New game modes are coming, and it’s time to test their functionality! The World of Tanks development team needs to conduct a thorough test and they want you to take part.
The development team want to make the game as good as possible and getting your feedback is a big part of that. Taking part in the public test is your chance to let us know your thoughts and suggestions on upcoming updates. This means we can review your feedback and make any further changes before the update goes live.
All World of Tanks players are eligible to take part in the public test as long as they registered before March 1, 2014. You don’t need to be an experienced tester to join in, you just need to be willing to try out as many of the new features as you can and send us your feedback!
Main Features of the Public Test
Historical Battles
Full 9.0 functionality, including turrets blowing off upon ammo rack explosion
3 tanks remodeled in HD (T-54, Tiger I and M4 Sherman)
150 tanks remade for PBS (Physically Based Shading)
Maps remade for PBS (Physically Based Shading)
For the full list of changes, please see the Notes section below.
Disclaimer
The public test will use a new graphic technology called “physically based shading” that is planned to be the basis for the future graphical changes in 2014, such as HD tank models.
The public test will include some of the HD models planned for release in Update 9.0, as well as some new physics functions such as turrets being blown off upon the explosion of the ammo rack and realistic suspension behaviour in the HD models. We hope to collect early feedback on these functions so that we can make any necessary changes before the release of Update 9.0.
This test’s main focus points are the technical aspects of the new features and the Historical Battles game mode. The content provided for testing should not be considered as final and is subject to change. We strongly encourage you to send us your feedback and opinions as they are very important to help us to improve the features.
How the Public Test Works
To participate in the test you need to take the following steps:
If you have already installed the Public Test game client, the launcher will update to the new version automatically
Be sure to install the test game launcher in a different folder, rather than the current game client version. Also, close the game client before installing the update.
Please keep in mind certain features of the public test server:
Payments are not accepted on the server
All test accounts will receive a one-time credit of:
100,000,000 XP
100,000,000
20,000
Progress won't be transferred to the main NA server
Credits and experience rates will not be increased for this test
Historical Battles Public Test Notes
These patch notes are preliminary and do not contain details of characteristic changes of some tanks. The detailed list of these changes will be provided in the final patch notes upon release.
Reworked and modified the following maps: “Malinovka”, “Serene Coast”, “Steppes”, “Redshire”, "Mountain Pass," "Severogorsk" and "Pearl River"
Removed “Confrontation” Random Battle mode
Added new “Graphics” settings window
Added the option to reduce the game area resolution while keeping the Graphical user interface (GUI) resolution unchanged (“Dynamic resolution” option in graphics settings)
Added the FOV configuration option
Added the option for setting “Color filter” intensity
Added the option for setting screen refresh rate
Added new animation for turrets flying off tanks due to an ammo-rack explosion
Added full screen effect in Sniper mode
Added a language indicator to the login screen.
Added new awards in Team Battles: “Fighting Reconnaissance”, “God of War”, “Will-to-Win Spirit”, “Crucial Shot”, and “For Tactical Operations”
Reworked the “Vehicles” tab in the “Service Record” window
Reworked the “Statistics” tab in the “Service Record” window
Adjusted the requirements for the “Steel Wall” award
Added improvements to certain characteristics of the British Light Mk. VIC and American T7 Combat Car tanks
Replaced the after-battle statistics “Potential damage” score with “Damage blocked by armor”
Fixed “Voice chat” malfunctions
Fixed the visual depiction of the “Dispersion indicator” during battle playback
Fixed minor bugs during the battle playback
Fixed the issue with artillery shells landing out of the dispersion circle in Artillery mode
Fixed the issue with artillery shells exploding in midair
Fixed the issue with the game client hanging up on exit
Improved the game client performance on some PC configurations
Optimized quality of decalsand motion blur effect
Fixed the performance issue after enabling track traces
Fixed the display of shadows on flora at medium and high settings
Fixed the garage notifications and invitation windows
Removed the table displaying tiers of vehicles in queue
Added a “Ammunition is empty” message when pressing F8 after running out of shells
Altered the Auto-Aim point selection system
Reworked the auto-detect system for graphics settings
Optimized the quality of long lists of vehicles in the “Missions” window
Re-mastered the music soundtrack
Increased the limit of complaints per day from 5 to 10
Altered the complaint titles
Moved the “Will-to-Win Spirit” award to “Honorary Ranks”
Fixed minor bugs in the “Missions” window
Fixed the audio interruptions during automatic gun fire
Fixed the disappearing and flickering track traces
Fixed the occasional issue with shells hitting vehicles without sound effects
Fixed the uncontrolled relocation of destroyed vehicles
Fixed the loading icon being displayed every minute while in the Garage
Fixed the issue with the “In Depot” icon displaying after removing permanent Camouflage that was purchased prior to the release of 8.11
Fixed the issue with the amount of experience displaying in tooltips in respect to researched vehicle or modules
In the “Vehicles” statistics tab, the display of statistics by awards obtained in Team Battles
Fixed the issue with the occasional delay in awarding or not awarding the “Abrams' Medal”
Fixed the win percentage rounding
Fixed the issue with connecting to training room voice chat upon client re-launch
Fixed the quality issue with the tracer outside of the shell trajectory
Added the dynamic target (Gunner's) viewpoint to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints
Fixed the issue with after-battle saving of distance from the camera to the player's vehicle
Removed the effect ofHigh-Explosive shells exploding when hitting a crew member located outside of a vehicle (for open-type artillery)
Fixed the performance issue with the Tank Company filter by Commander's name
Decal is a special texture that can be applied over a base texture. For example, bullet or shell holes, logos, etc
Altered the characteristics of the following vehicles:
T7 Combat Car:
Increased the maximum forward and reverse speed from 38.6 to 56 km/h, and from 16 to 20 km/h, respectively
Altered the ammunition capacity from 1,100 to 1,350 shells
12.7mm MG HB M2, 12.7mm MG HB M2 A and 12.7mm T23 heavy machine guns:
Increased the rate of fire per shell container from 450 to 550 r/m