Return of the Waffenträger: Victory Tactics

Veterans of the campaign against Max von Krieger and newcomers!

The Alliance needs your help. The mad scientist has returned, and now there's more at stake. The world is depending on you—therefore, the battle against von Krieger should not be treated as something ordinary. Fighting alone means defeat! But we are not alone—the Alliance believes in you, commanders.

The colonel put down the leaflet even before reading to the end.

"Max von Krieger is very arrogant," said the colonel speaking to the major from the Alliance HQ who came with the report, "and we don't have many men to oppose him. To win, we need volunteers and a clear plan of action."

"Our best tactical specialists are working on this," the major said confidently. "We've already prepared a list of recommendations for tank commanders on how to act most effectively against the Blitzträger auf E 110. All of them are put together in this training video."

When the screen went dark, the major paused briefly and held out a folder with documents.

"What's inside?" the colonel asked, as he opened the folder and ran a rapid eye over the first sheet.

"These are the new vehicles, designed specifically to oppose Max von Krieger," replied the major.

"A ballistic dome on the Bat.-Chatillon 25 t? That's interesting," said the colonel, thumbing through the pages.

"Battles during the last campaign showed the effectiveness of the Harrier squads in the T-55 Thunderbolt was not as high as we wanted. The Blitzträger auf E 110 under the command of von Krieger destroyed many of those vehicles," the major commented, while continuing to read the report. "The new vehicles were created taking into account experience from previous battles."

Interactive image. Hover the cursor over the vehicle's combat ability to view additional information.
Resistor
Resistor
Combat Ability
Silver Bullet
Silver Bullet
Damage to von Krieger's vehicle through the shield increases with each overloaded Generator. Damage does not decrease during the enemy's vulnerability phase.
Charge
Charge
Increases the vehicle's dynamic characteristics for a certain length of time.
Railgun
Railgun
After activating, the shot that follows will be less accurate but will cause more damage to the enemy and their modules.
Overload
Overload
A Harrier can pick up a clump of Plasma that needs to be delivered to a Generator to overload it. Each overloaded Generator temporarily disables the shield on von Krieger's vehicle. The first pickup restores a certain number of hit points to all team members. Additionally, having Plasma on board increases damage caused to von Krieger.
Thunderbolt
Thunderbolt
Combat Ability
Silver Bullet
Silver Bullet
Damage to von Krieger's vehicle through the shield increases with each overloaded Generator. Damage does not decrease during the enemy's vulnerability phase.
 
Charge
Charge
Increases the vehicle's dynamic characteristics for a certain length of time.
Siege Mode
Siege Mode
Increases the vehicle's rate of fire but decreases its mobility for a certain length of time.
Overload
Overload
A Harrier can pick up a clump of Plasma that needs to be delivered to a Generator to overload it. Each overloaded Generator temporarily disables the shield on von Krieger's vehicle. The first pickup restores a certain number of hit points to all team members. Additionally, having Plasma on board increases damage caused to von Krieger.
Foudre
Foudre
Combat Ability
Silver Bullet
Silver Bullet
Damage to von Krieger's vehicle through the shield increases with each overloaded Generator. Damage does not decrease during the enemy's vulnerability phase.
Charge
Charge
Increases the vehicle's dynamic characteristics for a certain length of time.
Ballistic Dome
Ballistic Dome
Grants invulnerability to stun and damage received from shells for a certain length of time.
Overload
Overload
A Harrier can pick up a clump of Plasma that needs to be delivered to a Generator to overload it. Each overloaded Generator temporarily disables the shield on von Krieger's vehicle. The first pickup restores a certain number of hit points to all team members. Additionally, having Plasma on board increases damage caused to von Krieger.
 
Resistor
 
Thunderbolt
 
Foudre
   

"In the near future, we'll send these tanks into battle. The companies of the armored special forces Alpha and Bravo are fully supplied with the new vehicles. It's time to bring von Krieger back down to earth," the major said. He hesitated for a moment, thinking that excessive bravado might be out of place. "You can find our tactical solutions on page twenty-five," he finished quickly.

The page did not contain much information—studying von Krieger's creation was a very difficult and dangerous task:

  • Long-range fire on the Blitzträger auf E 110 is ineffective; to cause as much damage as possible, one has to get close to the enemy.
  • If the plasma collected cannot be used to overload the generator, it can cause increased damage to the Blitzträger auf E 110.
  • Focus all fire on the Blitzträger auf E 110 when the vehicle's protective field is disabled.
  • If von Krieger destroys a plasma carrier, keep it from falling into enemy hands. Always escort an allied vehicle carrying a load of plasma.
  • Combat vehicle durability can be restored by collecting plasma or by participating in a successful generator overload.
  • If the Blitzträger auf E 110 is passive, focus on overloading the generators. Overloading each generator disables the enemy's shield for a while; overloading the last of the four generators disables the shield permanently.
  • If possible, more mobile or less damaged vehicles should carry plasma—they have a better chance of reaching the generator.
  • Don't give up! If the battle ends, but at least one of the Harriers carries plasma, overtime is triggered. The battle is extended by the time on the plasma timer, but not less than 30 seconds.
  • Each overloaded generator provides additional time to complete the mission.

