Update 1.4: Common Test

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It's 2019, and we're ready for Update 1.4: Common Test! The Update's a bit special — first and foremost, we're introducing the new long-awaited line of French wheeled vehicles. We've also made some improvements to Personal Missions and give new life to Ghost Town — an epic map with a fascinating legend!

Wheeled Vehicles Roll Out!

In pondering the future of World of Tanks, we decided to take a closer look at the so-called military armored cars — lightweight wheeled tanks historically employed for reconnaissance, armed escort, and other battlefield tasks. We decided to refresh the game and add something special.   

Wheeled vehicles are one of the hottest topics in World of Tanks, and some of you still have strong opinions about their introduction. In December last year, some contributors and other players tested the EBR 75 FL 10, a Premium Tier VIII light tank in active combat conditions, on the live server. With this Common Test, however, everyone can playtest wheeled vehicles.

NOTE: The French wheeled vehicles have new mechanics that were previously unavailable in World of Tanks. These mechanics are the key features of all armored cars and make them truly outstanding. All military wheeled vehicles have historical origins — some of them were mass-produced and even saw service.

Playtest Them And Share Your Impressions!

Wheeled vehicles may seem a bit unusual with their fast maneuvering, targeting lock-on feature, and dual speed modes. Take one for a ride and see what happens!

To make your impressions as rich as possible, we introduce not just a single vehicle, but five armored cars — from Tier VI to X — at once. The line starts with AMX ELC bis, a Tier V light tank, from which you can research wheeled vehicles.

NOTE: The Crew of wheeled tanks will be uniform for all vehicles to facilitate your progress in the game. All Crews include a Commander (who also fills the role of Loader), a Driver, a Gunner and a Radio Operator.


Your input is crucial as we continue refining this promising class, so be sure to leave any suggestions or questions on the forum.

Personal Missions

Update 1.4 will also bring updated Personal Missions. We conducted an in-depth analysis of your feedback and missions stats you're currently carrying out. As a result, we identified about 30 Operation: Chimera tasks (“The Second Front” campaign) you were struggling with.

In Update 1.4, we'll try to find a middle ground and keep Personal Missions challenging, but more feasible. Based on your feedback, the aspects of mission conditions for Operation: Chimera will be reworked to make them easier. Getting your well-deserved reward, the British Chimera Tier VIII medium tank, is now also easier!

  • Union
  • Bloc
  • Alliance
  • Coalition
CHIMERA MISSIONS  UPDATE 1.2  UPDATE 1.4 
Union-2. At the Forefront 

Primary condition 

Destroy 1 enemy vehicle during the first 1.5 minutes of the battle.

Secondary condition 

Survive the battle.

Primary condition 

Destroy 2 enemy vehicles during the first 4 minutes of the battle.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition 

Survive the battle.

Union-3. For the Good of the Team 

Primary condition 

Be among the top 3 players on your team by experience earned.

Cause 3 000 HP of damage to enemy vehicles. 

Win a battle.

Secondary condition 

Survive the battle.

Primary condition 

Be among the top 3 players on your team by experience earned.

Cause 3 000 HP of damage to enemy vehicles. 

-

Secondary condition 

Survive the battle.

Union-5. Enough Shells for Everyone 

Primary condition 

Cause 15 armor-penetrating shots to enemy vehicles.

Secondary condition 

Destroy 3 enemy vehicles.

Primary condition 

Cause 12 armor-penetrating shots to enemy vehicles.

Secondary condition 

Destroy 3 enemy vehicles.

Union-6. Rain On the Parade 

Primary condition 

Destroy 3 enemy vehicles during the first 3 minutes of the battle.

Secondary condition 

Win a battle. Survive the battle.

Primary condition 

Destroy 3 enemy vehicles during the first 4 minutes of the battle.

Secondary condition 

Win a battle. Survive the battle.

Union-8. It's Tiptop. I'm Just Not Sure About the Color. 

Primary condition 

Destroy enemy internal modules or injure crew members, totaling at least 7 modules or crew members.

Secondary condition 

Destroy 3 enemy vehicles.

Primary condition 

Destroy enemy internal modules or injure crew members, totaling at least 5 modules or crew members.

Secondary condition 

Destroy 3 enemy vehicles.

Union-10. Not a Step Forward! 

Primary condition 

Destroy 2 enemy vehicles from a distance of 300 m or more.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

Primary condition 

Destroy 2 enemy vehicles from a distance of 300 m or more.

