday January  14 @ 13:30 PT / 16:30 ET - Tiebreaker (if needed)

 

Group Stage Match Start times:

  • Round 1: 17:30 PT / 20:30 ET
  • Round 2: 17:56 PT / 20:56 ET
  • Round 3: 18:22 PT / 21:22 ET
  • Round 4: 18:48 PT / 21:48 ET
  • Round 5: 19:14 PT / 22:14 ET
  • Round 6: 19:40 PT / 22:40 ET
  • Round 7: 20:06 PT / 23:06 ET
  • Round 8: 20:32 PT / 23:32 ET
  • Round 9: 20:58 PT / 23:58 ET

WGL may change dates as times as needed to complete tournament 

 Curious what time this is in your region? Use this handy Time Zone Converter to help you out!

General Information

General Information

  • The number of teams advancing to the Silver League will be determined after registration closes.
  • THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR SILVER LEAGUE SEASON II 2017 SO SIGN UP NOW
  • Teams will be randomly distributed to groups for each Group Stage.
  • Players are only allowed to participate in one Wargaming.net League and level across all regions.
  • Teams can't have more than 3 players from out side of the Region. Region includes N. America, S. America and Central America. Please contact WGL league admin at WGLNA@eslgaming.com if you have questions.
Mods

Mods

  • The use of any mod is expressly prohibited in WGLNA.
  • Standard "vanilla" client is required from all league participants.
  • WGLNA may request files, replays, logs, or any other information  at any time from any player participating. 
  • ALL TEAM MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO PROVIDE PYTHON LOGS IMMEDIATELY AFTER A MATCH. Captains are responsible to collect sort, tag, and put into a zip file: replays, python logs, and screenshots and send them to WGLNA@eslgaming.com. These are to be submitted no later than 2 hours after the match end time (unless you have a second match on a night at which you will have until 2 hours past that match time to submit all files from all matches)
  • Any Team who has a player failing to provide these items WILL/MAY be removed from competition and the team scores may be not allowed.
  • Any team/players found to be breaking any rules WILL/MAY be removed from WGLNA on all levels - This will be at the League Administrator’s discretion.
7/68 Format

7/68 Format

  • Battles will last 10 minutes max.
  • All maps are dual cap attack/defense mode.
  • There are two sides on each map: attacker and defender:
    • Attacker wins if their team is able to 1) cap one enemy base or 2) destroy all enemy tanks with at least one attacking tank left
    • Defender wins if their team is able to 1) successfully defend both capture points from the attacker and survive for the full 10 minute timer or 2) kill all enemy tanks
  • Teams will play one battle on attack and one battle on defense.
Group Stage Victory Conditions

Group Stage Victory Conditions

  • A team will play all teams within their group.
  • Rounds begin every 26 minutes.
  • Within a round, teams will play two battles: one on attack and one on defenses.
  • Each battle will last 10 minutues; there will be 3 minutes between battles within a round.
  • A team must win both battles to earn a win for that round.
  •  A team will earn 3 points for a win, 1 point for a draw and 0 points for a loss.
  • Overall standings, across all groups, are measured by total points earned against total points possible.
  • The final standings are used to determine the teams advancing to the Silver League. Final standings are cumulative across all three Group Stage Days.
Tiebreaker Victory Conditions

Tiebreaker Victory Conditions

The tiebreaker round is ONLY needed if there is a tie in the number of teams moving on to the Silver League after all three days of Group Stage.

  • The tiebreaker round will be a single-elimination playoff series
  • Battles will last 10 minutes max.
  • There will be a 3 minute break between battles.
  • This will be a first to three victories out of four battles, alternating attack and defense.
  • The map for the tiebreaker round will be Ghost Town.
  • If no team earns three victories, a special match will take place to determine the winner.
    • The team that won the fastest on attack will pick attack or defense. If no team won on attack, the team with the most damage dealt will get to select attack or defense
    • An in-game notification will pop up allowing all members of the team to select which side they want to start on. The side with the most votes will be selected.
    • After the team has selected the side, the special match will start in game. Both teams will receive a notification when this match will start.
    • The winner of this match will win the round.
Map Rotation

Map Rotation

Group Stage

  • Maps will rotate in the following order:
    • Prokhorovka
    • Murovanka
    • Steppes
    • Mines
    • Himmelsdorf
    • Ghost Town
    • Cliff
    • Ruinberg

Tiebreaker

  • The map for the tiebreaker round will be Ghost Town
Tank Composition

Tank Composition

  • Teams may be composed of any tanks available in the game, regardless of the tech tree they are available in, with the exception of the special and unique tanks that were given as prizes in different campaigns, such as the VK 72.01 (K), Object 907, M60, T22, T55A or Object 260. If you have any questions if a specific tank is allowed, please contact the admin team (WGLNA@eslgaming.com) before using that tank.
  • The use of all in-game camo, consumables, equipment and any other in-game assests is allowed.
  • The maximum tier for vehicles allowed in WGLNA is tier X (10).
  • The total amount of vehicle tier points in one team must not exceed sixty-eight (68) points (for a team of seven (7) players).
  • All tanks in official play are equal in points to their tier with a maximum tier of ten (10).
    • E.g. an IS-7 is a tier X (10) tank and is equal to ten (10) points
  • Playing less than five (5) players in a battle will result in a forfeit of that battle.
Reporting Match Scores and Disputes

Reporting Match Scores and Disputes

  • Every team member MUST record and submit all replays of every battle they participate in. Captains are requred to take screenshots of all three battle results screens as well for every battle played.
  • Upon completion of a match, both teams must report their match outcome by contacting the admin in the in-game chat channel and emailing a sorted and organized by player name zipped file with all match replays and results to WGLNA@eslgaming.com.
  • Failure for every player to submit these items can result in a team's results being not counted and standings adjusted.
  • Teams found using players that are not part of their roster may be disqualified at the discretion of the admin(s).
  • Players must participate on their own accounts, Any sharing, or falsifying of play on an account can and will lead to permanent suspension from all league activities of that team member and the team itself as well as possible further sanctions against ther personal accounts..
  • In the event of a dispute, players should contact an available WGLNA_Admin in the in-game chat channel immediately.
  • For a dispute after contacting the admin in the in game channel all screenshots and replays MUST be sent to the WGLNA@eslgaming.com email box
  • League Admins may request additional information pertaining to the match, log files, extra replays, screenshots or video of a violation. Failure to submit these items may result in a dispute being upheld or thrown out.
  • League admin decisions are final

Tournament winners

Team Team Captain Captain Game server Game server Registration option Registration option

Reward

For teams that place high enough, all members, including those in reserve, will receive rewards.

Place Reward
Top Teams Berth in the WGLNA Season II 2017 Silver League

Tournament brackets

Too many teams to create a bracket: /64

There is no information regarding this stage.

Too many teams to create a bracket: /32

There is no information regarding this stage.

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Team
Team
Battles
Battles
Victories
Victories
Defeats
Defeats
Draws
Draws
Points
Points

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