Community League Fall 2022

The month continues, and with it our exciting iteration of Community League! Watch players battle it out have the opportunity to earn Gold, Bonds, and even various Camouflages! 

This season of the Community League will also offer great real-world prizes! With a chance to earn a part of the $15,000 USD prize-pool at the end of the League, you won't want to miss the exicting battles to come!

Community League Fall 2022
SEASON BEINGS:
Wednesday, September 7 at 18:00 PT | 20:00 CT | 21:00 ET
SEASON ENDS:
Saturday, October 21

Major League Features

  • 6/60 format (6 tanks and 60 total Tier points)
  • Tier X tech-tree vehicles only
  • Format will be two cap attack/defense battles
  • Official battle time will be eight minutes
  • Various prizes

Please note that all teams are allowed to bring Tier X Collector's vehicles (113, T-62A and AMX 30B) and any Tier X currently in the tech tree, except the Panhard EBR 105. All Clan Wars reward vehicles, personal reward vehicles and the Panhard EBR 105 are banned.

Tournament Link

Be sure to check out the link below to view the tournament on our official website!

TOURNAMENT LINK  

Streamers

Want to check-out the battles live? Visit the following streamers for coverage of the League!

Major League Streamers

  • Jerm
    • Live every Monday, Wednesday, and Friday
  • SmyleeRage
    • Live every Monday, Wednesday, and Friday

Minor League Streamers

Community League Twitch Drops

Community League Twitch Drops are here! Tune into exciting battles on the official channels (WorldofTanksNA, WorldofTanksBR, and WorldoOfTanksLATAM) across seven (7) weeks and earn Consumables, 2D Styles, Personal Reserves, and more!

  • Week 1 Drops
  • Week 2 Drops
  • Week 3 Drops
  • Week 4 Drops
  • Week 5 Drops
  • Week 6 Drops
  • Week 7 Drops

STAGE

DATES

Reward

WATCHTIME

S1

Monday, September 5

through

Friday, September 9

  • 3× Small Consumables

15

S2

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 3× Small Consumables

30

S3

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 5× Small Consumables

30

S4

  • 2D Style: "Autumn Wind"

60

STAGE

DATES

Reward

WATCHTIME

S1

Monday, September 12

through

Friday, September 16

  • 3× Small Consumables

15

S2

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 3× Small Consumables

30

S3

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 5× Small Consumables

30

S4

  • 2D Style: "Forward 2018"

60

STAGE

DATES

Reward

WATCHTIME

S1

Monday, September 19

through

Friday, September 23

  • 3× Small Consumables

15

S2

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 3× Small Consumables

30

S3

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 5× Small Consumables

30

S4

  • 2D Style: "Goalkeeper 2018"

60

STAGE

DATES

Reward

WATCHTIME

S1

Monday, September 26

through

Friday, September 30

  • 3× Small Consumables

15

S2

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 3× Small Consumables

30

S3

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 5× Small Consumables

30

S4

  • 2D Style: "Steel Hunter"

60

STAGE

DATES

Reward

WATCHTIME

S1

Monday, October 3

through

Friday, October 7

  • 3× Small Consumables

15

S2

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 3× Small Consumables

30

S3

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 5× Small Consumables

30

S4

  • 2D Style: "Waitangi Day"

60

STAGE

DATES

Reward

WATCHTIME

S1

Monday, October 10

through

Friday, October 14

  • 3× Small Consumables

15

S2

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 3× Small Consumables

30

S3

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 5× Small Consumables

30

S4

  • 2D Style: "WG Fest"

60

STAGE

DATES

Reward

WATCHTIME

S1

Monday, October 17

through

Friday, October 21

 

  • 3× Small Consumables

15

S2

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 3× Small Consumables

30

S3

  • 2× Personal Reserves: +200%Crew XP (1 hour)
  • 2× Personal Reserves: +200%Free XP (1 hour)
  • 2× Personal Reserves: +50%XP (1 hour)
  • 5× Small Consumables

30

S4

  • 2D Style: "23"

60

S5

  • 2D Style: "Homeland"

 

Monetary Prizes for League Season

Final Position Prize Pool
1 $8,000
2 $4,000
3 $2,000
4 $1,000

In-Game Prizes for Major League

Teams will receive the total amount of Gold and Bonds depending on placing as listed below:

Ranking Main Prize Gold Bonds Camouflage
1 Tier VIII Premium vehicle or 6,000  10,000  8,000  Yes
2 Tier VIII Premium vehicle or 6,000  10,000  8,000  Yes
3 Tier VIII Premium vehicle or 6,000  10,000  8,000  Yes
4 Tier VIII Premium vehicle or 6,000  10,000  8,000  Yes
5  Tier VII Premium vehicle or 2,000 10,000  7,000  Yes
6  Tier VII Premium vehicle or 2,000 10,000   7,000  Yes
7  Tier VI Premium vehicle or 1,500 9,000   6,000  Yes
8  Tier VI Premium vehicle or 1,500 9,000   5,000  Yes

Major League Rulebook

Be sure to visit the link below in order to read the detailed rules of the Major League!

Major League Rulebook

Expand

Community Major League  2022 Season

Official Rulebook

Last updated August 30, 2022

Any amendments will be documented and listed at the end of this document.

Table of Contents

  1. Description 
  2. Agreement 
  3. In Good Standing 
  4. Code of Conduct 
  5. Schedule
  6. Completing Registration
  7. League Meetings
  8. Captain and Player Responsibilities 
  9. Roster information 
  10. Roster Changes
  11. Mods
  12. Strike System and Bans
  13. Regular Season Information
  14. Playoffs Information
  15. Season Format
  16. Map Pick/Ban
  17. Timeouts
  18. Training rooms
  19. Disputes
  20. Technical Victories/Defeats
  21. Streaming
  22. Voice Communication
  23. Accounts
  24. Restarts
  25. Replays
  26. Grey Areas
  27. In-Game Prizes
  28. Monetary Prizes

 