Secondary condition 

Cause 2 000 HP of damage to enemy vehicles.

Union-11. You Won't Get Rid of Me That Easily 

Primary condition 

Spot 6 enemy vehicles while remaining unspotted.

Secondary condition 

Win a battle. Survive the battle.

Primary condition 

Spot 4 enemy vehicles while remaining unspotted.

Secondary condition 

Win a battle. Survive the battle.

Union-12. Are Your Ears Ringing? 

Primary condition 

Stun enemy vehicles for a total of 200 seconds.

Secondary condition 

Destroy 3 enemy vehicles.

Primary condition 

Stun enemy vehicles for a total of 180 seconds.

Secondary condition 

Destroy 3 enemy vehicles.

Union-13. Family Combo, Please! 

Primary condition 

Destroy 6 enemy vehicles of 3 different types.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

Primary condition 

Destroy 6 enemy vehicles of 2 different types.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

Union-14. Not Even a Scratch 

Primary condition 

Destroy 3 enemy vehicles, having received no prior damage to your vehicle.

Secondary condition 

Win a battle. Survive the battle.

Primary condition 

Destroy 2 enemy vehicles, having received no prior damage to your vehicle.

Secondary condition 

Win a battle. Survive the battle.

Union-15. Armour of God 

Primary condition 

Cause, receive, and block a total of 12 000 HP of damage.

Secondary condition 

Cause 25% of the total amount of damage caused by your team. Win a battle.

Primary condition 

Cause, receive, and block a total of 10 000 HP of damage.

Secondary condition 

Cause 20% of the total amount of damage caused by your team. Win a battle.

CHIMERA MISSIONS  UPDATE 1.2  UPDATE 1.4 
Bloc-1. Just Routine 

Primary condition 

Cause 6 000 HP of damage to enemy vehicles.

Secondary condition 

Be among the top 3 players on your team by experience earned.

Primary condition 

Cause 5 000 HP of damage to enemy vehicles.

Secondary condition 

Be among the top 3 players on your team by experience earned.

Bloc-4. I Can See Everything 

Primary condition 

Enable your allies to destroy 4 enemy vehicles spotted by you.

Secondary condition 

Enable your allies to cause damage to 5 enemy vehicles spotted by you.

Primary condition 

Enable your allies to destroy 3 enemy vehicles spotted by you.

Secondary condition 

Enable your allies to cause damage to 5 enemy vehicles spotted by you.

Bloc-5. Lucky to Be Alive 

Primary condition 

Cause 3 armor-penetrating shots to enemy SPGs.

Destroy 1 enemy SPGs.

Secondary condition 

Win a battle.

Primary condition 

Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives.

Survive the ramming.

Secondary condition 

Win a battle. Survive the battle.

Bloc-6. Offensive Reconnaissance 

Primary condition 

Cause 10 armor-penetrating shots to enemy vehicles.

Spot 4 enemy vehicles.

Secondary condition 

Destroy 3 enemy vehicles.

Primary condition 

Cause 10 armor-penetrating shots to enemy vehicles.

Spot 2 enemy vehicles.

Secondary condition 

Destroy 3 enemy vehicles.

Bloc-9. There Is No Time to Bleed 

Primary condition 

Enable your allies to cause 3 000 HP of damage on vehicles spotted by you.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition 

Win a battle. Survive the battle.

Primary condition 

Block 2 times more damage than the hit points of your vehicle.

Cause 2 500 HP of damage to enemy vehicles.

Secondary condition 

Win a battle. Survive the battle.

Bloc-10. Like a Boss 

Primary condition 

Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.

Secondary condition 

Destroy 4 enemy vehicles.

Primary condition 

Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.

Secondary condition 

Destroy 3 enemy vehicles.

Bloc-13. The Collector 

Primary condition 

Destroy 6 enemy vehicles of 3 different types.

Secondary condition 

Win a battle. Survive the battle.

Primary condition 

Destroy 6 enemy vehicles of 2 different types.

Secondary condition 

Win a battle. Survive the battle.

Bloc-14. Heavy Case 

Primary condition 

Cause 3 000 HP of damage to enemy heavy tanks.

Secondary condition 

Destroy 4 enemy vehicles.

Primary condition 

Cause 3 000 HP of damage to enemy heavy or/and medium tanks.

Secondary condition 

Destroy 3 enemy vehicles.

Bloc-15. Night of a Hunter 

Primary condition 

Cause 3 000 HP of damage to enemy tank destroyers.

Secondary condition 

Cause damage to 7 different enemy vehicles. 

