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Registration Now Open for the 2nd Qualifier of Season 1


We're already set to begin the 2nd Qualifier here in Season 1, expect to see more livestream coverage of these events once they're underway. If you're planning to participate in this round of qualifiers, don't delay in getting your team registered. May the best team win!

Registration Begins: June 12, 2013

Registration Ends: 16:00 PDT (19:00 EDT) on June 16, 2013

Season 1, Qualifier 2

General Rules

Two teams advance from each bracket, which means a total of four teams advancing to the league from this qualifier

Brackets will be randomly seeded

 All matches will follow a best-of-five formatIn the event of a draw, teams will replay the same map with the same spawn positions. Teams may choose different tanks, and should follow the tank selection format outlined below.

Vehicle Limit: Tier VIII

Tier points: 42 tier points (-1 for each player less than 7)

Teams may choose to play without a complete seven players. Teams cannot play with less than five players.

No reschedules, matches must be played at designated times. Those times will be explicitly stated at

Map Selection

The team located at the top of each matchup on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left. The team that does the final veto also chooses the spawn position, and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.

The following maps may be used:

  • Mines
  • Himmelsdorf
  • Prokhorovka
  • Ensk
  • Ruinberg
  • Abbey
  • Airfield
  • Steppes

Tank Selection

The team that chooses the map (or that makes the last veto) picks the first two tanks. The other team then picks two tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be changed. Once everyone has chosen their tanks, gameplay may commence.

Every member of a team must record replays and take screenshots of battle results and rule violations.

Upon completion of a match, the winning team should report their victory by clicking victory on the bracket listed (this will require a account)

Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.

In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.

Getting Into Your Matches

Unlike other World of Tanks competitions, the matches for this event will not be automated.

Brackets for the tournament will be posted Wednesday, June 5th by noon PDT at

The first round of qualifier play will begin Wednesday, June 19th at 18:00 PDT. Teams should be aware of their start times and their first round opponents by checking the bracket listed at

Teams should appoint at least one member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.

Matches will take place in “Team Training” rooms, and should follow the format listed above.

Teams will  be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (ex: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 20:00 PST.

In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.

Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at

Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.

Discuss Season 1, Qualifier 2