  1. Description
    1. The following document contains rules and regulations for fair and competitive play, the responsibilities of the league and its participants, and guidelines for the World of Tanks Community Major League.
  2. Agreement
    1. Wargaming reserves the right to disqualify any Competitor or Team at any time for any reason, including but not limited to, tampering with the operation of the Community Major League, or acting in violation of the rulebook.
    2. All players who register for the Major League agree that they have read and will abide by all rules and regulations listed in this document.
    3. This rulebook may be updated by Wargaming without notice as necessary, including, without limitation, to add further clarity, correct errors, or address matters that arise after publication.
  3. In Good Standing
    1. All players who register for the Major League season must be in good standing with Wargaming.
      1. If a player has an account that is permanently banned by Wargaming, they may not be permitted to participate in the Major League season.
      2. If Wargaming becomes aware of a player that does have an account that is permanently banned, they may be removed from the league after confirmation with Wargaming.
      3. If a player receives a permanent ban from Wargaming during the duration of the season, the player may be removed from the league.
      4. If a player receives a temporary ban from Wargaming, they may not be allowed to play in any matches for the duration of the ban.
    2. Players who lose good standing may be banned for the remainder of the season which may result in their removal from the league.
    3. Teams who lose good standing may be removed from the league for the remainder of the season.
      1. If a team is removed, all their games for the season will be turned into technical victories for all of their opponents. They will be placed at the bottom of the standings with 0 points. They will not be eligible for any prizes.
  4. Code of Conduct
    1. All players, coaches, and anyone involved in the league will be held to our Code of conduct rules as follows.
    2. Behavior - Players are required to behave in a sportsmanlike manner towards other players, members of the administration team, media, and fans. Do not be toxic to other members of the community. Toxicity is hard to define, but in general, do not personally attack anyone else. No flame, avoid passive aggressive comments. In the end, it will be the discretion of the admin staff what constitutes poor sportsmanship and toxic behavior. We simply suggest that all players be nice and helpful to each other.
    3. Cheating - Any form of cheating will not be tolerated. If the admin team determines that a participant or team is cheating, the participant or team may be immediately disqualified from participating in the Tournament. This includes the use of any illegal mods as defined by Wargaming.
    4. Software Exploitation - Any intentional use of any bugs or exploits in the game may result in a forfeit of the match and/or disqualification from the tournament. This does not include “boosts” or “climbs”. 
    5. Collusion and Match Fixing - Players are not allowed to intentionally alter the results of any match. If the admins determine that a player or team is colluding or match fixing, the player or team may be immediately disqualified and removed from the tournament. 
    6. Gambling - All players, casters, and admin staff associated with the Major League are forbidden from placing wagers on any matches.
    7. DDOSing - If we find proof that a team or player DDOSed another team or ordered for someone to DDOS another team during a match. We may immediately ban the player or team from the league.
    8. Reporting - Reporting a team or player is always helpful and we will try and follow up. To do this though, we need evidence. Screenshots, voice clips, however it happened, if we can’t see it, we can’t punish it.
    9. Violations of any of these rules will be reviewed by the admins and any punishment will be handled on a case by case basis.
  5. Schedule
    1. Monday, Aug 29 - Mandatory League meeting begins at 9pm EST
    2. Monday, Aug 29 3am EST through Friday, Sept 2 10pm EST - Roster change period
    3. Saturday, Sept 3 - Paperwork submission deadline 3am EST
    4. Wednesday, Sept 7 - Match day, pick/ban 8pm EST, game 9pm EST
    5. Friday, Sept 9 - Match day, pick/ban 8pm EST, game 9pm EST
    6. Monday, Sept 12 - Match day, pick/ban 8pm EST, game 9pm EST
    7. Wednesday, Sept 14 - Match day, pick/ban 8pm EST, game 9pm EST
    8. Friday, Sept 16 - Match day, pick/ban 8pm EST, game 9pm EST
    9. Saturday, Sep17 3am EST through Sunday, Sept 18 10pm EST - Roster change period
    10. Monday, Sept 19 - Match day, pick/ban 8pm EST, game 9pm EST
    11. Wednesday, Sept 21 - Match day, pick/ban 8pm EST, game 9pm EST
    12. Friday, Sept 23 - Match day, pick/ban 8pm EST, game 9pm EST
    13. Monday, Sept 26 - Match day, pick/ban 8pm EST, game 9pm EST
    14. Wednesday, Sept 28 - Match day, pick/ban 8pm EST, game 9pm EST
    15. Friday, Sept 30, Back-up Day
    16. Saturday, Oct 1 - 3am EST through Sunday, Oct 2 10pm EST - Roster change period
    17. Monday, Oct 3 - Match day, pick/ban 8pm EST, game 9pm EST
    18. Wednesday, Oct 5 - Match day, pick/ban 8pm EST, game 9pm EST
    19. Friday, Oct 7 - Match day, pick/ban 8pm EST, game 9pm EST
    20. Wednesday, Oct 12 - Match day, pick/ban 8pm EST, game 9pm EST
    21. Friday, Oct 14 - Match day, pick/ban 8pm EST, game 9pm EST
    22. Saturday, Oct 15 - Mandatory League meeting begins at 9pm EST
    23. Monday, Oct 17 - Playoff Opening matches, pick/ban 7:30pm EST, game 8:30pm EST
    24. Wednesday, Oct 19 - Playoff upper and lower bracket matches, pick/ban 7:30pm EST, game 8:30pm EST
    25. Friday, Oct 21 - Playoff lower bracket finals and finals, pick/ban 7:30pm EST, game 8:30pm EST
  6. Completing Registration
    1. All teams and players must fill out any documents and provide any information requested of them by Wargaming.
    2. All players must fill out the Registration Google form page.
    3. During the paperwork week, teams may change their name for the season pending approval from Wargaming.
    4. Teams may be forced to change their team name at the request of Wargaming.
    5. During the paperwork week, players will be asked to submit a preferred name for their event account.
    6. All teams are required to submit a team logo 48x48 pixels and the second image should be a minimum of 1000x1000 pixels. It is recommended that the 48x48 be a simpler version of the larger image.
    7. All account names, team names and logos must be approved by Wargaming.
    8. The paperwork submission deadline is Saturday, Sept 3, 3am EST.
    9. Any player caught submitting false information may be subject to punishment at the discretion of Wargaming.
    10. Any team that fails to submit the required paperwork by the deadline will be given a major strike and the team captain will receive a strike.
      1. Wargaming may decide to start the league with less than 8 teams if a team fails to submit all required paperwork.
  7. League Meetings
    1. Every team is required to have a representative at any league meeting organized by Wargaming.
  8. Captain and Player Responsibilities
    1. Captains
      1. All captains must be a part of the Community League Discord for the duration of the season as this will be the main program for communication. Messages sent through any other means may be disregarded.
      2. The captain has the most responsibility placed upon him. He will be held responsible for the paperwork and all formal communication between the team and Wargaming. He is responsible for any and all players actions and may be held accountable for them.
      3. The team captain should be the representative at the league meetings but it is not required. If the team captain plans for another player from their team to represent them at the meeting, the captain is still responsible if that player doesn’t show up to the meeting.
      4. The captain is also counted as a player.
      5. The position of team captain may be changed if the team reaches a supermajority vote, which is 66% or more. The team captain is not allowed a vote regarding this decision. For a 8 player team, this requires 5 players to vote in favor of the change. For a 7 player team, this requires 4 players to vote in favor of the change.
      6. Wargaming has the right to revoke or transfer the title of captain based on but not limited to: lack of communication, inappropriate behavior, or illegal activity.
    2. Players
      1. Players are responsible for their own internet connection and electrical power.
      2. Players are responsible for informing their team captain and the head admin if they wish to leave their team on the Saturday of any roster change period.
      3. Players are not allowed to be on two teams at the same time while participating in the Community League, this includes both the Major and Minor League.
      4. We highly recommend that all players for the season join the Community League Discord Server. This will help the admin staff get in contact with your team if your captain is not responding.
      5. Follow the code of conduct and the other rules listed in this document, don’t break the World of Tanks End User License Agreement and Game Rules.
  9. Roster Information
    1. Only accounts on the NA server are eligible to participate in the league.
    2. Teams must consist of a minimum of 7 players, maximum of 8 players.
    3. Teams are allowed to have a maximum of 2 registered players from outside of North and/or South America. Wargaming will perform a check before the start of the qualifier once registration closes.
    4. Teams are not allowed to have less than 4 players from the original qualifying roster at any point in the season.
    5. Teams may only consist of less than 7 players if a player(s) is removed from the league.
      1. Players can be removed from the league either by being banned or by being ejected from the team.
      2. If a player(s) is removed from the league, teams will either have to wait for the roster change period or apply for an emergency roster change to add another player to their roster.
  10. Roster Changes
    1. With Covid-19, Wargaming reserves the right to change all information regarding roster changes at any point in the season.
    2. Roster Change Period
      1. There will be 3 roster change periods all season.
      2. Monday, August 29 3am EST through Friday, Sept 2 10pm EST 