Win a battle.

Primary condition 

Cause 3 500 HP of damage to enemy tank destroyers or/and heavy tanks.

Secondary condition 

Cause damage to 6 different enemy vehicles. 

Win a battle.

CHIMERA MISSIONS  UPDATE 1.2  UPDATE 1.4 
Alliance-1. Invisible Contribution 

Primary condition 

Cause 30% of the total amount of damage caused by your team. 

Win a battle.

Secondary condition 

Survive the battle.

Primary condition 

Cause 25% of the total amount of damage caused by your team. 

Win a battle.

Secondary condition 

Survive the battle.

Alliance-4. There's Something In Those Trees 

Primary condition 

Cause 3 000 HP of damage, remain unspotted at the moment when the damage is caused.

Secondary condition 

Win a battle. Survive the battle.

Primary condition 

Cause 2 000 HP of damage, remain unspotted at the moment when the damage is caused.

Secondary condition 

Win a battle. Survive the battle.

Alliance-9. Now I See You 

Primary condition 

Enable your allies to cause 5 000 HP of damage.

Secondary condition 

Survive the battle.

Primary condition 

Enable your allies to cause 4 000 HP of damage.

Secondary condition 

Survive the battle.

Alliance-10. Everyone Will Get a Present 

Primary condition 

Enable your allies to cause damage to 5 enemy vehicles by spotting them or destroying their tracks.

Secondary condition 

Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks.

Primary condition 

Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks.

Secondary condition 

Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks.

Alliance-12. Catch Me If You Can 

Primary condition 

Destroy 3 heavy enemy tanks.

Cause 4 000 HP of damage to enemy vehicles.

Secondary condition 

Win a battle. Survive the battle.

Primary condition 

Destroy 3 heavy enemy tanks or/and medium tanks.

Cause 4 000 HP of damage to enemy vehicles.

Secondary condition 

Win a battle. Survive the battle.

Alliance-13. Close-range Fire 

Primary condition 

Destroy 3 enemy vehicles from a distance of not more than 100 meters.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

Primary condition 

Destroy 2 enemy vehicles from a distance of not more than 100 meters.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

Alliance-15. Commando 

Primary condition 

Cause 8 000 HP of damage to enemy vehicles.

Secondary condition 

Destroy 5 enemy vehicles. Win a battle.

Primary condition 

Cause 6 500 HP of damage to enemy vehicles.

Secondary condition 

Destroy 5 enemy vehicles. Win a battle.

CHIMERAMISSIONS  UPDATE 1.2  UPDATE 1.4 
Coalition-5. I Just Met You, And This is Crazy... 

Primary condition 

Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming.

Secondary condition 

Win a battle.

Survive the battle.

Primary condition 

Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting them or destroying their tracks.

Destroy 1 enemy SPGs.

Secondary condition 

Win a battle. 

Coalition-6. More Than a Match 

Primary condition 

Cause 10 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

Primary condition 

Cause 7 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.

Secondary condition 

Cause 3 000 HP of damage to enemy vehicles.

Coalition-9. Keep the Distance 

Primary condition 

Cause 2 000 HP of damage from a distance of 250 m or more.

Secondary condition 

Destroy 3 enemy vehicles.

Primary condition 

Cause 2 000 HP of damage from a distance of 300 m or more.

Secondary condition 

Destroy 2 enemy vehicles.

Coalition-11. Falcon Rising 

Primary condition 

Block 2 times more damage than the hit points of your vehicle.

Cause 3 000 HP of damage to enemy vehicles (updated).

Secondary condition 

Win a battle. 

Survive the battle.

Primary condition 

Enable your allies to cause 2 500 HP of damage on vehicles spotted by you.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition 

Win a battle. 

Survive the battle.

Coalition-12. Fire All You Have Got 

Primary condition 

Cause 15 armor-penetrating shots to enemy vehicles.

Secondary condition 

Destroy 3 enemy vehicles.

Primary condition 

Cause 12 armor-penetrating shots to enemy vehicles.

Secondary condition 

Destroy 3 enemy vehicles.

Coalition-13. Enemy at the Gates 

Primary condition 

Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.

Cause 3 000 HP of damage to enemy vehicles. 

Win a battle.

Secondary condition 

Destroy 3 enemy vehicles.

Primary condition 

Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.

Cause 2 000 HP of damage to enemy vehicles. 

Win a battle.

Secondary condition 

Destroy 3 enemy vehicles.

