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9.1 Public Test

Join in the Public Test now!

Tankers!

It's important for the development of the game to get as much feedback on the changes as possible. By taking part in the Public Test, you can tell us all about your thoughts and suggestions on upcoming updates. This means we can review your feedback and continue making changes before the update goes live.

All World of Tanks players are eligible to take part in the Public Test as long as they registered before March 1, 2014. You don’t need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can and send us your feedback!

Main Features 

  • New Historical Battles: Bryansk Front (1942, USSR) and the Siege of Tobruk (1942, North Africa)
  • New map: Kharkov

For the full list of changes, please see the Notes section below.

Disclaimer
  • The Public Test will use a new graphic technology called “physically based shading” that is planned to be the basis for the future graphical changes in 2014, such as HD tank models.
  • The content provided for testing should not be considered as final and is subject to change. We strongly encourage you to send us your feedback and opinions as they are very important to help us to improve the features.

How the Public Test Works

To participate in the test you need to take the following steps:

  • Install a small client file found here
  • Update World of Tanks via the launcher
  • If you have already installed the Public Test/Common Test game client, the launcher will update to the new version automatically

Be sure to install the Test launcher in a different folder from the current game client version. Also, close all game clients before installing the update.

Please keep in mind certain features of the Public Test server:

  • Payments are not accepted on the server
  • All test accounts will receive a one-time stipend of:
    • 100,000,000 XP
    • 100,000,000
    • 20,000
    • Progress won't be transferred to the main NA server
    • Credits and experience rates will not be increased for this test

Public Test Notes

These patch notes are preliminary and do not contain details of characteristic changes of some tanks. The detailed list of these changes will be provided in the final patch notes upon release.

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 New Content

  • New Historical Battles: Bryansk Front (1942, USSR) and the Siege of Tobruk (1942, North Africa)
  • New map: Kharkov
  • For supertesters, the Japanese Type 97 Te-Ke tier II light tank was added

Maps

  • Various improvements and corrections to Arctic Region, Tundra, Komarin, Windstorm, and Northwest
  • Reduced the frequency of Ruinberg on Fire showing up

Vehicle Characteristics

  • Reduced the upper limit of the range of battles for light tanks tiers IV-VII
  • Aligned (mainly increased) the after-fire visibility factor for all tank destroyers (except Premium) to be more in line with the factor for the same guns on other types of vehicles
  • Damage of the UBR-354KA shell fired by 76mm L-10, L-10U, L-10S, and KT-28 guns changed from 105 to 110 (a bug with Premium shell dealing 5 points more damage than ordinary shells fixed)

VK 28.01

  • Crossing capacity for VK 28.01 suspension on solid terrain increased by 20%
  • Crossing capacity for VK 28.01 suspension on medium terrain increased by 18%
  • Crossing capacity for VK 28.01 suspension on soft terrain increased by 10%
  • Crossing capacity for VK 28.01 verstarkteketten suspension on solid terrain increased by 22%
  • Crossing capacity for VK 28.01 verstarkteketten suspension on medium terrain increased by 20%
  • Crossing capacity for VK 28.01 verstarkteketten suspension on soft terrain increased by 11%
  • Maximum forward speed changed from 60 km/h to 68 km/h

M4 Sherman

  • Aiming time for 105mm M4 gun changed from 2.3 sec. to 2.5 sec.
  • Reload time for 105mm M4 gun changed from 8 sec. to 9 sec.

A-20

  • Two upper battle levels removed

MT-25

  • Crossing capacity for MT-25 suspension on solid terrain increased by 12%
  • Crossing capacity for MT-25 suspension on medium terrain increased by 11%
  • Crossing capacity for MT-25 suspension on soft terrain increased by 6%
  • Crossing capacity for MT-25 reinforced suspension on solid terrain increased 14%
  • Crossing capacity for MT-25 reinforced suspension on medium terrain increased by 12%
  • Crossing capacity for MT-25 reinforced suspension on soft terrain increased by 6%
  • V-16 engine (600 h.p.) replaced with V-16M engine (700 h.p.)