        Saturday, Sept 17 3am EST through Sunday, Sept 18 10pm EST

        Saturday, Oct 1 3am EST through Sunday, Oct 2 10pm EST

        1. Teams will be allowed to remove up to 2 players from their roster and add up to 2 players during each roster change period except for the roster change during the paper work week. During the paperwork week, teams will be allowed to remove 2 players and add players until they reach the maximum team size of 8.
        2. If a team has less than 7 players on their roster during a roster change period, they will be required to add players to their roster until they reach the minimum of 7 players during the roster change period.
        3. If a team wishes to remove a player during a roster change period, they must submit that player’s name to the head admin on the Saturday of any roster change period. A team then has until the end of the roster change period on Sunday to submit to the head admin the name of any player they wish to add to their roster. Any player removed from a roster by a team can join any other team in the league during that same roster change period.
        4. If a player decides to leave a team, they must inform their team captain and the head admin on the Saturday of any roster change period. They can then join any other team in the league on the Sunday of that same roster change period. If a player fails to inform their team captain and the head admin that they intend to leave a team on the Saturday of any roster change period, they may not be allowed to join another team in the league until the next roster changer period.
        5. The team captain is allowed to release a player as a free agent which allows the player to join another team without having to give proper notice on the Saturday of any roster change period.
        6. All roster changes must be submitted to the Head Admin before the end of each roster change period
        7. A player joining the league must be in good standing and have all the registration information submitted to the Head Admin by the end of each roster change period to be eligible to play in the league. The player will not be allowed to play in any match until all required information is submitted.
          1. Failure to have this information submitted by the deadline will be a strike for the player joining the league, a strike for the captain of the team and a minor strike to the team.
      3. Team Ejections
        1. Teams may vote to eject a player from their team.
          1. Ejection of a team member, including team captain, requires a supermajority vote, which is 66% or more. The player in question is not allowed a vote regarding this decision. For a 8 person team, this requires 5 players to vote in favor of the ejection. For a 7 player team, this requires 4 players to vote in favor of the ejection.
          2. Ejection of a team member must be communicated to the Head Admin immediately. 
          3. A team that ejects a player cannot replace them until the next roster change period.
          4. If a player is ejected from a team, that player is still eligible to participate in the league if another team wants to add them to their roster either through the roster change period or through an emergency roster change.
          5. A team may not eject a player if they have less than 7 players on the roster.
      4. Emergency Roster Changes
        1. Emergency roster changes will only be allowed at the discretion of Wargaming.
        2. They are only intended to be used in case a player ends up in the hospital, has a family emergency, is dealing with a natural disaster or in other rare cases.
        3. If an emergency roster change is allowed, the joining player will be given 48 hours to complete all registration documents. They will be allowed to play any matches during that time.
        4. If a team uses an emergency roster change then that team loses one of the available roster changes available to them during the next roster change period.
      5. During the paperwork week, any team that is found to have a player that is not in good standing with Wargaming will be removed and those teams will be allowed to replace them with another player who is in good standing.
  11. Mods
    1. Wargaming approved mods are the only approved mods that are allowed to be installed for the duration of the league.
    2. Players will be required to install the player observer mod installed for all matches during the season. The mod will be provided by the head admin during the paperwork week.
      1. The mod is required to be installed correctly in the most recent version number in the mods folder (World_of_tanks_NA/mods/1.17.*.*)
      2. While we can not stop players from installing additional mods, we recommend that players play all matches with a vanilla client outside of the player observer mod as some mods may conflict with the player observer mod and cause the world of tanks client to become unstable and crash or specific features/controls not work correctly. Wargaming is not responsible for any crashes, features and controls not working properly in relation to the player observer mod. Wargaming recommends players that qualify for the Community League season or join a qualified team reinstall the world of tanks client prior to playing in their first match.
    3. Failure to abide by this rule may result in forfeiture of a match, ejection of a player, disqualification of a team, or a suitable punishment determined by Wargaming.
  12. Strike System and Bans
    1. Strikes are permanent and will not be removed.
    2. Strikes are broken up into team strikes and player strikes
    3. Players
      1. Players may not have more than two strikes against them. A third strike will remove the player from good standing status for the remainder of the season.
      2. Violations of this document by a player will earn the player a strike at the discretion of the admins.
      3. The player and the team captain will be notified when a strike is given.
    4. Teams
      1. Teams may not have more than 4 strikes against them. Any team that has more than 4 strikes will remove a team from good standing status for the remainder of the season.
      2. Teams can earn minor strikes which are worth 1 strike and major strikes which are worth 2 strikes. This allows for more flexibility with punishing a team. Teams can earn any combination of minor and major strikes as long as the total value of the strikes do not exceed 4.
      3. Violations of this document by a team will earn that team a strike at the discretion of the admins.
      4. The team captain will be notified when the strike is given.
    5. Bans
      1. A player may receive a suspension/temporary ban from all matches within the defined amount of time as punishment for breaking the rules listed in this document or by receiving a temporary ban from Wargaming.
      2. If a player or team falls out of good standing, they will be banned from the current season of Community League.
      3. Wargaming reserves the right to bypass the strike system and ban a team or player if Wargaming feels that the actions of the team or player deserve such a punishment.
  13. Regular Season Information
    1. Round Robin Format
      1. Double round robin format will be used for the regular season.
      2. All matches in the round robin stage will be best of 7.
      3. At the end of the first round robin stage, the seventh and eighth place team will be moved to reserve status. Teams with reserve status will not have any battles scheduled for the second round robin stage.
      4. League Points System
        1. Ranking is decided by the number of points a team has acquired.
        2. A team will earn:
          1. 3 points for a victory.
          2. 2 points for an overtime win.
          3. 1 point for an overtime loss.
          4. 0 points for a loss.
        3. If teams are tied for points, tiebreakers will be determined by the following parameters in this listed order:
          1. Head to head record with the tied team
          2. Battle win/loss difference
          3. Strength of opponents (This refers to the stats of the teams they have played compared to the team they are tied with.)
        4. Wargaming reserves the right to extend the regular season if problems with the World of Tanks servers prevent matches from being played.
  14. Playsoff Information
    1. The Playoffs start after the season’s regular games are finished.
    2. The five teams who ranked first through fifth in the regular season will play in a double elimination bracket. There will not be a bracket reset if the team coming from the upper bracket loses in the finals. We will give the team coming from the upper bracket advantage in the pick/ban.
    3. The 2nd and 3rd place teams will be seeded against each other in the upper bracket.
    4. The 4th and 5th place teams will be seeded against each other in the lower bracket.
    5. All playoff games will be best of 9 and will use a different pick and ban system that will be provided to teams at a later date.
    6. Season format rules for playoffs are the same as the round robin stage.
  15. Season Format
    1. The 6/60 format (6 tanks and 60 total tier points) will be the official format of play for the Community Major League.
    2. A team must have at least 5 vehicles with a minimum of 50 tier points to compete in a battle during the regular season and playoffs.
    3. Teams are allowed to bring any tier 10 currently in the tech tree and collectors vehicles (113, T-62A and AMX 30B) except the Panhard EBR 105. All Clan Wars reward vehicles, personal reward vehicles and the Panhard EBR 105 are banned, this includes the WZ-111 Qilin and the 113 Beijing Opera.
    4. Teams are only allowed to bring a max of two of each tank model. (ex. 2 IS-7s, 2 Vzs and 2 AMX 50Bs)
    5. Both teams are allowed to make changes in their tank roster and vehicle setup after each battle.
    6. Battle format will be two cap attack/defense.
    7. Official battle time will be 8 minutes. 
    8. Cap timer will be 120 seconds.
    9. All matches will be held in training rooms. 
    10. Teams will only play on any of the 7 official maps. Sand River, Himmelsdorf, Prokhorovka, Cliff, Murovanka, Steppes and Ghost Town.
    11. The order of battles within a round robin match is as follows.
      1. Regulation
        1. Map 1: Battle 1, Battle 2
        2. Map 2: Battle 3, Battle 4
        3. Map 3: Battle 5, Battle 6
      2. Overtime
        1. Map 1: Battle 1
          1. Over time for this season will be a best of 1
          2. Side choice for the overtime battle will be given to the team with (in this order) fastest attack win, most kills in total across all attacking battles (Kills will be counted as any vehicle destroyed on the defensive side), and then most damage done in total across all attacking battles.
  16. Map Pick/Ban
    1. The Map Pick/Ban process will start one hour prior to the start of matches at 8pm EST.
    2. It will be held on the Community League Discord server.
    3. Teams are required to have a representative present at the time of pick and ban. The representative is not required to be the Team Captain. Failure to have a Player represent your team will result in a minor strike. After 8:10pm EST, if a representative does not show up to your scheduled Pick/Ban, the admins will randomly pick and ban maps for your match.
    4. Map Pick/Ban Process for the round robin stages.
      1. The Map Pick/Ban Process will proceed in order of the steps listed below.
        1. The team listed first on the match schedule will call the coin toss
        2. Winner of the coin toss will choose to either be Team A or Team B
        3. Team A bans a map
        4. Team B bans a map
        5. Team A picks the first map
        6. Team B picks their starting side on the first map 
        7. Team B picks the second map
        8. Team A picks their starting side on the second map
        9. Team B bans a map
        10. Team A picks the third map
        11. Team b picks their starting side on the third map
        12. The last map is the Overtime map
  17. Timeouts
    1. At the conclusion of a battle and before tank selection for the next battle, a captain may declare a timeout. 
    2. A timeout lasts one minute.
    3. Each team has two timeouts per match.
    4. Teams are allowed to stack both of their timeouts for one long two minute timeout but can only do so by declaring a double timeout initially. 
    5. Teams are allowed to end their time out early if both teams agree in the training room chat.
    6. If teams exceed their 50 seconds of allowed time for tank picking, the admin in charge of the room may remove a teams timeouts for their current match or their next match as a warning. If it happens a second time in the same match, that battle may be declared a technical victory by the Head Admin for the opposing team.
  18. Training Rooms
    1. All matches are played using the Training Room system.
    2. All Training Rooms will be hosted on the US Central server.
    3. Teams are required to respond to each step of the Order of Operations before and between each battle in the training room chat. Failure to respond can result in your team receiving a strike. 
    4. Order of Operations before and between battles will be done in this order:
        • Step 1: Before a battle begins, the admin will ask both teams if they wish to make any changes to their roster for the next battle. Teams will be given 20 seconds to indicate any roster changes. If they do not reply, it will be seen as the team does not want to make a roster change. Any answer typed in the training room chat will be final and teams will not be allowed to change their answer. If a team wishes to make a roster change they should answer in a similar fashion to these examples. 