Coalition-14. Steel Reaper 

Primary condition 

Destroy 7 enemy vehicles.

Secondary condition 

Survive the battle.

Primary condition 

Destroy 6 enemy vehicles.

Secondary condition 

Survive the battle.

Coalition-15. One Man Army 

Primary condition 

Damage caused and damage caused with your assistance must total 10 000 HP.

Secondary condition 

Enable your allies to destroy 4 enemy vehicle by spotting them or destroying their tracks. Win a battle.

Primary condition 

Damage caused and damage caused with your assistance must total 8 000 HP.

Secondary condition 

Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks. Win a battle.

Changes to Reward Tanks

By the way, about the reward tanks. Based on our statistics and your feedback, in Update 1.3 we made two vehicles from the first set of Personal Missions (the T 55A and Object 260) more attractive and competitive. This time, two more formidable tanks are going to receive their portion of slight yet consistent improvements – the Chimera and Object 279 early.

Let's start off with the Chimera. We improved its accuracy, shell velocity, aiming time, and gun stabilization to make it more suitable for effective firing. The Chimera’s view range was also improved. Most important: we’ve increased its penetration with standard shells.

The Object 279 early will get improved aiming time and higher accuracy. In addition, its dispersion during turret rotation will be reduced. We’ve also strengthened its lower plate to decrease the chances to penetrate it.

With these improvements, both reward tanks will receive more accurate and effective guns. All details and precise specifications will be coming later — in a dedicated article outlining the changes to Personal Missions, so stay tuned!

Ghost Town: Old Map, New Impressions

Do you remember the Ghost Town, a map that previously served as an arena for battles in various game modes and during tournaments? With Update 1.4, the Ghost Town map will receive significant changes and get a whole new life as a map for Random battles.

NOTE: Ghost Town has an iconic legend. This map will be the battleground for a proud Kazakh warrior who was forced to leave his home for good and fight for freedom and peace of his loved ones. His path runs through the Kazakh steppes and deserts, and leads him to the Ghost Town, where he'll face his foes. There's a lot at stake, and it might not be an easy win.


That was exactly our mood when we created the soundtrack for this map. We've tried to put in it all the range of intense feelings that come from this heroic legend. Just listen to this amazing music — it's really captivating!

 

Let's take a quick look at the key improvements this "old new map" received:

  • The map is significantly larger: Its size has increased to 1000x1000 meters. Due to this, all classes of vehicles will find their place in battle and can use new tactics to succeed.
  • The Town is located in the center of the map and still bears strategic importance: In this area, heavy tanks and armored tank destroyers will fight face-to-face to find out who's the strongest.
  • The western part of the map is at the mercy of light and medium tanks: There is enough space for active maneuvers.
  • East is an advantageous sector for tank destroyers: The northern and southern parts of the map are favorable for long-distance sniping.

Positions of the upper team enable the support of allied vehicles in the open area on the western part of the map. These can also be used by SPGs as firing positions.

Positions of the upper team enable the support of allies on the eastern part of the map from a distance. They allow the support of MTs and LTs, as well as the suppression of potential enemy advances.

Open area where maneuverable vehicles can engage in active combat. This area has multiple points of cover that units can move between, as well as points of interest. Controlling these points makes it possible to advance on the enemy base or perform a flank maneuver in the direction of the city.

Key direction for well-armored vehicles and the shortest route to the enemy base. The urban area is rather protected from long-range fire, but players should stay alert anyway.

Open part of the map with multiple points of cover that can be utilized, such as bushes and small structures. These can either be used as positions for passive scouting, or as footholds for a point to point gradual advance.

Positions of the lower team enable the support of allied vehicles in the open area on the western part of the map. These can also be used by SPGs as firing positions.

Positions of the lower team enable the support of allies on the eastern part of the map from a distance. They allow the support of MTs and LTs, as well as the suppression of potential enemy advances.

In a nutshell, the map generally has become more beautiful, epic and atmospheric. The landscapes around you are just fascinating. Welcome to Ghost Town!   

2D Customization

Update 1.4 will provide new opportunities for unique customization. In the not-too-distant future you'll be able to purchase a font from the ones added in the patch. Than you can put a three-digit number on your tank with the font of your choice. This number can be edited at any time. Currently numbers for the application range from 001 to 999.  

Numbers will be placed on the same vehicle components where inscriptions are.

Take advantage of 2D customization and roll out in style!

Concurrent Rendering Support

Finally, Update 1.4 will bring a new important technological feature — concurrent rendering support, developed in close collaboration with our good friends from Intel.

