We’ve been through multiple forum threads, surveying your preferences, and discovered that the Personal Rating introduced back in 8.8. looks outdated and kind of insufficient in comparison to third-party offerings.
Currently, the Personal Rating calculates the total progress of an account rather than evaluating player performance, which makes for rigid stats that say little of your opponents or personal efficiency. The more battles you’ve been through, the higher your rating. Putting modes that are miles apart in gameplay into one basket led to questionable apples-and-oranges leaderboards. There is hardly any criteria to determine if a player is skillful or just plays in different modes. On top of that, the rating is calculated as an undividable value and neglected a vehicle's nuances.
While building on the current tool, we focused on these issues and devised a completely new approach to evaluating player worth. Along with fixing existing problems, we tried to make it flexible and agile.
The improved World of Tanks Rating analyzes player performance in Random Battles. It assesses combat efficiency on each tank according to a set of vehicle-specific criteria to provide an evaluation of a player’s overall performance. The system fluidly responds to changes happening to the game and compares stats against average indicators across the server to ensure there’s a substantial data sample to define the best and worst out there, with maximum accuracy. We didn’t stop halfway and revisited the Hall of Fame, improving it based on the new rating and enhancing its UI to streamline the experience.
The new rating system is available now and you can check it out in the Hall of Fame. We invite you all to try it, share your impressions, and help us fine-tune the two leading to launch! But before you do, here’s a full rundown on the new rating calculation principles and the revamped Hall of Fame.