        Example 1: -Vyraall +Hitman.

        Example 2: Remove Hitman, Add Vyraall

        • Step 2: Both teams will confirm with the admin that the sides, map, and rosters are correct after each battle. Teams will be given 15 seconds to answer with “ready”, “yes” or “++” in the training room chat channel. A timeout must be called before confirming step 2. The admin will then proceed with tank picking.
        • Step 3: A tank picking system will be used for this Major League season. The attack will pick their first 2 tanks, defense picks their first 4 tanks, attack picks their next 3 tanks, the defense picks their final 2 tanks followed by the attack picking their last tank. Both teams will pick tanks by typing the tank model name into the training room chat window. Both teams will be given 50 seconds to perform their tank picking, totaling 100 seconds.
        • Step 4: Once the last tank has been picked, the admin hosting the room will ask if both teams are ready. Both teams will have 10 seconds to confirm they are ready. Teams can confirm they are ready by typing “ready” or “++” in chat. Once both teams are ready or if both and/or either team fail to respond to the ready question, the admin will start the 15s countdown timer. At the end of the 15s timer, the admin hosting the training room will start the battle. Teams have until the end of this timer to make sure all their tanks are readied up. When the timer hits 0, the battle will begin even if one team is short players.
  19. Disputes
    1. For any dispute involving a match, the replays and Python logs may be investigated. 
    2. Only team captains may file a dispute, and must do so by private message to the head admin on the official Community League Discord server. Any requests made using any other method or to any other League personnel will not be considered.
    3. All disputes must be filed on the same day of the grievance in question.
  20. Technical Victories/Defeats
    1. Technical Victories/Defeats for Battles
      1. Teams failing to field an adequate team (minimum of 5 tanks and 50 tier points) will have the battle declared as a technical victory for the opponent.
      2. If either team has a player enter a battle in spectator, the battle will be declared a technical victory for the opposing team.
    2. Technical Victories/Defeats for Matches
      1. If a team is short 2 minutes after official match start time, a minor strike is given.
      2. If a team is short 10 minutes after official match start time, a major strike will be given and a technical victory will be declared for the other team.
      3. A team will receive 3 strikes in total for failing to show up to a match.
      4. Technical victories are recorded with a score of 5-0 for the opposing team.
      5. Technical victories are declared at the discretion of the admin team.
  21. Streaming
    1. By participating in the Community League season, all teams agree to have their matches streamed.
    2. By participating in the Community League season, all teams agree to have their voice communications broadcasted during a listen-in. 
    3. 30 out of the 43 matches in the regular season will be on the mainstreams. The other 13 matches will be broadcast on a secondary stream.
    4. Teams must be ready to play their match 10 minutes prior to the start time of their match.
    5. If the first match of the night is declared a technical victory for a team. The second match of the night will begin at 9:30pm EST. 
    6. POV streams will be permitted but must be on an 8 min delay. Players and/or teams may receive a strike if they do not have an 8 minute delay.
    7. Any additional information and rules will be provided to teams in advance to the start of their match.
  22. Voice Communication
    1. All teams will be required to use TeamSpeak 3 for voice communication for all matches during the season.
    2. All teams will be required to use their assigned channel on the Official Community League Teamspeak 3 server. The server information will be provided to all team captains.
    3. Teams are only allowed to have the 6 players participating in the battle communicating. Any “outside” calling or any additional information being given by anyone outside of the battle is strictly forbidden and is punishable with a strike(s).
    4. An admin will listen in on each team's voice communication during a match.
    5. If the Community League Teamspeak 3 server is offline or deemed unfit by the head admin, teams may be required to use their assigned voice channel in the Community League Discord server for their match. (https://discord.gg/JGbdKXc) 
    6. If a team fails to follow the rules listed in this section, the team captain may receive a strike and the match may be declared a technical victory for the opposing team at the discretion of the head admin.
  23. Accounts
    1. Each player will be assigned an event account for the season.
    2. Every player must follow the Community League rulebook, Community League Code of Conduct, Wargaming End User License Agreement and Game Rules while using the event accounts.
    3. Players must use the account assigned to them to compete in every match.
    4. Players must not share event accounts
    5. Any action that happens on the assigned account is the sole responsibility of the player the account is assigned to.
    6. Players are not allowed to change any account information on the Wargaming website for the event accounts including the account name and password.
    7. Players found to be in violation of these rules face potential punishment by the strike system and might be potentially disqualified from the league.
    8. Players will be provided with their event account for the season once they have completed all required paperwork.
      1. The latest a team may receive their event accounts after submitting all required paperwork is before map pick/bans begin on Wednesday September 7, 2022.
  24. Restarts
    1. During a battle
      1. No Restarts may be called:
        1. After a tank is spotted or

