Format

Mandatory Captains Meeting

Prior to the tournament the Commanders and Executive Officers of all invited Clans will receive a private message via the forums with details of a mandatory meeting. Each clan must have at least one representative present for the meeting. Failure to have a representative will result in disqualification from the tournament.

Schedule

Tournament Stage 

Date 

Time

Group Stage
Matches 1,2,3, and 4

April 4th

18:00 PST (21:00 EST)

Group Stage
Match 5

April 5th

18:00 PST (21:00 EST)

Quarterfinals

April 11th

18:00 PST (21:00 EST)

Semifinals and Championship

April 12th

16:00 PST (19:00 EST)

Tank Limits

14 Combatants

 

 

+

 

3 - 86 Reserves

Tank TypeTierRestrictions
IIIIIIIVVVIVIIVIIIIXX
Light Tank None
Medium Tank None
Heavy Tank None
Tank Destroyer None
SPG None
Total Tier Point Limit:
Minimum: 112 Points
Maximum: 140 Points

If a team fails to show up for a match or does not meet the Tier Point requirement, they forfeit their prize to their opponent and the Clan will not be allowed to participate in Wargaming sponsored Clan events for six (6) months, excluding those on the Clan Wars map.

Map Selection

Map selection during this tournament will be done via a pick-ban system. The order of map banning and selecting can be seen below for each stage of the tournament. The roles of Clan A and Clan B are determined by coin toss. A representative for each Clan must be present at 16:00 PM PST on the day of the match.

Map Selection Dates:

  • Group Stage, Battle 1: Friday, April 3 17:00 PST
  • Group Stage, Battle 2: Immediately after battle #1 concludes for both teams
  • Group Stage, Battle 3 (loser's bracket): Immediately after battle #2 concludes
  • Playoff Stage, Round 1: Friday, April 10 17:00 PST
  • Playoff Stage, Semi-Finals: Immediately after Round 1 Battles
  • Playoff Stage, Championship: Immediately after Semi-Final Match

Group Stage

  • Clan A bans one map.
  • Clan B bans two maps.
  • Clan A bans one map.
  • Clan A chooses one of the remaining 5 maps.
  • Clan B chooses one of the remaining 4 maps.
  • Of the remaining 3 maps, one will randomly be chosen for a tie-breaker.

Quarterfinals

  • Clan A bans one map.
  • Clan B bans two maps.
  • Clan A bans one map.
  • Clan A chooses one of the remaining 5 maps.
  • Clan B chooses one of the remaining 4 maps.
  • Of the remaining 3 maps, one will randomly be chosen for a tie-breaker.

Semifinals

  • Clan A bans one map.
  • Clan B bans two maps.
  • Clan A bans one map.
  • Clan A chooses one of the remaining 5 maps.
  • Clan B chooses one of the remaining 4 maps.
  • Lakeville (Attack/Defense Mode) will be the tie-breaker.

Championship

  • Clan A bans one map.
  • Clan B bans two maps.
  • Clan A bans one map.
  • Clan A chooses one of the remaining 5 maps.
  • Clan B chooses one of the remaining 4 maps.
  • Of the remaining 3 maps, one will randomly be chosen as map 3.
  • Lakeville (Attack/Defense Mode) will be the tie-breaker.

Map Pool

  • Himmelsdorf
  • Ensk
  • Cliff
  • Malinovka
  • Karelia
  • Prokhorovka
  • Lakeville
  • Arctic Region
  • Ruinberg

Victory Conditions and Tiebreakers

Group Stage (Not Broadcasted)

  • The winner of each round will be determined as the team with more victories after both maps for that round have been played. If one Clan has 3 victories, the remaining battles do not need to be played.
  • If there is a tie after the initial 4 battles, a tiebreaker battle will be played on the randomly chosen tiebreaker map in a Standard Battle until a winner is decided, switching sides after each battle.
  • Each team will play each side of the primary maps once per round.
  • Each battle will last 15 minutes max.
  • There will be 5 minutes between each match.

Quarterfinals (Not Broadcasted)

  • The winner of each round will be determined as the team with more victories after both maps for that round have been played. If one Clan has 3 victories, the remaining battles do not need to be played.
  • If there is a tie after the initial 4 battles, a tiebreaker battle will be played on the randomly chosen tiebreaker map in a Standard Battle until a winner is decided, switching sides after each battle.
  • Each team will play each side of the primary maps once per round.
  • Each battle will last 15 minutes max.
  • There will be 5 minutes between each match.

Semifinals (Broadcasted)

  • The winner of each round will be determined as the team with more victories after both maps for that round have been played. If one Clan has 3 victories, the remaining battles do not need to be played.
  • If there is a tie after the initial 4 battles, a tiebreaker will be played on Lakeville in Attack/Defense Mode to determine the winner. The team with the most cumulative damage throughout the matchup will get to choose their side.
  • Each team will play each side of the primary maps once per round.
  • Each battle will last 15 minutes max.
  • There will be 3 minutes between each match.
  • Semifinals matches will be streamed live.

Championship (Broadcasted)

  • The winner of each round will be determined as the team with more victories after all 3 maps for that round have been played. If one Clan has 4 victories, the remaining battles do not need to be played.
  • If there is a tie after the initial 6 battles, a tiebreaker will be played on Lakeville in Attack/Defense Mode to determine the winner. The team with the most cumulative damage throughout the matchup will get to choose their side.
  • Each team will play each side of the primary maps once per round.
  • Each battle will last 15 minutes max.
  • There will be 3 minutes between each match.
  • The Championship matches will be streamed live.

Broadcasted Matches

The final two rounds of this tournament (Semifinals and Finals) will be broadcasted live on Twitch by our WGL announcers, Ruukil and ToFuSmurF.

The on-air battles will be played in Training Rooms organized by the tournament administrator. Initial side selection will be done by a pre-determined coin toss. Tank selection will be done under a 3 minute countdown. After the 1 minute warning, players will not be allowed to return to their Garage to switch vehicle choices.

After all maps in each round are exhausted, a tiebreaker map will be played until there is a winner. For all matches on the broadcast, the teams will play Attack/Defense mode on Lakeville. The team that has done the most cumulative damage in all prior matches that night will get to choose their starting side for this tiebreaker battle. This team can defer the side choice to the other team. The "defending" team wins if the "attacking" team cannot capture either of the "defending" team's bases or the "defending" team destroys all of the "attacking" team's tanks. The "attacking" team wins if the "attacking" team destroys all the "defending" team's tanks or captures either one of the "defending" team's bases.

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