/game/guide/en/clanwars/expansion

Expansion

How to operate your forces

  1. If you win Landing Tournament and the battle with owner, your clan becomes the new owner.
  2. After your chips located on captured province become active again, you will be able to relocate them to another province.
  3. Select the province in which your forces are located. Arrows of direction appear. There are several arrow types:
    1. Green arrow. Points at one of your provinces. Use green arrows to move your forces freely (without battle).
    2. Red arrow. Points at enemy provinces. Use red arrows to attack an enemy province.
    3. Black arrow. Points at your own or an enemy’s province. Indicates impossibility of sending forces.
    4. Yellow arrow. Used for returning your forces to the province from where you have relocated your chips during the current turn.
    5. Arrow with swords. Points at province from where an enemy has sent forces to your province. If you move your chips there, an encounter battle will be initiated on the provinces border.
  4. You can move your forces only to nearby provinces every 24 turns. Once chips are moved they become inactive for the next 23 turns.
  5. Remember that you can move at most 15 chips to a province. In addition, there is a maximum of 15 chips from a single clan that can be present on a single province.
  6. To move one chip to a province, left-click on an arrow that points at the province. To move the maximum number of chips, hold SHIFT while pressing left-click on an arrow. Then click “Confirm changes”.
  7. If you want to move your chips back before the turn ends (chips are yellow), select the province they are in and use yellow arrow.
  8. In the beginning of the next turn your yellow chips will become red. From that moment you cannot relocate them for the next 23 turns.
  9. During one turn you can move chips from your province to another and put new chips on their place.
  10. Capture at least one Landing Province and you will be able to locate your headquarters there. To locate or relocate headquarters, click that button:   A yellow flag appears in that province. The flag marks the province with your headquarters:

  11. Headquarters is mobile capital of your clan. You can dispatch chips from your reserve only to the province that contains your headquarters.
  12. To move chips from reserve, use that button:  To move one chip, click the button. To move the maximum number of chips, hold SHIFT while clicking. This button can be locked due to the following reasons:
    • No active chips in reserve.
    • Province with headquarters already has 15 chips in it.
    • You have no headquarters.
  13. You can move chips from reserve and back to it. To remove chips to reserve, select the province with active chips that you want to remove and click that button:
  14. To move one chip, click the button . To move all chips, SHIFT + click.
  15. The chips you removed to reserve become inactive for 24 turns.
  16. Inactive chips in reserve change their color gradually as they get closer to becoming active again. To view the number of turns before the chip becomes active again, hover the cursor over it.  
  17. If you dispatch chips from reserve, they will become active on the next turn.
  18. You can relocate your headquarters to nearby provinces once a day (24 turns). You cannot move chips from reserve and relocate headquarters during one turn.

Battles on Global Map

  1. When you move your forces to the province that does not belong to your clan a battle for the province is assigned. The same happens when enemy clan attacks your province.
  2. A province under attack is marked with this icon:

    1. Enemy clan information (emblem and tag).
    2. Number of enemy chips (if you have forces in that province).
    3. Type of forthcoming battle (encounter or ordinary battle).
    4. Time of forthcoming battle for the province.   
  3. In the province information panel you can find the following information on enemy attack:

  4. You can perform any actions with your province being under attack until Prime Time. When Prime Time comes, the province of any type is locked till the end of all battles for it.
  5. After a battle for province all chips of defeated clan are removed to reserve and remain inactive for 24 turns.
  6. If a battle for province ends in a draw, defending clan is considered a winner.
  7. Note that you can see the number of enemy forces in the province you are attacking. That information will be displayed in province information panel.

  8. If your province is under attack, you can find out the direction of enemy attack. Arrow with swords points at enemy province form where your enemy is attacking.

  9. If you attack your enemy using an arrow with swords, you initiate an encounter battle.
  10. Only the chips used in attacks will participate in an encounter battle. The other chips located in neighboring provinces will not participate.
  11. You can see the number of your and enemy forces that will participate in an encounter battle in province information panel.

  12. Encounter battles always start in 30 minutes after Prime Time. If an encounter battle ends in a draw, both clans are considered defeated. All defeated chips are removed to reserve. All chips from the  winning clan continue their movement and participate in the battle for province, which starts in 90 minutes after Prime Time.
  13. If another clan attacks a province, you can attack that province too; multiple clans can attack a single province.
  14. A series of consecutive battles will be held in order to conquer the province attacked. The attacking clans fight with each other in order to pick one clan that will be fighting for the province with its owner. The sequence of battles is determined randomly.
    The first battle between the two attacking sides determined randomly takes place in 90 minutes after the beginning of the Prime Time. In case there are more than two attacking clans the next battle will be held between the winner of the first battle and the following attacking clan in 30 minutes after the first battle starts. Eventually the battles the outcome of the battles determines one attacking clan which fights for the province with its owner. If two clans-claimers fighting for a Landing Province play a draw, then the clan to enter the next tournament stage is determined randomly.
  15. The final owner is appointed in the beginning of the turn after the last battle for the province.
  16. If an enemy has captured your headquarters, they are removed from the map for 72 turns.
  17. After 72 turns you can move your headquarters on Global Map again. It will remain inactive for 72 turns. But you will be able to dispatch your forces in the next turn.
  18. The fog of war will be applied to all battles on Global map. That means that both teams will have no information about each other's line-up until they detect enemy vehicles in battle.

Espionage

  1. This feature allows you to discover the number of enemy chips in a province in the beginning of a turn. It also shows enemy headquarters, if it is located in the province. Espionage is disabled in the province you are attacking.
  2. To perform Espionage, select a province belonging to another clan and click this button: 
  3. If Espionage succeeded, the player who initiated it will be charged with 500 gold. The window with results appears:

  4. If Espionage failed, it is considered free of charge.
  5. You cannot perform Espionage twice in one province during one day (24 turns), independent on the success of the operation.