        2. After 30 seconds have been played in the battle

          1. If either of these have happened, the battle will continue to be played.
        3. During a battle teams will call a restart by typing “restart” or “RT” into the all chat window in the game client.
        4. If the restart is called within the legal timeframe, teams must follow all instructions provided by the admin. Until instructions are given, the battle will continue to be played.
      2. Before the battle
        1. Teams are not allowed to call a restart in the training room until after tank picking is complete.
        2. A restart may be called between the end of tank picking and before the 5s warning before the start of the battle. Once the restart has been resolved and both teams are ready, the 15 second timer will start over again. Tank picking will not be reset in this case.
      3. If a player loses connection with the client, that player will have 2 minutes to reconnect. If that player is not back in 2 minutes, a substitute player must be used.
      4. If the player does not return within the 2-minute window and there is no substitute available, a 3 minute timer will then be set. If either the disconnected player or a substitute are not in the training room after the end of the 3 minute timer, the admins may declare a technical victory for the match in favor of the opposing team.
      5. If a battle is restarted, player and tank composition for both teams must remain the same as it was for the first battle attempt.
        1. If the substitute player must be used, only the tank composition for both teams must remain the same for both teams.
      6. If a player disconnects in a match, it is at the admins discretion to force the team to replace the player for future battles in the match with a substitute player.
      7. During a match, only 1 restart may be called by each team. Any additional restarts will only be allowed at the admins discretion.
  25. Replays
    1. Players must set replays to record every battle.
    2. Teams will be provided with a google drive folder that the team captain is required to upload every replay from every player for each match. 
    3. The team captain is required to upload all replays from every player on their respective teams to their google drive within 1 hour of the end of their match. If a team fails to upload them within the 1 hour window, their team may receive a minor strike. If a team fails to upload them within 24 hours of the end of the match, the minor strike will be upgraded to a major strike and the opposing team from that matchday will receive a technical victory for the match in question.
    4. For Playoffs, all replays must be uploaded within 1 hour of the end of a match. If a team fails to submit them on time, they will be disqualified from the playoffs. 
    5. Please upload all replays to your team's Google Drive folder organized by date then player name.
    6. Any replays uploaded may be used in the creation of promotional material by the League, or by Wargaming.
    7. All replays will be made publicly available for any other team in the league to watch.
  26. Gray Areas
    1. Anything not covered in the rulebook will be counted as a grey area and will be handled on a case by case basis. Any decision by the head admin regarding a grey area will be final. If a player has a question about a potential grey area, they can ask the head admin about it.
    2. If the head admin believes that a team is attempting to maliciously abuse a grey area to gain an advantage over another team in the league, the head admin has the ability to punish the team or player in question with strike(s). 
    3. All grey area cases will be reviewed and may be added to the rulebook if deemed necessary.
  27. In-Game Prizes
    1. In-game prizes are supplied by Wargaming. In-game prizes can only be credited to NA server accounts. In-game prize payouts can take up to 2 weeks.
    2. All in-game prizes for the Major League can be seen in the "Major League Prizing Section"
    3. If a player/team is removed from the Major league, they are not eligible for any in-game prizes from the season.
    4. Only the 8 players on the team roster at the end of the season will receive prizing.
  28. Monetary Prizes
    1. Within a week of the completion of the tournament each Team Captain of a team that wins a Monetary Prize must select 1 legal US resident over the age of 18 that is capable of receiving funds. Within 2 weeks of the completion of the event that person must provide a Wargaming representative with their Full Name, mailing address, bank account and routing number, and a copy of government-issued identification.
    2. The person the Team Captain selects will receive all team Monetary Prizes and be responsible for all local, state, and federal taxes and distribution of the rest of the funds for the team without help from Wargaming or any of our Partners.
    3. Wargaming will deliver the funds within 4 months of the end date of the tournament.
    4. Wargaming and its partners are not responsible and will not provide help or advice for any fees, taxes or tax disputes, team or player disputes, or any other legal disputes or disagreements related to the funds.
    5. Once the funds are sent by Wargaming the transaction is final and not reversible, we remove ourselves and our partners from any liability or risk related to delivering the funds to their final destination.
    6. Monetary Prizes for this season can be seen in the "Monetary Prizes" section
  29. Amendments
    1. August 10

      1. Corrected 14.3 and 14.4

    2. August 30
      1. Updated map pool removing Siegfried Line

      2. Corrected pick/ban

      3. Added an 8 minute delay requirement for personal streams

      4. Increased tank picking time to 50s from 45s.

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In-Game Prizes for Minor League

Teams will receive the total amount of Gold and Bonds depending on placing as listed below:

Ranking Gold Bonds
1 10,000  5,000 
2 6,000  4,000 
3 5,000  3,500 
4 4,500  3,000 
5 4,000  2,500 
6 4,000  2,500 
7 3,500  2,250 
8 3,000  2,000 
9 3,000  2,000 
10 2,500  2,000 
11 2,500  2,000 
12 1,750  2,000 

Minor League Rulebook

Be sure to visit the link below in order to read the detailed rules of the Minor League!

Minor League Rulebook

Expand

Community Minor League 2022 Season

Official Rulebook

Last updated August 9, 2022

Table of Contents

Table of Contents

  1. Description 
  2. Agreement 
  3. In Good Standing 
  4. Code of Conduct 
  5. Schedule
  6. Completing Registration
  7. League Meetings
  8. Captain and Player Responsibilities 
  9. Roster information 
  10. Roster Changes
  11. Mods
  12. Strike System and Bans
  13. Regular Season Information
  14. Playoffs Information
  15. Season Format
  16. Map Pick/Ban
  17. Disputes
  18. Accounts 
  19. Technical Victories/Defeats
  20. Streaming
  21. Replays
  22. Grey Areas
  23. In-Game Prizes

 

