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Introducing Seasons on the Global Map

The First Season's end date has been adjusted to December 21, 2015 at 1200 UTC.

We're happy to announce the beginning of Seasons on the Global Map! Find out how the Global Map will change with the implementation of Seasons. 

A “Season” represents a period of time when Clans fight on special fronts with their own settings. Seasonal fronts will operate for a limited time and at the end of each Season the winners will be determined in each of the formats – tiers VI, VIII and X.

How Seasons Differ from Usual Gameplay on Global Map

  • Season parameters can be set depending on the Clan's needs (tank tiers, front size, territory status/profitability) with flexible Global Map settings
  • Fights on the Global Map will now have an end time. Having set timeframes for each Season will help to determine true winners and recognize them with special Season awards
  • At the end of each Season, fronts will be wiped and players will be able to participate in an event or Campaign for awesome prizes on the Global Map. This way, Seasons will prepare Clans for the bigger events and prizes
  • Unlike gaming events or Campaigns that require rigorous activity, Clan actions during Seasons will be more flexible with each Clan choosing the intensity of their actions themselves
  • During a Season, there will be a special ranking where Clans can track their achievements, similar to the Alley of Fame during events or Campaigns. The results of each Season will be kept on archive pages for reviewing

The First Season will start on October 14 with the tier VI Seasonal Front, along with the "Operation Safari" event, and will last until November 16. During the first Season, Seasonal model mechanics will be tested. After the event ends, the tier VIII and X Seasonal Fronts will be begin. At the end of the First Season, the best Clans will be awarded with unique medals, Clan badges and First Season participant emblems for each division.

The First Season terms may change slightly and will be announced in advance. In case "Operation Safari" and tier VI Seasonal Front begin at the same time, the tier VI Seasonal Front will last longer than the tier VIII and X Fronts. Each Seasonal Front finish at the end of the Season.

Geography and Tier VI Season Front Settings

The tier VI Seasonal Front will be located in the United States and will cover the territory from the West Coast to the Midwest.

How the Global Map Will Change

  • Province rebalanced and consolidated, which will significantly expand the geography of the front
  • Total number of provinces on the tier VI front is 340
  • Added penalty system for Clans absent in battles
  • Disabled the "Bomber Squadron" module's strategic effect - when applying the module, it will not close the attacked province’s borders
  • The arrows between provinces are now clickable for easy movement on the Map
  • Improved the system for province distribution based on prime-time
  • Changed map set:
Tier VI Fronts
  • Abbey
  • Cliff
  • Ensk
  • Fiery Salient
  • Fisherman's Bay
  • Ghost Town
  • Highway
  • Himmelsdorf
  • Kharkov
  • Lakeville
  • Malinovka
  • Mines
  • Mittengard
  • Murovanka
  • Overlord
  • Prokhorovka
  • Redshire
  • Ruinberg
  • Serene Coast
  • Stalingrad
  • Steppes
  • Swamp
  • Widepark

Unless otherwise noted, Seasonal Front settings will coincide with the settings of the standard tier VI Front, which has been live since the release of the Global Map.

Victory points

While fighting battles during a season, Clans will be able to earn Victory Points that will allow them to qualify for the end of Season awards.

1. Victory Points will be awarded according to the following formula:

Victory_Points_base : Victory Points coefficient of current event - 100

Battle_type_c : Battle type coefficient

Elo_c : Elo-rating coefficient

Team_XP : Amount of experience gained by team in battle

Battle_XP : Amount of experience gained by both teams in battle

Victory_Points: Victory Points

2. Boosting coefficient

All boosting coefficients for the First Season are shown in the table below. The number of Victory Points is calculated after all coefficients have been applied.

Battle Type Coefficient (Battle_type_c)
Tournament on landing province 1
Tournament on auction province 3
Battle against owner of province 10
Elo Rating Coefficient (Elo_c)
Enemy Clan Elo RatingCoefficient
1000 or lower 1.0
1001 - 1200 1.1
1201 - 1400 1.2
1401 - 1600 1.3
1601 - 1800 1.4
1801 - 2000 1.5
2001 - 2200 1.6
2201 - 2400 1.7
2401 - 2600 1.8
2601 - 2800 1.9
2801 or more 2.0

Awards and Memorial Inscriptions

Clans will be awarded with the following prizes during the First Season according to its results:

Unique Clan medals from tier VI Seasonal Front
Season Winner, Class ISeason Winner, Class IISeason Winner, Class IIISeason EliteSeason Veteran

Participant EmblemClan Emblem

Prize Rankings
Max. positionMin. positionMedalClan EmblemParticipants Emblem
1 - Season Winner, Class I + +
2 - Season Winner, Class II + +
3 - Season Winner, Class III + +
4 10% Season Elite + +
10% 50% Season Veteran - +

"Season Elite" and "Season Veteran" will be distributed according to the appropriate range in Clan Rankings. For example, a Clan that manages to reach between 4th place and the top 10% of all participating Clans in the Season's results will be awarded with “Season Elite" medal. Clans that finish between the top 10% - 50% range of participating Clans will be awarded with "Season Veteran" medal.

Penalty System

1. In the First Season on the Global Map, a battle absence (or technical defeat) penalty system will become active. The system operates automatically and reacts to the results at the end of each battle.

2. If a Clan with a Division on a province enters a battle and the team consists of less than five players, penalties will be applied to the Clan.

3. The penalty system is progressive; the more violations a Clan has, the harsher the penalties will be.

4. A Clan’s first three violations will result in a warning notification. After three warnings, penalties will be applied to the Clan for each subsequent violation.

5. The system is configured to select the level of punishment on the basis of information about violations in the last seven days.

6. The list of penalties for rules violation is show in the table below, which becomes active after three warnings:

Number of absences for the last 7 daysPenalties

Warning notification to Clan


10% total Victory Points fine

10% Clan Influence points fine


10% total Victory Points fine

20% Clan Influence points fine

50% fewer landing tournaments applications on Seasonal Front


10% total Victory Points fine

30% Clan Influence fine

100% fewer landing tournaments applications on Seasonal Front

7. Penalty system example:

If a Clan had a first offense four days ago and today had another, the system evaluates the number of violations in the past seven days, and will apply to the Clan sanctions referred to in row two of the table above. If both Clans do not show up for a battle, the system will count an offense to both Clans.