Gameplay

  • Removed the two previous Historical Battles (Kursk and Battle of the Bulge)
  • Five new awards introduced for SPGs: 
    "Rock Solid," "For Counter-Battery Fire," "Gore’s Medal," "Cold-Blooded," and "Stark’s Medal"
  • New awards added in Team Battles: 
    "Fire and Steel," "Heavy Fire," "Pyromaniac," "Promising Fighter," "No Man's Land"
  • Clarified conditions for "Billotte's Medal," "Bruno's Medal," and "Tarczay's Medal"
  • The "Operation Nostalgia" award moved from the Commemorative Tokens category to the Special category
  • Conditions for the Armored Fist award changed: it is now granted even if the player’s vehicle was destroyed
  • Fixed the conditions for the "Tactical Genius" achievement that caused a failure for it to be credited when fulfilled

Graphics

  • Fixed minor visual problems with textures and patterns in a large number of vehicles
  • Fixed other minor mistakes in the models of the Valentine II and Pz. Kpfw 38(t)
  • Also fixed minor visual problems with textures and patterns for certain objects on maps
  • Effects of exhaust gases for all vehicles reworked
  • Emblem location on certain vehicles fixed
  • Vehicle explosion effects changed
  • Added marks of excellence on guns
  • Functionality of blown-off turret “slipping” from tank hull added
  • Collision of a flown-off tank turret with surface now depends on the surface type
  • Dynamic FoV option added
  • Certain settings in the Graphics tab rearranged
  • Start time for display of tracer effects changed
  • Fixed issue when in certain cases ricochet effect was displayed on penetrating armor
  • Vehicles' burning effects optimized for better performance
  • Fixed “shaking” of tracks when switching between HD vehicles in the Garage 
  • Fixed certain bugs and defects in the Graphics settings window
  • Fixed bug that caused equipment mounted on a vehicle to be displayed in random order in battles
  • Fixed the bug that caused equipment mounted on a vehicle to be displayed in random order in battles
  • Fixed some issues with camera movement in the arcade mode

Sound

  • The "reach" of sound effects has increased from 300m to 600m
  • Reworked tracer sounds
  • Reworked the sound of destroyed vehicles, according to player feedback
  • FMOD sound library updated
  • Gunfire sounds completely reworked for testing purposes
  • Sound effect of gun’s resonance when firing added (when firing is observed from the side of the gun)
  • Gunfire sound muting added in Sniper mode (from the turret)
  • Different tonal characteristics added to gunfire sounds, depending on the side from which the firing is heard (front or back of the gun, etc.)
  • Sounds of turret traverse and after-firing shell cartridge ejection added in Sniper mode or at maximum zoom of the camera to the turret
  • For testing purposes, engine and suspension sound patterns for the U.S. M18 Hellcat and M36 Jackson tank destroyers completely reworked

Interface

  • In the Summary tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed
  • Corrections and improvements affecting interface in Team Battles implemented
  • Added a display of the time period in Historical Battles
  • Dialog windows for confirming changes in Graphics settings changed
  • In Tank Company battles, it is no longer possible to start a battle without a Commander
  • Display order of parameters in the Summary tab of the Achievements window changed
  • The Gametrix JetSeat settings section moved from the General tab to a new settings tab
  • License agreement is now displayed after login, before loading the Garage
  • Online/offline status of a friend in the chat will now be displayed correctly regardless of which server the friend is using
  • Maximum number of characters in Garage chat messages increased to 512

Other Fixes and Changes

  • Crew members can be trained for skills and perks even if the vehicle is damaged
  • Quality of basic Emblems for nations improved
  • Certain game client crashes and hang-ups fixed
  • Fixed issue with excessive load on video card when the game client is minimized
  • Certain bugs during battle playback fixed
  • Certain bugs in the missions interface fixed

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