  1. Description
    1. The following document contains rules and regulations for fair and competitive play, the responsibilities of the league and its participants, and guidelines for the World of Tanks Minor League.
  2. Agreement
    1. Wargaming reserves the right to disqualify any Competitor or Team at any time for any reason, including but not limited to, tampering with the operation of the Minor League, or acting in violation of the rulebook.
    2. All players who register for the Minor League agree that they have read and will abide by all rules and regulations listed in this document.
    3. This rulebook may be updated by Wargaming without notice as necessary, including, without limitation, to add further clarity, correct errors, or address matters that arise after publication.
  3. In Good Standing
    1. All players who register for the Minor League season must be in good standing with Wargaming.
      1. If a player has an account that is permanently banned by Wargaming, they may not be permitted to participate in the Minor League season.
      2. If Wargaming becomes aware of a player that does have an account that is permanently banned, they may be removed from the league after confirmation with Wargaming.
      3. If a player receives a permanent ban from Wargaming during the duration of the season, the player may be removed from the league.
      4. If a player receives a temporary ban from Wargaming, they may not be allowed to play in any matches for the duration of the ban.
    2. Players who lose good standing may be banned for the remainder of the season which may result in their removal from the league.
    3. Teams who lose good standing may be removed from the league for the remainder of the season.
      1. If a team is removed, all their games for the season will be turned into technical victories for all of their opponents. They will be placed at the bottom of the standings with 0 points. They will not be eligible for any prizes.
  4. Code of Conduct
    1. All players, coaches, and anyone involved in the league will be held to our Code of conduct rules as follows.
    2. Behavior - Players are required to behave in a sportsmanlike manner towards other players, members of the administration team, media, and fans. Do not be toxic to other members of the community. Toxicity is hard to define, but in general, do not personally attack anyone else. No flame, avoid passive aggressive comments. In the end, it will be the discretion of the admin staff what constitutes poor sportsmanship and toxic behavior. We simply suggest that all players be nice and helpful to each other.
    3. Cheating - Any form of cheating will not be tolerated. If the admin team determines that a participant or team is cheating, the participant or team may be immediately disqualified from participating in the Tournament. This includes the use of any illegal mods as defined by Wargaming.
    4. Software Exploitation - Any intentional use of any bugs or exploits in the game may result in a forfeit of the match and/or disqualification from the tournament. This does not include “boosts” or “climbs”. 
    5. Collusion and Match Fixing - Players are not allowed to intentionally alter the results of any match. If the admins determine that a player or team is colluding or match fixing, the player or team may be immediately disqualified and removed from the tournament. 
    6. Gambling - All players, casters, and admin staff associated with the PlaySafeCard Minor League are forbidden from placing wagers on any matches.
    7. DDOSing - If we find proof that a team or player DDOSed another team or ordered for someone to DDOS another team during a match. We may immediately ban the player or team from the league.
    8. Reporting - Reporting a team or player is always helpful and we will try and follow up. To do this though, we need evidence. Screenshots, voice clips, however it happened, if we can’t see it, we can’t punish it.
    9. Violations of any of these rules will be reviewed by the admins and any punishment will be handled on a case by case basis.
  5. Schedule
    1. Written Dates and Times
      1. Tuesday, Aug 30 - Mandatory League meeting begins at 9pm EST
      2. Monday, Aug 29 3am EST through Friday, Sept 2 10pm EST - Roster change period 
      3. Saturday, Sept 3 - Paperwork submission deadline 3am EST
      4. Sunday, Sept 4 - Pick/ban for match days 1 and 2, 9pm EST start time
      5. Tuesday, Sept 6 - Match day 1, 9pm EST start time
      6. Thursday, Sept 8 - Match day 2, 9pm EST start time
      7. Sunday, Sept 11 - Pick/ban for match days 3 and 4, 9pm EST start time
      8. Tuesday, Sept 13 - Match day 3, 9pm EST start time
      9. Thursday, Sept 15 - Match day 4, 9pm EST start time
      10. Saturday, Sept 17 3am EST through Sunday, Sept 18 10pm EST - Roster change period
      11. Sunday, Sept 18 - Pick/ban for match days 5 and 6, 9pm EST start time
      12. Tuesday, Sept 20 - Match day 5, 9pm EST start time
      13. Thursday, Sept 22 - Match day 6, 9pm EST start time
      14. Sunday, Sept 25 - Pick/ban for match days 7 and 8, 9pm EST start time
      15. Tuesday, Sept 27 - Match day 7, 9pm EST start time
      16. Thursday, Sept 29 - Match day 8, 9pm EST start time
      17. Saturday, Oct 1 3am EST through Sunday, Oct 2 10pm EST - Roster change period
      18. Sunday, Oct 2 - Pick/ban for match days 9 and 10, 9pm EST start time
      19. Tuesday, Oct 4 - Match day 9, 9pm EST start time
      20. Thursday, Oct 6 - Match day 10, 9pm EST start time
      21. Sunday, Oct 9 - Pick/ban for match day 11, 9pm EST start time
      22. Tuesday, Oct 11 - Match day 11, 9pm EST start time
      23. Thursday, Oct 13 - Mandatory League meeting for playoffs teams begins at 9pm EST and Back-up Day
      24. Sunday, Oct 16 - Pick/ban for Quarter-finals, 9pm EST start time
      25. Tuesday, Oct 18 - Playoff Quater-finals Match day, 9pm EST start time
      26. Wednesday, Oct 19 - Pick/ban for Semi-finals, 9pm EST start time
      27. Thursday, Oct 20 - Playoff Semi-finals Match day, 9pm EST start time
      28. Friday, Oct 21 - Pick/ban for Finals, 9pm EST start time
      29. Saturday, Oct 22 - Playoff Finals Match day, 9pm EST start time
  6. Completing Registration
    1. All teams and players must fill out any documents and provide any information requested of them by Wargaming.
    2. All players must fill out the Registration Google form page.
    3. During the paperwork week, teams may change their name for the season pending approval from Wargaming.
    4. Teams may be forced to change their team name at the request of Wargaming.
    5. All teams are required to submit a team logo 48x48 pixels. It is recommended that the 48x48 be a simpler version of the larger image.
    6. All account names, team names and logos must be approved by Wargaming.
    7. The paperwork submission deadline is Saturday, Sept 3 3am EST.
    8. Any player caught submitting false information may be subject to punishment at the discretion of Wargaming.
    9. Any team that fails to submit the required paperwork by the deadline will be given a major strike and the team captain will receive a strike.
      1. Wargaming may decide to start the league with less than 12 teams if a team fails to submit all required paperwork.
  7. League Meetings
    1. Every team is required to have a representative at any league meeting organized by Wargaming.
  8. Captain and Player Responsibilites
    1. Captains
      1. All captains must be a part of the Community League Discord for the duration of the season as this will be the main program for communication. Messages sent through any other means may be disregarded.
      2. The captain has the most responsibility placed upon him. He will be held responsible for the paperwork and all formal communication between the team and Wargaming. He is responsible for any and all players actions and may be held accountable for them.
      3. The team captain should be the representative at the league meetings but it is not required. If the team captain plans for another player from their team to represent them at the meeting, the captain is still responsible if that player doesn’t show up to the meeting.
      4. The captain is also counted as a player.
      5. The position of team captain may be changed if the team reaches a supermajority vote, which is 66% or more. The team captain is not allowed a vote regarding this decision. For a 8 player team, this requires 5 players to vote in favor of the change. For a 7 player team, this requires 4 players to vote in favor of the change.
      6. Wargaming has the right to revoke or transfer the title of captain based on but not limited to: lack of communication, inappropriate behavior, or illegal activity.
    2. Players
      1. Players are responsible for their own internet connection and electrical power.
      2. Players are responsible for informing their team captain and the head admin if they wish to leave their team on the Saturday of any roster period.
      3. Players are not allowed to be on two teams at the same time while participating in the Community League, this includes both the Major and Minor League.
      4. We highly recommend that all players for the season join the Community League Discord Server. This will help the admin staff get in contact with your team if your captain is not responding.
      5. Follow the code of conduct and the other rules listed in this document, don’t break the World of Tanks End User License Agreement and Game Rules.
  9. Roster Information
    1. Only accounts on the NA server are eligible to participate in the league.
    2. Teams are allowed to have a maximum of 2 registered players from outside of North and/or South America. Wargaming will perform a check before the start of the qualifier once registration closes.
    3. Teams must consist of a minimum of 7 players, maximum of 8 players.
    4. Teams are not allowed to have less than 4 players from the original qualifying roster at any point in the season.
    5. Teams may only consist of less than 7 players if a player(s) is removed from the league.
      1. Players can be removed from the league either by being banned or by being ejected from the team.
      2. If a player(s) is removed from the league, teams will either have to wait for the roster change period or apply for an emergency roster change to add another player to their roster.
      3. Emergency roster changes will only be allowed at the discretion of Wargaming.
  10. Roster Information
    1. With Covid-19, Wargaming reserves the right to change all information regarding roster changes at any point in the season.
    2. Roster Change Period
      1. There will be 3 roster change periods all season.
        1. Monday, Aug 29 3am EST through Friday, Sept 2 10pm EST 