Von Krieger's notes, tactics for the Blitzträger auf E 110

"All this is good, major, but what do we know about the Blitzträger auf E 110 itself?" the colonel asked, closing the folder.

"As a result of the first missions, we were able to obtain intelligence, including some new information."

"What was the price, major, we paid for this information?" the colonel's voice was stern.

"We almost completely lost the Alpha and Bravo groups. Max von Krieger wasted no time, his Blitzträger auf E 110 is much more powerful now," the major answered in a broken voice and began to get documents out of the folder.

There was a stack of papers with drawings and explanations in calligraphic Gothic script lying on the table in front of the colonel.

Interactive image. Hover the cursor over the vehicle's combat ability to view additional information.
Blitzträger auf E 110
Blitzträger auf E 110
Combat Ability
Gungnir
Gungnir
A shot that causes considerable damage to enemy vehicles.
 
EMP Arrow
EMP Arrow
A shot with a high-voltage charge that slows down and stuns enemies. Resets Generator Overload points of damaged vehicles.
EMP Burst
EMP Burst
A charge of energy that covers the entire area around the vehicle. Stuns all enemies in the impact area and causes damage to those closest. Passes through all obstacles and resets Generator Overload points of damaged vehicles.
Teleportation
Teleportation
Allows the vehicle to teleport to a selected point on the map after some delay. Operating the vehicle is impossible during preparation. Cannot be used while the shield is deactivated.
Absorption
Absorption
By being near a clump of Plasma on the ground, the vehicle accelerates its evaporation. If, at the moment of evaporation of Plasma, the vehicle is within a 50 m radius of it, it will recover a certain number of hit points and accelerate the Teleportation cooldown.

The Alliance figured out my trick with the generator, but their pathetic attempts to defeat me, Max von Krieger, will not succeed! I kept a record of all the steps. This is like a game of chess, which I always win.

  • Keep the Harriers away from the generator. Several Harriers can quickly overload the generator, then my masterpiece, my unrivaled E 110 will lose its shield, which means 'auf wiedersehen'.
  • When the vehicle is vulnerable, the Harriers squad knows my position, it is impossible to hide, and then everyone can get to me. This is so mean from the Alliance to attack me at these moments!
  • While my masterpiece is vulnerable, do not take positions in open areas—the vehicle becomes an easy target. Do not help the Alliance in their endeavor.
  • With the shields active, we should demonstrate to those show-offs the true power of Max von Krieger! First attack, then attack, and attack again, and absorb plasma. Plasma will help restore durability and speed up the Teleportation recharge. My masterpiece will absorb plasma automatically!
  • Divide the Harriers and rule the battlefield. What a simple and effective formula for victory, just like everything Max von Krieger does. It is simply unacceptable not to put this engineering masterpiece to good use! A masterpiece that I created! Actively protect the points of interest from the Harriers and destroy them one by one.
  • To reduce the number of opponents, focus on the same tank commanders. Keep in mind each Harrier has a limited number of respawns.
  • Using the EMP Arrow or EMP Burst interrupts the progress of overloading the generator.
  • The more vehicles from the Alliance that are hit by the EMP Burst, the faster it will recharge.
  • The EMP Burst can hit targets through surrounding objects—another "nice" surprise for the minions of the Alliance if they try to hide from my masterpiece behind something!
  • A ballistic dome for the Foudre? You have nothing that could surprise the great von Krieger. The EMP Burst can cause damage through it.
  • It is not necessary to directly hit a vehicle with the EMP Arrow, a hit nearby will do. Nothing should distract the great von Krieger from his research!

Having finished reading, the colonel looked heavily at his interlocutor.

"Announce a recruitment of volunteers, we need everyone. Call on those who participated in previous campaigns, as well as newcomers. Also, major, make sure all volunteers receive instructions. Now they are our Alpha and Bravo groups."

The major almost left the office, but hesitated and stopped in the doorway.

"Colonel, reports from survivors mention a second type of enemy, which is similar to von Krieger's vehicle. Eyewitness accounts are sketchy at the moment, but systematic. We even gave a name to this enemy—the Blitzträger auf E 220."

"It is not a good time for stories like 'The White Tiger.' You can go!"

The major salutes and leaves the office. The colonel sighed heavily, then opened the bottom drawer of his desk. There was a medal with a picture of a white tank in a velvet box...

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