It's time for the first round of Qualifiers for Season 2 of the WGLNA! Register now to try and qualify your team for Season 2 of the WGLNA! This is a direct shot straight into the WGLNA.
Does your team have what it takes? Come find out. Registration is open now, and only ONE team will make it from this qualifier!
Registration Starts: Open Now!
Registration Ends: 23:59 PDT on September 1, 2013
Consult WGLNA.com for all official details including rules, schedules and further information.
The team located at the top of each match-up on the official bracket page vetoes the first map from the map pool. The other team vetoes the next map. This continues until one map is left.
The team that does the final veto also chooses the spawn position and picks the first two tanks. From this point on, the team that lost the last game will pick both the next map and spawn position.
The following maps may be used:
The team that chooses the map (or that makes the last veto) picks the first 2 tanks. The other team then picks 2 tanks. This process continues until everyone has picked their tanks. At this point, tank selection may not be
changed. Once everyone has chosen their tanks, gameplay may commence.
Every member of a team must record replays and take screenshots of battle results and rule violations.
Teams found to be using players that are not part of their rosters may be disqualified at the discretion of the league admins.
In the event of a dispute, players should contact an available WGLNA_Admin in the WGLNAQual chat channel in the World of Tanks client.
Unlike other World of Tanks competitions, the matches for this event are not automated.
The first round of qualifier play will begin Thursday, September 5th at 5PM PST. Teams should be aware of their start times and their first round opponents by checking the bracket listed at www.wglna.com
Teams should appoint at least 1 member to join World of Tanks chat channel “WGLNAQual” to coordinate matches and to contact league admins if necessary.
Matches will take place in “Team Training” rooms and should follow the format listed above.
Teams will be responsible for contacting their opponents and starting their matches on time. Each round of play will have a designated start time, and matches must not be played ahead of their scheduled start times. (For example: If your team is scheduled to play at 8 PM PST, that match should not be played any earlier than 8 PM PST.)
In the event of a team NOT being able to connect with an opponent, a WGLNA_Admin should be contacted. If that admin deems it necessary, the available team may be awarded a walkover victory.
Qualification will take place over several days, and teams should be aware of the schedule which will be posted and updated at www.wglna.com
Any questions or disputes should be settled by contact an WGLNA_Admin in the WGLNAQual chat channel.
Consult WGLNA.com for all offiicial details including rules, schedules and further information.