        2. Saturday, Sept 17 3am EST through Sunday, Sept 18 10pm EST

        3. Saturday, Oct 1 3am EST through Sunday, Oct 2 10pm EST

        4. Teams will be allowed to remove up to 2 players from their roster and add up to 2 players during each roster change period except for the roster change during the paper work week. During the paperwork week, teams will be allowed to remove 2 players and add players until they reach the maximum team size of 8.
        1. Teams will be allowed to remove up to 2 players from their roster and add up to 2 players during each roster change period except for the roster change during the paper work week. During the paperwork week, teams will be allowed to remove 2 players and add players until they reach the maximum team size of 8.
        1. If a team has less than 7 players on their roster during each roster change period, they will be required to add players to their roster until they reach the minimum of 7 players during the roster change period.
        2. If a team wishes to remove a player during a roster change period, they must submit that player’s name to the head admin on the Saturday of any roster change period. A team then has until the end of the roster change period on Sunday to submit to the head admin the name of any player they wish to add to their roster. Any player removed from a roster by a team can join any other team in the league during that same roster change period.
        3. If a player decides to leave a team, they must inform their team captain and the head admin on the Saturday of any roster change period. They can then join any other team in the league on the Sunday of that same roster change period. If a player fails to inform their team captain and the head admin that they intend to leave a team on the Saturday of any roster change period, they may not be allowed to join another team in the league until the next roster changer period.
        4. The team captain is allowed to release a player as a free agent which allows the player to join another team without having to give proper notice on the Saturday of any roster change period.
        5. All roster changes must be submitted to the Head Admin before the end of each roster change period.
        6. A player joining the league must be in good standing and have all the registration information submitted to the Head Admin by the end of each roster change period to be eligible to play in the league. The player will not be allowed to play in any match until all required information is submitted.
          1. Failure to have this information submitted by the deadline may be a strike for the player joining the league, a strike for the captain of the team and a minor strike to the team.
      2. Player Ejections
        1. Teams may vote to eject a player from their team.
          1. Ejection of a team member, including team captain, requires a supermajority vote, which is 66% or more. The player in question is not allowed a vote regarding this decision. For a 8 person team, this requires 5 players to vote in favor of the ejection. For a 7 player team, this requires 4 players to vote in favor of the ejection. 
          2. Ejection of a team member must be communicated to the Head Admin immediately. 
          3. A team that ejects a player cannot replace them until the next roster change period.
          4. If a player is ejected from a team, that player is still eligible to participate in the league if another team wants to add them to their roster either through the roster change period or through an emergency roster change.
          5. A team may not eject a player if they have less than 7 players on the roster.
      3. Emergency Roster Changes
        1. Emergency roster changes will only be allowed at the discretion of Wargaming.
        2. They are only intended to be used in case a player ends up in the hospital, has a family emergency, is dealing with a natural disaster or in other rare cases.
        3. If an emergency roster change is allowed, the joining player will be given 48 hours to complete all registration documents. They will be allowed to play any matches during that time.
        4. If a team uses an emergency roster change then that team loses one of the available roster changes available to them during the next roster change period.
      4. During the paperwork week, any team that is found to have a player that is not in good standing with Wargaming will be removed and those teams will be allowed to replace them with another player who is in good standing.
  11. Mods
    1. Wargaming approved mods are the only approved mods that are allowed to be installed for the duration of the league.
    2. Failure to abide by this rule may result in forfeiture of a match, ejection of a player, disqualification of a team, or a suitable punishment determined by Wargaming.
  12. Strike System and Bans
    1. Strikes are permanent and will not be removed.
    2. Strikes are broken up into team strikes and player strikes
    3. Players
      1. Players may not have more than 2 strikes against them. A 3rd strike will remove the player from good standing status for the remainder of the season.
      2. Violations of this document by a player may earn the player a strike at the discretion of Wargaming.
      3. The player and the team captain will be notified when a strike is given.
    4. Teams
      1. Teams may not have more than 4 strikes against them. Any team that has more than 4 strikes will remove a team from good standing status for the remainder of the season.
      2. Teams can earn minor strikes which are worth 1 strike and major strikes which are worth 2 strikes. This allows for more flexibility with punishing a team. Teams can earn any combination of minor and major strikes as long as the total value of the strikes do not exceed 4.
      3. Violations of this document by a team may earn that team a strike at the discretion of Wargaming.
      4. The team captain will be notified when the strike is given.
    5. Bans
      1. A player may receive a suspension/temporary ban from all matches within the defined amount of time as punishment for breaking the rules listed in this document or by receiving a temporary ban from Wargaming.
      2. If a player or team falls out of good standing, they will be banned from the current season of Community League.
      3. Wargaming reserves the right to bypass the strike system and ban a team or player if Wargaming feels that the actions of the team or player deserve such a punishment.
  13. Regular Season Information
    1. Round Robin Format
      1. Single round robin format will be used for the regular season.
      2. All matches in the regular season will be best of 7.
      3. League Points System
        1. Ranking is decided by the number of points a team has acquired.
        2. A team will earn:
          1. 3 points for a victory.
          2. 2 points for an overtime win.
          3. 1 point for an overtime loss.
          4. 0 points for a loss.
        3. If teams are tied for points, tiebreakers will be determined by the following parameters in this listed order:
          1. Head to head record with the tied team
          2. Battle win/loss difference
          3. Strength of opponents (This refers to the stats of the teams they have played compared to the team they are tied with.)
        4. Wargaming reserves the right to modify the schedule and extend the regular season if problems with the World of Tanks servers prevent matches from being played.
  14. Playoffs Information
    1. The Playoffs start after the season’s regular games are finished.
    2. All playoff matches will be best of 9.
    3. The 6 teams who ranked 1st through 6th in the regular season will play in a single elimination bracket.
    4. The 1st and 2nd place team will get a bye to the semi-finals.
    5. The 3rd and 6th place teams will be seeded against each other.
    6. The 4th and 5th place teams will be seeded against each other.
    7. Both winners of the semi-finals will play each other to determine the winner of the Minor League.
    8. Match rules for playoffs are the same as the regular season.
    9. Information regarding the hosting of playoffs, training rooms, tournament management system, pick/ban and battle start time will be provided at the League meeting for playoff teams on Thursday, Oct 13, 9pm EST.
  15. Season Format
    1. The 6/60 format (6 tanks and 60 total tier points) will be the official format of play for the Minor League.
    2. A team must have at least 5 vehicles with a minimum of 50 tier points to compete in a battle during the regular season and playoffs.
    3. Teams are allowed to bring any tier 10 currently in the tech tree and collectors vehicles (113, T-62A and AMX 30B) except the Panhard EBR 105. All Clan Wars reward vehicles, personal reward vehicles and the Panhard EBR 105 are banned, this includes the WZ-111 Qilin and the 113 Beijing Opera.
    4. Teams are only allowed to bring a max of two of each tank model. (ex. 2 IS-7s, 2 Vzs and 2 AMX 50Bs)
