The feedback from all of you proved instrumental in outlining the list of long-term improvements and quick fixes that could be implemented in the short term. Of course, two months aren’t nearly enough to adequately process all the changes, define positive trends, areas for continued improvement, and devise a sound action plan for each issue. But we’re on it! And we’ll keep you in the loop every step of the way, starting with this news beat.
Reading the hundreds of pages of discussion and feedback on the improved matchmaker convinced us that the template-based algorithm does its job of balancing the speed of matching versus the quality of matches. Every 3/5/7 battle at the top of the list makes you a key player on the team, giving you a real opportunity to lead the team to victory, which is equal parts difficult and rewarding. It’s much easier now to analyze the power balance and the situation before the countdown is over, meaning there’s time to think over the enemies’ moves and plan your own. Finally, many of you reported that gameplay on a number of maps has changed, bringing an extra thrill to the process and with it—a chance to rediscover familiar locations, devising new tactics.
The 3/5/7 template serves its purpose of allowing every tanker to contribute in battle. You always get comparable opposition, regardless of whether you’re placed at the top, middle, or bottom of the list. Remember the less-than-desirable scenario of playing Tier VIII and getting matched against Tier X? Now think how it feels in the game as it stands today. Having a few top-tiers on the other camp no longer makes you question the point of battling. Stronger opposition is fewer in number than vehicles in the middle, there’s a similar number of top-tiers on your side, and there’s no need for you to go up against them.