Tankers!
Today, we would like to introduce you to a new, free feature coming very soon to Clan Wars: Subversions.
Subversions can help you weaken your enemy and gain a crucial advantage in the struggle for supremacy on the Global Map.
Only specially authorized Clan officers (Commander, Deputy Commander, and Company Commander — see Positions and Permissions) can organize subversions.
Any clan can choose from several types of subversions. Each type of subversion is associated with different kind of damage to the enemy clan in the event that the subversion is successful.
Type of Subversion |
Result of Successful Subversion |
Prerequisites |
Provocation |
Revolt breaks out in the province. |
|
Rail War |
All borders of the province are closed. The province has no connection to the HQ, relocation of chips and HQ across its borders is unavailable for 6 turns. |
|
Sabotage |
One of the enemy chips is removed to Reserve and remains unavailable for the next 24 turns. |
|
Annihilation |
The HQ is removed to Reserve and remains unavailable for relocation for the next 24 turns. |
|
Counterspy Termination |
Counter-espionage operation in the selected province is terminated. |
|
To perform subversion of any type, your clan needs to have a ready subversive unit.
To train a subversive unit:
Training of a subversive unit takes 24 hours. The remaining time is displayed under the corresponding slot.
If your clan loses its Headquarters before the training is finished, training stops.
You can perform subversion during any turn. However, once the province Prime Time starts, you will not be able to organize a subversion attempt in a province until all battles for its territory are finished.
During the same turn, you can organize subversion attempts in multiple enemy provinces, but only one subversion per province.
General prerequisites:
To perform subversion in an enemy province:
The result of your subversion attempt appears in the event log at the beginning of the next turn. Regardless of subversion success, the subversive unit is considered eliminated.
The higher the chance of revolt in the province, the higher the chance of successful subversion.
Once you have organized a subversion attempt, you can still cancel it until the end of the current turn.
To cancel subversion:
![]() |
![]() |
![]() |