    5. If a team brings an illegal tank comp, it may count as a match win for the opposing team.
    6. Both teams are allowed to make changes in their tank roster and vehicle setup after each battle.
    7. Battle format will be two cap attack/defense.
    8. Official battle time will be 8 minutes. 
    9. Cap timer will be 120 seconds.
    10. Teams will only play on any of the 7 official maps. Sand River, Himmelsdorf, Prohorovka, Cliff, Murovanka, Steppes and Ghost Town.
    11. Tournament Management System
      1. All battles will be held in the Tournament Management System. A special battle window will pop up in the bottom left of the garage.
      2. Each team is responsible for making sure their players are moved to the right side and readied up by the end of the countdown timer.
    12. The order of battles within a match is as follows.
      1. Regulation
        1. Map 1: Battle 1, Battle 2
        2. Map 2: Battle 3, Battle 4
        3. Map 3: Battle 5, Battle 6
      2. Overtime
        1. Map 4: Battle 7
          1. Over time will be a best of 1
          2. The over time host team gets to choose if they want to play Attack or Defense side.
          3. The over time host team is determined by the following rules:
            1. 1. Fastest win on the attacking side.
              2. If the teams are tied on the first parameter, then the damage done for the attacking sides is counted.
              3. If the teams are tied on the second parameter, then the tiebreaker host is assigned randomly.
  16. Map Pick/Ban
    1. Regular Season
      1. It will be held on the WoT Community Major League Discord server.
      2. Teams are required to have a representative present at the time of pick and ban. The representative is not required to be the Team Captain. Failure to have a Player represent your team will result in a minor strike. 
      3. Pick/ban starts at 9pm EST every Sunday of the regular season. If you do not have a representative present by 9:10pm EST the admins will randomly pick and ban maps for your matches.
    2. Map Pick/Ban Process
      1. The Map Pick/Ban Process will proceed in order of the steps listed below.
        1. The team listed first on the match schedule will call the coin toss
        2. Winner of the coin toss will choose to either be Team A or Team B
        3. Team A bans a map
        4. Team B bans a map
        5. Team A picks the first map
        6. Team B picks the second map
        7. Team B bans a map
        8. Team A picks the third map
        9. The last map is the Overtime map
        10. Team B picks if they will start on attack or defense for all maps except over time.
  17. Disputes
    1. For any dispute involving a match, the replays and Python logs may be investigated. 
    2. Only team captains may file a dispute, and must do so by private message to the head admin on the official WoT Community Major League Discord server. Any requests made using any other method or to any other League personnel will not be considered.
    3. All disputes must be filed on the same day of the grievance in question.
  18. Accounts
    1. Each player will be assigned an event account for the season.
    2. Every player must follow the Minor League rulebook, Minor League Code of Conduct, Wargaming End User License Agreement and Game Rules while using the event accounts.
    3. Players must use the account assigned to them to compete in every match.
    4. Players must not share event accounts
    5. Any action that happens on the assigned account is the sole responsibility of the player the account is assigned to.
    6. Players are not allowed to change any account information on the Wargaming website for the event accounts including the account name and password.
    7. Players found to be in violation of these rules face potential punishment by the strike system and might be potentially disqualified from the league.
    8. Players will be provided with their event account for the season once they have completed all required paperwork.
      1. The latest a team may receive their event accounts after submitting all required paperwork is before map pick/bans begin on Tuesday, Sept 6 2022.
  19. Technical Victories/Defeats
    1. Technical Victories/Defeats for Battles
      1. Teams failing to field an adequate team (minimum of 5 tanks and 50 tier points) will have the battle declared as a technical victory for the opponent.
      2. If a team brings an illegal team composition composed of a banned tank(s) or more then 2 of a tank model, the battle will be a technical battle victory for the opponent.
        1. The team that brings an illegal team composition is to drive towards the opponent’s spawn and must let the opponent kill their team or capture either base if applicable. 
        2. If the team that brings an illegal team composition starts the battle trying to win but then gives up part way through and proceeds to lose the battle, Wargaming may declare the battle a technical battle victory for the opponent.
    2. Technical Victories/Defeats for Matches
      1. If a team fails to show up to a match for the regular season, 3 strikes will be given and a technical victory will be declared for the other team.
      2. Technical victories are recorded with a score of 4-0 for the opposing team.
      3. If a team brings an illegal team composition composed of a banned tank(s) or more then 2 of a tank model and wins the battle, it will be declared a technical match victory for the opponent.
        1. The opponent must attempt to win the battle in question by either killing all tanks or capturing either base if applicable.
          1. If the opponent fails to make a legitimate attempt to win the battle in question, Wargaming may declare a technical battle victory for the team that brought an illegal team composition.
        2. All decisions regarding illegal team compositions will be handled on a case by case basis and any decision made by Wargaming will be final.
      4. If a team fails to show up to a match during the playoffs, 3 strikes will be given and a technical victory will be declared for the other team.
        1. Wargaming reserves the right to disqualify any team from the league that fails to show up or complete a playoff match by bypassing the strike system.
  20. Streaming
    1. By participating in the Minor League, all teams agree to have their matches streamed.
    2. POV streams will be permitted. We advise a 8 min delay as Wargaming is not responsible for any stream sniping or position reporting.
    3. Any additional information and rules will be provided to teams in advance to the start of their match.
  21. Replays
    1. Players must set replays to record every battle.
    2. Teams will be provided with a google drive folder that the team captain is required to upload every replay from every player for each match. 
    3. The team captain is required to upload all replays from every player on their respective teams to their google drive within 1 hour of the end of their match. If a team fails to upload them within the 1 hour window, their team may receive a minor strike. If a team fails to upload them within 24 hours of the end of the match, the minor strike will be upgraded to a major strike and the opposing team from that matchday will receive a technical victory for the match in question.
    4. For Playoffs, all replays must be uploaded within 1 hour of the end of a match. If a team fails to submit them on time, they will be disqualified from the playoffs. 
    5. Please upload all replays to your team's Google Drive folder organized by date then player name.
    6. Any replays uploaded may be used in the creation of promotional material by the League, or by Wargaming.
    7. All replays will be made publicly available for any other team in the league to watch.
  22. Gray Areas
    1. Anything not covered in the rulebook will be counted as a grey area and will be handled on a case by case basis. Any decision by the Wargaming regarding a grey area will be final. If a player has a question about a potential grey area, they can ask the head admin about it.
    2. If Wargaming believes that a team is attempting to maliciously abuse a grey area to gain an advantage over another team in the league, Wargaming has the ability to punish the team or player in question with strike(s). 
    3. All grey area cases will be reviewed and may be added to the rulebook if deemed necessary.
  23. In-Game Prizes
    1. In-game prizes are supplied by Wargaming. In-game prizes can only be credited to NA server accounts. In-game prize payouts can take up to 2 weeks.
    2. All Ingame prizes for the season can be seen on the "In-Game Minor League Prizes" section
    3. If a player/team is removed from the league, they are not eligible for any in-game prizes from the season.
    4. Only the 8 players on the team roster at the end of the season will receive in-game prizes.

Amendments:

 

 

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Best of luck on the battlefield, Commanders!

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