Thanks to concurrent rendering support:

  • CPU and graphics card load will be distributed more efficiently
  • Many players will notice a tangible increase of FPS. Optimized performance will be especially evident on the most modern and powerful PCs, as well as on computers of average system characteristics

Earlier, in Update 1.0, we introduced a brand-new engine, Core, in which the technology of concurrency was implemented. Thanks to this solution, we provided full loading not only of the main, but also of all available CPU cores of your PCs. This, in turn, allowed us improve performance and update dramatically World of Tanks visual fidelity — even on lower-spec PCs.    

Moving Forward

We didn’t stop there and continued to improve the updated engine. In the Update 1.4 you’ll see how much more comfortable and pleasant it will be to play your favorite game!  

Concurrent rendering support will perform with all types of modern CPUs. You do not need to upgrade your PC to notice the performance improvement due to concurrency technology. Just roll into battle and enjoy it!


In the future, performance
optimization will continue to use all the computational capabilities of the CPU to improve graphics, physics, and gameplay. This, in turn, will help us make World of Tanks even more colorful, realistic, and exciting.

Now get out there and test out the new improvements and changes, Commanders! Post your general feedback on our forum, we really appreciate your input!

List of Changes

Expand

Changes in 1.4 vs. 1.3

Changes to Personal Missions

  1. Rebalanced the second operation missions within the Second Front campaign.
  2. Added concurrent rendering support by evenly loading all available CPU cores to add concurrent rendering support and improve performance.
  3. Optimized Store performance.

Changes to Wheeled Vehicles

  1. Fixed some issues related to wheeled vehicles.
  2. Optimized movement physics performance.
  3. Made some balance changes.

Changes to Vehicle Exterior

Added Tactical Numbers, a new type of Exterior element consisting of three-digit numbers entered manually; the font can also be selected manually.

Changes to Maps

Made terrain-related changes on difficult-to-access (not intended for play) areas and fixed some issues on the following maps:

Abbey El Halluf Klondike Minsk Steppes
Airfield Empire's Border Lakeville Murovanka  
Cliff Karelia Live Oaks Nebelburg  

Other Map Changes:

Empire’s Border:

  • Disabled Assault Battle type

Fisherman's Bay:

  • Removed from the list of available maps for the duration of the Common Test.

Ghost Town:

  • Added to Random Battle mode (including Assault and Encounter), and Team Training (Attack/Defense mode).
  • Made significant changes to the map to suit the modes and battle types; map will be available to Tier IV–X vehicles.

Changes to the technical characteristics of the following vehicles:

U.K.

  • Chimera
    • Decreased movement dispersion by 17%
    • Decreased hull traverse dispersion by 17%
    • Changed dispersion from 0.38 to 0.36 m
    • Changed aiming time from 2.7 to 2.5 s
    • Changed view range from 360 to 380 m
    • Increased AP Mk. 1 shell velocity by 30%
    • Increased APDS Mk. 1 shell velocity by 20%
    • Changed AP Mk. 1 shell penetration value from 202 to 218 mm

U.S.S.R.

  • Object 279 early
    • Changed dispersion from 0.38 to 0.36 m
    • Changed turret traverse dispersion by 25%
    • Changed aiming time from 2.5 to 2.3 s
    • Improved hull armor

France

  • Added the following wheeled vehicles (vehicle branch starts from the ELC AMX BIS):
    • Tier VI: Panhard AMD 178B
    • TierVII: Hotchkiss EBR
    • Tier VIII: Panhard AML Lynx 6x6
    • Tier IX: Panhard EBR 90
    • Tier X: Panhard EBR 105
  • Added the AM 39 Gendron-Somua Tier II wheeled vehicle

Sweden

  • Added the Lansen C (for Supertest players)
Collapse

Join the Common Test!

  • How the CT Works
  • Test Client
  • Server Restarts
How the CT Works

New to testing? Check out our handy guide to public tests.

Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Dec. 31, 2018 can participate in the test.

Feedback: Please post your general feedback about the test version and bug reports in the special thread on our forum.

Test Client
  • Download the test client installer (4.9 MB).
  • Make sure you pick a save location that is different to your regular World of Tanks game files.
  • Save and run the installer.
  • Run the new copy of the game. The launcher will download all the additional data.
  • Log in and start playing.
Server Restarts

The test server will be restarted regularly, according to the following schedule:

  • First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes.
  • Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes.
  • Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes.

The test server may be subject to unscheduled restarts and maintenance.

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